View Full Version : Aiming Torps
Mostinius
08-20-07, 04:38 AM
One of the things in I have to honestly say I miss from SH3 is that there seemed far more direct control over torpedo angle/gyro settings. Pardon me if I don't use the right technical terms - let's say 'all that dial gubbins on the attack map'. :know:
I found that I had a far easier time of it tuning the torp settings from those dials, and I could see the predicted track as I tuned it - which might not have been realistic, but frankly I just attributed it to having a crew around me rather than the captain having to do everything hisself.
Yers, I know: I've got a crew in SH4 - they're the ones who do speed estimates and so on - but I'm still wondering whether there's a mod or setting (or even just something blindingly obvious that I've missed) that will enable me on SH4 to access the same torp setting controls from the attack map? I'd like to be able to twiddle everything from one place without necessarily having to expose myself (ahem) by using the scope every two minutes for a zigging target. :hmm:
Disclaimer: Yes, I'm aware I'm rubbish, thank you. :yep:
Well you don't have to keep your scop up, if you turn on the position keeper it will keep track while you refine your settings. AFAIK all you have to do is take several readings (popthe scope up...take range and bearing) and then you'll get a speed estimate. Watch the attack map...you'll see a little white cross which represents your estimated target...if it corresponds to the target then you are pretty close.
Rockin Robbins
08-20-07, 05:02 AM
Well you don't have to keep your scop up, if you turn on the position keeper it will keep track while you refine your settings. AFAIK all you have to do is take several readings (popthe scope up...take range and bearing) and then you'll get a speed estimate. Watch the attack map...you'll see a little white cross which represents your estimated target...if it corresponds to the target then you are pretty close.
And although you can't make the adjustments there, you can still see if he makes a zig by using the external view. I think you can see it on the attack map too, but since i'm one of those realism freaks it's been too long for me to remember whether that's true or not. Sometimes I miss the pretty colors and ship silhouettes from the stock attack map. :lol: (but not enough to go back) I'm using Trigger Maru 1.5 and Natural Sinking Mechanics.
Yeah it'd be nice to see the PK dials available on the attack map... hoping a future mod will address it. :yep:
amurph182
08-20-07, 01:04 PM
Yeah it'd be nice to see the PK dials available on the attack map... hoping a future mod will address it. :yep:
what? I see the pk just fine on the attack map. unless you're talking about the actual TDC input tools?
When I've got my solution set up but am not ready to fire, I observe the torpedo solution on the attack map and compare the PK target bearing with the sonar bearing. If the target zigs it becomes clear pretty quickly.
Yeah it'd be nice to see the PK dials available on the attack map... hoping a future mod will address it. :yep:
what? I see the pk just fine on the attack map. unless you're talking about the actual TDC input tools?
When I've got my solution set up but am not ready to fire, I observe the torpedo solution on the attack map and compare the PK target bearing with the sonar bearing. If the target zigs it becomes clear pretty quickly.
OK fine, TDC (or PK) input dial gadgets/tools...
cali03boss
08-20-07, 01:57 PM
I do sometimes miss having pre-determined setups like in SH3. I used to just set the AOB at 90 then do calculations out long hand to determine speed and at what bearing to fire. It was fun. But i've graduated.
Mostinius
08-20-07, 04:23 PM
Yep - 'twas the input tools I was referring to... I often found with SH3 that fine-tuning by eye was often better for me - I could see where the lines were going to go and put them where I felt they needed to go. I'm afraid I often tend to rely on the old 'Luke, You've Switched Off Your Targeting Computer' methods, and while SH4 lets you do that to an extent (with the torp angle control), I do find flipping between the three input modes on the scope view a bit of a performance - but it's only a preference thing. I'm actually finding I'm getting a bit better now with setting up approaches (thanks at least partially to advice received on yon forums 'yer). :up:
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