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View Full Version : Crew slots for deck guns desapier.. pls help


Andas_007
09-01-07, 02:42 PM
During one patrol mission... I observe my crew dont want to come to mane the deck gun... then I noticed the crew slots for bow and stern gun are missing... I go back in port... and they are still missing... how can I fix that please ???

Also I have one patrol mission that dont wnat to finish... what are the conditions for one patrol mission (binocular icon) to finish ?

Pls help...

Thank you !

-Pv-
09-01-07, 04:48 PM
The no deck gun slots appears to be a problem only certain people have and other people NEVER have. The typical questions to ask: Are you playing the latest patch playing from an autosave in port after applying the latest patch, and are you using any mods? Try reverting back to your last port autosave and see if you have gun slots.

Last, when all else fails, start a new career from a clean-no-mod-latest-patch version of the game.

As far as patrol requirements, see if the thread "how do u patrol off the marshall islands mission? (http://www.subsim.com/radioroom/showthread.php?t=121480)" answers the question.
http://www.subsim.com/radioroom/showthread.php?t=121480

-Pv-

madcat
09-01-07, 05:34 PM
I all so have that problem, if I have upgraded the AA guns or moved the deck gun I lose crew slots for them stations.

This happed in my old career and now in my new career even though my current install of SH4 is a fresh install with all old data deleted and patch before I played it.

Is there any where you can edit it to put the crew slots back?

Andas_007
09-02-07, 02:45 AM
THank you for your response.... indeed I think was happen after i upgraded my AA.
I use only 2 mods (sounds and living see).. so its not from those mods... its bug.. and a nasty one... need to reset carrer.. :(

Lafferty
09-02-07, 10:45 AM
man that sucks i have never heard of that bug before.

woodstock74
09-02-07, 02:09 PM
During one patrol mission... I observe my crew dont want to come to mane the deck gun... then I noticed the crew slots for bow and stern gun are missing... I go back in port... and they are still missing... how can I fix that please ???

Also I have one patrol mission that dont wnat to finish... what are the conditions for one patrol mission (binocular icon) to finish ?

Pls help...

Thank you !

Wondering if this is the same problem. The issue I'm having is getting the crew to man the deck gun or AA gun and staying at their position. Always seem they abandon their position right when I'm expecting them to be there.

-Pv-
09-03-07, 12:43 AM
I'm not seeing any of those problems. Is anyone still trying to use no disk on 1.3? Are you requesting a new boat instead of being assigned one? I have upgraded my AA on two boats and I have no deck crew position problems. Anyting else unique you guys might be doing?
-Pv-

madcat
09-03-07, 03:30 PM
I’ll try and make things bit more clear. At the moment I am running a fresh install of SH4 1.3 with out the disk, because you don’t need the disk with 1.3. With previous version of the game I have all ways used the disk, never used the nocd because that mess up the game more then it was all ready at that point.

I have gone though my career and have only received a new boat when I have bin assigned a new boat or it was to badly damaged.

At the moment the boat I have is a BALAO Class and when I received it had x2 Single 20mm AA Machine Guns (Bow & Stern) & x1 4 inch/50 cal Deck Gun (Bow).

Right away I upgraded the AA to x2 Twin 20mm AA Machine Guns no problem, tried to move the 4 inch/50 cal Deck Gun from the Bow to the Stern with problems, the 2 crew slots assigned to the Deck Gun had disappeared. So I had a gun but no way of getting the crew to man it, tried switching the 4 inch/50 cal Deck Gun back to the Bow but still no crew slots.

So load it back up how it was before I did the upgrade, after some portals had gone by I tried again to upgrade the guns on my boat and this time I upgraded the AA to x1 Single 40mm AA Machine Gun (Stern) & x1 Twin 20mm AA Machine Gun (Bow). Had no problem with the Twin 20mm AA Machine Gun but the Single 40mm AA Machine has only 1 crew slot, but it should have 2 crew slots as it needs two crewmen to operate it properly and this how my boat is at the moment.

