View Full Version : Stress testing your boat
desirableroasted
08-16-07, 12:31 PM
I play with sabotage and malfunction on, which sometimes offers unexpected thrills out on patrol. So now I stress test my boat on the way out... Since I suspect many of you do, too, was wondering if we could compare notes.
Here's my list... your advice on additions would be appreciated. And deletions, too, if there's nothing here that's been known to fail.
Engine plant/movement
1) Achieves full rated speed on surface (with correct acceleration)
2) Ditto for going into reverse.
3) Achieve full rated speed submerged; ditto reverse
4) Submerges in rated time
5) Maximum range at speed figures are right (I use 8 knots as a guide).
Weapons station
1) Optics working correctly for both scopes
2) Tube doors open and shut properly
Deck
1) Deck gun sights are properly aligned (I usually blow a lifeboat off Tirpitz from about 1000m out; they don't seem to mind).
2) Ditto flak.
Hydrophone
1) Detecting properly (I usually use "our" screening destroyers as "targets").
Obviously, some of this can't be checked until I clear harbor, and some of it needs to be rechecked during patrol (max range at speed, for example).
What am I missing?
ReallyDedPoet
08-16-07, 01:19 PM
Nice list :up:, not sure what you are missing. I used to do about half the stuff you currently do.
One thing I may add: Crash Dives, are you levelling out or not at the end. But you would see this in your other tests that you do.
Again, well done :yep:
By the way, welcome to SUBSIM, also SH4 is very playable now, saw one of your earlier posts.
RDP
bigboywooly
08-16-07, 01:27 PM
also SH4 is very playable now, saw one of your earlier posts.
RDP
Are you on commision ?
:rotfl:
ReallyDedPoet
08-16-07, 01:30 PM
also SH4 is very playable now, saw one of your earlier posts.
RDP
Are you on commision ?
:rotfl:
I wish, I just cut and paste this now :D
RDP
Kaleun Hals
08-16-07, 03:11 PM
Good list...I also do a max depth check dive. When it creaks and groans and your lights blow at 240m (or whatever) you know to just stay above this depth when the real action starts...:arrgh!:
Good list...I also do a max depth check dive. When it creaks and groans and your lights blow at 240m (or whatever) you know to just stay above this depth when the real action starts...:arrgh!:
if you're not damaged at all
you can go down to 260 meters easily:arrgh!:
GoldenRivet
08-16-07, 04:58 PM
my testing begins when at least passing the 200 meter line.
1. Test ALL rated forward speeds, slow through Flank
2. Test ALL rated reverse speeds, slow through emergency
3. Test fire all Guns and allow them to reload fully so they are ready when needed
4. Fully raise the attack scope
5. Test the attack periscope for visual defects
6. fully lower the attack scope
7. Fully raise the observation scope and point it to a 180 bearing
8. Test the observation scope for visual defects
9. Slow to a dead stop
9. In Observation scope view order a crash dive and start the timer10
11. Stop the timer when the observation scope submerges
12. Lower the observation scope
13. Dive the boat to 200 meters depth at flank speed
14. Blow all ballast to the surface testing all submerged rated forward and reverse speeds on the way up
S Rafty
08-16-07, 06:21 PM
So your telling me. That b/c I have sabotage and malfunctions on. GWX will randomly, for a laugh, in the later war periods out of France. Make my crash dive not level out cos some cheeky docker wants us all to die?
ReallyDedPoet
08-16-07, 06:26 PM
So your telling me. That b/c I have sabotage and malfunctions on. GWX will randomly, for a laugh, in the later war periods out of France. Make my crash dive not level out cos some cheeky docker wants us all to die?
Yes. SH Commander will cause this, not GWX.
RDP
S Rafty
08-16-07, 08:41 PM
Stays in port. :P
What am I missing?
This list looks pretty comprehensive with the exception of radio transmission and reception (Send a partol report and see if you get the standard "Be more aggressive!" response from BDU.
Later way you could add in a test for radar but I'm not sure how you can do that unless you have some friendlies that you can spot on the radar scope.
desirableroasted
08-17-07, 08:17 AM
Thank you all for the helpful advice. Golden Rivet's advice especially adds to the list.
papa_smurf
08-17-07, 03:46 PM
Think i'll start using a similar list to test out a new boat. As an addition to that list, when I get a new boat, I test the dive times in different weather conditions, and the same with crash diving.
Jimbuna
08-17-07, 04:22 PM
Think I'll not bother with the sabotage and malfunction option enabled :p
Think I'll not bother with the sabotage and malfunction option enabled :pOr you could just count the rivets to make sure they are all there.:rotfl:
Jimbuna
08-18-07, 05:33 AM
Think I'll not bother with the sabotage and malfunction option enabled :pOr you could just count the rivets to make sure they are all there.:rotfl:
We've come across those in the past ;)
JScones
08-18-07, 06:02 AM
I must admit that as the developer of SH3Cmdr I love reading this kinda thing. An increased importance and reliance on stress testing was indeed the main outcome I wanted from the malfunction and sabotage effect addition in SH3Cmdr, even moreso than the effects themselves - just the fact that there "could" be problems was more important to me than what they actually were (from a developer perspective I mean, not as a player). Of course, Hemisent did a brilliant job with actually modelling the effects and without him, well, there'd be no feature. :rock:
I mean, don't get me wrong, a lot of players performed similar tests prior to this feature being available, but it really was just academic and hollow. Now, it means something, and is all worthwhile, if not necessary, when playing with the option selected.
I'm also glad that I'm not the only one that spends the time to do some thorough testing. :rock: I like seeing all 12,347 rivets snuggly in their place before I sail to sea. ;)
ReallyDedPoet
08-18-07, 08:13 AM
An increased importance and reliance on stress testing was indeed the main outcome I wanted from the malfunction and sabotage effect addition in SH3Cmdr, even moreso than the effects themselves - just the fact that there "could" be problems was more important to me than what they actually were (from a developer perspective I mean, not as a player).
Great feature JSc :up: ^^^, nice thread as well here, I did testing, but not to the extent some folks do here, nice tips :yep:
RDP
Vader 1
08-18-07, 11:41 AM
The "malfunction" part of this mod is what took SH3 to the next level. I love the fact of another level was added 1st rate.
Vader
What happens if something is wrong then? I guess you go back to port to fix it, but then what happens with this patrol? Do you get f.ex. patrol nr.5 no ships sunk etc? Or will the testing not be registered as a patrol?
ReallyDedPoet
08-18-07, 01:20 PM
What happens if something is wrong then? I guess you go back to port to fix it, but then what happens with this patrol? Do you get f.ex. patrol nr.5 no ships sunk etc? Or will the testing not be registered as a patrol?
It has been awhile since I have played, but I seem to remember with a malfunction your patrol is basically a right-off if you return to base. But at least your alive :yep: and ready to start your next one.
When I did play I did not always return to base though, sometimes I decided to continue, but with the awareness of that particular malfunction.
RDP
Vader 1
08-18-07, 01:24 PM
Much like real life you make a decision. Can I continue (well generally yes) but you have to adapt...much like real life....
I don't do a system check until I am at least 1 day from port to "simulate" a problem found while on patrol ie at port if there was a problem we would have it fixed before we left but .....if you wait it's more like "hey cap were are having trouble with the port deisel best we can give you is 80%" you now have to factor reduced surface speed into your decisions. If it's major well just like in real life you head home with no tonnage ,no glory, no good nurses at the docks....get it God hates a coward lol
Just a thought.
Vader
ReallyDedPoet
08-18-07, 01:27 PM
Much like real life you make a decision. Can I continue (well generally yes) but you have to adapt...much like real life....
Exactly :yep::up:
RDP
Jimbuna
08-18-07, 02:05 PM
Carry on if you can ie: the problem does not impair your boats capabilities too much. Obviously if you return to port instead, your likely to lose out on renown and the calendar will move forward to whatever your in port settings are at :arrgh!:
GoldenRivet
08-18-07, 02:30 PM
i will return to port under the following malfunctions and sabotoge
1. Notable increase in fuel consumption (leak)
2. Attack scope blurry
3. Cannot achieve ahead flank speed
4. any problem with crash diving
5. any problem with weapons
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