Fenris_Wolf
09-02-07, 07:48 AM
I've experienced some tough times before with GWX, enjoying them greatly at the start but not able to persevere through the war too far with much tonnage. My current career, as Kaleun U. Gantner is proving to be very enjoyable and I would like to personally thank the fine people who have produced GWX and, for me, it's new life to a game with great potential that I had left to collect dust in a drawer. Also, all the people who have written the various guides on tactics, thank you, I learnt a great deal. :up:
I'm not sure, I'm not very experienced but I'm confidently making my contribution to the war in the mediterranean, 1942. My biggest concern is the conservation of the number of eels I carry, only targetting the fattest of the flock, but I think I'll keep my VIIC if its luck holds like it has. My second ship that I upgraded to with 3000 reknown. It has an exhaust driven supercharger for it's engines and a rotatable hydrophone mounted on the forward deck as it's only upgrades. Not that there are many significant upgrades available right now and I already did fine with a vanilla VIIB in this theatre. I'm playing with 72% realism with, I have to admit, the noise meter on and no dud torps. This has dramatically made it easier for me, a nub. :ping:
I'm on my third patrol now operating from Salamis, with both last two patrols netting 63,000 and 69,000 gross registered tons respectively. At the end of the second patrol I intercepted a british task force NE of Tabruk heading ESE at about 17 kts. I arrived early and positioned myself perpendicular to their course. The nearest BB, KGV got hit through it's screen of escort at a distance of more than 5 km with two of my eels in and around it's engine room and got severely crippled. The next 24 hours were spent in an effort to bust her keel open in two places, one under the bridge and again under the engine rooms (the initial two were set to impact at 3.5m depth, and the final three were spread under it at 11m magnetic pistol) with extra reserve torpedos and send her to ol' Davey Jones waiting eagerly down below. :rock:
On the start of this patrol I intercepted a single column convoy more to the western side of the african coast line. I got spotted by what looked like a Bathurst class vessel which opened fire and we dived and maneuvered quickly. The DD, charging straight to my last known position, was greeted by a single, shrieking eel that slipped under it's keel before it could do anything and that was all the clown was worth. After that I disengaged because the only freighter in the column was not worth it, and found another small convoy, single column again, at dusk. For the first time ever I engaged two ships, the lead escort, a black swan, and a large merchant just behind it with a salvo of two torpedos, one for each. I figured the two ships were about 10 degrees apart, centre to centre, from each other. Having no experience of such shots at all, but hey it's just a game. I fired and hit the black swan, then I realized that I wasn't perpendicular to their course so the 10 degree difference was not really going to have remained constant. But all in all, I think I'm doing pretty well till now but I have some questions. :hmm:
(1) How do you execute a salvo shot on more than one target? Do you use both attack and observation periscopes, the fixed scopes on the bridge, or, how? :)
(2) How do you identify target and execute a submerged torpedo attack in a pitch black night? Is there a night vision option anywhere that I have managed to completely overlook so far?
(3) What's the most efficient way to sink a BB?
(4) Is there a difference in firepower between the various torpedoes available as the game advances? My favorite right now is the oldest, gas operated model, due to it's much greater range.
(5) The sub's engine upgrades - I have the 1500 reknown one right now. I don't seem to remember seeing much difference in speed having tried both and currently my surfaced speed at ahead 1/3 is inbetween 10 and 11 knots. Is the maximum speed that a VIIC (or VIIB) can attain? I'm not planning to upgrade to a IX anytime soon because it's already hard hiding my flanks when trying to evade DD's and I doubt the IX is more maneuverable. Your thoughts? :88)
I'm not sure, I'm not very experienced but I'm confidently making my contribution to the war in the mediterranean, 1942. My biggest concern is the conservation of the number of eels I carry, only targetting the fattest of the flock, but I think I'll keep my VIIC if its luck holds like it has. My second ship that I upgraded to with 3000 reknown. It has an exhaust driven supercharger for it's engines and a rotatable hydrophone mounted on the forward deck as it's only upgrades. Not that there are many significant upgrades available right now and I already did fine with a vanilla VIIB in this theatre. I'm playing with 72% realism with, I have to admit, the noise meter on and no dud torps. This has dramatically made it easier for me, a nub. :ping:
I'm on my third patrol now operating from Salamis, with both last two patrols netting 63,000 and 69,000 gross registered tons respectively. At the end of the second patrol I intercepted a british task force NE of Tabruk heading ESE at about 17 kts. I arrived early and positioned myself perpendicular to their course. The nearest BB, KGV got hit through it's screen of escort at a distance of more than 5 km with two of my eels in and around it's engine room and got severely crippled. The next 24 hours were spent in an effort to bust her keel open in two places, one under the bridge and again under the engine rooms (the initial two were set to impact at 3.5m depth, and the final three were spread under it at 11m magnetic pistol) with extra reserve torpedos and send her to ol' Davey Jones waiting eagerly down below. :rock:
On the start of this patrol I intercepted a single column convoy more to the western side of the african coast line. I got spotted by what looked like a Bathurst class vessel which opened fire and we dived and maneuvered quickly. The DD, charging straight to my last known position, was greeted by a single, shrieking eel that slipped under it's keel before it could do anything and that was all the clown was worth. After that I disengaged because the only freighter in the column was not worth it, and found another small convoy, single column again, at dusk. For the first time ever I engaged two ships, the lead escort, a black swan, and a large merchant just behind it with a salvo of two torpedos, one for each. I figured the two ships were about 10 degrees apart, centre to centre, from each other. Having no experience of such shots at all, but hey it's just a game. I fired and hit the black swan, then I realized that I wasn't perpendicular to their course so the 10 degree difference was not really going to have remained constant. But all in all, I think I'm doing pretty well till now but I have some questions. :hmm:
(1) How do you execute a salvo shot on more than one target? Do you use both attack and observation periscopes, the fixed scopes on the bridge, or, how? :)
(2) How do you identify target and execute a submerged torpedo attack in a pitch black night? Is there a night vision option anywhere that I have managed to completely overlook so far?
(3) What's the most efficient way to sink a BB?
(4) Is there a difference in firepower between the various torpedoes available as the game advances? My favorite right now is the oldest, gas operated model, due to it's much greater range.
(5) The sub's engine upgrades - I have the 1500 reknown one right now. I don't seem to remember seeing much difference in speed having tried both and currently my surfaced speed at ahead 1/3 is inbetween 10 and 11 knots. Is the maximum speed that a VIIC (or VIIB) can attain? I'm not planning to upgrade to a IX anytime soon because it's already hard hiding my flanks when trying to evade DD's and I doubt the IX is more maneuverable. Your thoughts? :88)