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ParrotPatrol
08-23-07, 04:40 PM
Why is my submarine gettings crushed without warning at 149 feet? I am crusing around 149 feet and all of a sudden my officer starts blabbering about a crapload of damage, but doesn't mention anything about crush depths, nothing in the control room breaks like in SH3. Please tell me? This is really starting to piss me off.

Tally Ho
08-23-07, 04:49 PM
Were you damaged in a previous attack, even slightly (enough to warrant the 'we're under attack!' message?) I believe (though the veterans can correct me if I am wrong) that all damage, even if it is repaired and no longer shows up on the damage screen, can affect ship integrity, which can reduce your crush depth. If in doubt, there is a program in the mods workshop called Damage Analyzer, I believe, that can analyze your save game files if you save after an attack, and tell you if this 'invisible' damage exists and is affecting your boat's ability to survive at what would otherwise be a certified depth.

LCdr Tally Ho
Currently Arranging Seating for Admiral's Wife's Gala
(Staff Attache to Adm. Dufuus)
NB Surubaya, Java

ParrotPatrol
08-23-07, 05:13 PM
I was hit by a bomb from a zero on my way to the convoy area, but it was minimal damage, only deck damage. My deck crew was injured. I want to know why the hell it isn't announcing crush depth to me.

AirborneTD
08-23-07, 05:20 PM
What was your water depth?? Maybe you ran aground or hit bottom. I've had that happen. Maybe a mine?? dunno.

Snuffy
08-23-07, 05:25 PM
Are you sure you're in feet and not meters?

ParrotPatrol
08-23-07, 05:25 PM
Water depth? It was OVER TWO-THOUSAAAAAAAAAAAAAAAAAAAAAND!

Tally Ho
08-23-07, 05:34 PM
I was hit by a bomb from a zero on my way to the convoy area, but it was minimal damage, only deck damage. My deck crew was injured. I want to know why the hell it isn't announcing crush depth to me.

I'm not sure how it announces crush depths, if it ever does, having never gone that deep. I know there is some problem with 'invisible', unrepairable damage. Because of that, I try to avoid going below 60 or 70 feet if I've taken any visible damage at all, just to be safe. The uncertainty is a bit annoying, but is probably realistic. It may be that the announcement of passing crush depths are set to the published crush depths, rather than the actual, reduced post-damage crush depth.

After all, if a sub is rated for 260 feet, the XO is going to announce (with a bit of a quaver in his voice, perhaps) when you pass 260 going down. But, if a bomb hit popped some rivets or warped a plate, that sub might actually crush at 150 now. BUT, the XO doesn't have perfect knowledge of what the new, reduced depth is going to be, or even if the depth was reduced at all, thus he cannot announce 'We are passing the ship's new crush depth which is only 61% of the prior depth due to hull stress'. I would say in such post-damage scenarios, it would be up to the CO to dive slowly, carefully, incrementally, and above all sparingly, to not press the limits of a bent boat too much.

My father worked for the Department of the Navy designing submarine hulls and bulkheads for almost 40 years. He got to design giant models, have them built, then stick them in huge pressure tanks and watch them go 'blooey!', or 'crunch', more accurately. Once, as a boy, I asked him if he was proud if he designed a hull or bulkhead that could go deeper than ever before, and he said 'No.' He said that far more important to the submarine fleet was not a hull that could dive deep, but a hull that crushed consistently at a specific depth in predicable ways, because then limits would be known, believed, and planned for. He mentioned Russian, titanium-hulled subs that COULD go twice as deep as US Subs, OR might crush at 80% of a US Subs' test depth, it really depended on the specific boat and circumstance, and such uncertainty bred either overcaution or unrealistic risk-taking. The U.S. boats, however, would always crush within a very narrow range of depths, which, while less-deep than the Russians; generally, gave the skippers a much more 'known' scenario and certainty that led to better operational procedures. One of his crowning moments was when his team designed a new type of bulkhead that would maintain similar crush integrity even when significantly compromised by stress.

Remembering that story reminded me of our situations in SH4, where it is not the damge per se that kills us, but that uncertainty of when and at what depth it might occur. Annoying, but apparently quite real.

LCdr Tally Ho
Picking Up Admiral's Dry Cleaning
Staff Attache
NB Surubaya, Java

tater
08-23-07, 05:36 PM
There are two kinds of damage. Damaged systems that you can repair at sea, and damage to the hull that you can NOT repair at sea. The latter is "hitpoint" damage to the sub. It's not a problem, it's realistic. If you take a near miss from a bomb, say, you could have stressed wleds, etc that won't do the thing to the way the sub behaves, but it might well be a point of weakness if you try and dive deep.

Hitpoint damage raises the crush depth of the sub.

ANY damage you take, even a single 20mm hit hurts your ability to dive deep (though only a little in the case of a single 20mm hit).

If you take a near miss or certainly a direct hit from a bomb. Go home.

If you saw a hole in your boat in external view, go home.

If you see leaks inside the sub after damage has been repaired... go home.

In all the above cases, you can carefully execute test dives, and when you see wierd things like leaks, etc, that's farther than you can safely dive now.

tater

ParrotPatrol
08-23-07, 05:40 PM
There shouldn't BE any uncertainty! In SH3 when you reached crush depth, gauges would start breaking, the sub would start creaking horribly, and the lights would blow out. NONE of that happens in SH4

tater
08-23-07, 05:45 PM
One, there should be plenty of uncertainty. If there is a failure in a seal on the main induction due to a bomb blast, the first you may hear of it might be as you sink.

Two, the sub does leak. Lights blink, all kinds of wierdness happen near crush depth. If the crush depth is 150ft due to previous damage, it does it at 150ft.

If you get bombed. GO HOME.

Course you also should never have been bombed by a Zero since they didn't carry bombs, but that's another thread ;)

tater

Rockin Robbins
08-23-07, 05:47 PM
[I know there is some problem with 'invisible', unrepairable damage. Because of that, I try to avoid going below 60 or 70 feet if I've taken any visible damage at all, just to be safe. The uncertainty is a bit annoying, but is probably realistic.
There you go, man! There's no problem at all, just the real life situation that you don't know everything. Hidden damage plagued U-505 for almost a year between the time it was bombed by a single plane to when the boat was captured. The boat was never the same and they couldn't fix it or figure out just what was wrong.

So the game is annoying. Real life is annoying too. Wow, this must a really good simulation! And so it is. Please do not yell so.

There is a tool, Damage Analyser II http://www.subsim.com/radioroom/showthread.php?t=114405
This thing will ferret out all your hidden damage and tell you what it is. You have to save the game, start up Damage Analyser, which is a separate program, not a mod, and tell it to look at your save game file. That will solve your "problem" and give you superhuman ability to know EVERYTHING that is wrong with your sub. Now, if you could only use something like that on women...

"What's wrong, honey, you look upset."
"NOTHING!"
"OK, please stand quietly while I run this harmless program..."

Captain Scribb
08-23-07, 06:08 PM
Tater and rockin Robbins are right on. There is nothing wrong with the situation you described.

There is no "crush depth detector" that lets you know what's up, you just get crushed. Even if you are cruising at a set depth with damage and appear fine, by lingering deep with a compromised hull it could suddenly fail, as you described.

And it's silly for you to say otherwise, because no one from a submarine that passed crush depth ever was available for comment afterwards.

SteamWake
08-23-07, 07:09 PM
Warning Will Robinson (arms flailing wildly) approaching crush depth :p

tater
08-23-07, 07:45 PM
Apparently SH3 had a magical hull integrity meter, perhaps some folks are just used to it.

Even the leaks, etc, are dead give away compared to a RL possibility of acute failure. Sure, I imagine that some failures could well be picked up by the crew before they were fatal, but I also think others would not be apparent until it was too late.

I treat my hull as having three states.

Fresh from overhaul/refit.

Possibly compromised.

Definitely compromised.

The 1st is in effect as long as I have taken ZERO damage, not so much as a 20mm hit from an aircraft.

The 2d is in effect from the moment I hear "We're taking damage!"

The 3d is any time I've taken flooding or more, or I see a hole in the hull externally.

If I reach "definitely compromised," I patrol towards home, or I at least minimize any chance I will have to dive below PD. If I decide to contine the patrol, I do test dives.

If I'm at the broad 2d state, it's partially feel based. If the damage was really light, I continue the patrol, but I'm wary of further damage.

pythos
08-23-07, 08:00 PM
It is my understanding that when a hull approaches crush deph, the hull moans, and grinds loudly, and some times violently. This was simulated in SH3 quite accurately withing the limits of the game. In SH4 you don't hear bolts blowing, glass breaking, or water spraying. Aside from your exec telling you damage upon damage, which actually slows down your inputs from your controller or keyboard, the death of a boat in SH4 is too silent.

This was a new thing from the recoding of SH3 to make SH4 as far as I can tell.

CanadianSilentHunter
08-23-07, 08:01 PM
One, there should be plenty of uncertainty. If there is a failure in a seal on the main induction due to a bomb blast, the first you may hear of it might be as you sink.

Two, the sub does leak. Lights blink, all kinds of wierdness happen near crush depth. If the crush depth is 150ft due to previous damage, it does it at 150ft.

If you get bombed. GO HOME.

Course you also should never have been bombed by a Zero since they didn't carry bombs, but that's another thread ;)

tater


In SH4 I've yet to come across a zero that carries a bomb, but during the war zero's could and did carry bombs depending on what they were doing. They could carry up to 1,102 lbs of bombs on the centre rack. They could also be designed later to carry 8 22lb rockets, or 2 60 lb rockets. Like I said, just because they don't in SH4 so far anyway, Doesn't mean that they couldn't.

Sorry Admiral, but I like to keep the facts straight!!

Ducimus
08-23-07, 08:03 PM
In SH3 when you reached crush depth, gauges would start breaking, the sub would start creaking horribly, and the lights would blow out. NONE of that happens in SH4

It does in the conning tower, but not in the control room. When the lights start flickering in the conning tower, your in "slow crunch" land.

tater
08-23-07, 09:44 PM
One, there should be plenty of uncertainty. If there is a failure in a seal on the main induction due to a bomb blast, the first you may hear of it might be as you sink.

Two, the sub does leak. Lights blink, all kinds of wierdness happen near crush depth. If the crush depth is 150ft due to previous damage, it does it at 150ft.

If you get bombed. GO HOME.

Course you also should never have been bombed by a Zero since they didn't carry bombs, but that's another thread ;)

tater


In SH4 I've yet to come across a zero that carries a bomb, but during the war zero's could and did carry bombs depending on what they were doing. They could carry up to 1,102 lbs of bombs on the centre rack. They could also be designed later to carry 8 22lb rockets, or 2 60 lb rockets. Like I said, just because they don't in SH4 so far anyway, Doesn't mean that they couldn't.

Sorry Admiral, but I like to keep the facts straight!!

Um, no.

The Zero could carry a centerline 250kg bomb, but this was only used on suicide planes. Any ersatz bombing up at 250kg or more was suicide planes (not counting oddball very late war variants that didn;t see combat). The wing hardpoints could each carry a single 60kg bomb, but they virtually never did for ground attack, instead, they sometimes carried small white phosphorous bombs to drop into bomber formations.

Zeros also almost always flew with a centerline drop tank---which they didn't drop.

The rockets were used as air to air weapons to try and break up bomber formations lik e the willy pete air to air bombs.

Cite some RL examples of Zeros being used as fighter bombers and I'll change my tune.

Here we go. The A6M7 (Model 63) differed from the A6M6c by virtue of actually having a bomb rack on the centerline (the first Zero to have this capability)---they had previously strapped the bombs to the drop tank rack for suicide attacks. Production began in May of 1945. Can't imagine they saw much use as fighter bombers, what would they have attacked?


tater

FAdmiral
08-23-07, 10:33 PM
[/quote]
There is a tool, Damage Analyser II http://www.subsim.com/radioroom/showthread.php?t=114405
This thing will ferret out all your hidden damage and tell you what it is. You have to save the game, start up Damage Analyser, which is a separate program, not a mod, and tell it to look at your save game file. That will solve your "problem" and give you superhuman ability to know EVERYTHING that is wrong with your sub. Now, if you could only use something like that on women...

"What's wrong, honey, you look upset."
"NOTHING!"
"OK, please stand quietly while I run this harmless program..."[/quote]

-------------------------------------------------------------------------------

That tool would make you richer than ole Bill Gates himself....

JIM

chopped50ford
08-24-07, 02:38 AM
Diving over the side expecting a hefty back to keep the pressure out at that depth is crazy.

J/k...but really, try the Damage Analyzer...a neat tool and opens your eyes to other issues at hand that cant be fixed. True DC reports.

Woof1701
08-24-07, 07:16 AM
Now, if you could only use something like that on women...

"What's wrong, honey, you look upset."
"NOTHING!"
"OK, please stand quietly while I run this harmless program..."

-------------------------------------------------------------------------------

That tool would make you richer than ole Bill Gates himself....

JIM[/quote]

Man that would be boring. True: if I think back to the latest woman than analyzer would have spared me some pain, but always knowing everything takes the fun out of any relationship :)

CanadianSilentHunter
08-24-07, 09:16 AM
Um, no.

The Zero could carry a centerline 250kg bomb, but this was only used on suicide planes. Any ersatz bombing up at 250kg or more was suicide planes (not counting oddball very late war variants that didn;t see combat). The wing hardpoints could each carry a single 60kg bomb, but they virtually never did for ground attack, instead, they sometimes carried small white phosphorous bombs to drop into bomber formations.

Zeros also almost always flew with a centerline drop tank---which they didn't drop.

The rockets were used as air to air weapons to try and break up bomber formations lik e the willy pete air to air bombs.

Cite some RL examples of Zeros being used as fighter bombers and I'll change my tune.

Here we go. The A6M7 (Model 63) differed from the A6M6c by virtue of actually having a bomb rack on the centerline (the first Zero to have this capability)---they had previously strapped the bombs to the drop tank rack for suicide attacks. Production began in May of 1945. Can't imagine they saw much use as fighter bombers, what would they have attacked?


tater[/quote]

I'm not trying to be a pain, but here are some examples and facts of the A6M2 Zeke ( zero sounded sexier to the americans so that's how it got the the un-official designation)

The Mitsubishi A6M2

# built: 3,432
Entered into service in 1940, top speed of 509 km/h, range of 3,110 km, ceiling of 10,300 meters. Armament: 2 x 20mm Type 99 Mk 1 wing canon, plus 2 x fuselage mounted 7.7mm Type 97 machink guns. BOMB LOAD: UP TO 120 KG'S ON FUESLAGE AND WING RACKS.

The Mitsubishi A6M5:

their were 5,704 built and were in service by September 1943. They had a rance of 1,920 km, with a max speed of 570 km/h, they're service ceiling was 11,740 meters. Their Armament was as follows 2 x 20mm Type 99 wing cannon and 2 x fuselage-mounted 13.2mm Type 3 machine guns. BOMB LOAD UP TO 500 kg, or 8 x 10 kg rockets ( air to air ) or 2 x 60 kg ( air to ground rockets )

As for real life examples, after midway when 247 zeros were lost, many with the carriers the IJN land-base many of it's fighters. The Tinan Air Group, took a steady toll of opposing aircraft and land vehicles while trying to maintain a foothold in New Guinea.

I will agree most of the time 97% the did carry that un-dropped droppable centre line fuel tank :damn:. To most not dropping them makes no sense. But they were made of steal, and during the war steal was something that the japense had to be very careful where they used it. So unless absoulutely necessary to bring the airplane or pilot back, they were ordered to keep them on if at all possible.

Admiral tater, not trying to dispute your knowledge sir, but I have extensive knowledge of and a bookcase dedicated to world war 1 and 2. I agree that more often then not, they were not used as bombers, except for the air to air bombing that refer too, but they did use air to ground bombs on few occasions.

tater
08-24-07, 10:11 AM
Francillon disagrees. What does he know.

Zero was the japanese term. ZEKE was the allied code name, Zero because it was the Type 0 fighter. The "0" is the last digit of the year it was contracted according the the japanese calander, it was not applied because the US considered it "sexy" it was applied because that is what it was called by the japanese, the "Type zero fighter." The Navy alternated between calling them Type Zero Fighters (then a Model number), and A6M2---A=fighter, 6=6th fighter procured from manufacturer M=Mitsubishi. Follow on numbers were sub types.

I said the zero could carry 120kg of bombs. 60kg on each wing. The center rack was a drop tank rank ONLY. Your web source is wrong. None the less, while they were capable of doing so, they did not operationally. Show me a picture of a single A6M2 with bombs. Only the "Rufe" (A6M2-N) usually carried bombs.

The A6M5 didn't carry bombs except as a suicide plane. If they overloaded it with 500kg now and again, it didn't change the outcome for the pilot, only the range. Stress on the gear wouldn;t be a factor, the plane would never land.

Zeros did not carry bombs as bombers (not kamikazes) until the A6M7, so after May or June 1945. They would have during the invasion I guess, but they had no targets for bombers at that point so I find it hard to believe they used any.

What does Midway have to do with anything? CV based zeros NEVER carried bombs (CVLs might have done so, OTOH). I asked for an example of Zeros armed with BOMBs, not an example of Zeros existing, LOL. As for the Tainan irgroup, what's the example of them using the Zero as a fighter bomber? The book, please, and a page (I probably have it). If the web source isn't j-aircraft it's not trustworthy.

http://www.j-aircraft.com/research/zerofacts.htm

There, the only for sure accurate web page on the zero you are going to find (in english, anyway).

Regardless, we have no 30kg or 60kg bombs. So arming a Zero with bombs in SH4 means overloading it (the smallest bomb in SH4 is 100kg). Arming them means that we see loads of bomb armed Zeros, when in fact seeing such a use of any Zero would be extremely rare, a sub would be more likely to see Amelia Earhart waving from a deserted island. ;)

tater