Log in

View Full Version : Enabling mods via JSGME


Foghladh_mhara
08-02-07, 05:46 AM
I'm running GWX 1.03 with quite a few mods. Sobers waves mods, fubars skins etc. One thing I've noticed however is that when I try to enable some mods like additional merchant ships JSGME warns me that a particular file 'thumbs.dll' has been changed or altered (not at my home pc so I cant remember the exact terminology used) by sobers waves. And it goes in reverse if i enable the new mod first and then try to put back the waves mod. It warns about possible conflicts and asks if I want to continue.

Does anybody know what the consequences may be of clicking yes?

danlisa
08-02-07, 06:40 AM
Do not worry about a warning about 'thumbs', it's a windows system file that is hidden and it enables pictures etc to be displayed as, well, thumbnails in explorer.;)