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Hadrys
07-24-07, 04:15 AM
Hi lads,

after my thread about aircraft madness in 1943 I realized that we have 2 camps here. Realism freaks and arcade players. Somehow I never imagined playing this sim like an arcade and was crawling slowly to a point in which I'm now. I wonder how many of you treat it very serious and play the impossible like me. It's not a thread about % because for me you can play realistic with external view on, simply not using it to cheat. I play as realistic as possible, try to get more and more info how it was done and try to overcome engine bugs while not exploiting it's weaknesses. Maybe even we can gather ourselves, share some ideas to make our experience even batter?

Overkill
My choice: 100% realism + longer repair times mod (you should try it) + real navigation from time to time + did + many immersive things that happen only in my head (not using externals, not doing port raids, not trying to shoot Mosquitos etc, attack DD only if no other option).

Hard
If you're doing hard or realistic settings with stock options and accept everything what and how the game gives to you - as is. No matter if with GWX as most of us have it.

Arcade
Shoot everything with a deckgun, you could play Doom3 as well without seeing a difference ;)

Kaleu. Jochen Mohr
07-24-07, 04:51 AM
i play at 74% realism and still blasting the heck out of DD's :arrgh!:

The General
07-24-07, 04:55 AM
I play 100% occasionally, but I just can't resist the beautiful exterior views.

Hadrys
07-24-07, 05:08 AM
I play 100% occasionally, but I just can't resist the beautiful exterior views.

I've edited the gameplay file to give me 100% credits while being able to watch my boat surfing early morning waves or a 160m long Whaler going down :arrgh!:

SmokinTep
07-24-07, 05:31 AM
Have never played at 100% yet. I still like to be able to have the free look with the camera. Sometimes I like to be on the other ship watching a torpedo come at you.

Brag
07-24-07, 05:32 AM
I play at 84 % realism. Have map updates as I find plotting too time consuming, weapons officer assist for the same reason. I like to take screenies so external view stays for that. I'm serious enough to have a website with articles on tactics, a sort of mini-manual useful to Kaleuns.

Canovaro
07-24-07, 05:35 AM
Full realism except for manual navigation.
I also have rules like DiD and no harbour raids and such.

Mush Martin
07-24-07, 05:35 AM
I Being Percieved as the worst kind of pariah dont actually just play
Uber games. Uber was and remains a fun learning project, but when
I play I play both ways, normally Uber is for missions and Standard
subs for career. I have been a student of the subject for two
decades now, and have yet to grow bored of it.

when I do play the Standard game I play at around 70%
I still feel that if I was captaining that my plot would be
manned so I dont do manual shooting very often anymore.
also I tend to disable crewfatige as I think that the dept
heads and first officer would do the crew Micro management.

M

Penelope_Grey
07-24-07, 07:51 AM
I play bang on 60% realism.

Jimbuna
07-24-07, 08:06 AM
Never will give up on external camera for my screenshots :lol:

TarJak
07-24-07, 08:11 AM
84%. Gotta have my external views for the eye candy.:cool:

Puster Bill
07-24-07, 08:52 AM
I play 95% realism. The only 'cheat' I use is stabilized view, because I'm not that good at guesstimating distance on a bouncing sea.

Heibges
07-24-07, 09:00 AM
I don't do anything that's not mentioned in the Uboat Commanders Handbook.

gord96
07-24-07, 09:21 AM
25% realism. :)

Ubåtskapten
07-24-07, 09:26 AM
I play on 90% realism cause I like to take screenshots in free cam mode.:D

Though I’ve been eager to start using the Longer Repair Times mod in career it seems to conflict with the GWX Late war sensors schnorkel antennas mod. Therefore I'm not using the LRT as I would have to disable it anyway, if I against all odds, survive to the later years of the war when the GWX Late war...-mod becomes important.

Hadrys
07-24-07, 09:37 AM
I play on 90% realism cause I like to take screenshots in free cam mode.:D

Though I’ve been eager to start using the Longer Repair Times mod in career it seems to conflict with the GWX Late war sensors schnorkel antennas mod. Therefore I'm not using the LRT as I would have to disable it anyway, if I against all odds, survive to the later years of the war when the GWX Late war...-mod becomes important.

AFAIK late war sens is mainly(only) about basic.cfg? So it can be easiely done. LRT doesn't work with SH3 Cmd, that's all.

25% realism.

Vote arcade? :hmm:

I don't do anything that's not mentioned in the Uboat Commanders Handbook.

Gut gemacht Herr Kaleun!

Full realism except for manual navigation.
I also have rules like DiD and no harbour raids and such.

So, ure rather overkill guy, good to know.

Thx for your votes, keep on posting. I thought that there will be a lot of hardcore players...

ichso
07-24-07, 09:45 AM
Overkill all the way with LongerRepairTimes and RealNavigation mods. The game settings are only at 90%, because I have still activated the external view. But that's just because I like to watch the boat when nothing important happens and don't use it to get an unrealistic amount of information.
On top of that I play DiD of course. :smug:

Thx for your votes, keep on posting. I thought that there will be a lot of hardcore players...
Me too :D

Heibges
07-24-07, 09:49 AM
I use the external cam the same way. I didn't wait 20 years for someone to finally make a really beautiful subsim and not enjoy it.:D

3Jane
07-24-07, 09:51 AM
70% is a nice enough balance for me.

STEED
07-24-07, 11:07 AM
Any where from 20% to 100% depends on my mood.

The Munster
07-24-07, 11:27 AM
67% Realism, never tried 100% and never have the External Camera facility on.

Jimbuna
07-24-07, 12:28 PM
67% Realism, never tried 100% and never have the External Camera facility on.

Hence the lack of screenshots....you know where ;)

XLjedi
07-24-07, 01:00 PM
There seems to be two different varieties of GWX 100% players...

Those that really play 100% and leave map updates off, and those who call themselves 100% players but leave on the map update cheat. :ping:

So which are you?

Klaus_Doldinger
07-24-07, 01:24 PM
There seems to be two different varieties of GWX 100% players...

Those that really play 100% and leave map updates off, and those who call themselves 100% players but leave on the map update cheat. :ping:

So which are you?

100% with map contacts update. I´ve played without map contacts, but without them I got tremendous errors in the calculations with the TDC, unfortunately a not very useful tool. So I got bored of that and began to use a time/distance table that allows me to get quite accurate estimations about the target speed.

XLjedi
07-24-07, 01:33 PM
There seems to be two different varieties of GWX 100% players...

Those that really play 100% and leave map updates off, and those who call themselves 100% players but leave on the map update cheat. :ping:

So which are you?

100% with map contacts update. I´ve played without map contacts, but without them I got tremendous errors in the calculations with the TDC, unfortunately a not very useful tool. So I got bored of that and began to use a time/distance table that allows me to get quite accurate estimations about the target speed.

So you measure the distance between the perfect map updates and use a lookup table for a TSD solution? Where'd those GWX pull down tables come from anyway? I guess they don't really bother me... I just ignore em.

ddwayne
07-24-07, 01:34 PM
GWX 1.03 90% realismus,manual targeting,malfunctions+sabotage

Klaus_Doldinger
07-24-07, 02:04 PM
There seems to be two different varieties of GWX 100% players...

Those that really play 100% and leave map updates off, and those who call themselves 100% players but leave on the map update cheat. :ping:

So which are you?

100% with map contacts update. I´ve played without map contacts, but without them I got tremendous errors in the calculations with the TDC, unfortunately a not very useful tool. So I got bored of that and began to use a time/distance table that allows me to get quite accurate estimations about the target speed.

So you measure the distance between the perfect map updates and use a lookup table for a TSD solution? Where'd those GWX pull down tables come from anyway? I guess they don't really bother me... I just ignore em.

When I spot a target or a convoy, I zoom the map to 50 meters, make a cross with the pencil tool in the bow of the target icon and switch on the chronometer. The time meausres can be 30, 60, 90 or 120 seconds. When time has passed, I make another mark in the new position of the target bow. Then I measure the distance between the two marks with the compass tool and I get the approximate distance travelled by the target.

Example: 200 meters travelled in 60 seconds: target speed=6,48 knots.

The system is not, of course, 100% accurate (who wants a 100% chance of hitting the enemy?) but gives you a reasonable/high chance of getting a hit.

XLjedi
07-24-07, 02:18 PM
When I spot a target or a convoy, I zoom the map to 50 meters, make a cross with the pencil tool in the bow of the target icon and switch on the chronometer. The time meausres can be 30, 60, 90 or 120 seconds. When time has passed, I make another mark in the new position of the target bow. Then I measure the distance between the two marks with the compass tool and I get the approximate distance travelled by the target.

Example: 200 meters travelled in 60 seconds: target speed=6,48 knots.

The system is not, of course, 100% accurate (who wants a 100% chance of hitting the enemy?) but gives you a reasonable/high chance of getting a hit.

uh huh...

Yeah, I'd say it gives you pretty close to 100% accuracy... may just as well turn on auto-targetting. You're allowing God-eye mode to give you the target true course.

The real test of a tracking party is in determining target true course and speed passively.

Puster Bill
07-24-07, 02:35 PM
When I spot a target or a convoy, I zoom the map to 50 meters, make a cross with the pencil tool in the bow of the target icon and switch on the chronometer. The time meausres can be 30, 60, 90 or 120 seconds. When time has passed, I make another mark in the new position of the target bow. Then I measure the distance between the two marks with the compass tool and I get the approximate distance travelled by the target.

Example: 200 meters travelled in 60 seconds: target speed=6,48 knots.

The system is not, of course, 100% accurate (who wants a 100% chance of hitting the enemy?) but gives you a reasonable/high chance of getting a hit.
uh huh...

Yeah, I'd say it gives you pretty close to 100% accuracy... may just as well turn on auto-targetting. You're allowing God-eye mode to give you the target true course.

The real test of a tracking party is in determining target true course and speed passively.

Exactly! You aren't really doing manual targeting if you leave map contacts on, or weapons officer assistance.

I tend to make a reasonable first guess using two observations and either the KM whiz wheel, a linear slide rule, or I use a protractor and ruler on graph paper. I do at least one method, and if I have time I cross check with another.

At longer ranges, it isn't that accurate because of limitations with the range finding mechanism (as it would have been in real life). As you get closer, you can get more accurate ranges, and hence more accurate solutions, until hopefully by the time you are close enough you have an accurate solution.

It doesn't always work out that way (especially in bad weather), but that is how I do it.

R1fl3M4n
07-24-07, 02:43 PM
100% :> just pure pwnage'

XLjedi
07-24-07, 02:44 PM
Exactly! You aren't really doing manual targeting if you leave map contacts on, or weapons officer assistance.

I tend to make a reasonable first guess using two observations and either the KM whiz wheel, a linear slide rule, or I use a protractor and ruler on graph paper. I do at least one method, and if I have time I cross check with another.

At longer ranges, it isn't that accurate because of limitations with the range finding mechanism (as it would have been in real life). As you get closer, you can get more accurate ranges, and hence more accurate solutions, until hopefully by the time you are close enough you have an accurate solution.

It doesn't always work out that way (especially in bad weather), but that is how I do it.

There's a huge difficulty gap between 100% GWX players that have God-eye turned on/off. They shoulda modded it so God-eye is like a 15% penalty... at least. :shifty:

Heibges
07-24-07, 02:55 PM
I would say the real difference in SH3 (SH2 and AoD) tonnage wise, is those who routinely use their hydrophones to find targets, versus those who don't.

If you routinely use your hydrophones, you will score almost 300% more over the course of an average career, than someone using the hydrophone guidelines from the U.Kdt.Hdb.

Should there be a -%300 penalty, for those who overuse hydrophones. Therefore you could at best play a -%200 realism. :D

looney
07-24-07, 03:05 PM
I got 2 careers running:
1st with 84%
free cam (F12) and help from my officer
2nd 94% only officer ... I tried 1 tour with the map updates but that's just no fun.

maillemaker
07-24-07, 04:14 PM
87%. I use auto-TDC, no weapon officer assistance. And I have external cam views on.

I find it too tedious and time consuming to determine ship ID/range/bearing/AOB, and figure any sailor experienced enough to skipper a submarine would know this information like the back of his hand. Auto-TDC makes it like the back of /my/ hand. :)

Dimitrius07
07-24-07, 04:14 PM
I`am playing at 100% realism (all options on). Never mess around with destroyers and aircrafts unless i have no choise :dead:

When i live the base i never run my diesel engines at ahead flank only on slow speed, same when returned.

When in patrol in the good weather condition my constant speed between 8-9 knots, using ahead flank only when i try intercept a target.
When the weather is bad - slow speed - diving to 40 -50 meters constantly.

My gameplay is depends on the situations and Flotila ;)

Chisum
07-24-07, 04:33 PM
It's my first campaign on SH3 and I'm in 54% realism.

I don't really understand why some people use 100% realism(and more if possible), because I doubt seriously that you kill yourself in the event of a fatal issue...
Or perhaps what will you play never again when you will have been killed?
Be serious, no matter what you do, you will be never in 100% realistic.

Anyway, in any case, it's still a game and the most important is the fun.

Klaus_Doldinger
07-24-07, 04:48 PM
I don't really understand why some people use 100% realism(and more if possible), because I doubt seriously that you kill yourself in the event of a fatal issue...
Or perhaps what will you play never again when you will have been killed?

:rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :up: Fantastic!

Kpt. Lehmann
07-24-07, 06:25 PM
We have an alternative solution in the works concerning the refinement of contact-handling in GWX. Some contact-related situational awareness is appropriate... too much is not appropriate. Who decides?

Regarding "realism" yes, I think many people are kidding themselves... but I also think that some are poseurs. These are the guys that really stick in my craw.

250,000 ton single patrols by individuals claiming "100%" impress me not.

Editing the realism values in their respective location is an easy thing to do. (Heck, I could make nuclear torpedoes if I wanted... and remain at "100% realism.") LOL, some give their deck guns 20,000 rounds with a reload time of ZERO... and claim to be playing on "hard" settings... well that defeats the purpose.

I think that poseurs also take adantage of known exploits etc. to further their careers... all the while SWEARING and PROCLAIMING that they are gaming at "100% REALISM!"

Some, make no bones about it... that they like to uber their stuff... and no worries... They are not hiding anything... Mush Martin is not a "poseur." Diferrent people enjoy different things... and my attitude is, "Well that's cool. Who are we to dictate to anyone how they play their game."

HOWEVER, I also think that taking an elitist view on what exactly constitutes "hardcore" play and belittling others for more relaxed play is wrong... and it occurs here all the time. Encouragement to push players out of their comfort zone would work much better I think. GWX... by design encourages this... and will continue to do so.

Regarding how we present any given element in GWX... no matter what we do people will bitch about it. The research is there in BUCKETLOADS concerning many matters... especially campaign elements... and this is obvious when you read the manual.

A further variable that I think players rarely think about... As cool as SH3 is... in modding circles, fixing one thing often causes you to break another... and so you begin your rappel with a shoestring when you need a rope. Who decides which modification is adopted? Long repair times are a prime example of this phenomenon.

One thing about GWX... is that it is pretty easy for a player to enjoy at EITHER end of the "realism" spectrum. The "realism percentage" is an easily debateable AND modifiable item... it is IMHO a pointless measurement. GWX is easily "hardcore" or "arcadish" dependant on YOUR CHOICES.

We have heard it all...

"GWX is too hard!"
"GWX is just eyecandy!"
"My porridge is cold!"
"My hamster is running backwards!"

At the end of the day, it is individual convictions that will determine gameplay styles and options.

I am a "hardcore" kaleun at heart... but I get quite angry when I see that sort of attitude imposed on others in such a way that "the other guys can't join our little club because they aren't as tough/good as we are."

PLEH!

Today's swabbies... are tomorrow's admirals. They'll get tired of all the gratuitous tonnage and pretty explosions... and either get bored and leave... or get better/tougher. Forgetting that will kill the longevity of the thing we all love.

Alienating them is a mistake.

Now if we could just hunt down all the "poseurs"...

Puster Bill
07-24-07, 06:39 PM
Exactly! You aren't really doing manual targeting if you leave map contacts on, or weapons officer assistance.

I tend to make a reasonable first guess using two observations and either the KM whiz wheel, a linear slide rule, or I use a protractor and ruler on graph paper. I do at least one method, and if I have time I cross check with another.

At longer ranges, it isn't that accurate because of limitations with the range finding mechanism (as it would have been in real life). As you get closer, you can get more accurate ranges, and hence more accurate solutions, until hopefully by the time you are close enough you have an accurate solution.

It doesn't always work out that way (especially in bad weather), but that is how I do it.
There's a huge difficulty gap between 100% GWX players that have God-eye turned on/off. They shoulda modded it so God-eye is like a 15% penalty... at least. :shifty:

I have God's eye (update map contacts) off, and I play GWX. The only thing is that I do keep stabilized view enabled, so I'm only at 95% realism.

Penelope_Grey
07-24-07, 07:00 PM
I agree with you Kap, there are too many people here quick to come along and say I sank this that and the next and I play at 100% realism. I think many are genuine in their claims but them that sing the loudest are usually them that don't have it.

I'll be perfectly truthful in as much as when I first started to play SH3-GWX I played at wait for it... 18% realism. I had limited fuel, air, compressed air, and batteries. That was it. Now I wouldn't mind betting some people would laugh me out of the building at that. "ha ha little girl plays on 18% ha ha ha" Its only natural, and much as I am loathed to say it, I probably would do the same thing now.

So then, I moved up I decided I would have dud torpedoes and realistic reloads enabled. Im now on 28% realism. Then I decided to turn on realistic sensors, Im now on 39% realism.

Then came no stabilise view, 44% realism.

I then got confident enough with my ability to evade depthcharges that I thought, don't need the event cam anymore. 47% realism.

Next came realistic repair times, felt confident enough to enable this because I was not getting damaged much anymore. Last but not least, I switched on realistic vulnerability. Bringing my game to 60% realism. Which is a perfect balance for me, its well above normal setting, and just below hard.

Next to go will be the noise meter which will bring me to 72% realism, that will go when I feel ready to.

If the day comes when I get to 100% realism, so be it. I will have then earnt the right to say, I play at 100% realism and its true. Playing at 100% realism doesn't make you a better player necessarily, or make the game better.

First and foremost SH3 is a game, a computer game, just one of many in an ocean of games and no matter how much you mod the game it will never EVER be 100% realistic, the only way you get 100% realism is go back in time and join the kriegsmarine. Games are supposed to be fun and enjoyable, and the reason anybody plays a game, be it, monopoly to SH3 to gambling games whatever... they play to win...

That is why I play like I do, I like to win, but I also want to get to the stage where I can look at SH3 and say bring it on! I can take it.

Kap mentions Mush Martin there, yep I agree he is no poseur Mush is a straight up guy with a good mod in construction, I use the uberboot and like to blast things to shreds, but not for a serious play, its literally just a case of letting imagiination take flight and do some real damage its a hell of laugh in all the single missions! Great fun.

That is what games should be first and foremost, fun. GWX I found helped me to move on and advance I agree with Kap there, it does force you to play in a way that makes you think twice that makes you plan like you really are on the bridge of the boat. The beauty of GWX you can play it both relaxed and still feel challenged and more serious and be challenged. Fun is the most important thing, and its cool to have some bragging rights. Just don't abuse your rights is the key thing.

XLjedi
07-24-07, 07:13 PM
I actually seldomly play 100% cuz I like to watch the external camera action too much. :D

Sometimes a nice comprimise is to play without the x-cam but have the event cam on. I get to see the carnage but don't feel like its too much of a cheat.

I might try a new career this week with map updates off and only the event cam on. Whadyall think about event cam only? ...can that somehow give you a cheat? I guess knowing when the cans are dropping might help huh.

Heibges
07-24-07, 07:50 PM
I agree with Kapt and Pen. The only way I have found to get "realistic" results is use SOP from the Uboat Commanders Handbook.

Basically it is three rules.

1. Only use hydrophones at dawn, dusk, and in terrible visibility.
2. Torpedo Allocation. Fan shooting at all targets.
3. Maximum range for deckgun is 1100m.

After studying the Uboat Commanders Handbook, and other sources, I developed these SOP's and I get careers that could straight off from uboat.net.

1. 1/3 of my patrols I see no targets.
2. 7 ships is about the most you will ever sink in a Type VII on one patrol.
3. A career of 13 Patrols will yield about 150K tons on average.

Certainly I still make the Most Successful list, but am much more in line with historical averages.

Mowinz
07-24-07, 08:37 PM
After 6 months of SH3 I'm making the slow gradual move to manual targeting. I'm interested in perhaps doing some calculations on paper...have to see how time consuming these alternative methods are. Currently at 74% for now but I like the outside views so I don't believe I'll ever be at 100%.

For example, I just downloaded the longer torpedo wake mod and that needs an outside view to be appreciated. There's a cool video out there somewhere.

Cheers :up:

XLjedi
07-24-07, 08:57 PM
I agree with Kapt and Pen. The only way I have found to get "realistic" results is use SOP from the Uboat Commanders Handbook.

Basically it is three rules.

1. Only use hydrophones at dawn, dusk, and in terrible visibility.
2. Torpedo Allocation. Fan shooting at all targets.
3. Maximum range for deckgun is 1100m.

After studying the Uboat Commanders Handbook, and other sources, I developed these SOP's and I get careers that could straight off from uboat.net.

1. 1/3 of my patrols I see no targets.
2. 7 ships is about the most you will ever sink in a Type VII on one patrol.
3. A career of 13 Patrols will yield about 150K tons on average.

Certainly I still make the Most Successful list, but am much more in line with historical averages.

I'd say a typical successful patrol for me would be maybe 3-5 ships sunk. I don't always shoot a fan of 3, but almost always at least 2, and then maybe a 3rd to finish if needed. The intent is to score at least 2 hits on the initial attack. This seems to be in agreement with what I've read in the handbook about expenditure of torps.

Agreed 7 ships in a single patrol would be an unusually good patrol.

I try to use the deckgun as outlined in section 5. ...which is basically not much. Attack with deckgun only if there's little to no threat of retribution.

I seldomly make initial contact with the hydro, but sometimes it happens, like maybe once every 3 or 4 patrols. But I don't think I've ever played a patrol where I haven't sunk a ship... unless badly damaged in some way that is.

I guess I patrol the assigned area at slow speed on surface for the 24 horus and if I don't find anything I head for a favorite traffic area. I'd say most of my contacts are via BdU radio contact reports though.

When you say that for 1/3 of your patrols you see no targets, do you chase after the BdU radio contacts or just ignore them. I could see myself not finding targets if I didn't chase after the reported contacts.

ref
07-24-07, 08:58 PM
I actually play at 100, and I've have connected the keyboard to the power line, so when a DC hits the boat I get shocked, and also placed the computer under the shower in my bathroom so when it's raining in the game I open it, the only thing that lowers my realism settings is that I use warm water, I can't get used to setting it cold...

Come on, it's a game...

Ref

Chisum
07-24-07, 09:20 PM
I don't really understand why some people use 100% realism(and more if possible), because I doubt seriously that you kill yourself in the event of a fatal issue...
Or perhaps what will you play never again when you will have been killed?

:rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :up: Fantastic!

I'm really glad to see you laughing but I am very interested of knowing why this laughter.
Perhaps you did not understand my message well ?
I wanted to really know why play in 100% realistic.
Can you give me a good reason to do that ?

Is this to be able to say that you made the mission like a truth Kaleun ?
Or perhaps to be able to say that you did not cheat ?
If it is that, I continue not understand…
A truth Kaleun you'll be never.
And the cheat you do it always simply when using the time compressor...

Then why ?
Why remove 50% of the wonderfull graphics of this game by removing the F12 ?
To be able to say "I don't cheat" ?
And when you take again a save because you were sunk, you cheatings not ?

Let me tell you something.
A couple of day ago, I met a small task force in NO of Ireland at the end of the day.
There was un Carrier "Bogue", a Destroyer "Hunt 1", a Destroyer "Q&R" and a terrific Destroyer "River".
Against this "River" you know that you have NO CHANCE to survive.

What's happened ?

The first time, I use F12 to indentifier the enemy.
But in spite of F12, I have fine an error and I made a bad identification, I missed the '"River".
After impact on the carrier, the "River" fight me directly.
I try to resist hardly 2 hours, I try everything to escape, but "no chance to survive" and I was killed.
Very sad to my crew, I need a revenge.

I back using the save and this time no failing identification.
I hunt the River at first and it was a question of life or death, him or me.
And I get it after 30' fight, it was a very great moment when he blow up.
The Q&R and the Hunt were easier to kill and after that, a great hunt and the Bogue finaly sunk in the night.
I was really enjoyed because it was a very difficult challenge.

Now tell me: in 100% realism, what do you make when you meet a same task force ?
You get deep, very deep and very silent because you know you have no chance to survive.

And your pleasure goes away.
Not mine.

Anyway, as says Kpt. Lehmann everyone plays as he wants but as I still did not understand I continue to ask: why play in 100% and to pass beside so many things ??

Regards.
;)

bookworm_020
07-24-07, 09:32 PM
I play at around 50% realism. It hasn't ment easy sailing by any means. I lost count of the times where a lick of paint seperated me from death!:dead:

Heibges
07-24-07, 09:49 PM
I agree with Kapt and Pen. The only way I have found to get "realistic" results is use SOP from the Uboat Commanders Handbook.

Basically it is three rules.

1. Only use hydrophones at dawn, dusk, and in terrible visibility.
2. Torpedo Allocation. Fan shooting at all targets.
3. Maximum range for deckgun is 1100m.

After studying the Uboat Commanders Handbook, and other sources, I developed these SOP's and I get careers that could straight off from uboat.net.

1. 1/3 of my patrols I see no targets.
2. 7 ships is about the most you will ever sink in a Type VII on one patrol.
3. A career of 13 Patrols will yield about 150K tons on average.

Certainly I still make the Most Successful list, but am much more in line with historical averages.

I'd say a typical successful patrol for me would be maybe 3-5 ships sunk. I don't always shoot a fan of 3, but almost always at least 2, and then maybe a 3rd to finish if needed. The intent is to score at least 2 hits on the initial attack. This seems to be in agreement with what I've read in the handbook about expenditure of torps.

Agreed 7 ships in a single patrol would be an unusually good patrol.

I try to use the deckgun as outlined in section 5. ...which is basically not much. Attack with deckgun only if there's little to no threat of retribution.

I seldomly make initial contact with the hydro, but sometimes it happens, like maybe once every 3 or 4 patrols. But I don't think I've ever played a patrol where I haven't sunk a ship... unless badly damaged in some way that is.

I guess I patrol the assigned area at slow speed on surface for the 24 horus and if I don't find anything I head for a favorite traffic area. I'd say most of my contacts are via BdU radio contact reports though.

When you say that for 1/3 of your patrols you see no targets, do you chase after the BdU radio contacts or just ignore them. I could see myself not finding targets if I didn't chase after the reported contacts.

I chase after them, but I only rse my hydrophones to locate them in poor visibility.

But on a daily basis, until Allied aircraft dicatate otherwise, I would do a safety dive at dawn and dusk, but otherwise spend all my time on the surface. Except of course in heavy fog, in which I always try to stay submerged, and never initiate an attack.

What does Map Updates refer to? The large boxes and diamonds on the Navigation Map? I wish the game gave you a 6 digit grid AN5654, for contacts instead of a 4 digit. Then you really could plot the contact reports yourself.

There are some patrols where no targets appear close enough for me to reach, or I just can't locate them. Very rarely do I "stumble" upon a convoy so to speak.

I remember one patrol where I hadn't seen anything, and then I found 5 small merchants, each travelling solo, over about 2 grid squares, in calm seas, and I sank all 5 with the deckgun. I only sank 10k, but it was probably my favorite patrol I ever went on. :)

An average 3 patrols for me looks like.

Patrol 1 = 0 Sunk
Patrol 2= 1 Sunk
Patrol 3= 5 Sunk

Patrol 4= 0 Sunk
Patrol 5= 2 Sunk
Patrol 6 = 4 Sunk

Patrol 7=0 Sunk
Patrol 8=1 Sunk
Patrol 9=7 Sunk

jmr
07-24-07, 11:40 PM
The only thing is that I do keep stabilized view enabled, so I'm only at 95% realism.

I'm thinking of doing the same. I've always been curious as to how a WW2 era sub would behave at periscope depth in rough seas. In SHIII it's like riding a bucking bronco but in SHIV the pitching in rough seas at periscope depth is MUCH, much more subdued than it is in SHIII.

Which one is realistic? I don't know. I should ask over at the submarine forums at Military.com as they have a few veterans there that served time aboard some of the old boats.

Hadrys
07-25-07, 02:05 AM
Or perhaps what will you play never again when you will have been killed?

Anyway, as says Kpt. Lehmann everyone plays as he wants but as I still did not understand I continue to ask: why play in 100% and to pass beside so many things ??

Recently I've reloaded my second patrol about 5-8 times as after many gametime days I've made half of my route all the time being sunk by airplanes. It doesn't make sense to start over as it wouldn't change anything at all. Just needed to learn some techniques to survive and now I proceed normally, taking minor damages and crawling forward. If sunk... bye bye especially that I've done my patrol and have a little tonnage. On my way home.

For me fun is to play this game as realistic as I can, fun to look for more realistic ways, read as much as I can about equipment, how it was used, what problems it had, about tactics, about people etc. WW2 was not a "funny thing" so why should I treat it as fun? I want a simulation, a hardcore simulation because that's what sims are for. If I want to get rid of adrenaline I would reach for NFS Carbon (or drive my car) but now at this stage of my SH3 I simply don't need to play anything else. I relaxes me, fears me, makes me bored (I go to sleep while the boat crawls at 1xTC - I love the rumble of Diesels), gives a lot of glory-feel when "gut gemacht" etc.

I love german technique from and after WWII, I'm a kind of guy that uses his PC everyday as a must have tool for everything but I drive an '82 Mercedes cause of my sheer appreciation to the old school, of simple machinery, doing it's job amazingly well comparing to top todays solutions.

This story should be very long and this is not the place, but this is why I play Sh3 that way. Of coarse I started from a simple realism setting to feel the game etc but this is a great thing. You can start playing the game, learn it and than move to more hardcore. I can't imagine someone buying this kind of game and doing first run on 100%, he would throw it away. I want dash anyone for playing not like me, it's your choice, but I will encourage. It freaks me out when I see someone posting as mentioned here, wow what a realistic patrol, at the end I see 250 000 tons......

PS Heibges - I like your approach very much! This is how it works.

Best regards

Klaus_Doldinger
07-25-07, 02:21 AM
I don't really understand why some people use 100% realism(and more if possible), because I doubt seriously that you kill yourself in the event of a fatal issue...
Or perhaps what will you play never again when you will have been killed?

:rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :up: Fantastic!

I'm really glad to see you laughing but I am very interested of knowing why this laughter.
Perhaps you did not understand my message well ?
I wanted to really know why play in 100% realistic.
Can you give me a good reason to do that ?

Is this to be able to say that you made the mission like a truth Kaleun ?
Or perhaps to be able to say that you did not cheat ?
If it is that, I continue not understand…
A truth Kaleun you'll be never.
And the cheat you do it always simply when using the time compressor...

Then why ?
Why remove 50% of the wonderfull graphics of this game by removing the F12 ?
To be able to say "I don't cheat" ?
And when you take again a save because you were sunk, you cheatings not ?

Let me tell you something.
A couple of day ago, I met a small task force in NO of Ireland at the end of the day.
There was un Carrier "Bogue", a Destroyer "Hunt 1", a Destroyer "Q&R" and a terrific Destroyer "River".
Against this "River" you know that you have NO CHANCE to survive.

What's happened ?

The first time, I use F12 to indentifier the enemy.
But in spite of F12, I have fine an error and I made a bad identification, I missed the '"River".
After impact on the carrier, the "River" fight me directly.
I try to resist hardly 2 hours, I try everything to escape, but "no chance to survive" and I was killed.
Very sad to my crew, I need a revenge.

I back using the save and this time no failing identification.
I hunt the River at first and it was a question of life or death, him or me.
And I get it after 30' fight, it was a very great moment when he blow up.
The Q&R and the Hunt were easier to kill and after that, a great hunt and the Bogue finaly sunk in the night.
I was really enjoyed because it was a very difficult challenge.

Now tell me: in 100% realism, what do you make when you meet a same task force ?
You get deep, very deep and very silent because you know you have no chance to survive.

And your pleasure goes away.
Not mine.

Anyway, as says Kpt. Lehmann everyone plays as he wants but as I still did not understand I continue to ask: why play in 100% and to pass beside so many things ??

Regards.
;)

:o Why do you get so furious with me?

I was only laughing your fine joke about realism. You can believe it.

Please accept my apologies if you felt I tried to laugh about you or your realism level.

You don´t need to justify yourself about why you play or not at a certain level of "realism". I play at 100% because GWX says that I play at 100%, no wonder if I use contact updates or not. The primary goal for me is to find a balance between challenge, playability and fun, no more, no less. For me it´s irrelevant if Mr. X or Mr. Y think that I´don´t play correctly for their own "realism" standards. Who cares about that? If one of these days I feel that my play becomes tedious with my time/distance table, for example, I´ll look for another system of targeting. Or If I become quite mad, I´ll play at x1 compression time, I´ll wake up at midnignt if the watch officer shouts "Schiff gesichtet!" to play at 4AM, and, of course, I´ll not take a shower and a shave for all the duration of the patrol, played, of course, at x1 time.

The only thing I´ll not do to increase my "realism" level when become killed is to commit suicide!:rotfl:

Best regards and believe me: I was only laughing your joke about "realism":yep: .

XLjedi
07-25-07, 08:11 AM
First off... please don't take anything I say as criticism, I'm just trying to understand the tactics that others are using. :yep:



I chase after them, but I only rse my hydrophones to locate them in poor visibility.


If the contact position is known and the approx speed and direction, why would you ever need to use hydrophones to locate them? ...except for the very poor visibility situation that you mention. In good conditions, I plot an intercept course and usually run smack into em.

When I say I occasionally locate some by hydro it's usually an incidental contact. In other words, I've already located one contact and I've commenced a submerged approach. While on approach the hydro manages to pick up a second target I didn't know about.

In extremely bad conditions I will sometimes submerge to 50 just to (in my mind) give the crew a break. ...and in those situations, sometimes, I get a hydro contact.



But on a daily basis, until Allied aircraft dicatate otherwise, I would do a safety dive at dawn and dusk, but otherwise spend all my time on the surface. Except of course in heavy fog, in which I always try to stay submerged, and never initiate an attack.


I think the game in itself does a pretty good job in support of that style of gameplay. I know I don't have the patience to traverse any great distance submerged.


What does Map Updates refer to? The large boxes and diamonds on the Navigation Map? I wish the game gave you a 6 digit grid AN5654, for contacts instead of a 4 digit. Then you really could plot the contact reports yourself.


Yeah the boxes, the ship outlines when zoomed in close, the bearing lines for hydro contacts. That kind of info gives perfect information about the target true course. The boxes even have tails to indicate direction. Really, with the nav updates turned on, there's no reason to ever use the stadimeter.

Really though, it's the hydro contact line that's the worst... it terminates at the exact location of the target. Personally, I don't really care if people use it or not. It's just that when people say they play at 100% "overkill" I don't know if they're tracking targets or not. It's hard to determine target true course. When playing with no map updates, radio contacts from BdU are like gifts from heaven.


There are some patrols where no targets appear close enough for me to reach, or I just can't locate them. Very rarely do I "stumble" upon a convoy so to speak.

I remember one patrol where I hadn't seen anything, and then I found 5 small merchants, each travelling solo, over about 2 grid squares, in calm seas, and I sank all 5 with the deckgun. I only sank 10k, but it was probably my favorite patrol I ever went on. :)

An average 3 patrols for me looks like.

Patrol 1 = 0 Sunk
Patrol 2= 1 Sunk
Patrol 3= 5 Sunk

Patrol 4= 0 Sunk
Patrol 5= 2 Sunk
Patrol 6 = 4 Sunk

Patrol 7=0 Sunk
Patrol 8=1 Sunk
Patrol 9=7 Sunk

I guess I'm such a fuel miser that I can float around in the traffic areas until something appears from BdU that I can sprint after. That may not be playing with historical accuracy... I don't really pay too much attention to how long I've been on patrol. What's missing in the game is some sort of indication that your food and water is running out. Then yeah, I'd probably be forced to return to base for supplies with zero sunk.

Hadrys
07-25-07, 09:04 AM
Yeah the boxes, the ship outlines when zoomed in close, the bearing lines for hydro contacts.

I guess I'm such a fuel miser that I can float around in the traffic areas until something appears from BdU that I can sprint after. That may not be playing with historical accuracy... I don't really pay too much attention to how long I've been on patrol.

You can erase tails very simple, also hydro lines, I don't know if they are shown with map updates off but you just change few tga files. I have this done from realnav mod, also sinking places are invisible and sub position (only indication is while having plotted course or navi manually). The map is only to navigate and determine if I can reach a contact indicated by BdU. If I'm not on a good course to intercept I don't chase through the whole map. Simply follow my plan to patrol grid assigned wherever it's located.

If I get a hydro contact and it's firm or closing in on a good course I go and check it out. The best one is to surf into a huge convoy just like that :arrgh!:

I try to stay at sea for a month, if nothing happens, the weather is dull it doesn't make sense and I start to head home for repairs and to give my crew some rest. More rested they work better on the next patrol ;)

Heibges
07-25-07, 09:26 AM
I don't zoom in the map to where I can see the hydrolines or the little boxes for the whole convoy, but I do have the single box or triangle on the zoomed out map representing the entire convoy.

GWX, and most other ubermods, erase the tales in the non zoomed out view.

I'm a fuel miser too, so I try to set limits for food etc.

I stay at sea, in a type VII, a maximum of 56 days. (I believe this became a directive later in the war)

In a Type II, I try to keep in around 21 days.

Because I don't zoom in with the Nav Map, and intercept course that I think is right on top of someone, might be 25km alway. Plus sometimes you get the convoys that alternate courses between E and NNE or something to that effect. If you zoom in all the way on the Nav Map, to just before the hydrolines appear, I think the intercepts are too easy to plot.

XLjedi
07-25-07, 09:38 AM
You can erase tails very simple, also hydro lines, I don't know if they are shown with map updates off but you just change few tga files. I have this done from realnav mod, also sinking places are invisible and sub position (only indication is while having plotted course or navi manually). The map is only to navigate and determine if I can reach a contact indicated by BdU. If I'm not on a good course to intercept I don't chase through the whole map. Simply follow my plan to patrol grid assigned wherever it's located.

If I get a hydro contact and it's firm or closing in on a good course I go and check it out. The best one is to surf into a huge convoy just like that :arrgh!:

I try to stay at sea for a month, if nothing happens, the weather is dull it doesn't make sense and I start to head home for repairs and to give my crew some rest. More rested they work better on the next patrol ;)

Nah you don't see any of that when map updates are turned off... all you get is the occasional BdU contact. My point has sorta been that in GWX you can play at 100% and have them on or off. So when people say they play 100% I don't know if their tracking targets.

Hadrys
07-25-07, 09:40 AM
Nah you don't see any of that when map updates are turned off... all you get is the occasional BdU contact. My point has sorta been that in GWX you can play at 100% and have them on or off. So when people say they play 100% I don't know if their tracking targets.

That's why don't bother with %%% just how people play :)

Also that's why I've set external camera not to take away my precious renown as it doesn't come i thousands in 1943...

XLjedi
07-25-07, 09:48 AM
I don't zoom in the map to where I can see the hydrolines or the little boxes for the whole convoy, but I do have the single box or triangle on the zoomed out map representing the entire convoy.

GWX, and most other ubermods, erase the tales in the non zoomed out view.

I'm a fuel miser too, so I try to set limits for food etc.

I stay at sea, in a type VII, a maximum of 56 days. (I believe this became a directive later in the war)

In a Type II, I try to keep in around 21 days.

Because I don't zoom in with the Nav Map, and intercept course that I think is right on top of someone, might be 25km alway. Plus sometimes you get the convoys that alternate courses between E and NNE or something to that effect. If you zoom in all the way on the Nav Map, to just before the hydrolines appear, I think the intercepts are too easy to plot.

Ahh OK I see, you're only partially using the map update feature and you have your own self-imposed rules for zoom that diminishes the accuracy of the plotted contacts. Now it makes sense as to why you'd miss on some intercept attempts.

Hmmm, interesting... :hmm:

Do you have a set map scale that you don't allow yourself to go below when BdU reports a contact?

XLjedi
07-25-07, 09:55 AM
That's why don't bother with %%% just how people play :)

Also that's why I've set external camera not to take away my precious renown as it doesn't come i thousands in 1943...

Yeah, I guess I should just totally ignore the %'s.

I wish the ex-cam had that same shudder to it with the explosions as the event cam. I'm gonna try a patrol tonight with no map updates and just the event cam on.

Thniper
07-25-07, 10:00 AM
I play 60 - 100 % realism, mostly depending on the time I have left for playing SH3.
During the week it's around 60%, on weekend it's usually near 100%.

As long as YOU are happy with your level of realism, then why change?

If you're getting bored, then YOU are free to change either the realism setting or the game you're playing.

The only time when realism level really matters is when someone is giving advice here on the forum. Maybe his advice isn't that usefull for you, because he has a lower realism setting OR modified some data of the game.
It would be nice to remember this when you are posting, in order to NOT confuse too many other subsimmers here on the forum.
This is no personal attack, but it really took me some time to find out why Mr. Mohr actually COULD pass through Gibraltar or the English channel on SURFACE.
I find this very confusing sometimes.

Just my two cents.

OFF TOPIC:
OK, really funny, who gave me that 'Bangkok' avatar? :cry:

Thniper

XLjedi
07-25-07, 10:01 AM
The only thing is that I do keep stabilized view enabled, so I'm only at 95% realism.

I'm thinking of doing the same. I've always been curious as to how a WW2 era sub would behave at periscope depth in rough seas. In SHIII it's like riding a bucking bronco but in SHIV the pitching in rough seas at periscope depth is MUCH, much more subdued than it is in SHIII.

Which one is realistic? I don't know. I should ask over at the submarine forums at Military.com as they have a few veterans there that served time aboard some of the old boats.

I'd make sure you're making that comparison between a Type IX and a US fleetboat. I would suspect the IX to be a bit more stable than a VII. The US subs also come across as large, slow and lumbering, (and yeah more stable) in comparison to a Type VII. I think they're probably both correct.

My only gripe is the stad in SH3 shoulda been modelled the same as the stad in SH4 and then wave action wouldn't be an issue in SH3. As I've mentioned, I allow myself to pause in SH3 when using the stad to remove the inaccurate wave action difficulty.

I like how the wave action looks and feels otherwise. :lost:

CapZap1970
07-25-07, 10:02 AM
OFF TOPIC:
OK, really funny, who gave me that 'Bangkok' avatar? :cry:

Thniper

I don't know, but it reminded me to Consuela, the administrator of the CLub where I go when I dock in Kiel... :rotfl: :rotfl:
CapZap

XLjedi
07-25-07, 10:12 AM
The only time when realism level really matters is when someone is giving advice here on the forum. Maybe his advice isn't that usefull for you, because he has a lower realism setting OR modified some data of the game.
It would be nice to remember this when you are posting, in order to NOT confuse too many other subsimmers here on the forum.
This is no personal attack, but it really took me some time to find out why Mr. Mohr actually COULD pass through Gibraltar or the English channel on SURFACE.
I find this very confusing sometimes.

Just my two cents.

Thniper

Yeah, that's sorta where I'm at... I see someone giving advice or making a suggestion and as I'm reading I'm thinkin, "How are they able to do that without xxx turned on?"

...and I played without GWX up until maybe just a few months ago. So now it's like the lightbulb comes on when I see map updates don't effect % in GWX, and I'm just thinking, "Ohhh, well no wonder..." :damn: Their 100 isn't the same as my 100.

Chisum
07-25-07, 11:40 AM
:o Why do you get so furious with me?

I was only laughing your fine joke about realism. You can believe it.

Please accept my apologies if you felt I tried to laugh about you or your realism level.

You don´t need to justify yourself about why you play or not at a certain level of "realism". I play at 100% because GWX says that I play at 100%, no wonder if I use contact updates or not. The primary goal for me is to find a balance between challenge, playability and fun, no more, no less. For me it´s irrelevant if Mr. X or Mr. Y think that I´don´t play correctly for their own "realism" standards. Who cares about that? If one of these days I feel that my play becomes tedious with my time/distance table, for example, I´ll look for another system of targeting. Or If I become quite mad, I´ll play at x1 compression time, I´ll wake up at midnignt if the watch officer shouts "Schiff gesichtet!" to play at 4AM, and, of course, I´ll not take a shower and a shave for all the duration of the patrol, played, of course, at x1 time.

The only thing I´ll not do to increase my "realism" level when become killed is to commit suicide!:rotfl:

Best regards and believe me: I was only laughing your joke about "realism":yep: .

Te pregunto que para excusarme, entendía gravemente. Tenía dos opciones y elegí el mal...
:-?
And be sure that I was NOT furious, only passioned.
;)


To Hadrys:

I understand very well your point of vue.
But for the real realism you must playing in x1 time compression because in that case, you can feel the real sensations of a seaman in the Ocean.
It means that you'll need 5 years to make a campaign and perhaps never meet a convoy...
Do you do that ?
:-?

As long as YOU are happy with your level of realism, then why change?
If you're getting bored, then YOU are free to change either the realism setting or the game you're playing.

Right.
:up:

And I add that if I wanted to make a “Doom like” I would not have installed GWX which is much more difficult than the original SH3.
;)

Mush Martin
07-25-07, 11:55 AM
We have an alternative solution in the works concerning the refinement of contact-handling in GWX. Some contact-related situational awareness is appropriate... too much is not appropriate. Who decides?

Regarding "realism" yes, I think many people are kidding themselves... but I also think that some are poseurs. These are the guys that really stick in my craw.

250,000 ton single patrols by individuals claiming "100%" impress me not.

Editing the realism values in their respective location is an easy thing to do. (Heck, I could make nuclear torpedoes if I wanted... and remain at "100% realism.") LOL, some give their deck guns 20,000 rounds with a reload time of ZERO... and claim to be playing on "hard" settings... well that defeats the purpose.

I think that poseurs also take adantage of known exploits etc. to further their careers... all the while SWEARING and PROCLAIMING that they are gaming at "100% REALISM!"

Some, make no bones about it... that they like to uber their stuff... and no worries... They are not hiding anything... Mush Martin is not a "poseur." Diferrent people enjoy different things... and my attitude is, "Well that's cool. Who are we to dictate to anyone how they play their game."

HOWEVER, I also think that taking an elitist view on what exactly constitutes "hardcore" play and belittling others for more relaxed play is wrong... and it occurs here all the time. Encouragement to push players out of their comfort zone would work much better I think. GWX... by design encourages this... and will continue to do so.

Regarding how we present any given element in GWX... no matter what we do people will bitch about it. The research is there in BUCKETLOADS concerning many matters... especially campaign elements... and this is obvious when you read the manual.

A further variable that I think players rarely think about... As cool as SH3 is... in modding circles, fixing one thing often causes you to break another... and so you begin your rappel with a shoestring when you need a rope. Who decides which modification is adopted? Long repair times are a prime example of this phenomenon.

One thing about GWX... is that it is pretty easy for a player to enjoy at EITHER end of the "realism" spectrum. The "realism percentage" is an easily debateable AND modifiable item... it is IMHO a pointless measurement. GWX is easily "hardcore" or "arcadish" dependant on YOUR CHOICES.

We have heard it all...

"GWX is too hard!"
"GWX is just eyecandy!"
"My porridge is cold!"
"My hamster is running backwards!"

At the end of the day, it is individual convictions that will determine gameplay styles and options.

I am a "hardcore" kaleun at heart... but I get quite angry when I see that sort of attitude imposed on others in such a way that "the other guys can't join our little club because they aren't as tough/good as we are."

PLEH!

Today's swabbies... are tomorrow's admirals. They'll get tired of all the gratuitous tonnage and pretty explosions... and either get bored and leave... or get better/tougher. Forgetting that will kill the longevity of the thing we all love.

Alienating them is a mistake.

Now if we could just hunt down all the "poseurs"...

Well hit sir:up:

Chisum
07-25-07, 12:33 PM
I would like to add a comment to justify my point of view while referring to the screen of my own realsism panel.

http://img508.imageshack.us/img508/5521/realismustu2.th.jpg (http://img508.imageshack.us/my.php?image=realismustu2.jpg)

When I look attentively, I wonder what would be more real if I increased the difficulty.
About calculator, if I remember well, in the reality the captain gives to the first officer: estimated distance, estimated AOB and estimated speed.
Officer make the rest with the calculator.
If I increase it will be not real...
Right ?

About the contacts on the map, yes or not, if we had a real contact with bdu witch sends us some precis messages with long/lat it will be ok. But we have not and I'm forced to decrease this option.
Right ?

About the stabilized vue I agree which I could use it. The only consequence will be that I could not attack any more by storm.
Very fun indeed but I agree.

About de sonometer, there is an important help witch is like a cheat. I agree and I promess that in my second campagn I don't use it, but I point out that it is the very first time that I play SH3 !
However I recognize that truths U-boot crew were not likely to make a campaign into 54% of realism before launching out in the brawl…

Finally, I could thus make the play a little more difficult, a little less amusing but without really being in reality for all that. This would be only the periscope which leaves to 13 meters whereas actually they is 18 meters. Believe me, 54% and even less, it is already very difficult. Moreover it sometimes happened to me to feel true a faintness physically when I was attacked. And more, I must say that the first time that I was killed, between the moment when the boat runs last deep and that where a laconic screen is received saying which I died, I remained three hours to be thought at the atrocious end as of these poor people.
If that it is not reality I doubt that 100% can be more.

;)

Mush Martin
07-25-07, 12:52 PM
one of the things about balance is that when you find the balance
of settings your comfortable with be it one way the other or both.
that balance and comfort on a personal level help with player immersion
because the player isnt as distracted or frustrated by things they dont
like, be that the event camera for hard core or manual shooting for arcaders
the point is that finding that comfort zone in turn does promote immersion
immersion promotes interest, interest promotes expansion.

let em all play the way they are happy with they are all here talking
finding out and learning about the fascinating histories of the submersible
asw warfare the battles of the atlantic and pacific. if were talking history
I am on even ground with everybody here. arcader or so called 100%er
I say so called because the point has been made that we dont play
in a pipe for weeks in the dark breathing diesel and eating moldy bread
and cabbage.

Regardless of the settings you choose on the options screen you are still
only playing a game, you are not a real Kaleun you role play as one and
its a matter of keeping perspective on yourself, the type of person who
cant deviate from letter and verse in the least isnt actually a good submariner, those are the types that in the US. campaign would have
washed out for not breaking doctrine, they wouldve fired in accordance
from 100 ft down shooting on sonar bearings with none functional none
acoustic torpedos, the succes rate of that type of captain in the
american campaign was Zero.

try to keep a perspective its a game with different play settings
dont like the way some one else plays thats your privelidge attacking
them for it , thats not.
M

Klaus_Doldinger
07-25-07, 12:57 PM
:o Why do you get so furious with me?

I was only laughing your fine joke about realism. You can believe it.

Please accept my apologies if you felt I tried to laugh about you or your realism level.

You don´t need to justify yourself about why you play or not at a certain level of "realism". I play at 100% because GWX says that I play at 100%, no wonder if I use contact updates or not. The primary goal for me is to find a balance between challenge, playability and fun, no more, no less. For me it´s irrelevant if Mr. X or Mr. Y think that I´don´t play correctly for their own "realism" standards. Who cares about that? If one of these days I feel that my play becomes tedious with my time/distance table, for example, I´ll look for another system of targeting. Or If I become quite mad, I´ll play at x1 compression time, I´ll wake up at midnignt if the watch officer shouts "Schiff gesichtet!" to play at 4AM, and, of course, I´ll not take a shower and a shave for all the duration of the patrol, played, of course, at x1 time.

The only thing I´ll not do to increase my "realism" level when become killed is to commit suicide!:rotfl:

Best regards and believe me: I was only laughing your joke about "realism":yep: .

Te pregunto que para excusarme, entendía gravemente. Tenía dos opciones y elegí el mal...
:-?
And be sure that I was NOT furious, only passioned.
;)

:D Don´t worry. Let´s forget this misunderstanding.
By the way, I agree wiht you that "realism" is a quite subjective matter. You say that the first time you were "killed" you were three hours thinking about the horrible death of your crew. I understand.

For me there is realism too when I put time at 1, and request to my radio operator to put a record in the gramophone. I can spend hours listening music at home while I do other things; sometimes I take a walk to the bridge and join myself to the watch crew, or I go downstairs to "Zentrale" and I request the "Chief" for the fuel or battery levels. Few times, very few times, you can be, for example, washing your teeth when from the computer you hear: "Schiff gesichtet, Lage drei-drei-funf, grosse Entfernung!", and you run like hell to the computer to press "B" and take your binoculars to give the proper orders. That´s also my realism.

Regards y... ¡Buena caza!;)

XLjedi
07-25-07, 01:02 PM
When I look attentively, I wonder what would be more real if I increased the difficulty.
About calculator, if I remember well, in the reality the captain give to the first officer: distance, AOB and speed.
Officer make the rest.
If I increase it will be not real...
Right ?


They've chosen to call it a "realism" percentage, it's more like a player workload difficulty setting.

If you view realism to mean from a captain's perspective alone then yes, you're probably right. However, you're XO seems to be perfect in the game. Would be cool if he occasionally gave wrong solutions and you had to overrule him.

If I turn on manual targetting I accept that as I'm taking on the XO's job.
If I turn off map updates I take that as doing the tracking party's job.
Some people just don't like to do those jobs... which is fine.

I've never viewed Silent Hunter as a simulation from purely the captain's perspective, it's not that narrowly focused.

There's a real nav mod out there now that allows you to do the navigators job, which is pretty cool. Last I checked on that thread there was some difficulty in getting the sub to hold its course without plotting a nav waypoint to follow. But still it's something I'd like to check out.:yep:

Chisum
07-25-07, 01:08 PM
I agree.
Finally to make simple, I would say that 100% of difficulty increase the difficulty but realism does not increase.

XLjedi
07-25-07, 01:14 PM
those are the types that in the US. campaign would have
washed out for not breaking doctrine, they wouldve fired in accordance
from 100 ft down shooting on sonar bearings with none functional none
acoustic torpedos, the succes rate of that type of captain in the
american campaign was Zero.

try to keep a perspective its a game with different play settings
dont like the way some one else plays thats your privelidge attacking
them for it , thats not.
M

Hey, I wanna try a shot from 100ft using hydro bearings! Is that an easy thing to mod?

...there's been some lively commentary, and perhaps even some language barrier issues, but I haven't really seen any outright attacks on gameplay styles in this thread.

Mush Martin
07-25-07, 01:16 PM
Maybe Im just bitter after a long while of getting bashed, its pretty
easy all you have to do is lower the setting for maximum depth for
torpedo firing after that its all guess work.

I dont have sh4 installed atm but ill see if I can locate the setting.
assumably its in the current tweek files but Im not certain.
M

I dont have a way to search the UPC files in sh4 but in sh3 its in the
cfg file within each sub folder dictating the max depth at which a particular
sub can fire tubes.
M

XLjedi
07-25-07, 01:25 PM
Maybe Im just bitter after a long while of getting bashed, its pretty
easy all you have to do is lower the setting for maximum depth for
torpedo firing after that its all guess work.


What! Who's been bashin you? ...and what for!
Let's go take care of em. http://www.xl-logic.com/emoticon/fight.gif


I dont have sh4 installed atm but ill see if I can locate the setting.
assumably its in the current tweek files but Im not certain.
M

You don't have SH4 installed? :huh: Yeah... you and me both.:rotfl:

I was wondering if it was an easy tweak in SH3.

Mush Martin
07-25-07, 01:28 PM
Nothing to it at all
go here C:\Program Files\Ubisoft\SilentHunterIII\data\Submarine\

pick out your sub and open the folder

open the cfg file.

locate this setting

TorpLaunchMaxDepth=20;meters

and set it to what you want (just the number in metres)

[edit] in my case sh4 isnt uninstalled in protest I love the american boats most of all
and that new water physics mod is astounding. Its uninstalled in my case to keep
my A.D.D. down while I finish my sh3 projects.
M

XLjedi
07-25-07, 02:10 PM
Nothing to it at all
go here C:\Program Files\Ubisoft\SilentHunterIII\data\Submarine\

pick out your sub and open the folder

open the cfg file.

locate this setting

TorpLaunchMaxDepth=20;meters

and set it to what you want (just the number in metres)

[edit] in my case sh4 isnt uninstalled in protest I love the american boats most of all
and that new water physics mod is astounding. Its uninstalled in my case to keep
my A.D.D. down while I finish my sh3 projects.
M

Thanks, I'll give that a go maybe after my next patrol. :yep:

Yeah, my SH4 uninstall was half-accident, half-screwup, and half-protest...

See I had the black BB's problem after the 1.3 install. I finally narrowed it down to the fact that I think I ran the patch over my modded config file. In the past that caused trouble and I suspect it might also be what causes the problems with the unskinned BB's that I and others have reported.

So my solution plan was fresh install and redo the 1.3 patch. I uninstalled SH4 at that point and started looking for my SH4 CD. Couldn't find it. Turns out the kids were playin on the PC and had pulled the SH4 disk out and somehow it found its way to the tile FLOOR :huh: and they managed to roll the deskchair wheels over it several times scratching it up thoroughly. So now my SH4 disk is shot. :nope:

I went over to Walmart to get another one. Picked it up and just couldn't bring myself to payout another $50 for a new one. I figure I'll just wait a few months for a price drop, or maybe they'll re-release it near the holidays with the patch included? If the game had been a more pleasant experience to date I would've bought another without even thinkin bout it. I ended up gettin my daughter a laptop instead (they had em for $398!). So I guess that was the extent of my protesting... I chose to hold back giving another $50 to Ubi, for now anyway...

antikristuseke
07-25-07, 02:24 PM
Myself i play GWX with allmost everything on. The only options unchecked are map updates, manual data collection and firing solutions are provided for me. Pretty much everything on exept aiming torpedes myself. Just had my first 100k patrol and will soon start learning the art of manual torpedo targetin, after my atempt at the Suicide Squad.

Chisum
07-25-07, 04:33 PM
:D Don´t worry. Let´s forget this misunderstanding.
By the way, I agree wiht you that "realism" is a quite subjective matter. You say that the first time you were "killed" you were three hours thinking about the horrible death of your crew. I understand.

For me there is realism too when I put time at 1, and request to my radio operator to put a record in the gramophone. I can spend hours listening music at home while I do other things; sometimes I take a walk to the bridge and join myself to the watch crew, or I go downstairs to "Zentrale" and I request the "Chief" for the fuel or battery levels. Few times, very few times, you can be, for example, washing your teeth when from the computer you hear: "Schiff gesichtet, Lage drei-drei-funf, grosse Entfernung!", and you run like hell to the computer to press "B" and take your binoculars to give the proper orders. That´s also my realism.

Regards y... ¡Buena caza!;)

I had not seen your answer !
:-?

Ok I thing that we understood finally.
The most important remainder intensity of the universe in which we are able to plunge us.

Now, I hope only that when I would give the final score of my first campaign, BDU will not shoot me. Because in only 54% of realism, that must appear easy to send more than 1.250.000 tons in the bottom !
:lol:

Hasta luego Herr Kaleun !
;)

Kunsa
07-26-07, 12:36 AM
100% minus the external view cam. but I only have because I love looking at the ships(mostly my u-boat) with real nav. I usually dive when aircraft spotted instead of just shooting them down

Heibges
07-26-07, 12:54 AM
For all it's many good qualities, in SH1 you couldn't help but average 75K per patrol no matter how realistic you tried to be. Just switch on the surface search radar, and it's all over. :hmm:

I'm not sure what zoom level I use on the Nav Map, but I usually zoom in until it looks like a real map. So probably 4 or 5 zoom levels in.

Except through the Kiel Canal, where I zoom in all the way. :D

I rammed a friendly boat and sunk the first time through the canal using the GWX Kiel Canal plots. Second time through it worked fine. Haven't made the trip a third time in GWX yet.

Canovaro
07-26-07, 01:52 AM
I think the very reason for this discussion is a feeling of competition.
If someone is bragging about his 100.000+ patrol at a high realism percentage, then most of us feel jealous. And that's good!!

However if somebody is proud about sinking two ships in one patrol, you should congretulate him, even if that would have been lousy to your avarage patrol.
Because in the end, everybody is using different realism levels and approaches to playing the game, so there's no way of comparison to be made. The only one you could compete with is yourself, on your last career...

What stands out imo is that we all are looking for something else in the game. Everybody has his own favourite level of realism and approach to the game, and as said before, there's no such thing as a real '100% realism'.

I myself like to roleplay in this game. As commander, as watch officer and as mechanic aboard my boat. That's why I have a 100% game realism and I leave map updates off. But I won't go as far as manual nav. Yet.
You know what I really love about Silent Hunter III? Not playing it!
And being at my work breaking my head about how to survive the next convoy attack. Playing it hard encourages these things imo. It also encourages my to return to subsim over and over again.
So that's my approach to the game. And everybody has his own. Being able to serve so many different players is one of the strong points of both SH3 and the supermods imo.

---

Somebody asked what's the point of high realism settings if it never will be as real as in real life. Why miss al the fun?
To me the answer is roleplaying and getting into the story. Letting that battleship pass by and being frustrated about it is also part of the fun. Having external view turned off and view being limited to the periscope is also part of the fun.

---

...The only time when realism level really matters is when someone is giving advice here on the forum. Maybe his advice isn't that usefull for you, because he has a lower realism setting OR modified some data of the game.
It would be nice to remember this when you are posting, in order to NOT confuse too many other subsimmers here on the forum.
This is no personal attack, but it really took me some time to find out why Mr. Mohr actually COULD pass through Gibraltar or the English channel on SURFACE.
I find this very confusing sometimes...

I agree, we all should consider this more.


Have fun playing the game everyone! :arrgh!:

XLjedi
07-26-07, 06:53 AM
For all it's many good qualities, in SH1 you couldn't help but average 75K per patrol no matter how realistic you tried to be. Just switch on the surface search radar, and it's all over. :hmm:

I'm not sure what zoom level I use on the Nav Map, but I usually zoom in until it looks like a real map. So probably 4 or 5 zoom levels in.

Except through the Kiel Canal, where I zoom in all the way. :D

I rammed a friendly boat and sunk the first time through the canal using the GWX Kiel Canal plots. Second time through it worked fine. Haven't made the trip a third time in GWX yet.

So far, I tried the canal ONCE. I thought, "Oh cool, look at that, a shortcut." Next time I'll make sure I have my config file land proximity TC adjusted appropriately before venturing into the canal! Took me like 40 mins at mostly 4x compression! ...and I thought Lorient was a pain.

Hadrys
07-26-07, 07:20 AM
I understand very well your point of vue.
But for the real realism you must playing in x1 time compression because in that case, you can feel the real sensations of a seaman in the Ocean.
It means that you'll need 5 years to make a campaign and perhaps never meet a convoy...
Do you do that ?
:-?

To play in real time there had to be made some tweaks like a crewman getting me out of bed shouting shiff gesichtet into my ear and crash diving hard when flugzeug ge... not just standing like an idiot and waiting for a bomb ;) But I play often in 128-256 TC while cruising and during that time I read a book or look at my work on a laptop. Have lots of time to get bored, dull... than take the sub deep to get some rest from the wind and waves for me (sleep) and my crew. Imagination is a very powerful device ;)

I also do all the attacks in 1xTC, after sighting a convoy I eventually wait till I have few hours of undisturbed time to conduct an attack and evade the escorts.

You know what I really love about Silent Hunter III? Not playing it!
And being at my work breaking my head about how to survive the next convoy attack. Playing it hard encourages these things imo. It also encourages my to return to subsim over and over again.

Exactly! After finding this forum I play less and less, talk about it here, think about it and than do a long patrol for few real days with sh3 is in my tray all the time while working etc.

Great thread :up:

don1reed
07-26-07, 08:42 AM
100 %

plot course on paper. (mostly ded reckoning, the realnav mod doesn't come close enough to the accuracy one obtains in real life (using sextant with Nautical Almanac and HO 211, HO 229, HO 249, or NAO sight reduction tables))

use whiz-wheels and sliderule.

use maneuvering board.

do x1 TC patrols occasionally.

when strapped for time, just run the academy convoy for practice.

retired? of course :up:

rogorogo
07-26-07, 09:11 AM
84%, never use external cam for spying, but watching the eye candy (she´s going down...)

Marko_Ramius
07-26-07, 11:17 AM
Since few days, i began the manual targeting ; Not easy but rewarding.

I keep Weapon Officer assistance for target id. ( This really bother me to do it myself..).

I have External view on and never put it off. But i don't use it in fight even if sometimes there is some temptation.


Problem is map contact update : Too much information, a lot too much .. But i use it. I plan to not use it anymore in future, but one step by step. The goal is : learning .

I really wonder a mod for keeping map update but with a lot less info ( course/exact distance ..). And while submerged, some update but with less precision. That would make me happy.


Anyway, everyone play like he want. SH3 is a great game, and the fact that we can play arcadish or hardcore is, for me, part of the quality of the game.

Chisum
07-26-07, 02:02 PM
Anyway, everyone play like he want. SH3 is a great game, and the fact that we can play arcadish or hardcore is, for me, part of the quality of the game.

Correct !
I agree at 100%.
For me the great moment in SH3 is the convoy approach, silently and precisly. Sometime that need few hours of big intensity.
In this situation, 54% or 100% are not very different and the pleasure of hunting is the same.

But, to be honnest, later in the war, about 1944/1945, to play in 100%, without F12, without contacts map, without de references of the controlled air sector, etc, you can make just one thing any more: to hope not to meet a convoy. If not, it is assured death because you do not have any more the least chance to leave there.
For example, few days ago I was between Cherbourg and Le Havre, it was june 6th 1944, the D Day...
Many packs of 40 schips everywere, and no chance to survive in 54%.
What about in 100% ?
The only way of going at the end of the war is to be held far from the zones of the convoys.
Just because de difficulty is to hard.
Is this really the finality of SH3 ?
To remain hidden 2 years ?
:-?

mapuc
07-26-07, 03:02 PM
To you who play in overkill mode

When you die in a mission do you do this then?

Take two Dices and through them. If they show less than 4, you have survived the destrucion. I presume you through the dices a second time, to see if you shall become a POW or saved by your own.

When the "eyes" are showing more than 4 I presume you see you self as KIA.

If that's the case, what then? do you start a new mission or do you play overkill irl as well and throw away the game???


Markus

Klaus_Doldinger
07-26-07, 04:47 PM
The problem I find with map contacts update is, certainly, that you get a lot of precise info about the escorts chasing you. Up to 1943, I find relatively easy to evade from escorts after a convoy attack; my experience tells that if you dive at one or two knots after attacking a convoy in silent running, you'll be depth charged for an hour more or less, and that some of the depth charges will fall quite near of you, but with ahead flank speed and some maneuver in the precise moment you´ll be at surface, normally, in an hour more or less and almost intact, if not intact at all. The black lines (it doesn´t matter if GWX doesn´t difference between red and black lines) coming near give you a quite precise idea of when to evade at flank speed (I don´t mention the propellers noise because it´s obvious that if you hear propellers al high speed above you someone is about to depth charge you!).

In any case, I survived also to depth charges not using map contact updates keeping the golden rules: silent running and ahead flank when you hear propellers coming at high speed.

For me, map contacts updates are neccesary by the only reason that the TDC is not a good tool to get target speed. With a little practice, anyone can get a more or less precise AOB or even distance in rough seas, but speed is the Achilles' heel of your calculations. TDC normally gives you tremendous and obvious errors, so finally I decided to update map contacts to have a chance of getting more or less precise calculations about target speed (I´m a complete failure in mathematics).

If one of these days someone designs a manual targeting system for mathematics anaphabets like me with a reasonable percentage of error, that day I´ll switch off the "map contacts update".;)

Chisum
07-26-07, 07:40 PM
If one of these days someone designs a manual targeting system for mathematics anaphabets like me with a reasonable percentage of error, that day I´ll switch off the "map contacts update".;)

Good idea !

I request also a real engine room with real mecanical failures which will need a manual intervention(like in the film "das boat" after the crash at Gibraltar)because the ability of the enginers was essential for the survival of the submarines.
I request also the possibility of being posed on the bottom to repair, the possibility of surrender as much did.
I request of course a real periscopic immersion witch was at 18 meters and not at 13 meters, I request the possibility of mining the enemy estuaries, I request also a real radio contact with bdu and the other U-boot witch gives us the longitude and latitude of de convoy/ships alone.

After that, maby I will playing in 100% realism because in that case, it will be real.
;)

Edit:
+ real night optical Zeiss, + name and home port on every merchand ship(for example "Eraklion" La Valette).

Indiana_Jones
07-26-07, 07:49 PM
I have GWX 1.03, everything thing switched on, minus disable external view, so i think that's like 83% realism?

I enjoy the graphics too much to turn them off lol

-Indy

XLjedi
07-26-07, 08:15 PM
If one of these days someone designs a manual targeting system for mathematics anaphabets like me with a reasonable percentage of error, that day I´ll switch off the "map contacts update".;)

I may have a tool you'd like...

Heibges
07-26-07, 11:34 PM
I think to make SH3 more "realistic" you would have contacts always spawn in relationship to the player.

You would have to make the engine management and fuel conservation a lot more complex.

If there was a percentage chance for such and such a contact, every such and such day, the captain who could keep his boat at sea the longest would find the most contacts. But also have to defend against the most dd's and air attacks.

Every area of the ocean would have it's own random encounter table, accurate for every month of the year of the entire war. The ocean might have 1 dozen regions, each with a table for every month of the War.

So south of Greenland you might have a 4% chance per day of finding a target in one month, and a 5.2% chance per day in another month.

But you would have to keep all this secret from the player.

It would eliminate the way surface search radar and hyrdophones get in the way of historical looking careers.

This would also eliminate "good" hunting areas. The Battle of the Atlantic was a game of cat and mouse. Convoy routes were adjusted due to uboat activity or intel, while Doenitz moved his boats if they encountered no activity. The fact that the same areas are good for hunting at the same time every time you play through the war, may be historically correct, but fails to represent the uncertaintly a captain had to deal with in wartime.

headcase
07-27-07, 12:16 AM
Not sure how any given Kaleun would say I play. Running GWX1.03 with only map contacts updated on the "realisim" factor. I play DID.

I keep the map update on, because as many have said, as a true Kaleun I'd have one of my officers plotting visual/ acoustic contacts during any attack. If at all possible I would also plot out firing solutions. Don't take but a few seconds, and it ensures Bernard moments happen as seldom as possible. I always try to set up each solution twice. If there isn't time, once will do, but I've run the triple setup more than one on a nice fat lone tanker.

I do go after escorts on convoys where I have the possibility of dropping more than 100kt. Not only must the tonnage be there, but ordanance and Mother Nature must also be smiling on me. I refuse to SWAG a shot. BdU don't pay to have good boomsticks thrown away.

When evading I do my best not to hit the hammer, or start dancing my boat wildly. Silence, stealth, and cunning are my true weapons.

When on patrol, I spend as much time at 20m as I can. Both to conserve fuel for when I really need it, and to develop my own contacts.

I Limit my patrol times. 45 days in a VII, and 65 in a IX. Unless I can hit up a milchcow, or supply ship. If the patrol will force me to longer duration, I Find a way to stop at a resupply point, or say Frack BdU and do what damage I can in the time alloted.

I love, repeat, love my DG. And I'm wicked good with it. I use it every time I can that will not endanger my boat unnecesarily. Take care of the Boat, don't waste my loadout, take care of my crew.

If I can I will shadow a convoy as long as I have to to get the approach I want. And the Tonnage. If it looks like the Bolo Brigade I observe, report, and continue the Hunt.

I plot my patrols around known convoy or mercahnt routes. I don't waste fuel chasing every contact report fron Bdu.

I will never again fire at a Tramp Steamer. It's not the tonnage, I just have to waste way too much to put them down. They got Karma on me.:damn:

Klaus_Doldinger
07-27-07, 09:50 AM
If one of these days someone designs a manual targeting system for mathematics anaphabets like me with a reasonable percentage of error, that day I´ll switch off the "map contacts update".;)

I may have a tool you'd like...

Yes, MoBo.

I´ve downloaded both MoBo and Vanjast´s Real Navigation, but I need time to study both, specially MoBo. I´ve just printed MoBo manual to read it carefully.

I´ll use MoBo as soon as I feel I can make a decent use of the tool, it seems promising for a new age in SHIII!

Thank you for your work!

