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View Full Version : Your opinion about 1.3 patch


spyridon
08-23-07, 10:51 AM
:ping: 1.3 patch.
Say your opinion about if you are happy or not .:arrgh!:

TDK1044
08-23-07, 11:11 AM
I think it fixes the remaining 'game critical' issues and leaves some cleaning up for patch 1.4 if we're lucky enough to get one.

AVGWarhawk
08-23-07, 11:29 AM
Patch 1.3 is a good patch. I'm happy with some of it and not with others. I liked 1.2 just fine really.

Bluesub 6
08-23-07, 11:50 AM
I think it fixes the remaining 'game critical' issues and leaves some cleaning up for patch 1.4 if we're lucky enough to get one.

Ditto!

mookiemookie
08-23-07, 12:00 PM
Who wouldn't be happy with bugfixes?

jean74
08-23-07, 12:19 PM
Hi,

Patch 1.3 corrected a lot of bug and improve the gameplay, but... many sounds miss ! Sounds are very important to create an immersive submarine simulation :yep: .

Moreover, SH3 from ubisoft have this sounds (speech message like depth charges in a water, DD in attack run,...). So create a new simulation without the
same functionalities is a mistake :cry: .

Jean74

tycho102
08-23-07, 12:59 PM
The absolute only gripe I have is the save games. I've routinely got 800-900MB saves. It takes a long time to load these -- upwards of 2 minutes. Plus all the drive space, since I routinely come out of a patrol with 15+ saves. I can work with this issue easy enough, by routinely clearing out saves, but I'm not always certain if I'm chucking the right ones or not (it's fastest to just delete them from the shell explorer). The graphics are unquestionably excellent. Very immersive. The game engine performance is good, but if I wanted to get picky, some SMP multithreading would be nice for the physics engine.



I'm happy with v1.3.

Sailor Steve
08-23-07, 01:21 PM
Thirteen pages of comments on the patch, and we don't know how people feel about it yet?:rotfl:

Ducimus
08-23-07, 01:46 PM
Isn't it a little late to be polling this? I mean, the patch has been out for awhle now. Its not like its recent news or anything.


The absolute only gripe I have is the save games. I've routinely got 800-900MB saves.

Sounds like your using a mod that is using older version of submarine.sim files. Either an older version of Tmaru, or RFB has made this mistake i think. My save games rarely exceed 6 megs or so.

Rockin Robbins
08-23-07, 02:00 PM
I'm happy. I was pretty happy with patch 1.2 and TM, but am a lot happier now. I would be even happier with patch 1.4, although it would be back to the salt mines for all our mod people. So a new patch isn't going to move me from dissatisfied customer to placated customer. I'm already very happy with my purchase and getting more satisfaction than I ever bargained for.

Much of that happiness is because of the work all the modders in Subsim have done. I wouldn't even reply to this thread except that it gives me another chance to thank all of you hardworking modders who are responsible for a big smile on my face when I play Silent Hunter 4.

FIREWALL
08-23-07, 02:00 PM
I like the patch if for no other reason the fact my cd stays safe in it's case.

Hawk_345
08-23-07, 02:07 PM
i think its a good patch, but its not good enough to be the last, it fixes alot of the biger bugs, but more are still left, but of course thats the case with any patch for a game.

Capt. Shark Bait
08-23-07, 04:11 PM
it's good, fixed some things, but there are others to be taken care of:damn:

Seadogs
08-23-07, 07:34 PM
I like the patch, it was a good step forward. There is room for improvement of course. What I am curious about is why you would make a poll, vote you don't even want to use 1.3 and not leave a reason why.

donut
08-24-07, 12:10 AM
Patch 1.03 is not the be all, to end all. We still need UBI Dev's to repair coding,to connect features,for logical results/expectations IE. credit for sinking's, Mission completed when you get RTB option,also patrol mission "Complete", when sending contact report,when to low on fish to attack. All these situations/features are what make this simulation the best,but need to be logically Incorporated/connected.
The Dev's have done great work,& the community modders are correcting work arounds faster than patches. The game is becoming more than playable, but still has many frustrations,that it would be polite to repair in another patch or expansion disc.:lol: http://imgcash4.imageshack.us/img300/4376/welcomecommitteehk3.th.jpg (http://img300.imageshack.us/my.php?image=welcomecommitteehk3.jpg)

CCIP
08-24-07, 02:18 AM
Yep, sure happy enough with it. I think a lot of us will agree that the game really should've been released in the state that at least 1.2 was, and 1.3 would be the first patch fixing some of the more obvious issues. But all in all, with 1.3 and a healthy helping of mods, I think the game's definitely met all my best expectations of it.

I will be playing this for a while yet :)

chopped50ford
08-24-07, 02:36 AM
I extremely happy with game play.

My only gripe is the unability to call out for help for at sea repairs (minor of course)

Running out of fuel 30 nm from base sucks. :damn: I would have swimmed [towed] to shore for help if that's what it took to get a tow back.

C DuDe
08-24-07, 06:01 AM
I'm wondering.. could it be...?

Could Spyridon be a UBI spy checking us out, to see if we're happy enough with he game as is....;)

Well, I'm happy with the game but that has little to do with the 1.3 patch... and a lot to do with the Modders out there who make the game what is is now.

No offence..

Bathrone
08-24-07, 06:48 AM
Some progress but still not at the quality level it should be

Nightmare
08-24-07, 05:51 PM
The patch fixed everything that was a critical bug or what couldn't be fixed via mods. Overall, I'm very happy with it. Would I like to see a 1.4 to add a little more polish to the game? Sure I would! However, I'm not to sure if UBI will fund another patch at this point.

If they announce another patch, great! If not I'll continue happily playing the game.

simonb1612
08-24-07, 06:53 PM
I am happy with the patch but must concur with many of the comments here in that there are still lots of other isssues that i would hope will be addressed by Ubi. The work of the modders has IMHO done a lot to placate the users of this sim, I hope that ubi does not disrespect or take advantage of the hard work of these people and simply abandon the project just because the modders have been so good at picking up the pieces. In short... roll on v1.4 :up:

JSF
08-24-07, 08:15 PM
It's a good patch. When you consider at one time there was suspicion among a few that some sort of legal action was neccessary to get UBI motivated into actually producing 1.3.

So, from that point....no complaints here....Hell...they managed to get the wheels rotating in the proper direction.

:sunny:

Redwine
08-25-07, 06:55 AM
V1.2 plus community adds was fine...

V1.3 fixes some things and improve the game, in example radar and DDs AI, but intoduce new problem and let with no fix others, in example, DDs bows are undestructible, the forntal compartement was moved backward, then it is out of the damage radius of any torp in a frontal impact.

Some DDs take data from battleships zones, you cant made them weak without to make some BBs weak too.

When a DD ram on your periscope, the DD explodes and sink, you cant fix or reduce it without make DDs so strong.

Plus your periscope and conning tower do not take any damage at all when a DD ram on them.

There are too many minor problems, but these are the most anoying bugs.

Fritz Wagner
08-25-07, 02:42 PM
I am no expert. I have really come to like the SHIII game with all its mods. I like the SHIII interface, with the slide out menues from the left edge, the functions attached to the officers' heads at the bottom, and the periscope controls. :)

I guess I don't care much for operating a game with hot keys and much prefer the mouse and mouse clicks. I suppose it depends on one's philosophy but I prefer smooth and relaxed hand movements regardless of the tension in the game itself.

Cordially,

peterloo
08-26-07, 05:23 AM
I'm quite unsatisfied. The DDs are overpowered. In real life, they are extremely weak and don't carry Depth charges (except a few) as the Japanese ASW doctine is much inferior when compared to the Allied ones

John Channing
08-26-07, 07:14 AM
Not sure where you came up with the idea that IJN Destroyers were weak and did not carry depth charges, but here is a partial list...