Just tried moving the Deck Gun again from bow to Stern and the same thing happened again as I said above, this has happened on other boat I have used but the problem with the 40mm AA gun is a new one to me as it has not bin available.

AirborneTD
09-03-07, 07:26 PM
Ok. As soon as you moved the deck gun to the stern you needed to go into the crew management screen and manually move the crew into/out of the deck gun slots. THis should keep them intact allowing the AI to fire the gun. If not, I don't know what is happening. This works quite well for me. Now that you have this problem, you will have to wait until you start a new campaign. I don't believe it is fixable after it has already happened.

madcat
09-04-07, 07:27 AM
Back at base and did what you said moving the crew from the deck gun, then moved the deck gun from the bow to the stern but the same problem happed again!!!

So bin having a look at the save game files and i think its some thing to do with the ActiveUserPlayerUnits.upc

Did two saves where 1 is unmodified & 2 moved the deck gun. Then compared the deferent’s and there is some, tried changing some values but didn't seem to work and can't pin down what it is but it's some where between [UserPlayerUnit 1.Compartment 7] & [UserPlayerUnit 1.Compartment 8.CrewMemberSlot 2] in the ActiveUserPlayerUnits.upc file I think?

-Pv-
09-04-07, 08:36 PM
What happens when you start at port before you do any maintenance and have no crew in the weapon slots. Purchace/place the gun as you with then go to the crew screen and see if the empty slots for the weapons have been created.

I never have crew in the weapon slots when I pull into port. When I need the weapons manned during patrol, I recruit them from DC or inactive bridge crew. I'm careful to keep a few gun-rated crew in the bridge and DC positions.
-Pv-

madcat
09-05-07, 01:32 PM
Made a small video if it helps?

http://files.filefront.com/Crew+Slots+Bugwmv/;8486288;/fileinfo.html

the_belgian
09-05-07, 02:08 PM
Made a small video if it helps?

http://files.filefront.com/Crew+Slots+Bugwmv/;8486288;/fileinfo.html

Same problem here...
i always make a savegame in the office and then start to work on the gun.when "our" problem showes up i reload the savegame and try again usualy it works after the second or third time.

Coletrains
09-06-07, 03:26 AM
I had the same problem when ever I tried to change the gun type within a career. I am playing with v1.2 knowing that I always have to set my gun type when offered a new bot. Unfortunately with the new Balao class I installed a bow gun instead of stern (I always used stern since I need the the gun only if i cant dive due to hull damage and a destroyer is following me).

Solution (not so easy) to replace a Bow deck gun with a Stern deck gun (2 crewmen):
all entrances are in the file of your savegame:
-ActiveUserPlayerUnits.upc (backup it!)

-Search for the compartments 7 (Stern gun) and 8 (Bow gun)
they start with "UserPlayerUnit 1.Compartment 7"
-Get a feeling of the file structure and write it down (compare sections of savegames with Stern and Bow type gun for instance and see differences)
-do not change "UserPlayerUnit 1.Compartment 7/8"
-now exchange the weapon entrances:
for instance replace "[UserPlayerUnit 1.Compartment 7.CrewMemberSlotAdditionalRepository 1]" (which means nothing is installed at stern)
with all sub categories beginning with "[UserPlayerUnit 1.Compartment 8.WeaponSlot 1.Weapon]" to "[UserPlayerUnit 1.Compartment 8.CrewMemberSlot 2.CrewMember.Rank.CrewMember3D]"
-you can simply cut/copy and paste.
-now change the numbers "7" to "8" and "8" to "7" of the moved categories

Some small changes left:
-in "[UserPlayerUnit 1.Compartment 7.WeaponSlot 1]" enter the gun type:
-"IDLinkWeaponLoaded=x", x=gun type for me it was 4in50calUS
-search in compartments 7 and 8 for (multiple entries) :
"ID=CrewMemberSlot_x", x should be DGun for Stern and DGgun2 for Bow (note that there is another extension C1 and L for crew and leader which you dont need to change like DGun2L)
-search for "WatchCrewMemberSlot3D=WM2@slot_M0x", x=1 for Bow, and x=2 for Stern (if you don't adjust this you have a shooting non visible gun crew)

