View Full Version : is it time for a supermod?
greyrider
08-01-07, 07:24 AM
is it time for a supermod?
ther has been a few great mods out in the last couple of weeks,
living ocean, dt's sink, natural sinking mod, oaks mod, captain cox's mods, anvarts mods, real nav mod, real deck gun, but some of these mods conflict with others,
and sadly some cant be used with others.
can anyone or will anyone make all these great mods work together?
nomdeplume
08-01-07, 07:36 AM
Have you tried Trigger Maru or Real Fleet Boat?
The problem with a "super mod" is that it'll inevitably include some things you don't want, but not include some things you do want (because other people don't want them).
If you really want your own personal supermod... be prepared to roll your own!
Come back next year or the year after you may be lucky. ;) :lol:
TDK1044
08-01-07, 07:52 AM
Personal opinion...patched to 1.3 and with Trigger maru 1.4 and a few smaller mods, I'm quite happy with this game.
ReallyDedPoet
08-01-07, 07:55 AM
Come back next year or the year after you may be lucky. ;) :lol:
Steed hit it on the head, it will take awhile, the game only has been out since mid-March, give it time. For now I am enjoying the current mods :yep:
RDP
greyrider
08-01-07, 08:21 AM
you guys are probably right, it is very early in sh4, but when the supermod does come out, its gonna KA
:D
ReallyDedPoet
08-01-07, 08:22 AM
you guys are probably right, it is very early in sh4, but when the supermod does come out, its gonna KA
:D
:yep::yep:
I am shelving the game in wait for a supermod. I just find SH4 kinda boring.:hmm:
SteamWake
08-01-07, 08:54 AM
I am shelving the game in wait for a supermod. I just find SH4 kinda boring.:hmm:
:p :p :p
It just never ends :p
What the heck do you think a supermod is going to add to the game to increase YOUR level of enjoyment ? Maybe some dancing girls ?
I thought TM was the current supermod.
ReallyDedPoet
08-01-07, 08:57 AM
I am shelving the game in wait for a supermod. I just find SH4 kinda boring.:hmm:
:p :p :p
It just never ends :p
What the heck do you think a supermod is going to add to the game to increase YOUR level of enjoyment ? Maybe some dancing girls ?
I thought TM was the current supermod.
Yes, Trigger is great:up: Lots of other stuff as well :yep:
RDP
AVGWarhawk
08-01-07, 09:19 AM
There are two mods that are growing daily. TM and RFB creators are very active and adding/fine tuning their supmods. These two mods will do nothing but grow into very nice mod packs/super mods or however you would prefer to call them.
JScones
08-01-07, 09:28 AM
I reckon (prepares flak jacket), that TM* + some of Captain Cox's stuff (graphics and radio mods) + tater's campaign files could form the basis of a nice supermod.
Throw into it all the individual ship/plane packages that have been released (with appropriate scripting and roster placement), and it might just convince me to reinstall SH4, LOL!
*Not wanting to undervalue RFB, but I'm guessing TM would appeal to a broader range of players "out of the box".
Rockin Robbins
08-01-07, 09:37 AM
There are two mods that are growing daily. TM and RFB creators are very active and adding/fine tuning their supmods. These two mods will do nothing but grow into very nice mod packs/super mods or however you would prefer to call them.
Looks to me that both of those authors are diverging here. Beery is playing Lord of the Rings and may vanish over the horizon.
Ducimus is ready to take a break but for quite another reason. He'd like to actually play the game for the purpose of enjoying it for awhile. While this may disappoint some, I think they should think about it. All Ducimus' game playing so far has been to test this or that. The real flavor of the game and his own mod eludes him at this point. I don't believe he appreciates how great his mod is. I believe he sees a daunting number of trees but can't visualize the forest. Can you imagine what ideas he's coming back with after he plays SH4/TM 1.4 just to play it and enjoy it? The second coming of Ducimus will be awesome!
I'm a little worried about Beery though. I hope he comes back from his forray into fantasy, but some gamers don't stick with one game for an extended length of time. I like his reality or bust attitude, and other than tater and kv I don't see anyone else really flying that flag. GWX is getting ready for their final release. Maybe some of those great modders will come over here and continue Beery's tradition. And let's not write off Beery yet. He could get his fill of orcs and come back among us, ready to take RFB to the next level.
Then there is the unforseen. There is a genius out there who hasn't even heard of Silent Hunter, much less Wolves of the Pacific. Sometime next month he's going to pick up a copy from the bargain shelf of his local K-Mart. He'll load it up and curse. But instead of quitting, he'll do a little Googling and come up with this strange site: Subsim. Hmmmmm... These guys seem to like this loser game. Maybe I'll look into it. The next supermod is born!
AVGWarhawk
08-01-07, 10:07 AM
@Robin,
Lately I have seen Ducimus posting a bit more since 1.3. Some of his posts indicate he is looking at what the others are doing and planning on adding to his mod (with permission of course). Living Breathing Ocean for example. I believe he really digs Oakgrooves texture submarine mod pack (which is a fantastic package). Tater is working on the campaign layers, etc. All of these modders adding this and that eventually will come together as one. It is the nature of the beast. As far as Beery, I can not say but like most who are creative in anything tend to stick with a creation they are working on always updating and refining.
ReallyDedPoet
08-01-07, 10:15 AM
Hopefully we will see some modelling of additional units into the game at some point in time.
RDP
The new tool that is being developed for moding should open the door up for (well) just open some new doors.
ReallyDedPoet
08-01-07, 10:34 AM
The new tool that is being developed for moding should open the door up for (well) just open some new doors.
Yeah, it looks like a good one.
RDP
Hartmann
08-01-07, 03:41 PM
i´m sure that after trigger maru and RFB with the time could be released a big supermod like GWX.
in sh3 was Rub, NYGM/ GW and finaly GWX (there are others but i dont remember now)
also there is the possibility that it could be the last submarine simulator in a lot of time and probably could be some more mods like an atlantic campaign.
SteamWake
08-01-07, 04:26 PM
Well its already stated that there would be no GWX type mod due to the brow beating those modders took.
Same with "commander" .. I mean really, talk about biting the hand that feeds you.
Sailor Steve
08-01-07, 04:34 PM
Well its already stated that there would be no GWX type mod due to the brow beating those modders took.
Same with "commander" .. I mean really, talk about biting the hand that feeds you.
On the other hand, SH2 had a wealth of great modders, most of whom didn't come back for SH3. Then we saw all these new faces, most of whom I'd never heard of. Just because the SH3 modders don't do it for SH4 doesn't mean someone new won't pick up the ball. A lot of these new mods are from people who weren't here for SH3, so I'm still excited.
Ducimus
08-01-07, 05:06 PM
Scuse me while i explode and do my immitation of bill the cat but ahh...
I have to wonder WTF ive been doing now. :damn:
So what exactly is, a "supermod"? My guess is its a very large mod package that is intended to improve the total experience. That ultimatly has been my aim. Tmaru is getting rather large. In some respects, it is the "GWX" of SH4 because of that. The difference is that there is no dedicated team that worked away from the mod forums working on it. All the modders on mod forum are the "dev team", and Tmaru is ultimatly a culmination of community effort. They have ZERO commitment level, and their names are featured prominatly in the credits. I only use what mods give permission ahead of time. If i have to ask, then i just dont use it, i dont have time for poltics.
I am more like an orchestra director. I envision the music, and i direct the bits i can and want to produce a song i will enjoy. The main reason im breaking soon is becuase i can play project manager, tech support, artist, and code jokey, and testor all at once for only so long, and lately (at least today) certain subjects make me want to cry in frustration. I guess this is one of them.
When im done with Tmaru 1.5, i beleive it will be as near of the total experience that can be achived currently. Since im also PR man as well as all of the above, i have to say I'd really love it if Stabiz could do one of his awesome movies later on, if only to show the rest of subsim, that SH4 is making advances and isnt the piece of **** it was up until recently.
Earlier today i gave Tater a link to this WIP:
http://www.ducimus.net/sh4/new_con.jpg
If he looked at it, i can only hope he has something good to say.
This is enabled as well:
http://www.ducimus.net/sh4/dutch_harbor.jpg
2 cents worth.
SteamWake
08-01-07, 05:28 PM
As I was saying....
D please dont take this personally and please dont give up on us.
I for one am extremely greatful for your and the others efforts.
Please keep up the good work. Dont let a few malcontents get your goat. :up:
Ducimus
08-01-07, 05:31 PM
Well, RR is right though, i want to play too. On top of the wife is into WoW, and she gets pissed at me when shes playing on her system (located next to mine), and im not logged in helping her. :roll:
SteamWake
08-01-07, 05:42 PM
Well, RR is right though, i want to play too. On top of the wife is into WoW, and she gets pissed at me when shes playing on her system (located next to mine), and im not logged in helping her. :roll:
Oh.... my.... Uhhh :hmm:
Im at a loss for words.... (stunning I know).
Good luck with that ;)
On the bright side at least your wife is a gamer :p
Ducimus
08-01-07, 05:47 PM
My fault, i got her into that, to keep her out of the shops.
SteamWake
08-01-07, 06:07 PM
Dont get the wrong idea but WoW is a soul sucking time sink :-?
heh dont tell her I said that. Ive had my fair share of MMORPG's. There all like that.
Thats one of the reasons I like the SH series so much. No one is waiting on me and Im waiting on no one.
(SW saves and gets back on topic ! :p )
I'd agree that T-Maru and RFB are super mods. Afterall, it's not like they only change one function in the game, they are compilation packs that will only get bigger as more content is modded.
johntarmac
08-02-07, 07:56 AM
surely a supermod is something that is popular with a lot of players and others make mods to be compatable with them.
i havent tried RFB yet so i cant comment but it does seem to have a good following.
TM i love and would certainly classify as a supermod.
i cant mod so am grateful to all those who are willing to spend thier time producing them, whether they are just tweaks or supermods.
its modders that turn half-a*sed games into great games..
long live the modders:rock:
cheers
TDK1044
08-02-07, 08:13 AM
If you're running either TM 1.4 or the RFB mod plus some smaller mods, why is there the need for a so called 'Supermod'? I think some folks are locked into SH3 and the GWX mod and are looking for that in SH4.
Unless one of the modders is currently without a life, I wouldn't hold my breath waiting for a supermod. :D
Right now SH4 plus TM1.4 is working really well for me.
Look at what was released and compare and contrast to what we have now. I am sure as time goes by and folks delve into the "innards" of SH4 we will be getting some amazing stuff.
I think we have it pretty good right now! Well, I am pretty happy!
Wilcke
Prientje
08-02-07, 12:53 PM
Its not time for a supermod...! :rotfl:
Its time for a 1.4 patch...
ReallyDedPoet
08-02-07, 01:34 PM
Then there is the unforseen. There is a genius out there who hasn't even heard of Silent Hunter, much less Wolves of the Pacific. Sometime next month he's going to pick up a copy from the bargain shelf of his local K-Mart. He'll load it up and curse. But instead of quitting, he'll do a little Googling and come up with this strange site: Subsim. Hmmmmm... These guys seem to like this loser game. Maybe I'll look into it. The next supermod is born!
First of all, what has been done so far with the game rocks, Trigger\RFB and all of the rest of the mods have made the SH4 experience a great one :yep:
But we are lucky to have a game that is so moddable, because of that and because of what stated above ^^^, somebody either here at subsim presently or like
RR said, somebody who does not have the game yet, will continue, or in the future, want to make improvements to it. In fact new modders\modding should be encouraged for those who wish to do so.
I don't mod, at least officially, but I am sure our current\past modders got to where they are now because they were\are not afraid to push the boundaries or think outside the box if you will.
This I am sure will continue to happen, whatever that may be.
RDP
greyrider
08-02-07, 02:26 PM
perhaps i should not have asked the question about a supermod, because honestly,
what i really wanted to write about was mod compatibility with other mods.
i used the word supermod because a lot of mods go into one, and they are all compatible
with each other.
i wanted to use the rain mod, but its not compatible with another mod that im running, the scene file i think.
i used that new tool, sh4editor, i saw the modders new rain value of .0095, but i couldnt change the scene file
of the mod i was useing because it said something about a parameter T, whatever that is, thats frustrating.
im not really a supermod fan, im alot like sailor steve, i take certain things from the supermods
that i like and use them.
TM i have never looked into, RFB, i respect beery's work, but i have issues with the time it takes in his mod
to fire and load the deck gun.
as a former artillerymen, it doesnt take that long to shoot the big guns, unless your getting up into the 155mm
size, i have loaded 105mm towed howitzers, its easy to load, the breach block gets unlocked, then opened,
the loader is right there and pushes the round into the opened breach, where its shut and locked again for shooting.
that takes very few seconds to do. its not really that easy to push the round into the breach, because you have to do it with a closed fist,
your knuckles take a beating if you dont have a rammer, but its better than losing your fingers with an opened hand when the breach is closed, because it happens so fast.
i have issues also with the power of the shell, as he sees it, artillery is not called the king of battle for nothing.
one has to only be near the blast of one of those arty shells like i was once, and you would understand its point of view.
the sound of it was louder than a jimi hendrix concert, and the concussion, i felt like i was hit with a telephone pole in the abdomen, and lifted right off the ground.
like the WHO said once, only someone who has been burned can respect the flame.
GW lasted approximately 1/2 hour on my computer, until i heard my first sound contact. there was no pitch or rhythm, which is what real screw sounds sound like.
nygm was a continuation of r-uboat, i took things from everyone one of those supermods, but i never ran a complete supermod itself.
the whole point is its a shame to see such great mods come out , that you cant use because it conflicts with other mods.
im not a modder, but i do try to make them work, if i cant i forget about it, but simmer alittle underneath in frustration.
to all modders, you guys do a great job, thanks for taking the time, to make the game enjoyable, that goes for you to ducimas, even tho i dont use your product.
nomdeplume
08-03-07, 08:22 AM
as a former artillerymen, it doesnt take that long to shoot the big guns
I'm sure your input is valued - one thing I've noticed is that the modders very much appreciate having information from those in the know, and usually include such data in their mods (especially if it can be verified).
So, it is with respect (not having a go at you) that I ask if you've loaded one on a pitching, wet deck, where the ammo was being brought up from below decks through the conn? When you're keeping an ear out and an eye on your exit route in case the captain yells "prepare to dive!"? I'm sure there's more challenging environments to operate one of these guns in, but doing it on a sub surely can't be pleasant.
Also, how do you feel the deck gun in the stock game compares to the "realistic" mods?
i have issues also with the power of the shell, as he sees it, artillery is not called the king of battle for nothing.
I recently saw part of a documentary "Iwo Jima - the true story", and in it one of the marines who was waiting to land described the barrage that the fleet was delivering to the island. About the BB shells, he said it took him a while to understand what they sounded like as they passed -- they sounded like a freight train going overhead.
Obviously, a sub's deck gun isn't going to compare favourably to those monsters, but I've often felt like I have to put an awful lot of rounds into even small merchants to get 'em to go under.
greyrider
08-03-07, 11:03 AM
as a former artillerymen, it doesnt take that long to shoot the big guns
I'm sure your input is valued - one thing I've noticed is that the modders very much appreciate having information from those in the know, and usually include such data in their mods (especially if it can be verified).
So, it is with respect (not having a go at you) that I ask if you've loaded one on a pitching, wet deck, where the ammo was being brought up from below decks through the conn? When you're keeping an ear out and an eye on your exit route in case the captain yells "prepare to dive!"? I'm sure there's more challenging environments to operate one of these guns in, but doing it on a sub surely can't be pleasant.
Also, how do you feel the deck gun in the stock game compares to the "realistic" mods?
i have issues also with the power of the shell, as he sees it, artillery is not called the king of battle for nothing.
I recently saw part of a documentary "Iwo Jima - the true story", and in it one of the marines who was waiting to land described the barrage that the fleet was delivering to the island. About the BB shells, he said it took him a while to understand what they sounded like as they passed -- they sounded like a freight train going overhead.
Obviously, a sub's deck gun isn't going to compare favourably to those monsters, but I've often felt like I have to put an awful lot of rounds into even small merchants to get 'em to go under.
i just replied to your questions, was all done, and ready to post, when my little girl came in and pressed on the keyboard, and now the post is gone.:damn:
it took me about a half hour to reply.:damn: :damn: :damn:
she wants to go to PBS kids, i will return later to retry, thanks:D
I agree with greyrider. What interests me is, do the modders create theirs mods using some historical sources, like what was the average loading time of a subs deck gun, or what effect had a direct hit on the hull? I just (sometimes) feel like some supermods push the difficutly farther then it was in RL...
NefariousKoel
08-03-07, 12:04 PM
TM and RFB are essentially "supermods" since they have many changes in them.
I think the term "supermod" is an overused exaggeration in terms anyway.
Ducimus
08-03-07, 02:08 PM
TM and RFB are essentially "supermods" since they have many changes in them.
I think the term "supermod" is an overused exaggeration in terms anyway.
I prefer the term, "modpack" myself. Or in other words, mod package... .modification package, or in other words, a package of mods. Even NYGM or GWX from SH3, is essentually, a collection of different modifications packged together to work in sync. No more, no less. Each individual modification had someone who worked on it. This is why i try and use the term "mod pack" and am always quick to point out the credits. The acutal term "supermod" implies that one did it all by himself, which is patently absurd.
greyrider
08-03-07, 07:05 PM
surely the sea state would effect the timing, but in calm seas, the action of the gun would be no different
than a land weapon.
in rough seas, there would be a chance that one or more of the gun crew would get washed overboard and losed,
and you know what that would mean to the commander of the submarine? he may, not may, would be relieved of command,
this is what happened to my battalion Commander in the 82nd, for getting a couple of his soldiers killed on a mortar range, no commander
wants that, so i think gun use in rough seas was a no-go, but i dont know for sure.
guys, i have made up my mind, tomorrow i am going to battleship cove in fall river, MA.
there's a german seehund there along with a belao class sub, the lionfish, the joseph kennedy, a pt boat, and bb 59, uss massachusetts, im going early with my camera, and im going to take pictures and ask alot of questions to the caretakers
http://www.battleshipcove.org/index.htm
while checking out the cove web sight, i saw a pic of the lionfish, and it appeared that the guns were taken off her decks, she had two 5 inch guns, then i found this
http://battleshipcove.com/ss298-wetmount.htm
so i will hold off until i get back to answer the questions about the guns, there are people down there that are in the know.
on a side note, if you guys think there are two many aircraft in sh4, read this patrol log of the 1st patrol of the lionfish, sounds just like sh4.
http://www.battleshipcove.org/ss298-warpatrol1.htm
NefariousKoel
08-03-07, 07:38 PM
Greyrider -
If you want a modpack with decently firing guns, then go with the Trigger Maru modpack. If you're using RFB and wanting guns to have an effect, then you're using the wrong modpack. ;)
I suggest downloading the latest TM, as you stated you haven't tried it yet.:yep:
Then there is the unforseen. There is a genius out there who hasn't even heard of Silent Hunter, much less Wolves of the Pacific. Sometime next month he's going to pick up a copy from the bargain shelf of his local K-Mart. He'll load it up and curse. But instead of quitting, he'll do a little Googling and come up with this strange site: Subsim. Hmmmmm... These guys seem to like this loser game. Maybe I'll look into it. The next supermod is born!
Well, if he goes to Wally World instead of K-Mart, he'll now be able to pick up SH4 for 39.94. Just saw the price change tonight. :yep:
Ducimus
08-03-07, 09:10 PM
Wally world?
Yucky! Big box mart!
http://www.jibjab.com/originals/big_box_mart
greyrider
08-03-07, 09:19 PM
Greyrider -
If you want a modpack with decently firing guns, then go with the Trigger Maru modpack. If you're using RFB and wanting guns to have an effect, then you're using the wrong modpack. ;)
I suggest downloading the latest TM, as you stated you haven't tried it yet.:yep:
OK, ill try it, i'm waiting for an answer about a photo recon mission, if the answer is negative, i will remove the mods im using, with jgme, and install TM, and check it out.
thank you nefariouskoel:D
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