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View Full Version : immersion killing collisions


louist
08-02-07, 11:13 AM
Playing 1.3 and TM, realistic settings and encountered a convoy with a single DD escort. I did an end run after shadowing and waiting for night and approached the convoy, I thought, reasonably stealthily. Minimum periscope use.

As you may know, in Trigger Maru, the destroyers are very sensitive, and though this one was a few miles away, as I got within 2000 of the cargo ships, he started charging.

Cover blown, I decided to surface, get as close as I could and let the merchies have it.

You know the rest. I took a little too long firing the torps and when I began to turn and crash dive, the rear of the sub and the destroyer collided somewhat. I had bulkhead and engine damage, and a bit of flooding. I caught my dive and was able to hover at 90 feet. I would have been moving, but the DD had disappeared. I figured he was sitting silent on the surface listening for me. When the bulkhead was repaired and the flooding stopped, periscope revealed no DD. Nor did I get any credit for killing him, or any clue to his fate. Killing the remaining merchants was no problem.

What gives? To my mind, a destroyer ramming a submarine wins. Was I lucky or is the collision damage model porked? Or are my assumptions wrong?

SteamWake
08-02-07, 11:32 AM
Cover blown, I decided to surface

Ummmm.... what ? :o

Maybe we can get you a big yellow flag that says "Come kill me !"

Oh and were you sure he was "charging" you ? They often change course and speed to run a picket around the rest of the ships.

But yes the DD more often than not loses after a collision. Been that way since SH3

GeoffBelding
08-19-07, 03:49 PM
I rammed a fishing boat with my Gato, and the view from the bridge was great as the fishing boat rolled right over while my bow just rose a little. It didn't recover from that treatment, and there was no damage to the sub.

It saves on ammo too - try it next time you find one.

Rockin Robbins
08-19-07, 05:55 PM
The wooden fishing boat makes sense. The destroyer does not.

Patient: It hurts when I do this.
Doctor: Then don't do it.

With the destroyers, that's my advice. I know that miscalulations will happen but the game isn't perfect, and there will be no perfect game coming along. The next one will just have more technically advanced problems.:know:

SteamWake
08-19-07, 06:44 PM
Holy necropost !.. heh :p

Laffertytig
12-09-07, 10:51 AM
i thought the latest patch was supposed to have fixed the issue of dd's getin more damage when rammin your sub?

was on the surface at night at all stop as 2 dd's and a merchant moved by. at 2000 metres (night attacks seem almost impossible) the 1st dd spots me and charges. i shoot a torp off and try to outrun him but before i know it he's rammed me, and i get NO damage at all!

ive cancelled the career to signify that the sub was sunk but how hard can it be to program - bigger ship smacks into sub at full speed = serious damage