GC1CEO
08-21-07, 02:41 AM
More then a year later and a new computer, I attempted Silent Hunter 3 again. Now I can run it with the highest detail, even the uber high detail mods give me no problems now. However I'm rather rusty and..
I am trying to figure out how to get some tonnage with 100 percent realism, I kept restarting a career in 1939 focusing on the Type IIA. I figured with a smaller sub, smaller crew, few torpedos, etc that it would be easier to manage everything and my patrols wouldn't be extensively long. The long runs around the Danish coast just to get out into the Atlantic is annoying enough; however the problem I run into is I get extremely few radio contacts and they are almost always completely out of my reach. Likewise the closest I can seem to get to any decent contact is long-range on hydrophones and I never seem to have luck getting closer; a few times I hit a warship (I'm good at evasion, probably the only thing I'm good at) but in general I can't get close to get a good interception done for a contact.
For some reason every time I run into a hydrophone contact, its usually in the middle of a storm and often at night so the hopes of an eventually long-range visual contact are completely hopeless (not to mention the weather affecting my engines apparently). I have read Wazoo's Tutorial forward to back, unforunately they relay on getting visual contacts which I have been unable to do (least for a proper merchant contact; warships are too fast to intercept with a Type IIA). I have read through a Hydrophone Hunting Tutorial and might try and give some of the tips in it a try (if anybody has any other advice on trying to intercept a contact thats beyond visual range I'm ready to listen).
I have played around with a couple of super-mods and decided until I'm a crack-ace on stock at 100 percent realism that they don't make things any easier for me. However I am looking for any individual mods that provide a compass (getting an easy to read quick bearing to north would be helpful), chronometer on the nav map (like is available in NYGM but seperate from the supermod) and maybe something to clear up the nav map from the "background imprefections". Likewise any other mods that help with precision targeting/intercepting will be helpful, I am terrible at accuracy and my sight isn't the greatest.
I do have a few questions on top of all of that:
1.) I have seen mention of radio mods that add radio programming, they don't appear to have anything to do with the gramophone (Ex: Captain Midnight's CBS News Pack) but can't find anything to interact with a radio onboard in terms of setting frequencies to listen to. Any help?
2.) With the stock game, are there any "close" hot spots for merchant traffic in the North Atlantic, east of Scotland. The ones I saw listeed in tutorials are really meant for Type VIIB and better, but I am hoping to get good with the Type IIA.
3.)Should I keep with trying to hunt with the Type IIA before the Type VIIB, or should I get better with the latter before trying to go back to the IIA?
4.)Are there any detailed stories that go over details of a career in '39, not a war diary story but something that goes over the details of encountering various targets and steps (preferably with screens, even maybe video) in what they did. The Hunt is a good start, possibly ones similar to that?
I am trying to figure out how to get some tonnage with 100 percent realism, I kept restarting a career in 1939 focusing on the Type IIA. I figured with a smaller sub, smaller crew, few torpedos, etc that it would be easier to manage everything and my patrols wouldn't be extensively long. The long runs around the Danish coast just to get out into the Atlantic is annoying enough; however the problem I run into is I get extremely few radio contacts and they are almost always completely out of my reach. Likewise the closest I can seem to get to any decent contact is long-range on hydrophones and I never seem to have luck getting closer; a few times I hit a warship (I'm good at evasion, probably the only thing I'm good at) but in general I can't get close to get a good interception done for a contact.
For some reason every time I run into a hydrophone contact, its usually in the middle of a storm and often at night so the hopes of an eventually long-range visual contact are completely hopeless (not to mention the weather affecting my engines apparently). I have read Wazoo's Tutorial forward to back, unforunately they relay on getting visual contacts which I have been unable to do (least for a proper merchant contact; warships are too fast to intercept with a Type IIA). I have read through a Hydrophone Hunting Tutorial and might try and give some of the tips in it a try (if anybody has any other advice on trying to intercept a contact thats beyond visual range I'm ready to listen).
I have played around with a couple of super-mods and decided until I'm a crack-ace on stock at 100 percent realism that they don't make things any easier for me. However I am looking for any individual mods that provide a compass (getting an easy to read quick bearing to north would be helpful), chronometer on the nav map (like is available in NYGM but seperate from the supermod) and maybe something to clear up the nav map from the "background imprefections". Likewise any other mods that help with precision targeting/intercepting will be helpful, I am terrible at accuracy and my sight isn't the greatest.
I do have a few questions on top of all of that:
1.) I have seen mention of radio mods that add radio programming, they don't appear to have anything to do with the gramophone (Ex: Captain Midnight's CBS News Pack) but can't find anything to interact with a radio onboard in terms of setting frequencies to listen to. Any help?
2.) With the stock game, are there any "close" hot spots for merchant traffic in the North Atlantic, east of Scotland. The ones I saw listeed in tutorials are really meant for Type VIIB and better, but I am hoping to get good with the Type IIA.
3.)Should I keep with trying to hunt with the Type IIA before the Type VIIB, or should I get better with the latter before trying to go back to the IIA?
4.)Are there any detailed stories that go over details of a career in '39, not a war diary story but something that goes over the details of encountering various targets and steps (preferably with screens, even maybe video) in what they did. The Hunt is a good start, possibly ones similar to that?