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Vox165
11-06-20, 09:21 AM
I assume you did the usual dance with your graphic drivers, cables etc Your system/ card type??

Some thoughts: monitor 32 bit color, Allow SOF graphics setting to take priority , DirectX 9c required by SOF. Some library elements in 9 were not carried over to directx 11 and 12. Some older sims need those missing elements. I hope you find a solution

Vox165
11-08-20, 11:13 AM
https://www.subsim.com/radioroom/picture.php?albumid=1328&pictureid=11595
Screenshot1. A freighter is seen above through the binoculars(F7). The “NoTargetText” mod removes the target information from the gray dialog box at the lower left and from the map (not shown). The idea is that the player will manually find the targeting parameters (ID, range, speed, course, AOB, etc) by observation or from the map. Unfortunately, the dialog box remains- I can’t figure out how to get rid of it... Suggestions?
The binocular crosshair is centered on the target, and the compass at lower right (compass mod), clearly indicates the target’s bearing to be 60 degrees. Based on prior experience, the reticle’s horizontal and vertical lines indicate the range is <6000m. Other target parameters AOB, course, speed etc are estimated similarly. BTW: These screenshots are not as clear as images in the game.


https://www.subsim.com/radioroom/picture.php?albumid=1328&pictureid=11596
Screenshot 2. Same view from the deck gun (F5). The target is barely visible from here. The clipboard has been removed using the “NoClipBoard” mod for a better view to the left. The “NoTargetText” mod leaves the black text at the lower left to show number shells remaining, targeting data, damages, etc.


https://www.subsim.com/radioroom/picture.php?albumid=1328&pictureid=11597
Screenshot 3. From the deck gun (F5), you can operate the gun, and view through the binoculars at the same time by using the mouse wheel. Using the reticle adjust deflection and elevation using the keypad to guide the shell splashes onto the target (more realistic than the clipboard). You need to adjust for wave action, your own speed, and that of the target. Wind is not modeled. I usually start by aiming short and a little to the one side, You can engage targets at very long range using this method. (Note: You cannot use the binocular (F7) view and control the gun at the same time.)

Vox_NoTargetTex_v1
https://drive.google.com/file/d/1dJS2yAZegWb7OmMhJuUKTKlwRvu2T-L5/view?usp=sharing

Vox_NoClipBoard_v1
https://drive.google.com/file/d/1rzffK68JmTbckkRbobBfYs1FRnuzXc2Z/view?usp=sharing

https://www.subsim.com/radioroom/picture.php?albumid=1328&pictureid=11598


https://www.subsim.com/radioroom/picture.php?albumid=1328&pictureid=11599
Screenshots 4&5. A closer view of the freighter. This model is from the default game and It’s riding a “U-Boote Kurs West” mod sea. Although my mods are focused on game play, I really enjoy the work of all the modelers.

mtannel
11-11-20, 12:06 PM
Yeah, I tried all the usual things. I've got an AMD R9 200 series card. I messed around with app specific settings on the gfx card too, but no luck.

In the end, I loaded the game on an old machine that's running XP and it works fine there. It's not as comfy playing at that machine (chair etc..) as my main PC, but I guess that just makes it more realistic. :)

Cheers!

Captain Reyes
11-14-20, 06:23 AM
https://www.youtube.com/watch?v=ByuccFyiIfk


It seems also the "U-Boote Kurs West" mod fixes some of the graphical glitches I´ve encountered:
https://www.youtube.com/watch?v=QE3zy9qVzcY

KleineUboot
02-25-21, 12:00 PM
You can actually throw depth charges here on UC-II with W. Be careful to not blow yourself up.
P.S. This actually was my first subsim, lol

Vox165
02-26-21, 10:40 AM
Yea laying down a mine gauntlet can be dangerous. I blew myself up a few times. :)
I was surprised to learn in WWI , mines were laid down in American waters: Chesapeake and Delaware bays and claimed several victims

Buddahaid
02-27-21, 01:11 AM
The lack of a game save is still the biggest killer of this sim. I really like it but I just can't spend hours on it to progress without the possibility to save.

Vox165
02-27-21, 07:59 AM
I agree, Its very difficult to get immersed in a campaign without a way to save a patrol. It's a pity, because I think the campaign is actually quite good. Oh well , I like to focus on sims positives and see if I can have some fun and learn a bit about the period. There are so few new good first-person sims especially those depicting WWI.

KleineUboot
06-14-21, 06:22 AM
Why my torpedoes always go under the keel of enemy ships even when I set torpedo depth to 1m? Is that some kind of a bug?
Played this game as a kid on an old Windows XP PC, there were no such issues. Launched it in compatibility mode on Windows 7 - I get this.

Vox165
06-14-21, 04:27 PM
I never had or heard anyone else with this particular problem. I installed SOF from a disk and run on a Windows 7/64 bit build, set to run as administrator and compatibility set to XP service pack 2. Video at 1980x1024 @60hz. Also, SOF requires elements from Direct X 9c which are not included in later versions. Maybe try reinstall. -hope you solve problem

Vox165
06-23-21, 08:58 AM
Tip. I noticed a friend's recent install of SOF + UBoote KursWest mod , lacked the satisfying "thump" of torp hitting it's target while his Uboat was submerged. The sound wav wasn't playing. He didnt notice it until I pointed it out. I corrected my game years ago and forgot about it. I'm not sure how it occurred, but Im guessing other players may have this same problem and not know.

Fortunately fix is easy. (*Before changing anything always backup First!) His problem was caused by a duplicate entry in: 1914 Shells of Fury\Game\sounds.txt.

In the " sounds.txt" file there were duplicate entries for :explo_torp_Innen.wav and explo_torp_unten.wav. Open "sounds.txt" with notepad. You will have to scroll down to find the the duplicates. Keep the duplicates but change the values of the second pair from: 1 and 7000 to 120 and 9000 to match the first set. Then Save. That should do it.
-Vox