-search for "CurrentUpgradePack=Upack4in50calDGBow" and change this to "CurrentUpgradePack=Upack4in50calDGStern" (this is only for the description in the docks)
------
I am German. Do you know that "Bow" means in German "Bug" ....and we all now what a game Bug is.:cool:

neumanf15
09-06-07, 02:02 PM
Coletrains (http://www.subsim.com/radioroom/member.php?u=236553),
Thank you! I now have a working fore gun! I've had this problem both with and without TM 1.6, and you have helped me at least get it working!

A thought for you (this worked for me): I replaced the stern gun with a fore gun in my game, letting it take away the slots. Then I followed your directions for swapping the crew. My crewmen's data was in the "Compartment 7 ...AdditionalRepository" slots.
It already had the gun mounted correctly, so all I had to move was the crew slots.

Again, THANK YOU!

madcat
09-07-07, 05:13 PM
Thank you very much, did what you said & fixed it :D. All so now I under stand how it works I could fix the 40mm as well.

Thanks again :up:

_alphaBeta_
09-08-07, 08:38 AM
I never have crew in the weapon slots when I pull into port. When I need the weapons manned during patrol, I recruit them from DC or inactive bridge crew. I'm careful to keep a few gun-rated crew in the bridge and DC positions.
-Pv-

I have the same problem. I switched my deck gun from stern to bow and now the crew can't man the gun. There's no compartment listed, just the damage control team and AA gun.

Is everyone not experiencing the problem pulling into port with no crew at the gun stations? Perhaps this is the bug. I usually leave crew there since they're not actually being used until ordered to man their stations. I'll keep it empty if it avoids this bug.

I'm using a fresh career started with v 1.3. How this bug is still in the game, I have no idea.

Gunner
09-08-07, 07:31 PM
Ran into similar problem today, Patched 1.3 and TM 1,6, Received conning tower upgrade Sboat when entering port, I had to repurchase SJ SD radar and improved SD radar as slots are empty, Upgraded to twin 20mm, and noticed I have only one deck gun slot occuopied, the other one is missing :arrgh!:

http://i188.photobucket.com/albums/z93/dhuget/SH4Img8-9-2007_1641.15_250.jpg

Krauter
09-08-07, 09:35 PM
I originally never had this bug, then however I downloaded TM1.6/GMX, afterwards, I started having a couple bugs, one primarily was the missing deck gunners.. to my knoledge the only way of getting around this is to leave to empty spots on your damage control team, thus, your gunners will be moved to those respective two spots, when you patrol, move them back to the DG slots, and then you have your gunners.. however, when the slots totally disapear( have had this happen once) hope to god it comes back because I had to re install to get it back

With Regards,

Krauter

Gunner
09-09-07, 12:21 AM
Reloaded previous save game and found the bug.When entering port I made sure 2 gunners were in deckgun slots,Ended patrol and got conning tower 20mm gun platform upgrade messge. Enterd office and opend up sub menu. During the upgrade the game gave me a stern mount deck gun, orginaly had a bow mount deck gun, hence gunners slots dissapear.
http://i188.photobucket.com/albums/z93/dhuget/missinggunner.jpg

_alphaBeta_
09-10-07, 08:20 AM
I originally never had this bug, then however I downloaded TM1.6/GMX, afterwards, I started having a couple bugs, one primarily was the missing deck gunners.. to my knoledge the only way of getting around this is to leave to empty spots on your damage control team, thus, your gunners will be moved to those respective two spots, when you patrol, move them back to the DG slots, and then you have your gunners.. however, when the slots totally disapear( have had this happen once) hope to god it comes back because I had to re install to get it back

With Regards,

Krauter

You're saying that we should leave two spots open on the damage control team because they get filled during the "upgrade process"? This makes the bug disappear?

I haven't been following the SH4 bug saga, but I'm guessing that 1.3 is the end of the road, correct? This is a pretty big bug to still be in the game.

Gunner
09-10-07, 01:07 PM
Had a save game before docking at freemantle to get conning tower upgrade, gunners were in damage control slots when I docked and got conning tower upgrade message, not only did DG slots disaappear, automaicaly got a rear mount deck gun. anyhow whent back to save game and tried with gunners in gun slots and same thing happend as above. Any how , managed to fix it in by following Coletrains advice, :up: :arrgh!:

neumanf15
09-28-07, 10:55 PM
Note to all: I used info from Coletrains' fix to let me get my Balao's dual deck guns both manned. For more info, see this thread:http://www.subsim.com/radioroom/showthread.php?t=121460

Coletrains: Again, Thank you VERY MUCH for posting how to fix this. It made my deck gunning much more enjoyable!:up:

SgtWalt65
02-19-08, 05:12 PM
Ok. As soon as you moved the deck gun to the stern you needed to go into the crew management screen and manually move the crew into/out of the deck gun slots. THis should keep them intact allowing the AI to fire the gun. If not, I don't know what is happening. This works quite well for me. Now that you have this problem, you will have to wait until you start a new campaign. I don't believe it is fixable after it has already happened.

Problem is, there is no slot to put the crewmen into. The slots disappear as do the crewmen who where manning the gun while it was on the bow. Move it to the stern and poof, slots for the crew are missing as well as the crew. Move it back to the bow and the slots and crew return. You can do this back and forth but you want get a crew slot or even a icon for the stern gun at all. This has happened to me with a clean install and patched to 1.4 and with the RSRD Mod installed with no other mods.
Even starting a new campaign want fix this problem. Tried starting a new one 5 - 6 times and each time I had the same effect when I tried to install a gun on the stern.

littelmaster
04-04-08, 05:18 AM
Just by the game and have exactly the same problem. Disappearing slot for deck gun.

Try to reinstall again with the last UBI patch 1.4 install/uninstall TMO 1.4 mod but still the same thing.

As soon as you move your gun from bow to stern slot just disappear (and i my case won't go back). I manage to fix this problem more less following Coletrains explication.

Now I can play but I am disappointed thing I going back to SH3

rrmelend
04-05-08, 12:12 AM
I'm having the same problem as SgtWalt65. My deck gun is located aft of the conning tower and when I tried to move it to the bow the deck gun crew slots disappeared. When I moved it back to the aft the slots magically appeared again along with my two missing crew. Any ideas?

Mr G
04-07-08, 03:39 AM
I've just started having this problem and can't seem to get the slots back no matter what I try. Tried something along the lines of Coletrains tip and also loaded up my new copy of 1.5, still no deck gun crew slots. The problems started just after I upgraded my AA guns to the twin mounts.

I only noticed when I surfaced to finnish off a crippled merchant with my deck gun and found my crew didn't want to man the gun :damn:

Does anybody know if there is a way I can 'force' a transfer/reassignment to a new boat ?

Kptlt. Neuerburg
12-17-08, 02:37 AM
I have this problem too, with a few minor diffrences. I currently use RFB+RSRD for 1.5. The sub class is Salmon, gun type 3in50cal with a crew of 6. I followed the instuctions on how to fix this but I noticed I thing that is different than what the instuctions say. That is the compartments for the fore and aft deck gun aren't 7 and 8 but rather 8 and 9. I don't think its it should matter that much. Can someone help?!

ancient46
12-17-08, 05:42 AM
It won't matter. RFB has done a lot of work with the ship damage model adding things to stock to give us a more realistic sub to drive. The guys are very thorough in their modding and you can use the instructions to restore the gun crew with RFB. It has worked for me in the past though I have not had to do it with the latest version.