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View Full Version : Here we go again with weather


GoldenRivet
07-22-07, 04:37 PM
Im cought up in a storm which has lasted no sh*t for 45 days... anyone know where that link to the weather mod is?

thanks

fredbass
07-22-07, 04:45 PM
http://www.subsim.com/radioroom/showthread.php?t=103202

Andyman23
07-22-07, 04:58 PM
does that work with GWX 1.03?

Heibges
07-22-07, 05:06 PM
Yes, it is compatible with all mods because it does not overwrite the entire file, just the values being changed.

GoldenRivet
07-22-07, 05:20 PM
thanks for the link! i cant stand it when im in an IXC and the entire voyage is raining and rough seas... i seriously doubt that these boats ran across storms that hung in there for 50 - 60 days and spanned 11,000 KM. but what do i know?

CapZap1970
07-22-07, 06:47 PM
Thanks a lot for the link!!! :up:
However, I have a question... This mod should be installed when in port or can I do it mid-patrol? Thanks again!!
CapZap

GoldenRivet
07-22-07, 07:14 PM
as a general rule of thumb - i would think NEVER install any mod mid patrol.

TarJak
07-23-07, 02:09 AM
NEVER install any mod mid patrol.:nope:

BTW every time you save your patrol you reset the weather change probability counter meaning at least another two days of the same type of weather. I agree the SHIII weather is crappily modelled but it helps if you understand how it works. This rule applies even with the weather mod.

There are also records of hurricanes lasting up to 28 days so with the build up and aftermath it could be conceiveable to have nearly 50 days of bad weather albeit highly unusual:

http://en.wikipedia.org/wiki/1899_Hurricane_San_Ciriaco
http://en.wikipedia.org/wiki/Hurricane_Ginger_%281971%29

Its the weather you can't change it.

Corsair
07-23-07, 02:23 AM
if you are talking about SH3 Weather, this is not a mod but an external program, so no reason why it should be installed in port only...

SmokinTep
07-23-07, 05:17 AM
Strange, my last patrol was no wind, calm seas for just about the whole thing, a month at sea. Even had a save mid patrol that when I came back, still calm seas.

Canovaro
07-23-07, 05:24 AM
In Das Boot the storm also lasted more than a month.
What you can do is sail to any (friendly or neutral) port. When you get close, the wheather always changes to calm winds.

abel29a
07-23-07, 06:42 AM
NEVER install any mod mid patrol.:nope:

BTW every time you save your patrol you reset the weather change probability counter meaning at least another two days of the same type of weather. I agree the SHIII weather is crappily modelled but it helps if you understand how it works. This rule applies even with the weather mod.

There are also records of hurricanes lasting up to 28 days so with the build up and aftermath it could be conceiveable to have nearly 50 days of bad weather albeit highly unusual:

http://en.wikipedia.org/wiki/1899_Hurricane_San_Ciriaco
http://en.wikipedia.org/wiki/Hurricane_Ginger_%281971%29

Its the weather you can't change it.

Does the mere act of saving the game reset the counter? I was under the impression that it only happend if you loaded a saved game - or have I misunderstood it?

As for now I try to avoid exiting a patrol in crappy weather - but if the mere act of saving is enough I might have to deal with a lot of storms. (As for some reason the game has become somewhat unstable of late, and I tend to get a CTD a couple of times per night - hence frequent saves)

TarJak
07-23-07, 07:00 AM
Kpt Lehmann poasted this not too long ago about weather. It looks like it is exiting the mission that does the reset so therefore when you save and reload.
http://www.subsim.com/radioroom/showthread.php?t=117081

Some things for players to remember about weather in SH3.

1) Prolonged weather patterns are partly the fault of SH3.

2) The other reason for prolonged weather patterns can also be the player himself! Here's why: The weather pattern at any given moment is on a "timer" between points at which the engine checks for a break in the current weather type.... Players prolong this by exitting the mission... which resets the timer at zero for the current weather type...

3) Seasonal changes do occur in SH3 by region and season... or more accurately, the weather change probabilities change by region and season.

4) GWX v1.04 will not be changing these weather probabilities... nor has any previous version. However, we will be increasing the overall chance of changes in the weather to occur which will limit the player's game habit effects on the weather by about 20% I think.

5) If you are modding and/or tinkering with the weather entries, they are found in the opening lines of ALL THREE campaign files. (.SCR, .RND, and .LND) All entries need to be identically mirrored on each file to function correctly.

Canovaro
07-23-07, 08:26 AM
I still think it's in loading a save than saving or exiting...:hmm:

irish1958
07-23-07, 08:52 AM
Kpt L: " 5) If you are modding and/or tinkering with the weather entries, they are found in the opening lines of ALL THREE campaign files. (.SCR, .RND, and .LND) All entries need to be identically mirrored on each file to function correctly. __________________"
If you change these values (which I do and it works to limit the duration of the weather) and then use the SH3Weather mod, the values are reset by the mod. Note that SH3Weather only sets the weather at the start of a patrol in home port and not after a save or during the patrol.
Since the weather is favorable at the start of a patrol, the mod really has no use, unless you want to set the weather to terrible when you leave port. This may be the case later in the war when air attacks at the start of a patrol are almost continuous. (I am not sure this would help, however. Are air attacks reduced or eliminated if bad weather?)
What we really need is a mod or program that can get into the saved game file and reset the weather. Is this possible?

Corsair
07-23-07, 01:08 PM
Not forgetting that most of the time rough weather (without heavy fog of course...) is your best friend. I much prefer attacking a convoy on a moonless night with rough seas than with beautiful and calm weather. Of course when you encounter lonely merchants, the bad thing is that you cannot use the deck gun.
So I would vote for good weather for lonies and rough weather for convoys...:)
In case of heavy fog, well just dive and head south...

IrischKapitan
07-23-07, 02:37 PM
Well, I'm not sure about SH3 weather but it's rained at least once every day for 51 days here in Ireland.

irish1958
07-23-07, 08:17 PM
Well, I'm not sure about SH3 weather but it's rained at least once every day for 51 days here in Ireland.
But probably not 51 days with gale force winds and heavy fog.

Avatar
07-24-07, 04:25 PM
Hey,
I did the weather mod and got into some problems. At least I think it was, the problem could have been with sh3 commander. It's that crash dive where your frame rate drops very low and your submarine dives really quick. It's not a crash to desktop. Just a game crash.
here is the link to where this is discussed:

http://www.subsim.com/radioroom/showthread.php?t=118212

The correction to the problem is in there too.
edit: the correction to the problem is in the 2 subsim links that are about half-way through the original link that is right above.

johan_d
07-24-07, 04:51 PM
Strange thing is, when I set weather intervals directly in the campaign files, they tend to stick for a long time, but when I start with the Commander, it changes often.
Just one start is enough with it. try it!
:know: