minsc_tdp
08-29-07, 07:52 PM
So I fired up the ol' voice command and Trigger Maru 1.6 and went off to my first patrol. I literally haven't finished a single patrol since I bought the game and have barely played since 1.0.
My first mission is agent insertion, I decide to save on the way out of the harbor since I knew there was a convoy coming in and decided to hunt them in shallow waters at night. I figured I'd be easily detected and destroyed, this was just to test my voice controls and have a little fun.
So, I manage to sink 1 ship, hit 2 or 3 more (at least 1 or 2 of my torps completely missed but managed to hit another ship I didn't intend due to my own crappy aim.) In the vicinity are two anti-submarine patrol boats patrolling one of the harbor exits. They eventually make their way over to the action after quite a bit of time, longer than it should have taken them.
So, I'm being actively pinged in 60 feet of water. I mean, my keel is practically scraping bottom and my conning tower nearly sticking out of the water and they're within 200 yards, pinging away. Yet I'm not detected. There was maybe one or two half-hearted attempts at depth charging, with just one or two drops. They seemed lazy or asleep. Eventually the ASW boats stopped entirely and refused to move. The merchants kept going. These ASW ships are pretty small and I put something like 8 torpedoes into one of them, at the exact same angle over and over and it didn't sink. I was pretty disappointed at the whole experience.
Now the quiz:
Did the ships stop moving because of SH4 issues or TM issues? Did they run out of fuel?
Is it hard to be detected with active ping in extremely shallow water?
Did that one not sink because the ship "locked" up somehow? (Are frozen ships invincible?)
Or perhaps because it was dead still and I kept hitting the same spot over and over, doing zero damage with all subsequent shots, since the damage radius is the same for that particular contact point and angle?
My first mission is agent insertion, I decide to save on the way out of the harbor since I knew there was a convoy coming in and decided to hunt them in shallow waters at night. I figured I'd be easily detected and destroyed, this was just to test my voice controls and have a little fun.
So, I manage to sink 1 ship, hit 2 or 3 more (at least 1 or 2 of my torps completely missed but managed to hit another ship I didn't intend due to my own crappy aim.) In the vicinity are two anti-submarine patrol boats patrolling one of the harbor exits. They eventually make their way over to the action after quite a bit of time, longer than it should have taken them.
So, I'm being actively pinged in 60 feet of water. I mean, my keel is practically scraping bottom and my conning tower nearly sticking out of the water and they're within 200 yards, pinging away. Yet I'm not detected. There was maybe one or two half-hearted attempts at depth charging, with just one or two drops. They seemed lazy or asleep. Eventually the ASW boats stopped entirely and refused to move. The merchants kept going. These ASW ships are pretty small and I put something like 8 torpedoes into one of them, at the exact same angle over and over and it didn't sink. I was pretty disappointed at the whole experience.
Now the quiz:
Did the ships stop moving because of SH4 issues or TM issues? Did they run out of fuel?
Is it hard to be detected with active ping in extremely shallow water?
Did that one not sink because the ship "locked" up somehow? (Are frozen ships invincible?)
Or perhaps because it was dead still and I kept hitting the same spot over and over, doing zero damage with all subsequent shots, since the damage radius is the same for that particular contact point and angle?