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View Full Version : How do you operate twin 5" guns?


Incubus
09-01-07, 11:09 AM
How do you operate twin 5" guns? Does the AI operate one while you aim another? I actually really like using the deck gun, so I'm definitely looking forward to this upgrade. I'm just curious about the functionality.

Snuffy
09-01-07, 11:26 AM
I assume it'll be like the twin anti aircraft guns. One at a time.

AirborneTD
09-01-07, 02:33 PM
Your crew mans one and you (manually) fire the other one. Very effective and deadly.

FAdmiral
09-01-07, 07:04 PM
Just make sure your gun loader is not nicknamed "Butterfingers" !!


JIM

JSF
09-02-07, 08:11 AM
Your crew mans one and you (manually) fire the other one. Very effective and deadly.

Do you know this for certain?....Because I had the same issue while playing my previous career. I didn't realize it at the time.....I just remember thinking what a tearable waste not being able to fire both simultaniously.....:nope:

Thanks for the info.............:up:

AirborneTD
09-02-07, 08:39 AM
Yes, for certain. This is how it is on my current (mid 45) patrol in the Balao.

banjo
09-02-07, 08:48 AM
However, I've found no way to switch between guns as you can with the ack ack guns--I can only man the forward gun.

SnowCajun
09-02-07, 09:10 AM
I chose this set up but noticed it greatly slowed down the reload time of the gun I was shooting, so badly to the point when I returned to base I went back to the single 5" gun. Is that something everyone else is experiencing also?

AirborneTD
09-02-07, 11:35 AM
Reload times seem fine for me, and yes, you don't get to chose which gun you man.

neumanf15
09-28-07, 10:29 PM
I haven't gotten a chance to test in combat, but it seems to be good to go when I man the deck guns, so here's my input on this:
You CAN get both deck guns manned by AI, IF you are willing to do a little editing in your save game...
I have that nasty bug that won't let you switch deck gun positions without losing all deck gun crew positions.:damn: My deck gun was set to fore before I got the dual guns. It will only let me control the fore gun myself and my crew would only man the fore gun... SOOOO I had to go in and edit my save game per Coletrains (post #14) in this thread: http://www.subsim.com/radioroom/show...highlight=deck (http://www.subsim.com/radioroom/showthread.php?t=121472&highlight=deck)

I switched my crew to the Aft Gun Deck and it was working fine. I could do what you were talking about AirborneTD - I man Fore, AI mans Aft.

But then I got to thinking:hmm:, "Shouldn't I be able to do this again, but make BOTH decks mannable by AI?" So I tried it - It SEEMS to have worked (again, not combat tested yet, but I hit man the deck gun and I look to see both guns manned)... Here's what I did:
I'm going to assume you read Coletrains' instructions in the link I provided. They are a lot more detailed than mine, but not patricularly necessary for this fix.
You have to do this while in port.
Go into the ActiveUserPlayerUnits.upc file in your save folder, per the thread above. Back it up first!
Find the gun deck that is not currently manned (Either Compartment 7(aft) or Compartment 8(fore)). You should see (substitute 7 for 8 if your fore gun deck is currently manned):
[UserPlayerUnit 1.Compartment 8.CrewMemberSlotAdditionalRepository 1] Remove the words AdditionalRepository so it says:
[UserPlayerUnit 1.Compartment 8.CrewMemberSlot 1]Repeat for Compartment 8.CrewMemberSlot 2.
Don't change anything else. Save.
Load the game. You should see two gun decks, one with your original gun crew and one with two empty slots. Put some crew in the new slots and head out to sea.:rock:

Now if only I could figure out how to make it let me choose which deck gun to man!

Krauter
09-29-07, 02:44 PM
However, I've found no way to switch between guns as you can with the ack ack guns--I can only man the forward gun.

Hi there,

I think (dont usually use DGs, great for sampans and Engine Afts however) that you just have to tap f6 twice, this is usually how i switch quickly between ackack guns.

With Regards,

Krauter

neumanf15
09-29-07, 07:49 PM
It's a known issue with the dual deck guns. You can tap the key all you want and you'll stay on whichever gun the game decided to tag you with (wherever you had your last single gun?). There are separate player stations for the AA guns, since you can mount different AA guns at each station. Since the dual deck gun upgrade is a single package, they don't seem to have created the option for separate player stations at each of the deck guns. This is just one more case of something UBI didn't quite finish, much like a lot of the other deck gun issues.

SteamWake
09-29-07, 07:52 PM
It's a known issue with the dual deck guns. You can tap the key all you want and you'll stay on whichever gun the game decided to tag you with (wherever you had your last single gun?). There are separate player stations for the AA guns, since you can mount different AA guns at each station. Since the dual deck gun upgrade is a single package, they don't seem to have created the option for separate player stations at each of the deck guns. This is just one more case of something UBI didn't quite finish, much like a lot of the other deck gun issues.

I'm afrraid he is correct.

Krauter
09-29-07, 08:40 PM
Dam:cry: ..

With Regards,

Krauter

Taurolas
11-14-07, 07:22 AM
Guys,

Not sure if this is relevent but i just fiddled with the dates with regard to when you can get both the bow and stern deck guns and when i started a new game both the crew slots were there as one would expect so i filled em with good gunners, there goes interesting item 1... interesting item 2 is that in mid 44 i was scouting around and came across a few anchored ships in the pouring rain. I hit general quarters and set the deck guns to fire at will at the water line and then switched to external cam... i know i know slapped wrist for using external cam but i'm glad i did as i was amazed to see BOTH deck guns being used!

now is this just me or did somebody make the AI take over both guns? or am i just a lucky git?

Using TM 1.6.4 / ROW and a few slight tweaks to the files so i got both deck guns.

Note... i did not alter the crew configurations file as mentioned above in a post by neumanf15 but only the availability dates of the bow and stern deck gun. and this is why i believe i have the AI control both. can somebody confirm this?

:arrgh!: yarr bring it on!

Powerthighs
11-14-07, 02:13 PM
One related note that I discovered recently is that even if you fire the deck guns yourself, make sure to assign a couple of good gunnery crew members to the gun and activate the station. It will greatly decrease the reload times.