View Full Version : Repairing Diesal Engines
TheVillagePeople
08-02-07, 10:42 PM
Ok, for the first time I decided to start in Brisbane, but I only get the choice of the S18 or 42 with no AA. So I try to reach my objective but I get a japanese torp bomber every few minutes.
Well one of them hit me pretty badly and took out my diesel engines. I waited until they were repaired and set the engines to full speed. Nothing happened. Once the engines are broken is that it ?
oh and one last thing. I'm fairly new and I'd like to know whats the best sub to start with.
If your diesel engines are destroyed,usually happens in twos.My crew has not been able to repair.You may be able to maneuver on battery's,if propeller shaft is OK.If the bar to the right is full red,mouse over,if it shows (1) I take this to mean 1 engine destroyed,not repairable. Also if you stay at Battle stations crew will not comply w/speed commands,with out rest. Secure from Battle stations.If someone has the full lid on this subject,are my observations correct ?:huh:
TheVillagePeople
08-03-07, 05:51 AM
Yeah they both blew up in the one attack. I'm still highly interested about the best starting sub. The lack of AA really sucked for me.
AA get LBO,you won't miss it.:yep:
Torpex752
08-03-07, 07:53 AM
I know what he's talking about, it happened to me. All 4 engines received damage (Gato) 2 only minimal, and the other 2 were knocked out of comission. Similar damage to the electric motors, 2 motors lightly damaged (same side as lightly damaged diesels) 2 motors Out of comission. When the port side (the light damage side) was repaired, crew rested, everything looked like it was good to go in the port propulsion plant..nothing-notta-zilch. No diesel, no electric, nothing. So I believe there is an issue there that only the dev team could fix. :(
Frank "Torpex" Kulick
Subsim Staff :cool:
TheVillagePeople
08-03-07, 08:19 AM
AA get LBO,you won't miss it.:yep:
Sorry but whats LBO? :)
#501 post,never thought Id sail that far!
TheVillagePeople
08-03-07, 09:31 AM
Oh sorry, so many new acronyms. Yes I already have that mod but I fail to see how it would devalue Anti-Air guns (not antialiasing if you were thinking that)
:doh: One day two blondes walk into a perfume shop. The one blonde picks up a bottle of perfume that is titled "Viens Chez Moi."
The blonde asks the manager what it means, and the manager says it means, "Come to Me." So the blonde smells the perfume and asks her friend, "Does this smell like come to you? Because it doesn't smell like come to me."
Sailor Steve
08-03-07, 10:22 AM
..nothing-notta-zilch...
"Notta"?
Or did you mean "nada"?
As to the question: if that's true, then it's not fair. You should be able to have only one engine damaged.
Someone posted a possible solutio to this, I don;t remember where. He said his diesels were totally destroyed, and wouldn't repair. He said he tunred battle stations off, then on again, or on, then off again. Something like that, and they fixed!
tater
Someone posted a possible solutio to this, I don;t remember where. He said his diesels were totally destroyed, and wouldn't repair. He said he tunred battle stations off, then on again, or on, then off again. Something like that, and they fixed!
tater:Wishfull:hmm:
TheVillagePeople
08-03-07, 11:29 AM
At the time I did attempt that, i.e redoing autorepairs, battlestations. I got the alter "diesel engines repaired" so they were suppose to be "repaired"
AVGWarhawk
08-03-07, 11:34 AM
:doh: One day two blondes walk into a perfume shop. The one blonde picks up a bottle of perfume that is titled "Viens Chez Moi."
The blonde asks the manager what it means, and the manager says it means, "Come to Me." So the blonde smells the perfume and asks her friend, "Does this smell like come to you? Because it doesn't smell like come to me."
Any idea how this relates to broken diesel engines? For the life of me I can not figure it out.
Capt. Shark Bait
08-03-07, 01:17 PM
:doh: One day two blondes walk into a perfume shop. The one blonde picks up a bottle of perfume that is titled "Viens Chez Moi."
The blonde asks the manager what it means, and the manager says it means, "Come to Me." So the blonde smells the perfume and asks her friend, "Does this smell like come to you? Because it doesn't smell like come to me."
Any idea how this relates to broken diesel engines? For the life of me I can not figure it out.
prolly as much as this. if TheVillagePeople breaks out in a rendition of In The Navy, he's goin straight to the brig:shifty:
:doh: One day two blondes walk into a perfume shop. The one blonde picks up a bottle of perfume that is titled "Viens Chez Moi."
