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View Full Version : TMaru 1.3a Mod - !!! ??? and others.


chopped50ford
07-24-07, 04:59 PM
I know there is a thread somewhere thanking the authors of this and other mods, but I wanted to take a min and do a separate thread thanking those who put in the time to put it together.

Thanks a bunch. Your work is definitely a payoff to the "realism" factor and excitement bar which has gone through the roof. All of the [REL] mods including TMaru 1.3a are extrodinary. The additional sound clips are incredible too....Thanks. I did my first patrol last night w/ this and other mods...and if you dont have it (including the living oceans mod) YOU are missing out.

I was a Submariner, when 688's were hot and new. I loved it then, and still do today. I guess you can say, this game replaces those times that are not here today. The changes, since added this weekend has spurted the same excitement and addrenaline of the past.

Your work is incredible, thanks to your dedication to making this game the best there is out there to date. I know there are other "bugs" we need to fix, but in do time, I truly believe we'll get the answers to clean them up.

Thanks.

???? - One question...can the "weather button" mod be put on top of the TMaru 1.3a mod to pick up weather reports while on patrol.

Ducimus
07-24-07, 05:26 PM
You can get weather reports in Tmaru . (no way id leave that out). The button is on the bridge watch menu (binocluars), alternatly you can press control + W. BTW. if you liked 1.3a, you ought to really love the next version.

edit:

BTW, here are TMaru 1.4's credits:

Captain Cox
- Nav tools
- periscope graphics.
- officers cap and crew uniforms

Chomu
- mini chrono

CCIP
- sub battery fix.
- initial commands.cfg development.

cdrake66
- developed new ordersbar icons specifically for TMaru (then FTT)

Ducimus
- Bungo Pete mod
- German Uboat mod (skin by Fubar)
- Map contacts mod
- misc tweaks

fullmetaledges
- medal changes/corrections mod


Günther Hessler
-Sounds borrowed from his "ultimate sound" mod pack

Hildofr
- nomograph

kapitan_zur_see
- No grainy PPF mod.

LeoVampire
- better sea enviormentals.
- airport/nav map mod.

LukeFF
- realistic crew config
- "Hull Classification Symbols and Numbers Mod"

OakGroove
- Orders Bar gauges
- Orders bar HUD graphics
- TDC/ Torpedo/ bearing indicator interface graphics
- Submarine Interior graphics

Payoff
- crash dive sound vocals
- Ahead 2/3rds sound vocals

Probex
- developed 9KM visibility scene.dat

scoochy
- slower smoke effects mod

Seeadler
- improved sky enviormental effects mod

Tater
- improved campaign mod.
- Taihosan Maru Fix

WilhelmTell
- Submarine diesal engine sounds

zAmboni
- Smaller Nav tools

chopped50ford
07-24-07, 05:49 PM
Thanks again! Cant wait. :up:

Is there consideration to adding the [REL] sinking ships to this mod as well? Im thinking of adding it for more "realism" effects. Will it work with Tmaru 1.3a?

schurem
07-24-07, 06:02 PM
them improved sea effects, thats this one: http://www.subsim.com/radioroom/showthread.php?t=119064 ?
oh and btw, i LOVE your work ducimus, yours and the work of those whose is incorporated :D

chopped50ford
07-24-07, 06:05 PM
schurem...your right, I added it to my setup....I love it. The "Stock" game looks cartoony compared.