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View Full Version : Water Doesnt Look Like Its At 4....


AFRIKAKORPS
08-05-07, 10:41 PM
Well its not really a problem, I just know my water can look nicer I guess. I've gone into the config.ini file and changed the water to 4, but now matter what number its on it always looks the same. Maybe I'm whining? Possibly, I just like my water to look watery I guess. In case you want to know I have a GeForce 8800GTS, so im sure its not my card.

Also I have a weird cut looking thing in the middle of the picture after changing the resolution to 1280x1024.

These are my current config settings:
[Render_DirectX]
TexQual=3
TexMipFilter=3
TexCompress=2
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=1
Specular=3
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=1
Forest=0
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=15
ForceShaders1x=0
PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0
Water=4
Effects=2

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=2
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=4
Effects=2
ForceShaders1x=1

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

Examples:
http://i40.photobucket.com/albums/e207/africakorps/untitled1.jpg
http://i40.photobucket.com/albums/e207/africakorps/untitled.jpg

Dowly
08-05-07, 11:15 PM
IIRC, the lvl 4 water is broken. Just use the lvl 3 water.

AFRIKAKORPS
08-06-07, 02:30 PM
IIRC, the lvl 4 water is broken. Just use the lvl 3 water. Thanks Dowly, I've been messing around with some options and IL2 Sturmovik Stab and I finally got the level 4 water I was looking for:D.

Biggles
08-06-07, 02:31 PM
Please tell me, once and for all, how to change this feature?

Dowly
08-06-07, 02:46 PM
Please tell me, once and for all, how to change this feature?

Play the game in OpenGL mode (change that from the video options), choose perfect land detail from the vid options, quit, go to your IL2 folder, open a file called conf.ini, scroll down till you see openGL settings, then make sure the 'UseHardWareShaders' is '1', then just change the Water=0 to Water=1 or 2 or 3 or 4.

Dowly
08-08-07, 11:08 PM
Apart from the large drop in FPS, what the heck does the dlls do? I see no difference to what I had previously.

Sir Big Jugs
08-08-07, 11:14 PM
Apart from the large drop in FPS, what the heck does the dlls do? I see no difference to what I had previously.

They're only a fix in case you have flickering water. :|\\
Did you back them up before you downloaded? I've managed to "misplace" my original dll's and would need the originals back.:oops:

Dowly
08-08-07, 11:16 PM
Apart from the large drop in FPS, what the heck does the dlls do? I see no difference to what I had previously.
They're only a fix in case you have flickering water. :|\\
Did you back them up before you downloaded? I've managed to "misplace" my original dll's and would need the originals back.:oops:

Yeh, I packed them up. I'll send them to you when I get off from work. ~5:30PM GMT+2

Sir Big Jugs
08-08-07, 11:18 PM
Apart from the large drop in FPS, what the heck does the dlls do? I see no difference to what I had previously.
They're only a fix in case you have flickering water. :|\\
Did you back them up before you downloaded? I've managed to "misplace" my original dll's and would need the originals back.:oops:
Yeh, I packed them up. I'll send them to you when I get off from work. ~5:30PM GMT+2

OK, 'bout the time I wake up here, should be just in time!:lol:
Thanks in beforehand!

Sir Big Jugs
08-09-07, 07:44 AM
By the way Dowly, how big was the loss in FPS you got?:hmm:

Dowly
08-09-07, 09:39 AM
By the way Dowly, how big was the loss in FPS you got?:hmm:
Didnt have FRAPS on at that time, but there certainly was an FPS drop as the game was far from the smoothness it had before I replaced the dlls.

http://rapidshare.com/files/47933942/IL2DLLS.7z.html

Sir Big Jugs
08-09-07, 10:43 AM
By the way Dowly, how big was the loss in FPS you got?:hmm:
Didnt have FRAPS on at that time, but there certainly was an FPS drop as the game was far from the smoothness it had before I replaced the dlls.

http://rapidshare.com/files/47933942/IL2DLLS.7z.html
THANKS!
One more thing, could you post your conf.ini and system specs? I'm having a severe fps problem, and would like to compare a bit.:damn:

Dowly
08-09-07, 10:54 AM
[Render_OpenGL]
TexQual=3
TexMipFilter=1
TexCompress=1
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=1
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=15
Water=4
Effects=2
ForceShaders1x=0



System specs:

AMD Athlon 64 3500+ 2.48GHz
2GB of RAM
Club3D Geforce 8800GTS 320mb
Windows XP