The blonde asks the manager what it means, and the manager says it means, "Come to Me." So the blonde smells the perfume and asks her friend, "Does this smell like come to you? Because it doesn't smell like come to me."
Any idea how this relates to broken diesel engines? For the life of me I can not figure it out.Humor!:roll:
Prientje
08-04-07, 12:47 AM
Patch 1.3
S-Boat
i can confirm the Diesel Engine Issue..Bug...
I had both E - and Diesel Engines damage...
After sussesfull repair, the E- Engines work, but not the Diesel Engines...
BarjackU977
08-04-07, 04:38 AM
Did you try the "all man to battlestation" button? I've read that it could solve this issue with non-working diesel engines, when you get all men to battlestation, and then release them to normal duty. However, I have never tried that yet, so I'm not sure.
Prientje
08-04-07, 08:59 AM
Did you try the "all man to battlestation" button? I've read that it could solve this issue with non-working diesel engines, when you get all men to battlestation, and then release them to normal duty. However, I have never tried that yet, so I'm not sure.
no chance
it dont work...
Open the tool locker and issue oars to the men you can spare ...
paddle yer ass home and hurry. :doh:
Redwine
08-04-07, 10:57 AM
I think so it is a problem from early versions.
Sadly, the lines for both engines, port and straboard into Zones.cfg file doesnt works.
The game take data from the .upc files, where there is not port and straboard engines, there is only one set of lines, so if one take damage, both take damage.
When game was released, i note this, and attempt to asign diferential hitpoints for port and straboard items, in example, 100 Hp for port, and 800 HP for straboard.... so you can easy loss one, but noth both.... but nothing happens, always loss both engines.
Then i noted the game do not take data from there, it take data from the .upc files, and there, there is no separated items.
Same happens with electrical engines, with propelles, propellers axis...
The only solution is to make the diesel engines too strong into .upc file, in example 5000 Hp, so you never loss any one...
After all... if a depth charge can destroy both diesel engines, sure your hull was basted out... and the sub must be killed, so the damage modellation of the diesel engines by depth chages is not needed.
They must be damaged by overheat in example, but not by Depth Charges...
chopped50ford
08-05-07, 03:43 AM
I think so it is a problem from early versions.
Sadly, the lines for both engines, port and straboard into Zones.cfg file doesnt works.
The game take data from the .upc files, where there is not port and straboard engines, there is only one set of lines, so if one take damage, both take damage.
When game was released, i note this, and attempt to asign diferential hitpoints for port and straboard items, in example, 100 Hp for port, and 800 HP for straboard.... so you can easy loss one, but noth both.... but nothing happens, always loss both engines.
Then i noted the game do not take data from there, it take data from the .upc files, and there, there is no separated items.
Same happens with electrical engines, with propelles, propellers axis...
The only solution is to make the diesel engines too strong into .upc file, in example 5000 Hp, so you never loss any one...
After all... if a depth charge can destroy both diesel engines, sure your hull was basted out... and the sub must be killed, so the damage modellation of the diesel engines by depth chages is not needed.
They must be damaged by overheat in example, but not by Depth Charges...
so there is no chance for a [mod] fix on this one? :hmm: :cry:
Prientje
08-05-07, 05:46 AM
I think so it is a problem from early versions.
Sadly, the lines for both engines, port and straboard into Zones.cfg file doesnt works.
The game take data from the .upc files, where there is not port and straboard engines, there is only one set of lines, so if one take damage, both take damage.
When game was released, i note this, and attempt to asign diferential hitpoints for port and straboard items, in example, 100 Hp for port, and 800 HP for straboard.... so you can easy loss one, but noth both.... but nothing happens, always loss both engines.
Then i noted the game do not take data from there, it take data from the .upc files, and there, there is no separated items.
Same happens with electrical engines, with propelles, propellers axis...
The only solution is to make the diesel engines too strong into .upc file, in example 5000 Hp, so you never loss any one...
After all... if a depth charge can destroy both diesel engines, sure your hull was basted out... and the sub must be killed, so the damage modellation of the diesel engines by depth chages is not needed.
They must be damaged by overheat in example, but not by Depth Charges...
so there is no chance for a [mod] fix on this one? :hmm: :cry:
Patch 1.4...
thats only one not solved moderate/serious bug from many others...
No Thank you UBI Thread...
"we would have Patch 1.4" Thread is better...
we do it with 1.3, why not with 1.4...
patch 1.3 was only a moderate step...
and dont tell me about modders...
they are great, no question...
but they can not fix most of the serious and moderate bugs in the game...
Capt. Shark Bait
08-05-07, 06:31 AM
Did you try the "all man to battlestation" button? I've read that it could solve this issue with non-working diesel engines, when you get all men to battlestation, and then release them to normal duty. However, I have never tried that yet, so I'm not sure.
yeah, a few times i forgot to secure from general quarters and suddenly stopped dead in the water. once secure, i was able to get underway again
TheVillagePeople
08-05-07, 06:48 AM
I just had the above bug, its seperate from the Diesel engines one. I checked my screen and all shifts werent active, as in noone was on active duty. Just redid battlestations.
Torpex752
08-05-07, 07:23 AM
..nothing-notta-zilch...
"Notta"?
Or did you mean "nada"?
As to the question: if that's true, then it's not fair. You should be able to have only one engine damaged.
No I meant notta, as in NOT-TA dang thing ..LOL :rotfl:
Redwine
08-05-07, 07:37 AM
As to the question: if that's true, then it's not fair. You should be able to have only one engine damaged.
Yes... if i am not wrong, for the game there is a single engine.
Into the damage control screen, you have more, but they take damage together, so... they works as only one. :dead:
The solution may be to create separated entries into the .upc file... but it is outside my skills... :dead:
BarjackU977
08-05-07, 08:27 AM
Some of you really know a lot about the game, its engine and its files... It's impressive.
Was it the same with SH3? I never paid attention to that (I 've often been sunk, plain and simple, but I don't remeber to have had only diesel engines damaged).
Prientje
08-05-07, 08:35 AM
Some of you really know a lot about the game, its engine and its files... It's impressive.
Was it the same with SH3? I never paid attention to that (I 've often been sunk, plain and simple, but I don't remeber to have had only diesel engines damaged).
yes, in sh3 we have not such a diesel engine bug
i had never such a problem with diesel engine in sh3 too
PepsiCan
08-05-07, 11:12 AM
On the way back in the USS Gar, just before the Bonin Islands I was hit hard. Boat barely kept afloat with 2 compartments fully flooded, all engines out (diesel and electric). Fortunately, it turned dark soon, so no more planes. During the night the crew fixed the leaks, pumped the areas dry and I got a "engines repaired" message.
So, push for 1/3 speed...nothing. 2/3?...nothing.
I can see the point that when engines have been flooded by salt water, they're beyond repair. But then don't show me the message that they're repaired I'd say.
I agree the engine repaired message might be deceptive unless we learn for sure if there is a work-round of not. From a game design standpoint, since there are no differencial engines, nor can they be cross-connected, it makes sense when an engine on one side goes out, both sides go out. Unless the game was recoded to enable single side propulsion, this is a feature that is not going to go away.
Best oto restore a save game and not make the bad decisions that resulted in the unrepairable damage.
-Pv-
I agree the engine repaired message might be deceptive BUG unless we learn for sure if there is a work-round of not. From a game design standpoint, since there are no differencial engines, EXPANCION DISC. nor can they be cross-connected, it makes sense when an engine on one side goes out, both sides go out. Unless the game was recoded to enable single side propulsion, this is a feature that is not going to go away.
Best oto restore a save game and not make the bad decisions that resulted in the unrepairable damage.Agreed,but not real:hmm: With a good crew,& a stout Boat:lol: .
-Pv-Responces
Prientje
08-06-07, 03:28 AM
I agree the engine repaired message might be deceptive unless we learn for sure if there is a work-round of not. From a game design standpoint, since there are no differencial engines, nor can they be cross-connected, it makes sense when an engine on one side goes out, both sides go out. Unless the game was recoded to enable single side propulsion, this is a feature that is not going to go away.
Best oto restore a save game and not make the bad decisions that resulted in the unrepairable damage.
-Pv-
nice bugfix...
great :rotfl:
but thats no clue nonsens...
GerritJ9
08-06-07, 06:45 AM
In real life, both diesel and electric motors that have been flooded with salt water can be restored to service if there is no other damage (have done so myself)........ so it should be possible in the sim as well, given time.
I get this damage result FAR more often in 1.3 than earlier patches.
Am I the only one?
tater
chopped50ford
08-06-07, 01:22 PM
On the way back in the USS Gar, just before the Bonin Islands I was hit hard. Boat barely kept afloat with 2 compartments fully flooded, all engines out (diesel and electric). Fortunately, it turned dark soon, so no more planes. During the night the crew fixed the leaks, pumped the areas dry and I got a "engines repaired" message.
Agreed, I hope there is a 1.4 patch that will address this issue. Even if the engines were flooded, they or one could be brought on line through salavaging from others to make a good one. It would take a considerable amount of time for all motors to be render uselss unless they were completely blown apart. Diesel motors in that time could be re-sleeved, which I believe were possible at sea. The boats in those times had mediocre machine shops on them to do the basics and then some if required.
I know its a movie, but Das Boot really showed how the crew can work together, making something out of nothing.:sunny:
Sailor Steve
08-06-07, 02:18 PM
NOT-TA dang thing ..LOL :rotfl:
:rotfl: :rock:
Redwine
08-06-07, 05:28 PM
Definitevelly there is some strange things...
Look at this screen shot from my last mission...
All my 8 motors was damaged, the 4 diesel and the 4 electric.
The #1 and 2 diesel, take damage together, they are the engines on the .upc file... they cant be repaired disregarding the time you expend on them.
The # 2 amd 3 diesel take damage separatelly, one have more damage than the other... they seems to be the engines on the zones.cfg file, but they doesnt works at surface.
With the #1 and 2 damaged no propulsion at all.
With electric happens some similar, the # 1 and 2 take damage separatelly, and the # 3 and 4 together...
http://img292.imageshack.us/img292/4725/sh4img68200718475931gb1.th.jpg (http://img292.imageshack.us/my.php?image=sh4img68200718475931gb1.jpg)
There are some hidden link to items in this game... nothing works as it is souposed...
Same happen with the new patch, you touch some lines on the zones.cfg file for escorts and it make changes on battleships...
chopped50ford
08-06-07, 05:55 PM
I wish they would use number identifiers for the Diesel and Electric Engines, how do you know which is 1,2,3,4?
Definitively there is some strange things...
Look at this screen shot from my last mission...
All my 8 motors was damaged, the 4 diesel and the 4 electric.
The #1 and 2 diesel, take damage together, they are the engines on the .upc file... they cant be repaired disregarding the time you expend on them.
The # 2 and 3 diesel take damage separately, one have more damage than the other... they seems to be the engines on the zones.cfg file, but they doesn't works at surface.
With the #1 and 2 damaged no propulsion at all.
With electric happens some similar, the # 1 and 2 take damage separately, and the # 3 and 4 together...
http://img292.imageshack.us/img292/4725/sh4img68200718475931gb1.th.jpg (http://img292.imageshack.us/my.php?image=sh4img68200718475931gb1.jpg)
There are some hidden link to items in this game... nothing works as it is souposed...
Same happen with the new patch, you touch some lines on the zones.cfg file for escorts and it make changes on battleships...
Admiral Redwine,You understand perfectly.Also the domino effect is still very much in effect,if you try to use TC,in damaged state at depth over 100 ft.
Fearless
08-07-07, 01:11 AM
Hmm! I was looking for the sails and hoist which I thought I left in the Captain's Cabin but bugga me dead, I can't find the cabin either!!:lol:
Redwine
08-07-07, 10:45 AM
Admiral Redwine,You understand perfectly.Also the domino effect is still very much in effect,if you try to use TC,in damaged state at depth over 100 ft.
Hi Donut... !
I reached to control de "domino" to an aceptable level.
I think so those are the most anoying bugs in the game.
1]
The DDs become "pocket battleships" and some BBs as Fuso and Kong become weak as "sampans" after patch v1.3.
Youc an hit many times the bow od some DDs as Fubuki...and nothing happens, plus a single shot can destroy a Kongo.
If you touch the compartements into zones.cfg file for DDs it cange the resistence of BBs...
2]
The port straboard items linked and taking damage together.
3]
The domino effect... i reach to reduce it to an aceptable level any way.
4]
The sinking DDs after raming your periscope... i reach to solve it, but then the "pocket battleships" DDs become more strong even...
Solving 1 and 2, the 4 is solved too... and the 3 may be reduced to an aceptable level...
Then if we can solve the 1 and 2, the game become perfect...
But it is a 3D probelm, DDs and BBs are linked/mixed... it is out of my skills... :damn:
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