Matsu Class: 13 ships each carried 36 depth charges
Akizuki class:12 ships each carried 72 depth charges
Yugumo Class:19 ships each carried 36 depth charges
Shimikaze Class: 1 ship carried : 18 depth charges
Kagero Class:13 ships each carried 18 depth charges
Asashio Class: 10 ships each carried 18 depth charges
Shiratzuyu Class:10 ships each carried 18 depth charges
Hatsuharu Class: 6 ships each carried 36 depth charges
Atasuki Class: 4 ships each carried 36 depth charges
Fubuki Class: 19 ships each carried 36 depth charges
Mutsuki Class:12 ships each carried 18 depth charges
Momi Class: 20 ships each carried 36 depth charges

JCC

PepsiCan
08-26-07, 10:34 AM
It by no means fixes everything. Some of the game critical issues are actually still out there because they could not be revealed until patch 1.3 came out:

Check out http://www.subsim.com/radioroom/showthread.php?t=120002 for what people have logged so far.

Confirmed gameplay bugs:
- Switch for Contact/Contact Influence setting not working (http://www.subsim.com/radioroom/showthread.php?t=118393)
- Subs at flank speed crash dive slower than subs that crash dive at 0 speed (http://www.subsim.com/radioroom/showthread.php?t=118833)
- Making the "imperial measures" option truely imperial (i.e. deckgun range in yards instead of meters, the radar and sonar stations in yards)
- Fixing the 'ghost ship' issue: ships respawn quickly after you sank them and when you sink them again, you do not get the credit, but you have used up your torpedos
- Special missions, such as spy insertion, are still repeated even with the same destination. Although John Channing makes interesting observations here: http://www.subsim.com/radioroom/show...5&postcount=20 (http://www.subsim.com/radioroom/showpost.php?p=605905&postcount=20)
- With early war conning towers, you cannot use the AA gun when having to fire to port or starboard. The metal plating of the conning tower blocks the view.
- Damage reports are not accurate. You will receive messages that the pressure hull is repaired but when you dive you sink like a brick. Same for engine and rudder repairs. You receive the message but when you touch the throttle, nothing happens.(http://www.subsim.com/radioroom/showthread.php?t=119742)
- Destroyers that ram or collide with the submarine will take severe damage to the point of exploding and/or sinking while to sub survives relatively unscathed (confirmed in various postings and been outstanding since 1.0). The desired behaviour should be that the destroyer/escort survives with some damage but that the sub can be damaged to the extend that it sinks. This should not impact the sinkability of destroyers and escorts by torpedo attacks.
- Japanese ships discover subs through their air radar. This means they can detect subs through radar well before japanese ships started using surface radar. (http://www.subsim.com/radioroom/showthread.php?t=113010)

Confirmed graphical bugs:
- Ironing out some (serious) graphic glitches regarding sailors becoming transparent when Volumetric Fog is enabled and the sun shining through metal
- Conning tower tilts the wrong way when diving/submerging. Control room shows no tilt at all.(http://www.subsim.com/radioroom/showthread.php?t=119134)
- Anti-aliasing seems to be inoperative when the normal ship mappings are used. (http://www.subsim.com/radioroom/show...4&postcount=31 (http://www.subsim.com/radioroom/showpost.php?p=623384&postcount=31))

John Channing
08-26-07, 11:36 AM
- Damage reports are not accurate. You will receive messages that the pressure hull is repaired but when you dive you sink like a brick. Same for engine and rudder repairs. You receive the message but when you touch the throttle, nothing happens.(http://www.subsim.com/radioroom/showthread.php?t=119742)


This is not a bug... it is reality.

From the 7th War Patrol of the USS Gunnel SS253.

Pior to the patrol while still docked in Fremantle...



October 7-13, 1944: Docked in Marine railway. The bent and ruptured frames and bulkheads in #3 FBT, Safety Tank, #2-3 Auxiliary and #4 FBT were removed and replaced with new frames and bulkhead plates.


"This was damage we hadn't realized had been done to the outer hull by the bomb dropped on us near the end of the last patrol in the early hours of August 31. We were lucky on that one. The fuel ballast tanks and safety tank are known as variable ballast tanks, meaning they can be kept partially full or empty of fuel or water as needed to obtain a neutral bouancy submerged. These tanks are located at the junction of the after battery compartment and forward engine room and a collapse of this structure with loss of fuel oil and flooding with water could have resulted in catastrophic loss of depth control. At the least we would have lost fuel needed to get us home again and even a continuing fuel oil leak could have been fatal. Several of our boats were detected and destroyed because they inadvertently left an oil slick while submerged. (Former C.O.) "


As noted above there was sometimes damage that could not have been detected by anything other than a full yard inspecion and that damage could have led to the loss of the boat.

JCC

PS Now on my 12th patrol and no back to back repeats or (obviously) early retirement.

AkbarGulag
08-26-07, 11:52 AM
I posted that I was happy. I realise there are some bugs and things that need to be ironed out, but the bugs that cause CTD's seem to all be gone. I guess the main thing is, the game is now 'STABLE', that in itself gives me some level of satisfaction.

If there was a 1.4 great, but I can't see it happening. At least now the modders have something that is actually stable to build on, despite the many other warts this game still has. :D

Steeltrap
08-26-07, 10:49 PM
I'm of the belief that there are 2 obvious groupings of players:

* those who are happy because they want a Pac sim and thus are prepared to overlook all the obvious glitches or don't find them a major detraction from their enjoyment, and

* those who are not, becuase they would need a lot of reasons to play Pac theatre instead of Atlantic, thus find the glitches unacceptable.

I guess the point is those who are happy will remain so, and the converse is also true.

I recently went back to SHIII (NYGM 2.5), and here is how I feel:

- Atlantic was, is and always will be the more engrossing theatre.
- the advantages the USA subs enjoyed IRL detract from the 'thrill' e.g. with radar, especially air-search, you simply cannot be surprised. I assume those complaining of aircraft (not the frequency, which is clearly unrealistic, but the danger presented) don't have SD radar. I've never used the AA gun(s), and expect I never would, because there is always sufficient time to dive to safety.
- Japanese ASW was crap compared with later Allied ASW. That's before one considers the hopeless behaviour of escorts in SH4 as things stand. I have NEVER been damaged by an escort, even using latest TM version. I see plenty of DDs blow their DC racks off their sterns due to shallow detonation coupled with almost zero forward motion. In short, DDs seem more of a danger to themselves than me.
- the graphics are far superior in SH4. That's not to say there aren't problems (I can't understand why the motion of subs/ships in SH3 seems far superior to that in SH4), but they are clearly much better.
- crew management in SH4 is far better than SH3. I've taken to using 'no fatigue' in SH3 as I otherwise spent most of my time shifting people around in the sub, which is really annoying....

SH3 really only developed to where it is now through years of work by modders. SH4 will probably require the same, but, even then, I won't find it anywhere near as interesting as SH3. My general impression is that SH4 should have shipped in at LEAST as good condition as a super-modded SH3. That it didn't is sufficient commentary on the priorities of those responsible.

For me, you can enjoy the game if you are pre-disposed to like the Pacific theatre. If you prefer the Atlantic, the state of SH4 ensures it really can't compete.

NOT ranting. I'm really happy those who wanted a pac sim are satisfied (and there is no sarcasm in that statement - I really am happy for those who wanted it). I'm really disappointed that Ubi really did little more than jam SH3 into a pac setting with so many flaws still in evidence.

Cheers all!

PepsiCan
08-27-07, 10:54 AM
* those who are happy because they want a Pac sim and thus are prepared to overlook all the obvious glitches or don't find them a major detraction from their enjoyment, and

* those who are not, becuase they would need a lot of reasons to play Pac theatre instead of Atlantic, thus find the glitches unacceptable.


Well, I am not so happy because I wanted a sub sim with the latest graphics abilities. I haven't even considered SH3 because it is now fairly old. But at the moment I have something that still has some glaring mistakes in it. Why is there a contact/contact influence switch when the setting is actually hardcoded? And why is my sub diving slower when it is at speed? My personal opinion is that there are still a few emersion killers in the game that warrant a fourth patch. For me, it has little to do with the theater. :D

TDK1044
08-27-07, 11:30 AM
Patched to 1.3 and modded, I'm happy with the game. If we're lucky enough to get a patch 1.4 then I'm all for it, but if it was announced today that there would be no further patches, I'd be ok with that.

AVGWarhawk
08-29-07, 06:02 AM
If it was announced today that there would be no further patches, I'd be ok with that.
I can't agree with this part of your statement,& I am a fan-bouy also. Just not a http://www.subsim.com/radioroom/images/ranks/diehard.jpgfan-bouy:rotfl:

Not feeling the love here:oops:

TDK1044
08-29-07, 06:53 AM
If it was announced today that there would be no further patches, I'd be ok with that.
I can't agree with this part of your statement,& I am a fan-bouy also. Just not a http://www.subsim.com/radioroom/images/ranks/diehard.jpgfan-bouy:rotfl:


I'm a fan of yours, Donut. Especially Krispy Kreme:D

donut
08-29-07, 08:09 AM
If it was announced today that there would be no further patches, I'd be ok with that.
I can't agree with this part of your statement,& I am a fan-bouy also. Just not a http://www.subsim.com/radioroom/images/ranks/diehard.jpgfan-bouy:rotfl:


I'm a fan of yours, Donut. Especially Krispy Kreme:DDonut spelled backwards,is butt-hole sometimes. Sorry if you took it wrong,that used to be my avatar. Posts deleted.

TDK1044
08-29-07, 08:20 AM
I thought your reply was fine, Donut. You can always disagree with a Moderator, just as you would with any other member here. It's only if it becomes a personal attack that there is a problem. :D

Steeltrap
08-31-07, 06:56 AM
I thought your reply was fine, Donut. You can always disagree with a Moderator, just as you would with any other member here. It's only if it becomes a personal attack that there is a problem. :D

Absolutely! I have had many good disagreements with JCC. Keep mutual respect (or at least show some to the moderators - whether they return it is another thing.... :rotfl::rotfl:) and you can argue as much as you like.

Just one of the things that makes this site one of my all-time favourites.

Cheers

John Channing
08-31-07, 01:50 PM
We did?

Funny... I don't see your name in my little black book. Well, no problem... I can just pencil you in now.




There, done.

Thanks for the heads up!

JCC

WilhelmSchulz.
08-31-07, 11:51 PM
Its ok but it creates a new bug of geting sound cotacts on the surface.

rodan54
09-01-07, 12:19 AM
Having the sonar functioning on the surface isn't a bug, it's just far too effective. In any event, someone will eventially tweak it for a more realistic representation.

Oh, yeah and patch 1.3 is excellent, sure more stuff could be fixed (there's always something to fix lol), but for me the patch just makes a great game even better.

Steeltrap
09-04-07, 12:09 PM
We did?

Funny... I don't see your name in my little black book. Well, no problem... I can just pencil you in now.




There, done.

Thanks for the heads up!

JCC

I recall having an entertaining discussion about the interpretation of the results of a poll, with various to-and-fro about my analysis.....and many before that. Not that I've ever been rude, so maybe that's what it takes to get remembered? If so, count me out.

p.s. If mods have retention of goldfish we really can say what we like.....

:rotfl::rotfl:

John Channing
09-04-07, 03:33 PM
Oooooh.... thaaaat Steeltrap!




Second note made in little black book.

This time in pen.

JCC

TDK1044
09-05-07, 08:28 AM
p.s. If mods have retention of goldfish we really can say what we like.....

:rotfl::rotfl:

Who said that?
Who said what?

Doolan
09-05-07, 08:57 AM
I find it to be a good patch. There are some bugs and omissions, but overall the result is pretty positive. The worst, the switch for contact / influence pistol not working. The best, the escort AI tweaks: engaging a task force takes a lot of guts now, and you basically have one golden shot before you have to turn your tail.

It makes the game a lot more challenging.

I would have enjoyed a similar change for the planes, as they kind of stink at aiming. They are easy to avoid and easy to shoot down, and if they gave tonnage I would be farming those all day long! :D

Krauter
09-05-07, 11:03 AM
I think it runs very well, but with all products, it needs refining to be perfect

With Regards,

Krauter

Greentimbers
09-18-07, 03:23 PM
Overall, quite happy with 1.3. It would be nice to see a 1.4 also. :up: