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Hadrys
08-10-07, 05:45 PM
I must say that now I'm loosing the itch... Lost my VIIC in late 43 in the Med (one DD made me to go too deep) so I've started a new campaign with VIIC/41 from Cobald. This time it's ok with planes, they don't bother me too much, if they are single my twin M42 does it's job. Schnorchel is useless while without radar warning my crew spots planes to late and its too late for anything than reloading my save so I'm doing the old way - surface/dive.

I've tried 2 times to approach a convoy but before anything escorts go straight at me (they have a perfect lock on me from 9km). Can't do anything as crawling underwater doesn't make sense. It's a very dark night, with my brightness high visibility is still low. If an escort goes straight at me he gets an eel but now they zig-zag while approaching. Also I would like to keep my cargo for fat merchants, enough of killing DDs...

Now for 4 hrs? I'm trying to loose a pesky american DD. Everything fails. Bold, depth and course changes, sneaking behind his back etc but everytime he circles he finds me again and again. He must have dropped 300 DCs... Maybe Bold 1 is the problem? Couldn't upgrade to v3 but hey. DDs were easy! Never needed to use decoys.

I'm pissed and tired just like my crew. Event can't shoot him as my tubes are damaged and need a whole day to fix em.......

Any ideas? Or should I start again with VIIB in 1939...

ReM
08-10-07, 05:55 PM
Frustrating though it may be, it sounds pretty realistic to me....1939 does have its charms....1944 is hell on earth.

joegrundman
08-10-07, 06:25 PM
i just got to early 44 in my viic/41. Still haven't been offered a schnorkel, but my first convoy approach turned out to be easy as anything. It was a flat calm and perfect visibilty. I was spotted from 12km out and three DD's, nearly half the escort raced out to the datum, but of course with the time it took to get there i was not in their search circle anymore. I just drifted in to the middle of the convoy and got 22000 BRT and slipped away.

One DD found me but I let out some bold 2 and dived straight down to 250m and they never found me again.

My first impression of cobald's viic/41 is wow, seems like i got the edge back after the hell of 43.

That extra depth capacity sure makes you feel less stressed when diving deep

TarJak
08-10-07, 07:37 PM
Welcome to the big league. '44 is a real challenge and anyone who can survive it derserves much respect even if their tonnage scores are low. 1944 is one of the most difficult and probably frustrating periods of the war. You are forced to think through and plan almost every move you make from leaving harbour through to attacks when you get the opportunity.

Tactically you best bet is to avoid heavily escorted convoys (this is pretty much all of them by this stage of the war) and concentrate on hitting single ships where you can find them. Most of your time will however be spent submerged and attempting to avoid aircraft. The true challenge in '44 is to survive rather than to rack up major tonnage scores and as long as you shift your goals and thinking in this regard it can still be quite rewarding.

It is however not the same as being able to rock up to the nearest gathering of ships sink what you want and cruise home. If that's what you want play then in 1939.

Mooncatt
08-10-07, 07:47 PM
i think Tarjax has hit the nail on the head there, so big applause for him/her.
ive never been further the 11/43 which was getting very hard by then and i was leaving heavily guarded escorts to their own devices. single shipping is the way to go.
yes its very realistic in those years, thats when the war in the Atlantic turned dramically for the german u-boats. and UK and US DDs started to get some seriously good anti-uboat shnizzle.

joegrundman
08-10-07, 10:09 PM
in terms of tactics (non-convoy) late war, i haven't been through the bay of biscay for over a year now, even if i'm sent to the AL zone.

I'll always hug the coast all the way to the northwestern tip of spain and then head straight out into the atlantic on a constant latitude. I keep going straight out until i reach the appropriate longitude and head north. I may even go further west and head into the patrol grid from the west, anything to keep at the extreme limit of air cover. Do it all at 8kts and fuel isn't a problem.

Also i always dive whenever I get neue Empfange Funkmesssignal. I find if planes ever make contact with me the chances of finding another one when i surface greatly increase. Incidentally do radar warning sets ever give directional information in this game?

Heibges
08-10-07, 10:27 PM
Basically, in 1944 and beyond, you have to pray the convoy steams right over you, or else you have no chance to intercept, at least if you are playing realistically.

GoldenRivet
08-10-07, 10:27 PM
dont let the late war get you down too badly.

Your tactics will just have to be slightly modified. Try to intercept a convoy by getting way out ahead of it while remaining outside of radar range. about the time you start receiving radar warnings they are just barely getting into radar range of you so you might be able to stay on the edges of their radar range limits.

You going to have to hunt in areas where you know that shipping will bottle neck and run across ships on blind luck.

1939-1942 you had a wonderful time going about unchallenged sinking hundreds of merchants... but this pissed a few allied leaders off and sent them looking for innovative new ways to serve your head on a plate.

1943-1945 they discovered a lot of neat new ways to kill U-boats with frigthening accuracy... more potent depth charges, hedge hogs, search lights, hunter killer groups... i dont think there are many more appropriate discriptions of how the hunters became the hunted in any war ever. More advancements in anti-submarine warfare were made in 1942 - 1945 than probably any time period since then.

after 1943 your objective should be cut and dry simple... do whatever it takes to SURVIVE. Of course your orders are still to seek out and engage the enemy, but that big juicy convoy might have to just roll by you. Try hunting almost exclusively by hydrophones, you will still rack up tonnage by running across single merchants in high traffic areas. By now you have to cool off your aggression a bit, penetrating a convoy though possible is very very difficult. The war by 1944 has been lost for Germany... most officers and crew knew that, but valiantly they continued their struggle to serve their country. After 1943 and especially 1944 and 45 you need to think like a captain who knows its over - be conservative and bring your boys home. thats you objective now. You will hear a lot of banter about "serving the fatherland" and "doing your duty"... you can still do those things while keeping your crew out of harms way, you just wont pile up hundreds of thousnads of tons in the process.

Good luck out there!

remember your two objectives

1. Bring home the fathers, brothers and sons of Germany to their families
2. Be as large a thorn in the allies sides as you can without getting yourself killed

~GR

Heibges
08-10-07, 10:34 PM
The thing is, you really should be snorkelling all the time, so this really doesn't give you the opportunity to get ahead of a convoy.

GoldenRivet
08-11-07, 12:38 AM
The thing is, you really should be snorkelling all the time, so this really doesn't give you the opportunity to get ahead of a convoy.

not 100% accurate. ;)

You should be submurged a majority of the time... i dont know about snorkeling all the time. If your snorkel protrudes above the water allied radar can detect it. Leave the thing extended for longer than a short while and your going to spring a leak from the enemy bombs from allied aircraft.

It is possible under some circumstances to get out ahead of a convoy late in the war, with practice and luck in plotting their path it can be done. But not with the same ease as early war intercepts... also in the late war an intercept might put you quite a ways away from the convoy, far off from where you intended to be.

My tactic after 1943 is to remain submerged until the batteries are around 50%, surface to recharge air and batteries, or use the snorkel to recharge back to 100%. This allows me to remain submerged most of the time.

Instead of relying on visual and hydrophone contacts i rely mostly on hydrophones, slow speeds at depths of around 40 - 60 meters and i will close in on any contact i find at the highest speed possible. the downside is that you almost always ONLY sink lone merchants, or merchants travelling in groups of 2 or 3. also your patrols drag out taking twice as long as pre-1943 patrols due to being stuck underwater at 2 knots most of the time.

Hadrys
08-11-07, 02:16 AM
Thx for replys, I see we all think the same. I play as realistic as possible. Now I let myself to shoot down some planes if they come too close too fast and don't have time to dive but in general nothing changed. Schnorchel would be good if they could switch to electric engines faster. It just takes so much time to start diving while it should go like a brick on crash dive. Schnorscheling all the time is not realistic, u need quite a flat sea. Also you'll get detected by radar very soon.

If I can shake this DD off am going home, rethink, reequip and try to survive. 6000 BRT in destroyers should make Onkel Karl happy either way.

PS In Biscay I've encounter our infamous hunt/kill group of 6 Swans........

ReM
08-11-07, 03:13 AM
The thing is, you really should be snorkelling all the time, so this really doesn't give you the opportunity to get ahead of a convoy.

Snorting all the time is not accurate....U-boats used to snort only for a couple of hours a day, leaving them almost blind because the vibrations from the engines running at high speeds made the use of the periscope almost impossible and tended to disturb the alignment of the glasses in it, running submerged with diesels clanking makes use of the hydrophones pretty useless as well, making the U-boat alomost deaf.

Running around submerged making a lot of noise, while yourself being almost blind and deaf, now that is inviting trouble.....they had to do it though to charge their batteries.....or surface into the hornets nest above.

I am reading The hunted by Clay Blair....I devoured the first volume and the first part of the second book; I do have some trouble getting through the last part from the end of 1943 onwards. It is a pretty sad tale of scores of U-boats being destroyed without standing a chance, many on their first patrols. Pure sacrifice of young men to keep intact the 'outer defense' for Germany.:roll:

The 'Happy Times' were named that for a reason.................

Hadrys
08-11-07, 03:48 AM
10hrs and witch each circle he has me. I can bold, rapidly change depth and course while behind his tail and 2 minutes later he's got me again... 230m is my max depth right now because of damage. Any ideas or should I surrender? This happens for the second time, no chance to loose the bastard for more than one circle.

ReM
08-11-07, 04:02 AM
He's got you by the **lls

CapnMike U-69
08-11-07, 05:06 AM
Hi Kaleun Hadrys,
I suppose you already tried the following technique, which I found quite by accident on eveneing after too much beer made me hit the wrong keys:-

Change course 15-20 degrees so the DD follows you around, med speed, rise in depth about 25m so he starts his attack run, and then rapidly change Direction (ie: hit reverse emergency) with full opposite rudder. After 20 secs, use your bold and then go silent 1knt forward opposite track to DD, and then do the wiggle waggle and go deeper and change speed etc... ?

I have found that a HARD reverse and depth change sometimes works in conjunction with Bold - especially in a type VII. Usually it fails in a whale (sorry - I meant Type IX)

Sorry if this is all 'Old hat' but I'm a relative newbie.

Also, very occasionally if you are in very shallow water (Yup, I get caught there
!!), keep going backawards instead- blow ballast and get a Ba*llsy stern tube impact snap shot !!! But needs nerves of steel ..... or a few beers first :-)
However it is a hell of a rush when it works... and I got two C class like that in AM52 recently, I think it was in '43.

Good luck anyway, and happy Huntin' . Let us know what happened, Please!

Capn Mike U-69

Hadrys
08-11-07, 05:19 AM
Good luck anyway, and happy Huntin' . Let us know what happened, Please!

Hello CptMike, I've tried various things with 0 result. If any would produce a slight effect I would probably evade using it. After 12 hrs of cat and mouse my boat was crushed while passing 275m... There probably came another DD as bombs start falling again. My crew was half awake, batteries were going empty but most damages repaired so I tried to go deeper. Without any warning the hull imploded...

Now I've started the same career but with SH3 cmd, picked a C41 from it and lets hope it didn't f... with long repair mod (as before) and add extra depth to my boat + thermal layers and other variables which could allow me to survive. This time extra caution 5 minutes after leaving homebase...

ichso
08-11-07, 05:53 AM
Good luck anyway, and happy Huntin' . Let us know what happened, Please!
Hello CptMike, I've tried various things with 0 result. If any would produce a slight effect I would probably evade using it. After 12 hrs of cat and mouse my boat was crushed while passing 275m... There probably came another DD as bombs start falling again. My crew was half awake, batteries were going empty but most damages repaired so I tried to go deeper. Without any warning the hull imploded...

Now I've started the same career but with SH3 cmd, picked a C41 from it and lets hope it didn't f... with long repair mod (as before) and add extra depth to my boat + thermal layers and other variables which could allow me to survive. This time extra caution 5 minutes after leaving homebase...

Sry to hear that Adam.
Why don't you start over in 39 or 40 and see how the submarine technology develops over time ? This is fun too apart from beeing the hunted from the very beginning of your career ;).
I like to start in a IIA which teaches me to apprechiate the later boat's speed, armament and max depth.

and then rapidly change Direction (ie: hit reverse emergency) with full opposite rudder
I don't think going emergency reverse would be a good idea. You just ruin your turning rate with that and compensate the effect of your evasion maneuver.
In fact, if you change rudder from hard [one side] to hard [the other side] while changing from flank to flank reverse, you will still be turning in the same direction as before ( at the point you start moving backwards at least).

Hadrys
08-11-07, 06:10 AM
Sry to hear that Adam.
Why don't you start over in 39 or 40 and see how the submarine technology develops over time ? This is fun too apart from beeing the hunted from the very beginning of your career ;).
I like to start in a IIA which teaches me to apprechiate the later boat's speed, armament and max depth.

Probably u were out that time. I've started a new career in 39 with type IX, it was like a superman, invincible and death was all over the place wherever I went... in type II it was so boring and after sinking a 3000 with 2 eels and trying to hunt a DD I was left with 1 eel I said enough...

I'll probably start a new carrer in VIIB but now I'm determined to make some progress in 44 :arrgh!:

In fact, if you change rudder from hard [one side] to hard [the other side] while changing from flank to flank reverse, you will still be turning in the same direction as before ( at the point you start moving backwards at least).

The best way when shallow is to make a sharp turn, sharper than a DD can do and get to his blind zone between him and side bombs distance. He can't hurt you.

joegrundman
08-11-07, 06:14 AM
Well, after my first brilliant attack mentioned above, i wizzed ahead of the convoy got into position again and got another Grosse Ladung, Liberty and a Grosse Frachter. I sneaked off out the back of the convoy and just when i thought i'd made it I got picked up by the rearguard.

This time they really have me pinned. I got hit once and am presently at 250m and trying to throw off at least 2 DDs. Tried 2 bold maneuvers but it's no good.

Once there's two of them on you...:dead:

It's going to be a long trying time before i'm lucky enough to throw them both off. If, that is.

Puster Bill
08-11-07, 06:16 AM
The thing is, you really should be snorkelling all the time, so this really doesn't give you the opportunity to get ahead of a convoy.
Snorting all the time is not accurate....U-boats used to snort only for a couple of hours a day, leaving them almost blind because the vibrations from the engines running at high speeds made the use of the periscope almost impossible and tended to disturb the alignment of the glasses in it, running submerged with diesels clanking makes use of the hydrophones pretty useless as well, making the U-boat alomost deaf.

Running around submerged making a lot of noise, while yourself being almost blind and deaf, now that is inviting trouble.....they had to do it though to charge their batteries.....or surface into the hornets nest above.

I am reading The hunted by Clay Blair....I devoured the first volume and the first part of the second book; I do have some trouble getting through the last part from the end of 1943 onwards. It is a pretty sad tale of scores of U-boats being destroyed without standing a chance, many on their first patrols. Pure sacrifice of young men to keep intact the 'outer defense' for Germany.:roll:

The 'Happy Times' were named that for a reason.................
Heh. getting through the last half of 'The Hunted' is like surviving in 1944/45. It isn't fun, but you can do it.... :D


Anyway, the correct answer is that you use your snort only long enough to recharge your batteries, and you run on batteries at 2 or 3 knots the rest of the time (I prefer 3 knots, but GWX's 'ahead slow' is 2 knots. Therefore, I specify the speed on the knotmeter).

That means that you are going to have to brush up on sound-only intercepts, and just plain accept the fact that you aren't going to be able to intercept very much, and most of those will be individual destroyers out on ASW patrols.

From mid to late 1943 to the end of the war, your focus should be on survival, not tonnage.

Heibges
08-11-07, 09:37 AM
You guys are correct, I should have been more detailed in my post. I should have specified remaining "submerged" all the time.

I will post Doenitz's comments on this tactical development in a little while.

Hadrys
08-11-07, 10:18 AM
Any ideas why I can't deploy my Schnorchel this patrol? Nicht verfügbar no mater if I'm under or surfaced. It's not damaged etc...

Currently proceeding through BF16 towards AM41. 256x TC max and maximum caution. Diving on high speed to 25m on radar warnings is enough to avoid ACs and detect ships. Looking forward to my first engagement.

Penelope_Grey
08-11-07, 10:45 AM
I actually think of SH3 and particularly the whole GWX thing as like a big boxing match.

There you have two contenders in the ring, in one corner, you have U-boat, a strong challenger but just not strong enough to really win the fight despite their experience, and then you have the ASW definately a strong contender but a total novice in the ways of the battle.

At first its a drawn fight, U-boat and ASW going head to head in the ring, looks pretty good so far, but U-boat looks to be doing more damage then they are receiving. Using all their experience and utilising every opportunity available and every defficiency in ASW's stance, U-boat lands blow after blow after blow on ASW but despite taking the best U-boat has to offer, ASW though bloodied and battered still fights on! Thus ends the first third of the fight.

ASW at the end of the first round gets wise to the tricks U-boat is using, ASW manages to learn on the fly what U-boat is all about, and suddenly, the bell rings and the second third comes. ASW comes out fighting, using new and improved punching techniques against U-boat... U-boat has never encountered this before. But still determined that he can win U-boat keeps fighting, suddenly, its anybody's match. Time goes on in the round and the crowd looks on in awe as U-boat is being actually beaten back by ASW.

The final third of the fight comes U-boat is confused and afraid, ASW is preventing him from landing any punches now. Despite U-boat trying to use better punches and ducks and dodges, U-boat is just not able to stop the momentum that ASW has built the fight is lost and U-boat knows it. U-boat can only land occasional blows now, which only serve to infuriate ASW more. ASW is resoundingly trouncing U-boat continually using better punches. U-boat's only chance now, is to survive the fight to the final bell without getting knocked out thus depriving his opponent of that glory.

Well that's how I see it anyway. :lol:

Heibges
08-11-07, 10:51 AM
ASW has a long reach. Uboat short and stocky with a killer jab.:D

JackSparrow
08-11-07, 11:56 AM
ASW has a long reach. Uboat short and stocky with a killer jab.:D

haha

GoldenRivet
08-11-07, 02:49 PM
I actually think of SH3 and particularly the whole GWX thing as like a big boxing match.

There you have two contenders in the ring, in one corner, you have U-boat, a strong challenger but just not strong enough to really win the fight despite their experience, and then you have the ASW definately a strong contender but a total novice in the ways of the battle.

At first its a drawn fight, U-boat and ASW going head to head in the ring, looks pretty good so far, but U-boat looks to be doing more damage then they are receiving. Using all their experience and utilising every opportunity available and every defficiency in ASW's stance, U-boat lands blow after blow after blow on ASW but despite taking the best U-boat has to offer, ASW though bloodied and battered still fights on! Thus ends the first third of the fight.

ASW at the end of the first round gets wise to the tricks U-boat is using, ASW manages to learn on the fly what U-boat is all about, and suddenly, the bell rings and the second third comes. ASW comes out fighting, using new and improved punching techniques against U-boat... U-boat has never encountered this before. But still determined that he can win U-boat keeps fighting, suddenly, its anybody's match. Time goes on in the round and the crowd looks on in awe as U-boat is being actually beaten back by ASW.

The final third of the fight comes U-boat is confused and afraid, ASW is preventing him from landing any punches now. Despite U-boat trying to use better punches and ducks and dodges, U-boat is just not able to stop the momentum that ASW has built the fight is lost and U-boat knows it. U-boat can only land occasional blows now, which only serve to infuriate ASW more. ASW is resoundingly trouncing U-boat continually using better punches. U-boat's only chance now, is to survive the fight to the final bell without getting knocked out thus depriving his opponent of that glory.

Well that's how I see it anyway. :lol:

behold the brilliance of Penelope

that is a perfect analogy.

Puster Bill
08-11-07, 07:26 PM
behold the brilliance of Penelope

that is a perfect analogy.

It's down right pot-roastian.

TarJak
08-12-07, 03:34 AM
Top post Pen!:up: Penelope is absolutely spot on. The problem is that the fight is fixed! We all know the result before the bout starts. ASW by a KO in the 3rd.

Penelope_Grey
08-12-07, 05:09 AM
As Princess Leia once said, "You have your moments, not many, but you do have them." :up:

joegrundman
08-13-07, 01:57 AM
Good analogy, but not one that yields many tactical insights other than feign insanity, blindness, or even beg to be permitted to serve as an infantryman on the eastern front. or more practically, play sh4, where the happy times never end.

Despite my earlier confidence, I died. Couldn't shake off a DD. Like Hadrys, it just picked me up on active on each circle, without fail. Neither depth, aspect ratio or angle on bow made any difference unless i was in his baffles.

Throwing DiD out of the window, i reloaded to just after i'd been first detected and have played it out now at least 10 times, trying to find some approach that works for throwing off the DD's for future reference

They have all failed.

My depth is 260m, it is a flat calm upstairs. i have tested that i start to lose hull integrity if i go much deeper, and that is a process that once started is terminal. Also at that depth, even the slightest incurrence of damage is fatal

I'm using bold, i'm not using bold, i'm speeding up and changing direction, or I'm not. I hide behind merchants, i run straight out as far as i can. It doesn't matter, i cannot shake off the attacker and within 30 minutes or so, one depth charge or hedgehog bomb has caused some damage and that is it.

If i do speed up, i just draw in other boats, but if i stay quiet only the one dd keeps on me, but keep on me it does.

I dunno...i see why some may not consider it much fun.

The lesson seems to be, do not ever let a DD get a fix on you. Just start a new career.

TarJak
08-13-07, 06:13 AM
The one thing I didn't see you mention other than downwards was changing depth. Don;t forget to avoid DC damage there are 4 directions you can travel, left, right, down AND up. Many people go for depth but forget that changing depth upwards can also assist in avoiding damage.

Sounds like you've got an elite crew on you thogh and thos boys don't let go in late war if they are in a good ASW boat like a Blakc Swan or River Class. The best you can hope for is that something drages them away whilst they've lost contact.

I have to admit karking it a fair amount more than escaping after 1943.

danurve
08-13-07, 08:41 AM
TarJak has a point about changing depth upwards. My first reaction is to run deep.
I think after time you develop your own way to roll once you get used to the way your boat reacts. Even so, any carrer I've started from the beginning of the war despite my best jazz has never made it out of `43.
Maybe I should stick to the Murmanks convoys, or perhaps the Med. - :huh:

I like to 'pounce' on a convoy, works great untill, well `43. My other problem, or more like bad habit is watching the kill. I also favor the old steamer fish, and getting to like more and more although slow the T-II's. My point is this stubborn seasoned skipper is going to have to assimilate some new jazz.
Hey, any Voyager fans out there? We need a 7 of 9 mod, she could "Be more agressive!"

Jimbuna
08-13-07, 08:51 AM
In my own personal experiences I've found that the escorts have an uncanny knack of deducing your depth plus the fact that patterns are dropped at varying depths and the shallower you are the quicker they reach your depth = DON'T GO UPWARDS....ALWAYS GO DEEPER :arrgh!:

just my two cents ;)

joegrundman
08-13-07, 09:04 AM
I would occasionally raise my depth some as well, but going deeper than 260 wasn't really possible.

I really could not find a way to shake that DD, his active sonar could easily find me even at a very steep angle with an AOB of 100, with me way down at bottom.

With detection capabilities like that, no need for other advanced ASW techniques!

The only thing i didn't try, and it's too late now unfortunately as i managed to screw up my save games, is following him in a circle in his baffles for a few minutes, hoping none of the other ships heard me. Then perhaps i could slip off at the right moment.

I'm going to test this idea at the next opportunity

STEED
08-13-07, 09:10 AM
When they got you they got you. :yep: I spent a hour dropping decoys going from silent to flank violent maneuvers all for nothing as those b*****ds took turns dropping there depth charges on me and one of them sat there directing the others. :damn: :damn: :dead:

Jimbuna
08-13-07, 10:42 AM
I would occasionally raise my depth some as well, but going deeper than 260 wasn't really possible.

I really could not find a way to shake that DD, his active sonar could easily find me even at a very steep angle with an AOB of 100, with me way down at bottom.

With detection capabilities like that, no need for other advanced ASW techniques!

The only thing i didn't try, and it's too late now unfortunately as i managed to screw up my save games, is following him in a circle in his baffles for a few minutes, hoping none of the other ships heard me. Then perhaps i could slip off at the right moment.

I'm going to test this idea at the next opportunity

I think you'll find he'll be too fast and too manouverable for you.........I try to always leave an eel forward and aft then pick the right moment (positionally) to go to pericope and try to bite back :arrgh!:

Hadrys
08-13-07, 12:09 PM
I think you'll find he'll be too fast and too manouverable for you.........I try to always leave an eel forward and aft then pick the right moment (positionally) to go to pericope and try to bite back :arrgh!:

Best way is to have passive guided eels, it's a pity it's 500 renown for each and by default you get only one in the bow tube...

Jimbuna
08-13-07, 12:57 PM
Not feasable in early war years though!!

joegrundman
08-13-07, 08:50 PM
I've never succeeded in that sort of thing; besides, i had no eels left

Hadrys
08-14-07, 04:38 AM
Not feasable in early war years though!!

Even in 43 escorts are dumb but sometime when they steam full ahead near you they can hear somehow but braking off is still easy. Not in 44... it's like a magic button labeled "death"...

Hadrys
08-14-07, 07:47 AM
Ok, about my current patrol #1 in 1944. I'm in BF15 and intercepted a lonely small merchant of about 2000BRT. It was carelessly doing 6kts and even to zig-zag until a torp blew it's boiler. 6hrs later I've surfaced (lets try) and demolished it with M42 both ammo types. Nothing on deck is left and that bastard still floats hence looking like a piece of finest Swiss cheese... Probably I'll put next eel into it as to sinking what I can without risking much and trying to survive and mostly because of that damn fool a River came out of nowhere and my sonarman must have fall asleep as I could her it by myself. A hedgehog, massive drop of DCs at once but somehow made it with slight damage and was in a good position to put an eel under his keel :arrgh!: Not to get bored also 2 planes came with a visit but I was still under.

Hrs later that steamer still floats..... shall I put some more shells into it or it want make a difference? I would like to proceed to my patrol grid and get out of shallow waters.

Cheers

Edit: I've drilled more 37mm holes in it's bow and it eventually sunk... now dive and lets get the hell out of here!

joegrundman
08-14-07, 09:02 AM
... it's like a magic button labeled "death"...


:rotfl:
What an awesome turn of phrase! You are a literary genius, sir! It is exactly what it is like

U-TigerShark
08-15-07, 09:51 PM
He's got you by the **lls

Rig for silent running dive to 100-150 meters and just dont do anything just take a break read a few chapters of a novel (Im in page 756 of The Dark tower 7, while playing SH3)

joegrundman
08-15-07, 11:52 PM
Hi Tigershark

you may not be playing GWX and perhaps it isn't 1944. 100-150m is exceedngly shallow. I was at 260m! Silent running, 2kts, naturally.

bookworm_020
08-16-07, 09:25 PM
How come you guys can get to 200 meters plus and my boat can barely go more htan 160 meters before being turned into a paper clip!:nope:

joegrundman
08-17-07, 01:13 AM
VIIC/41, + Cobalt's VIIC/41 mod. The later model type VII had an extra thick hull.

Still, even in a regular VIIC, so long as i'd incurred no damage, i'd regularly have to take it down to 220m in 1943.

Hadrys
08-17-07, 02:27 AM
a plain VIIB hits nearly the end of scale (varied by sh3 commander)