Sigurd
07-27-07, 10:12 AM
I play at 52%. There's just a few things I cant handle turning on yet (like the manual targeting), and then a few that I'm not sure if I can. Those being the external camera and the Scope Movement on the waves. I get motion sick, and sometimes games can make me feel nausious at times. Scope bobbing is one of them.

Last thing I need is to vomit while I'm being DC'd and trying to escape.

Avatar
07-27-07, 03:14 PM
Last thing I need is to vomit while I'm being DC'd and trying to escape.

sorry about this, as motion sickness is troublesome(I have a friend who is prone to it) but that statement made me chuckle.

I play at 58%
I dont believe that the motion of the waves affects the UZO view. ...Not sure about the scope.

Hadrys
07-28-07, 03:06 AM
If that's the case, what then? do you start a new mission or do you play overkill irl as well and throw away the game???
Markus

Presume dead, start a complete new career, maybe few month later or earlier.

Geez in 39 it's so easy now, I feel invincible...

Jimbuna
07-28-07, 05:10 AM
I play at 52%. There's just a few things I cant handle turning on yet (like the manual targeting), and then a few that I'm not sure if I can. Those being the external camera and the Scope Movement on the waves. I get motion sick, and sometimes games can make me feel nausious at times. Scope bobbing is one of them.

Last thing I need is to vomit while I'm being DC'd and trying to escape.

Play it at the level/detail your most comfortable with. The most important thing is that you enjoy your gameplay experience :up:

melnibonian
08-04-07, 03:17 PM
I usually play at 60-70% difficulty. I'm never using manual targeting and I always have the external camera on

Sailor Steve
08-04-07, 05:13 PM
I'm usually guilty of playing at 90-something %; I also like to look at the ports as I sail in and out.

As for map contact updates, I use the 'Assisted Plotting Mod'. The sonar tracks are on the map, but visual contacts only show up if I ID them and put in the info myself. I therefore only have the one ship I'm tracking on the map. I love it.:sunny:

Foghladh_mhara
08-04-07, 06:29 PM
Playing at 95% at the moment. Trying to wean myself off the external camera. I love watching the stuff go boom but have a tendancy to peek at convoys to pick out juicy targets and thats just not cricket really. Keeping the stabilise view on though

onelifecrisis
08-04-07, 09:14 PM
When I installed the game I had some (until now unspoken) complaints about the realism options - particularly the map updates and the weapons officer assistance. RUb fixed map updates for me, but I'd still like to have a fix for the weapons officer. Seems to me that maxiumum "realism" would be achieved if the weapons officer assistance could be turned on (isn't that what he's there for IRL, after all?) and the super-human speed he does it could be turned off, so you ask him for a solution and a minute later (or more/less depending on his experience, perhaps?) he gives it to you. That would be sweet.

The firing solution isn't the only reason I prefer leaving WP assistance on; he also identifies targets at range, which I would be able to do if I could "see" as clearly in the game as I can in real life (my eyes, I'm sure, have a much higher resolution than 1024x768). The only downside is his ability to ID ships at night just as well as in the daytime.

So, I'm playing with the assistance turned on. I played with it off for a while, just to prove to myself that I could do it, but for me ON is closer to "realistic" than OFF.

Goose_green
08-05-07, 08:18 AM
I voted for "Hard"

It depends on the mod I'm using. I'm currently playing with NYGM with external views, no map update, manual targeting and weapons officer assistance turned off, yet I'm still playing at 100%

Although I know how to play the game with manual targeting I think it's too much work for the Commander - I mean he has fellow officers and crew to do that sort of work doesn't he?

XLjedi
08-05-07, 09:03 AM
So, I'm playing with the assistance turned on. I played with it off for a while, just to prove to myself that I could do it, but for me ON is closer to "realistic" than OFF.

Well... that depends. Your concept of realistic is playing from the captains perspective only. Nothing wrong with that mind you. :up:

Thankfully the game allows you to assume the role of several other crewmember stations. In my mind, as I assume the role of each independent crew member, I find it far more realistic to do their work rather than press a button.

onelifecrisis
08-05-07, 11:01 AM
So, I'm playing with the assistance turned on. I played with it off for a while, just to prove to myself that I could do it, but for me ON is closer to "realistic" than OFF.

Well... that depends. Your concept of realistic is playing from the captains perspective only. Nothing wrong with that mind you. :up:

Thankfully the game allows you to assume the role of several other crewmember stations. In my mind, as I assume the role of each independent crew member, I find it far more realistic to do their work rather than press a button.

I know what you mean - I love the way you can walk around the boat and press every button (well, all the ones that count) and they acually do something! :D But as you correctly noted, the game I want to play is U-boat Captain. :up:

Sailor Steve
08-05-07, 03:06 PM
onelifecrisis, I didn't get a chance to welcome you before, so WELCOME ABOARD!

I use a hodgepodge of mods from different sources, but one I always make sure I have is RUB's 'Assisted Plotting Mod'. Since you're using RUB, I assume that's what you mean about the realistic map. I love the way the contacts only appear when you "call them out".

Also, I too use the WO assistance, and I agree he would be better if he took a little time...and made the occassional mistake.

onelifecrisis
08-05-07, 03:47 PM
onelifecrisis, I didn't get a chance to welcome you before, so WELCOME ABOARD!

I use a hodgepodge of mods from different sources, but one I always make sure I have is RUB's 'Assisted Plotting Mod'. Since you're using RUB, I assume that's what you mean about the realistic map. I love the way the contacts only appear when you "call them out".

Also, I too use the WO assistance, and I agree he would be better if he took a little time...and made the occassional mistake.

Thanks! :D

Been reading the forum for a week or so and it seems like a good 'un.

What's the Assisted Plotting Mod and what do you mean by "call them out"? Is it something included in RUb?

Yeah, I was a bit vague about the map updates thing. In a nutshell, I think that the map updates option in stock SH3 is (IMO!) unrealistic ON and unrealistic OFF. I installed RUb and fiddled around with some cfg files and ended up with a happy middle ground where I get some info on the map, but not the equivalent of a satellite uplink like in stock.

Sailor Steve
08-05-07, 03:52 PM
What's the Assisted Plotting Mod and what do you mean by "call them out"? Is it something included in RUb?
I'm pretty sure it's only available in RUB; was never a stand-alone. You leave Map Updates ON and you still have no contacts, but do have sonar traces. If you move the cursor around the map you'll see dotted circles, but if you click on them they say "Unknown", or "Contact". If you (or the WO) identify the ship and put in the info (that's what I meant, as you are "calling it out" to the WO, who enters it on the map) then that one target will show up, but no others. I consider that to be the height of realism.

onelifecrisis
08-05-07, 04:32 PM
What's the Assisted Plotting Mod and what do you mean by "call them out"? Is it something included in RUb?
I'm pretty sure it's only available in RUB; was never a stand-alone. You leave Map Updates ON and you still have no contacts, but do have sonar traces. If you move the cursor around the map you'll see dotted circles, but if you click on them they say "Unknown", or "Contact". If you (or the WO) identify the ship and put in the info (that's what I meant, as you are "calling it out" to the WO, who enters it on the map) then that one target will show up, but no others. I consider that to be the height of realism.

Ah, yes, we're talking about the same thing. For a minute I thought you meant a new course plotting tool (I want one - so I can plot a new course without deleting my old course :))

Hadrys
08-06-07, 04:30 AM
So, I'm playing with the assistance turned on. I played with it off for a while, just to prove to myself that I could do it, but for me ON is closer to "realistic" than OFF.

That's a good point that came up many times. Tell me if I rember right. With the option ON, is any info displayed in the notepad instantly or I have to ask for everything? This would be ok I info would show in the moment when I can more or less figure it out myself, not when the target is 9000m and I can't even see it...

PS Good to know 20% of people here play hardcore and immersive, nice that this thread is still alive.

Corsair
08-06-07, 07:11 AM
What's the Assisted Plotting Mod and what do you mean by "call them out"? Is it something included in RUb? I'm pretty sure it's only available in RUB; was never a stand-alone. You leave Map Updates ON and you still have no contacts, but do have sonar traces. If you move the cursor around the map you'll see dotted circles, but if you click on them they say "Unknown", or "Contact". If you (or the WO) identify the ship and put in the info (that's what I meant, as you are "calling it out" to the WO, who enters it on the map) then that one target will show up, but no others. I consider that to be the height of realism.

The Assisted Plotting is also a standard feature in NYGM, just for info...

Mil_tera
08-06-07, 07:34 AM
Playing on 80% with the stock version, only mapupdates and externel view enabled and play DID....

onelifecrisis
08-06-07, 12:07 PM
So, I'm playing with the assistance turned on. I played with it off for a while, just to prove to myself that I could do it, but for me ON is closer to "realistic" than OFF.

That's a good point that came up many times. Tell me if I rember right. With the option ON, is any info displayed in the notepad instantly or I have to ask for everything? This would be ok I info would show in the moment when I can more or less figure it out myself, not when the target is 9000m and I can't even see it...

PS Good to know 20% of people here play hardcore and immersive, nice that this thread is still alive.

You have to ask the WO for it. First you have to ask for id, then for solution.

In stock SH3 (even at 100% realism) I noticed that the 'scope says "cargo" or "warship" when you point the 'scope at something unidentified - this allowed me to spot a ship I hadn't actually spotted, if you see what I mean. RUb gets rid of that, so I have to actually see and lock on to the ship before I can get info from my WO, and even then he won't be able to give me the info if visibility is bad (e.g. atlantic rollers washing over the 'scope) so it's worked out OK for my taste :D

Only problem I have is getting the WO to tell me nationality of the ship... :hmm:

Hi Corsair - please tell, what's NYGM? And what's DiD?

Sailor Steve
08-06-07, 02:32 PM
The Assisted Plotting is also a standard feature in NYGM, just for info...
Thanks for mentioning that. I mentioned RUB because that's where I took it from, and that's because their readme lists every file that was altered.

As I said, it's been awhile.

Hillsy_
08-09-07, 02:55 PM
I Voted for 'Hard' as I play with the external view and map updates on. I either play SH3 Stock with v1.4b or SH3 v1.4b + GWX.. depends on my mood..

Then again, I do not have it installed at the mo. I'm sure Starforce messed my machine up last time. Have Silent Hunter IV installed though at the mo. Can't seem to stop playing Civilization IV at the mo.

jazman
08-09-07, 03:20 PM
I'm pretty new, so I'm playing stock SHIII (patched, of course) with 59% or so. I can't help it, I like to gape at the event cam. I do plan to figure everything out, and then switch on / off depending on how interesting it still is once I have it figured out.

java`s revenge
08-09-07, 04:27 PM
Since this week i play sh3 and sh4 100% real. And i don`t go back to
a lower percentage.

I like it very much and it`s thrilling and satisfiying.

2 weeks ago i was playing sh3 + gwx on 84% and i didn`t like it anymore.
I found it boring when i had my XX! in 1945. So now i am playing my
third mission in 1940 on full real.

jwatch
08-09-07, 04:58 PM
I use external views (to gaze with wonderment at my boat's Fubar skin), no manual targeting (the exec takes care of that) and 67% realism. I can usually survive three or four patrols before I hit Davey Jones' locker. Am about to up the ante though, and increase the realism a notch or two. Life aboard a Uboat must have been rough. I respect veterans of all countries.

Otto Von Bismark
08-09-07, 05:37 PM
55% and im happy !..gotta love that external view!:up:

mlp071
08-09-07, 10:06 PM
I just started my very first SH3 and GWC career and it's on 87% , no manual targeting and events camera for screenshots, but with malfunction/sabotage from SH3Cmd.

Plus, i have my own house rules for more realism possible.I dedicated time learning ropes in single missions and reading manuals before i even tried it, though

Still alive after 2 patrols(i take time so patrol lasts at least 2-3 RL days for me) with 40000+ tons sinked, and no casualties and/or damage.

Reason why i am saying all this is that i believe that manual targeting and map update should count for at least 50% of realism score. It's a quite huge difference with those 2 on.

Now i just need to learn how to manually target, it is eluding me so far hehe:D

Heibges
08-09-07, 11:36 PM
I just started my very first SH3 and GWC career and it's on 87% , no manual targeting and events camera for screenshots, but with malfunction/sabotage from SH3Cmd.

Plus, i have my own house rules for more realism possible.I dedicated time learning ropes in single missions and reading manuals before i even tried it, though

Still alive after 2 patrols(i take time so patrol lasts at least 2-3 RL days for me) with 40000+ tons sinked, and no casualties and/or damage.

Reason why i am saying all this is that i believe that manual targeting and map update should count for at least 50% of realism score. It's a quite huge difference with those 2 on.

Now i just need to learn how to manually target, it is eluding me so far hehe:D

I think once you get the hang of manual targetting you will see it really isn't very difficult. The only really challening factor is determining speed, and then really only after 1943.

HMCS
08-10-07, 01:19 AM
84%. I had the external view turned off for a while, but turned it back on to watch ships sink....better for screenshots.

Petsman
08-10-07, 05:23 AM
80% Realism ( I leave w.officer assistance just for recon ships, plus noise meter and no contact map update).

Gezoes
08-10-07, 09:40 AM
I sail with map updates on, event en external camera on. That's it. The rest is all checked.

I tried without the external camera. It gave a lot of immersion, but strangely enough, I got bored.

Turned it back on and my gaming urge is back. I use it less often now though. Guess that's a good thing.

Hadrys
08-10-07, 09:50 AM
Damn, I've turned my ext cam off today, how freakin immersive!!! Rarely I was tempted to see what's going on but now it turns out that it gave a good idea of things up there. Now it's the real deal!!

Turned on weapon officer assistance not to loose my eyes trying to figure out what is this and get some help. Works nice if you use is reasonably.

Klaus_Doldinger
08-10-07, 10:55 AM
Playing without external camera is more inmersive for me. It´s true that you lose the awesome images of convoys, your own boat, your torpedoes exploding (or missing:damn: ) and so many things, but I get myself more involved in my role when after launching you down periscope, dive and look ay the chronometer... waiting for "Torpedotreffer!"... and later you can be chased for an hour or two by the escorts and you can look only at the hydrophone and your chief directing speed and manouver.:eek:

ichso
08-10-07, 12:12 PM
That's why I don't use the external view when enemy ships are nearby.
It's a real relief if you see the daylight again after hours of DC evasion (and perhaps after several gaming sessions too :smug:).

It's a matter of self diciplin not to look where this torpedo went which should have made impact 20 seconds ago. But I wouldn't give up those beautiful external views when sailing lonly the wideness of the Atlantic :arrgh!:

Jimbuna
08-10-07, 02:09 PM
Playing without external camera is most definitely more immersive, but those who want to avail themselves of screenshots really don't have much choice. i suppose the happy medium is to keep the external camera enabled and just condition yourself not to use it during gameplay :arrgh!:

ichso
08-10-07, 02:46 PM
When turning it off you get more realism % and therefore more renown. For those who keep saving for a XXI in case they get this far ;)

EZeemering
08-10-07, 07:02 PM
I have map updates on and weapon officer assistance. Tho Im learning to figure out where ships are so next step will be map updates off. When I mastered that Ill start to learn how to target myself. Those loney and easy targets i try to figure it out myself, and ask the final solution from the weapon assistant. Most of the time im pretty close now.
External cam is on as well, for the soley reason i want to record my missions for a nice video :)

Sailor Steve
08-12-07, 04:58 PM
When turning it off you get more realism % and therefore more renown. For those who keep saving for a XXI in case they get this far ;)
If you download NYGM you can look at the files they changed and change your own so the realism and renown are always at 100%, no matter what settings you actually use.

deepboat
08-13-07, 01:45 PM
External camera on and everything else checked. Just gotta see the visuals when a need them.

deamyont
08-14-07, 10:18 AM
Realistic.

100%, No TC, dont shave or shover for months, etc.

And if I loose, I drown myself in the bath tub. :D

Morts
08-16-07, 12:47 AM
Realistic.

100%, No TC, dont shave or shover for months, etc.

And if I loose, I drown myself in the bath tub. :D
id say thats 150% realism:rotfl:
and that you're a SH3 fanatic:rotfl:

Torvald Von Mansee
08-16-07, 02:24 PM
84% - got external view and weapon officer assistance, though I don't really NEED the latter. External view is just plain fun!!! :D

Hadrys
08-16-07, 03:06 PM
wow I can't believe it, this thread is still alive, most threads here die after one day and visit Valhalla for ever ;)

hardcore restrictions to using F12 key + weapons officer enabled kicks ass, try going that way, it's very pleasing for realism fans!

frenema
08-18-07, 12:24 PM
100% - with or without external view depending on my mood.

LoneTraveller
08-28-07, 11:58 PM
I voted "arcade" cause I have the settings for a nuclear era sub (sue me that's my generation).

I unselect the CO2, limited fuel, limited O2 and whatever limits the subs ability underwater.

I can't seem to hit squat with manual targeting so that's also out of the picture.

The rest is on. No map update, no external camera (too much of a cheat for losers who can't work a sonar :roll:), no event camera (not much use in GWX ;)), realistic detonation prone torps :damn:, stabilize view is ridiculous...make out the average of the area it's aiming (periscope view) by watching the zone of the ship that you are constantly viewing while going left and right, left and right, etc.

I forget the rest of the settings that are easy to get around off.

Have fun :smug:

Jimbuna
08-29-07, 09:23 AM
no external camera (too much of a cheat for losers who can't work a sonar

How else would you get to see the hundreds and hundreds of great screenshots on this forum without all the 'cheats' :lol:

Reinhard Hardegen
08-29-07, 10:05 AM
I do play it at the hard level, and lately, at real time. Just to get that feel for what it must have been like, from the times of sheer boredom to the crash dives and dc attacks.:oops:

And its an added plus to go to sleep to the hum of the engines, but when the crew yells ALARM!!! you wake up in a hurry.

Heibges
08-29-07, 10:11 AM
Or you're sitting there watching a baseball game, when you hear it. Especially during the overhaul phase of the operation. :D

Lafferty
08-29-07, 09:51 PM
80% i still want to have a little fun.

Mikey_Wolf
09-06-07, 05:21 PM
no external camera (too much of a cheat for losers who can't work a sonar :roll:)

I'd be willing to be my life savings all £2 of them that you yourself was once a "loser" while learning how to work the hydrophones and sonar properly.

VolvicCH
09-06-07, 09:21 PM
89 %.......I wish i had the skill and tenacity to do it at 100% but I have long since come to terms with the fact that I am absolutely crap at trig and therefore i let my wep officer do the firing solutions :cry:




Have a nice day :)

Jimbuna
09-08-07, 05:40 AM
You play the game at the most comfortable level to your liking :up:

Huskalar
09-08-07, 07:27 AM
At this moment I use map updates and because I've just started playing GWX I also use the weapon officer assistance to ID ships for me. But there's a good chance I'm going to do that myself again in the near future.

onelifecrisis
09-12-07, 09:58 PM
I also use the weapon officer assistance to ID ships for me.

Same here! :) But I had to remove the Firing Solution icon and shortcut key from the game - I can't handle temptation. :nope:

f16falcon
09-14-07, 02:54 PM
80% for me, external views are a must, watching my sub in the sunset...ahh happy days! Weapon officer assist on, no freeloaders on my boat he's weapons, im the captain!

Mueller72
09-16-07, 07:30 AM
90% external views I love making screenshots or watch explosions from short range. It increases the immersion IMHO.

Other way I hate it if I cannot hinder myself looking if these destroyers are still lurking above me :damn:

Have not yet found a good solution for this problem.

desirableroasted
09-16-07, 02:41 PM
I don't know how many of you ski, but I find SH3/GWX a lot like skiing... once you get through the first rough couple of days, you are suddenly having a GREAT time. Sure, you are on the baby slopes (stock SH3, low reality), but you are having a ball. Eventually, though, that gets tame, so you venture out on the blue slopes (GWX, low reality, or whatever). And you have a ball.

Most of us stay on the blue slopes. Some of us learn to have fun on the reds (GWX, 70%+ reality). A few of us end up being good at and enjoying black-slope moguls (GWX, full realism).

74% is my "I'm having a ball" level right now.

Trygvasson
09-16-07, 06:20 PM
I think I'm missing out on some good stuff here. I've been playing at 100% for a while now, and it's getting a bit tame. What is DiD? Where can I find Real Navigation mod and Longer Repair Times mod? Is there a way to make destroyer behaviour less predictable?

Sailor Steve
09-17-07, 11:22 AM
100% tame? Are you using GWX?

DID is Dead Is Dead; i.e. if you are killed you NEVER reload a saved game. Makes it much more challenging.

For those two mods type the names into the advanced search function.

Destroyer behaviour? Again, are you using GWX?

slow_n_ez
09-17-07, 12:41 PM
19 % here :D ... I just wanna blow some stuff up :lol: ....
that is if my pansy crew will stay awake :-? no non-fatugie mods works.. not even in the sh3 commander settings ...... and I don't play in a hurricane either... weather never stays nice either except for the first 2 days I leave port ... I sit at 30 meters ( so I don't get run over ) and sometimes sit there for 2 weeks waiting for it to get nice enough to see something to shoot at :smug:

Cerberus
09-17-07, 02:21 PM
Apologies if all this has been said before, but...

Realism Heh? What does that mean?

Let us suppose a kaleun set sail from Willhelmshaven & announced to the crew :-

"I have available to me a stabilised periscope, reliable torpedoes, unlimited fuel, a device for determining exactly how visible we are to our enemies, and a whole host of other wonderful aides.

These devices would greatly increase our chances of carrying out our mission & staying alive.

However I'm not going to use any of them because it would be unsporting."

Said kaleun would then find himself carrying out an internal inspection of one of the torpedo tubes followed by an external examination of the boat's hull.

Get real.

Sailor Steve
09-17-07, 04:36 PM
But they didn't have any of those things, so how real should we get?

Cezbor
09-18-07, 06:20 AM
I'm on 60% realism, but eager to see more. Mayby next mission I'll turn to 80%:hmm: Good hunting for all of you guys:arrgh!:

We're taking damage!
09-18-07, 03:20 PM
Have only recently begun 100% careers.

Most careers have been DiD, the one or two careers where I was sunk and then magically not sunk have usually been abandoned and deleted before too long.

Started playing at 75%, used auto stabilize, auto targetting and no duds. Didn't care so much about the eye candy with the external cameras, mainly didn't want to sail and sail and search and search just to miss with my last torpedo or have a dud.

to 100% now but it's still the stock game. Still enjoying myself immensely!

I am trying to be more realistic but I do not faithfully carry out all the directices in the U-Boat Commander's Handbook, I still try for lucky single torpedo sinkings. But I am letting my crew take more of a role, I have not been personally manning the guns or flak and I let the Weapon's officer do all the number crunching.

I really enjoy micro-managing my crew, I will not have a senior LT onboard until I am a senior LT myself at the very least. I have been spending less and less reknown lately.

*editted to add: Been lurking here at periscope depth for quite some time now, hello to all the forum members and a big thank-you for being the best online gaming community I have ever seen!

Sailor Steve
09-18-07, 03:50 PM
Well, WELCOME ABOARD then!:sunny:

Jimbuna
09-18-07, 04:12 PM
Welcome aboard Kaleun :arrgh!:

Frostyvegi
09-20-07, 05:49 PM
Overkill all the way!

Oh.. hi, I'm a new poster and a new SSIII player (old time SSI fan though.. ahhhh the simplisity of EGA graphics! :P).

I always play hardcore level no matter what game it is. Even if I'm a total noob (which I am just barely above the level of in SSIII after having it for only 2 days). However, I have just made a decision to turn on free-cam as it would give me a great tool to use to find out why my torpedo's keep missing (or if they are just tinging off the hull due to a bad angle).

Trygvasson
09-21-07, 03:49 PM
100% tame? Are you using GWX?

DID is Dead Is Dead; i.e. if you are killed you NEVER reload a saved game. Makes it much more challenging.

For those two mods type the names into the advanced search function.

Destroyer behaviour? Again, are you using GWX?

Thanks for your help Sailor Steve. Yep, using GWX. Not consistent in my use of DiD(I just learned that acronyme); in an interesting tactical situation, I sometimes save and experiment, to see what I works and what doesn't. That's how I found out that on a perfectly calm sea, at night and with light fog and the moon in the right place, you can take out an armed trawler with your deck gun if you start shooting from long range let him approach - but no way in hell against a destroyer. And that's how I learned how to take out destroyers using one torp with around 75% accuracy. I'll detail that tactic in another post, look for "Anti-Destroyer Tactics".

dcb
09-29-07, 05:30 PM
Taken straight from Gameplaysettings.cfg.

LimitedBatteries=true
LimitedCompressedAir=true
LimitedO2=true
LimitedFuel=true
RealisticVulnerability=true
RealisticRepairTime=true
RealisticShipSinkingTime=true
ManualTargetingSystem=true
NoMapUpdate=true
RealisticSensors=true
DudTorpedoes=true
RealisticReload=true
NoEventCamera=false
NoExternalView=false
NoStabilizeView=false
NoNoiseMeter=true
NoWeaponOfficerAssist=true

This gives 82% realism, IIRC.

baggygreen
11-08-07, 08:37 PM
I play at 74%. I'm so damn terrible at math i'll never go to manual targetting, i love my eye candy, and map updates are handy when trying to track convoys - Otherwise i avoid using it.

U-Cass
11-09-07, 05:58 PM
I don't know how many of you ski, but I find SH3/GWX a lot like skiing... once you get through the first rough couple of days, you are suddenly having a GREAT time. Sure, you are on the baby slopes (stock SH3, low reality), but you are having a ball. Eventually, though, that gets tame, so you venture out on the blue slopes (GWX, low reality, or whatever). And you have a ball.

Most of us stay on the blue slopes. Some of us learn to have fun on the reds (GWX, 70%+ reality). A few of us end up being good at and enjoying black-slope moguls (GWX, full realism).

74% is my "I'm having a ball" level right now.

Same here. Have been playing for some time had a over year off playing and just got back into the game. Last time I played RUB was the only mega-mod (maybe NYTM not sure) around. I tended to make my own mega mod.
So get back into the game and GWX is here and has basically all I had and lots lots more. 74% and I am finding it a bit too samey so have download OLC's mod and am about to give it the Full 100% (but really not sure about missing the external camera, or flag spotting in the dark!). Will just have to wait and see if the extra difficulty equals more enjoyment....

Koondawg
11-10-07, 12:15 PM
Ive gotta confess...when I play I have moved all my puter stuff into the shower...when I get hit I turn on the water...you know for that realism factor...:yep:

sasquatch
11-13-07, 08:59 PM
This is my first career. I'm trying out 74% realism. Too early to try manual plotting. I haven't done trig in over 4 years...

-SWCowboy.
11-13-07, 09:05 PM
Don't lie Koon you just like it when Bernard tickles your ears and pats your belly :lol:

U49
11-15-07, 11:20 AM
I have tried 100% but without that external camera I miss all those eye-candy sweeties.....
no way... :oops:

So external camera is my little sin :rock:

AdlerGrosmann
11-15-07, 11:28 PM
I play Overkill alot so I chose it! Rarely I have played hard..for screenies, other than that I choose overkill. I love the realistic battle's,It's what makes a challenge so fun.:yep: If you go easy, how could it be fun then? No challenge!!

Kaleu. Jochen Mohr
11-16-07, 07:40 AM
I play Overkill alot so I chose it! Rarely I have played hard..for screenies, other than that I choose overkill. I love the realistic battle's,It's what makes a challenge so fun.:yep: If you go easy, how could it be fun then? No challenge!!

surfaced trough the channal and gibraltar ? :hmm:
(i did that)

Umfuld
11-16-07, 11:11 AM
I was doing 100% and even getting the firing solution myself a while back. Stunk at it but found from 700m even I couldn't miss. That was fun.

But right now I have No God's Eye, No WO Asst. and No External View off.

Castout
11-17-07, 01:02 AM
Well 100% plus the OLC GUI which implement realistic manual TDC solution measurement. Nothing less. Though I do play with stabilised view but that is because the mod is handicapped to play with it(no adjustable vertical tickmarks).

EDIT
You know don't think the stock procedure for firing out the fishes is easy.
With the poor accuracy especially with the AoB guessing it's very hard to hit longer-range targets.

With OLC GUI mod you can hit targets as far as 4.5km with relative ease. It's true.
Of course the difficult part is to hit a fast target at close range because the OLC GUI requires more time to get it done(but not that much more). In those circumstances let your wit play. Measures up only the speed then the range if time still permits then just approximate the AoB. Voila the fish(es) is out. Just like the way the ol Kaleuns do it.

AdlerGrosmann
11-18-07, 08:36 PM
I play Overkill alot so I chose it! Rarely I have played hard..for screenies, other than that I choose overkill. I love the realistic battle's,It's what makes a challenge so fun.:yep: If you go easy, how could it be fun then? No challenge!!

surfaced trough the channal and gibraltar ? :hmm:
(i did that) Yeah,the Gibraltar dock is easy..but reaching the dock is a lil'bit hard..I'll get through there alright.

Herr Trigger
12-14-07, 01:27 PM
I'm on 89% (unlimited fuel), GWX 1.03, OLC GUI (using Manual Targetting only) & Longer Repair Times. I've just started 6th patrol and hopefully can for once find something substantial to add to my 88,000 tonnage.

JAKE
12-15-07, 09:39 AM
I play at 74%. At 100% u have to i dentify the target speed course and plot the attack this wouldn't have happened in real life you don't have 40 to 50 odd men on a boat for one man to do all the work, wheres my First watch officer.... He's goin to be court marshalled when we get back to port. Plus trying to plot an attack in the night in the middle of a convoy on your jack at 100% realism seems prove itself just to difficult for me. The time i identify the ship i cant see the tip of the mast to find its range by the time i've done this i'm on my way to the bottom with heavy flooding and being depth charged. From what i've read on here about GWX2.0 the escorts are even more cunning and on the ball so my crews future is looking grim. Maybye i could fire a salvo and hope for the best or just practice and practice but thats no fun.

TomcatMVD
12-16-07, 09:12 AM
I play SHIII stock.
I am currently running my first campaign under 80% realism, map contact update (stock version lacks a lot of map tools, and if my men don't spot a ship, I act as if I hadn't seen it on the map) and free camera of course! And sometimes I ask my WO for a solution, in important engagements. As an example, I found a Nelson Battleship on my fourth patrol, no way I was going to risk spoiling that shot, so I had him calculate it. (It was a thrilling encounter by the way, having to fool the DD's and then re-engage for a coup-de-grace, she ate 5 of my eels. My weapons officer got an iron cross 2nd class BTW)
After a while I'll start a new campaign DiD, and if I download any patches, I'll disable Map Contact Updates.
That's my story.

sea snake
12-16-07, 09:18 PM
i play at 90%+ , havent played in a few months but am trying to download GWX 2.0

Kraut
12-16-07, 09:24 PM
65%

External Camera, God View, and Automatic Targeting

Von Schmidt
12-16-07, 11:07 PM
I play on 57 percent i do not do manual targeting, since it was the Iwo's job to imput targeting information into the TDC, it doesnt bother me at all since im the Kaluen.

Brer Rabbit
12-17-07, 07:48 PM
Ive jist completed my 4th patrol in the 1st Flot. at 74% map updates, weapons officer assistance, and external views. So far I have not used the weapons officer assistance and seldom use the external view. Choosing instrad to lollygag around watvhing the fireworks through the periscope. Of course my sinkings reflect this so far only three ships - two coastal cargo and one C-2. SOmetimes while I'm shaving in the morning I thind I see Bernard in the mirror - - but My crew and I are still alive.

After this mission I plan to eliminate the weapon officer assistance and the external views -- map up dates will have to wait for nest career. Running stock SHIII. I cut my teeth on Silent Service and Silent Service II which I believe had 75% as realistic and a true challenge as 100%.

Enjoy every minute of the sim, perhaps I will go to GWX 2 later, but as of now I have enough challenge and the war is yet young.

Kapitan Broderhase is at the wheel.

Bridger
12-18-07, 09:03 AM
84%, but i think its fully realistic because a U-boat skipper had his :- 1st officer for target info input and UZO for surface attacks, navigator for plotting the attack.

ie i have not heard of a skipper doing all these things by himself, it would be hard to run down from the attack periscope and plot your own brg, aob and range etc, thats what you have a crew for

Jonathan
12-18-07, 01:37 PM
I play at 61% realism....I may bump it up to 70% soon! I still use the Weapon's Officer...I mean, isn't that the whole reason why I have a weapon's officer? ;)

unterseemann
12-19-07, 04:51 AM
GWX 2.0 100% no map contact update, DID

I make everything on my own, 1WO is on my boat for learning not for teaching me how to torpedoe ships!!!:know:

For me the most important thing is to stay alive as 50 families are waiting for us at Wilhelmshaven.
The second is that when you play 100% you can't tell: "ok i aim the ammo bunker or the boiler room and with one torp i'll sink this 10.000 tons ship", because accuracy is more difficult (especially in bad weather) so you will be more likely to spread 3 torpedoes on big targets and hope for impacts. Tonnage will fall down and unrealistic +100.000 tons patrols will stop.
I also use deckgun only for the 'coup de grâce' for ships>2000 tons.

Having fun is the most important thing whatever the percentage is! :up:

Kraut
12-20-07, 08:43 AM
I'm getting bored of running box patterns around merchants and sinking them with one torpedo. It's time to get GWX and increase realism.

Under the "No Weapon Officer assistance" option the weapons officer doesn't calculate torpedo solutions? Then what is he there for? Shouldn't this increase the realism from 100% to 110%? It is my understanding that the captain determined the target information, and the weapons officer used it to calculate the solutions.

Bridger
12-20-07, 09:02 AM
Good post!, i often have the same dilema, lets take a real U-boat submerged attack:- the captain would be at the attack periscope passing target info down from the conning tower to the weapon officer who would input the info to the computer, and the navigator would be plotting the attack on the chart table, how is this simulated in the game? manual targeting on and wo assistant on?

Sailor Steve
12-20-07, 12:10 PM
I'm getting bored of running box patterns around merchants and sinking them with one torpedo. It's time to get GWX and increase realism.

Under the "No Weapon Officer assistance" option the weapons officer doesn't calculate torpedo solutions? Then what is he there for? Shouldn't this increase the realism from 100% to 110%? It is my understanding that the captain determined the target information, and the weapons officer used it to calculate the solutions.
Yes that's true, but the real weapons officer wasn't perfect, and the guy in SH3 is. He always has the solution instantly, and he's never wrong.

jimmie
12-21-07, 08:03 AM
Another thing is the AI Weapon Officer can obtain target's speed information with only 1 observation and within 1 second.

There're a couple of methods to find out the speed but it's not possible to obtain the value with only 1 observation or no time. (Well, maybe he has an egle eye and his method to determine speed by ship's wake and smoke (don't forget wind effect) is state of art, he can do it)

The you have to manuver take to obtain the speed as a captain alone will usually force
you totally different approch (more step and time consuming) to gather all the information you need to plan final attack.

Nerazzurri
12-21-07, 04:25 PM
The second is that when you play 100% you can't tell: "ok i aim the ammo bunker or the boiler room and with one torp i'll sink this 10.000 tons ship"

To add to that, the GWX team have tried to move towards flooding as the damage factor and get away from these critical area hits anyway. So you're probably not going to have the successes you're used to aiming for these areas.

Capitan_Viejo
12-21-07, 11:59 PM
I play with 52% realism, I don´t play sh3 since 2006 and now i´m recovering all my sea skills again.

Nicolas
12-26-07, 12:04 PM
in gwx with all realism setting but weapon officer assistance its too much easy, i attacked the escorts first with an ixb then with no escort poor convoy at night before 1942 i spent all torpedos and gun ammo, very fun. Totally manual you cant attack escorts doing zig zag its too hard. It is not hard to shot escorts that comes straight I put the tdc to 500 m 0 speed and fire under the escort keel, most of the time i hit them, eat this bastard dd!! or when they pass over you after an depth charge attack i use rear tubes as they turn and show the side. Always with fast torps.
Its easy to attack a merchant why you need plotting with an alone merchant? i just wait to get close (500 m) observe the ship movement a little and i shot it.

Kraut
12-26-07, 10:22 PM
I'm up to 90% with GWX.

Manual targeting isn't as difficult as I thought it would be.

Eisenkalt
12-27-07, 01:30 PM
GWX 2.0 only 100%.
But this is not enaugh-I need NVdrifters LRT for GWX 2.0.
Does anybody know,what´s going on with him?:-?

Enchanter
12-28-07, 04:20 AM
I really enjoy my Hardcore game. I find that DiD, sneaking around with realism 100% is just awesome. Anytime I encounter a convoy I rub my hands together and imagine that my crew is silently cursing, as their Kaleun has a perverse love for sneaking away from a battle site, standing in the Command deck whispering instructions in REAL time. It takes HOURS to sneak away, or regain contact, but man, nothing rocks like hearing the spllashes of the Depth Charges entering the water, KNOWING you're pitting everything you've accomplished and learned against little 1's and 0's that are determined to kill you! :rock:

Gosh...I think I'm gushing...:oops:

Jimbuna
12-28-07, 07:38 AM
Pleased to hear so many enjoy it http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

http://i224.photobucket.com/albums/dd320/pasquarade/wolf-38.gif

Wulfmann
12-28-07, 11:08 AM
GWX2 100% DID, edits: all escorts 3 crew rating mim and 5/43 on I increase all convoy escorts from 50-100% over org GWX.
Multi layered escorts acting like blood hounds. Scares me to death and often to death 43 on or should I say almost never not death:rotfl:
When I say DID I mean even if I forgot and ran my U-Boat into the dock or a friendly ran into me in warp or any reason to make any excuse as in war many ships were lost for unknown reasons so I chalk it up to that.
One (IMO) should continually increase the level to sharpen his skills or boredom sets in and if it is Boredom one seeks then try SH4, beautiful but tame compared to the NA in 43-44

Wulfmann

kiwi_2005
01-01-08, 09:54 PM
Duds/Manual targeting turned off the rest enabled. Sometimes i'll enable external view othertimes for that bit of realism its off - its a bastard that because external view is way better turned off especially when your chased by a couple of escorts being depth charge and you can't know where they are except for sonar, but its also good to have it enabled so you can view your sub etc.,

I remeber SH2 had a good way around it. You could view your sub when submerged but not above so if your sub was at pericope depth you could view it but you couldn't go above the water to view. So you still got that realism and take as many snapshots as you want of your uboat without still knowing where the enemy is. Can this be done in SH3.

Schwuppes
01-01-08, 11:53 PM
I'm at 88%... I have realistic ship sinking time off, Weapons Officer assistance and manual Targeting on.

I play with the OLC GUI though, so I also have my periscope stabilized.

Oh and the external camera of course to catch some of the eye candy, I'm disciplined enough not to use it for cheating... it would spoil the fun anyway.

I think thats it, soon I will start my new career, I think I have had enough practice with the manual targeting... OLC GUI is a godsend. :)

Abd_von_Mumit
01-02-08, 01:22 AM
Hi to all after a few months spent in bed ill instead of my sub. :)

Today I'm purchasing a new copy of SHIII as my previous one went to a friend and stayed there for good. And today evening I'm going to play anew, again with 100% reality settings. The only thing that I'm not planning to do as for now is manual navigation, there will be no other compromises: I plot manually, I play DiD, I never watch my sub from outside (unless in pen or on the surface). Manual plotting was the best thing I've ever experienced playing any computer game, and it rapidly busted my effectiveness at sea. I just can't imagine playing again SHII, where you can see all the surrounding ships in the map view and shooting torpedoes becomes a routine.

The new thing to learn is going to be counting screw rotations as soon as it will be possible in GWX 2.x. :)

kiwikapitan
01-03-08, 05:57 AM
Map updates ON (tried with OFF but hated it!) and manual targeting (no weapon officer) he just loads the torpedoes! :arrgh!:

I love to look at my boat and ships sinking etc so external camera stays on. People have often asked here if it would be possible to see your sub only. In the command.en file there is an option to view sub but it doesn't have a key assigned to it. Does anyone know if it would be possible to give this entry a key and then you could just put the ; in front of the other views to disable them? See below:

[Cmd49]
Name=Camera_on_unit
Ctxt=1
missing key
page=?

The ones that everyone else uses are these ones:

[Cmd50]
Name=Camera_on_next_unit
Ctxt=1
Key0=0xBE,,">"
Page=0x34000000,3714

[Cmd51]
Name=Camera_on_prev_unit
Ctxt=1
Key0=0xBC,,"<"
Page=0x34000000,3714

This would solve the gamey cycling thru ships problem and if you had F12 disabled when you are under attack from escorts you could only see your boat 100+ mtrs down. Anybody?

Magnito
01-03-08, 08:22 AM
Hi. Playing with no weapon officer and external views (more claustrophobic sensation) is funner and aprox. the strategic to engage enemy ships with real, in spite you can make nice screenshots or the weapon officer not lift a finger ;) . Also depends of your experience. The updates i really think that "arcadize" the game, but is only my personal opinion, how said somebody before, the important is to have fun.
The real navigation mod will be my next step, but at the moment is on bench. I think that would be interesting open a post about it and put your experiences with it and overall usefull to unexperienced sailors like me.
PD: whats DiD? I never hear talk about it.

Abd_von_Mumit
01-03-08, 11:39 AM
Magnito – DiD is ”Dead is Dead”, that means no reloading your game after being killed or after something went wrong.

Today I realised why I don't like external camera view – I sek the feeling of being in the iron coffin, blind and almost deaf deep there, in the dark. The pings sounds much more deadly when there is no way to look out. :)

Tool
01-03-08, 12:02 PM
I play GWX 2.0 at ~72%, with WO assistance, no duds, and external views on. I'd like to slowly move into a higher realism level, but with a family and limited PC time for gaming, I try to get the most out of something that i can in the time i have. Plus i enjoy watching the hits on the ships from external and taking some nice screenies. It is definitely much harder to sink a ship with 1 torp now, and that really adds to the sim. I also don't reload if i die/sink but have had to on occasion use my saves to recover from a CTD. No matter what you just Gotta love the GWX guys. :up:

Tool.

Magnito
01-03-08, 12:32 PM
Magnito – DiD is ”Dead is Dead”, that means no reloading your game after being killed or after something went wrong.

+ DiD then :D

Today I realised why I don't like external camera view – I sek the feeling of being in the iron coffin, blind and almost deaf deep there, in the dark. The pings sounds much more deadly when there is no way to look out. :)


or "sweaty forehead and start to shiver" option activated.;)

Philipp_Thomsen
01-03-08, 10:31 PM
well i play at 94% realism... i leave the weapon office assistance coz if the weapon officer are not going to assist me, them whatta hell is he doing in my boat, am i right? that is his job, its no the kaleun's job to go around the measerements and books and everything to fire a damn torpedo... i find it more realistic!

and i edited the external camera view to 0% realism penalty, but i almost never use it... sometimes i just want to take a view of something very interesting, like the bottom of the sea or a big explosion or a bunch of guys talking on a pier, but then i pause the game and navigate the camera around... and inside my head i know thats *extra*, not real...

i hardly use the deck gun, sometimes when i find a small ship alone and unescorted, and i dont edit the ammo.

about the torpedos, i have edited them to a more powerful blast... eyecandy, yes...

but i think kpt lehnmann is right... to each his own... i can play on 100% realism and sink 60, 70k tons per patrol and return home safely, but i think that for some players (like me) eyecandy is a very good way to make the game even more interesting...

and about DiD... i save my patrol once per patrol, and i reload it if something goes wrong, but i do that coz i cant rely on my system... once per patrol my computer crashes to desktop, so i cant just DiD... if i dont save, ill never end a patrol... when i get a better computer and i have no problems with running the game, yes, DiD will be a pleasure... =)

and a good hunt for u all! :up:

Kanelglass
01-04-08, 09:27 PM
I play at 100 % realism with OLC, GWX and Real navigation mod. I also play Dead is Dead because it's much more exciting then :cool: