View Full Version : [REL] Video Tutorals: TDC + PK advanced.
WernerSobe
07-20-07, 01:01 PM
Hello guys.
I still come across questions about how to use tdc and position keeper. So ive made a guide. This is not another newbie guide however. Basicly it starts where the newbie guides finish.
You should be confidend with basic torpedoe attack. You should know the meanings of true/relative course and bearing. The standard dataset (range, AoB, speed) should neither be new and you should be familiar with the standard procedure...
So here we go:
1. The first guide responds to the basic devices and the usage of the position keeper. It shows the flexibility of the position keeper and potentials behind it. Find out how to find Angle on Bow without ploting and how to change active firing solution without reseting the PK.
http://files.filefront.com/tdc+0003wmv/;8391146;;/fileinfo.html
Click on DOWNLOAD NOW for High Quality full screen version.
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2. The second guide shows a standard visual attack procedure. Also it gets deeper into firing solutioins.
http://files.filefront.com/tdc2+0002wmv/;8384149;;/fileinfo.html
Click on DOWNLOAD NOW for High Quality full screen version.
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3. And the last one is older. Advanced firing solution using sonar only. Find out how to attack targets in bad visibility conditions only using sonar data. (Guide was made with 1.2)
http://files.filefront.com/AFSTutorialwmv/;8391426;;/fileinfo.html
Click on DOWNLOAD NOW for High Quality full screen version.
Enjoy
WernerSobe links:
Basic TDC/PK course (http://files.filefront.com/SH4+Basic+TDC+Tutorial+Wewmv/;8894792;/fileinfo.html)
Advanced TDC/PK course (http://files.filefront.com/SH4+Complete+Setup+and+Atewmv/;8894549;/fileinfo.html)
Sonar Only Manual Targeting (http://files.filefront.com/WernerSobe+Sonar+Only+Tutlwmv/;8914579;/fileinfo.html)
Rockin Robbins' links:
Map Charting Tools Tutorial (http://files.filefront.com/Nav+Map+Charting+Tools+Tueo7z/;9969805;/fileinfo.html)
The Dick O'Kane Manual Targeting Video (http://files.filefront.com/Dick+OKane+targeting+video7z/;10643361;/fileinfo.html)
The Dick O'Kane Sonar Only (by God!!!) Video (http://files.filefront.com/Dick+OKane+Sonar+Only00197z/;10324567;/fileinfo.html)
Dick O'Kane Convoy Attack Follies Video (http://files.filefront.com/TTSE+001+take+2+edited7z/;11231529;/fileinfo.html)
Rockin Robbins' Auto Targeting Video (http://files.filefront.com/Automatic+Targeting+Tutoreo7z/;11051034;/fileinfo.html)
Nisgeis' and Rockin Robbins' John P Cromwell Targeting (http://www.subsim.com/radioroom/showpost.php?p=971303&postcount=32)
Tale's links:
Convoy Multi-targeting Video #1 (http://www.subsim.com/radioroom/showpost.php?p=955573&postcount=182)
Convoy Multi-targeting Video #2 (http://files.filefront.com/DoubleTargetAttackPart2SAVI/;12176971;/fileinfo.html)
Rocks'n'Shoal's links:
Constant Bearing Technique with TDC thread (http://www.subsim.com/radioroom/showpost.php?p=996547&postcount=1)
Sweet!! Downloading now. Thank you very much for this..
Chuck
Gucc475
07-20-07, 04:51 PM
Excellent stuff! That really helps. Thanks :D
Camaero
07-20-07, 05:21 PM
Thanks for taking the time to help others!
THE_MASK
07-20-07, 06:03 PM
I need this , thanks .
Read my log and you will see why..
http://www.subsim.com/radioroom/showthread.php?t=107786
Good timing WernerSobe :up:
Started a new carreer yesterday and for the first time sinds SH1...2..3 and 4 i dicided to go 100% . This is gonna help me a lot with the manuel targetting .
Downloading now ..thank you verry much :rock:
Camaero
07-20-07, 09:38 PM
By the way Werner, can I ask what mods you were using?
WernerSobe
07-20-07, 10:09 PM
it was some parts of triger maru, natural sinking mechanics and some minor tweaks from myself.
direland69
07-21-07, 12:23 AM
Thank you so much for your tutorials. They have been very helpful for me!
One question, how do you get the compass around your sub on the attack map to show?
Thanks again!
Excellent vidoes Werner. These are the types of tutorials that should have shipped with the game!
May I also add that you sound like an instructor at a Ubootwaffe school on the North Sea! :D
chopped50ford
07-21-07, 03:01 AM
PK tutorial was great, now I fully understand what to do!
BarjackU977
07-21-07, 05:21 AM
WernerSobe,
Thank you!
I have a question: how did you get that angle measuring tool on your submarine (the one centered on the bow of the sub), on the tactical map?
Is the one you use the 300 yards/meters bearing mod?
WernerSobe
07-21-07, 08:33 AM
WernerSobe,
Thank you!
I have a question: how did you get that angle measuring tool on your submarine (the one centered on the bow of the sub), on the tactical map?
Is the one you use the 300 yards/meters bearing mod?
here it is
http://www.subsim.com/radioroom/showthread.php?t=108555
Von Tonner
07-21-07, 08:50 AM
Thankyou WernerSobe, your first video on attacking 'blind' I thought was an incredible piece of work and as helped me tremendously. Busy downloading your two latest. Thanks.:up:
Rockin Robbins
07-21-07, 09:27 AM
And much improved: you didn't apologize for your German accent! It makes you sound more studious to us Americans, remember Henry Kissinger? His whole credibility came from his accent--we couldn't get enough of it. I'd say your accent lends confidence to the listener.:know:
Instructions are very clear, delivered at a pace that shows just how deliberate a good, well-planned attack should be. If you can't attack successfully after viewing the second tutorial you need to skipper a desk. And as I've said before, the third tutorial on targeting with sonar revolutionized my strategy. Sonar is an indispensible part of nearly every attack now.
What was once incomprehensible becomes automatic procedure, thanks to the confidence given by your comprehensive and easy to understand tutorials.
SteveW1
07-22-07, 12:50 AM
I downloaded all 3 and looked at all and have to say you did a brilliant job making these, they will really help me with manual TDC shots.
BarjackU977
07-22-07, 01:57 AM
Thank you VERY much, once more! :-)
WernerSobe,
Thank you!
I have a question: how did you get that angle measuring tool on your submarine (the one centered on the bow of the sub), on the tactical map?
Is the one you use the 300 yards/meters bearing mod?
here it is
http://www.subsim.com/radioroom/showthread.php?t=108555
great tutorial:D :D
i have 1 question: with the angle of bow on the position keeper. how do the degrees work, i see numbers to 40 or someting. how works it when a ship goes 156 degrees or something?
thx
supposedtobeworking
07-22-07, 05:11 PM
Do you ever check your work on the navmap? How do you double check your solution?
WernerSobe
07-23-07, 04:02 AM
great tutorial:D :D
i have 1 question: with the angle of bow on the position keeper. how do the degrees work, i see numbers to 40 or someting. how works it when a ship goes 156 degrees or something?
thx
x10... So 156 would be between 15 and 16.
WernerSobe
07-23-07, 04:07 AM
Do you ever check your work on the navmap? How do you double check your solution?
Usualy i play at 100%, without navmap update. When you make your solutions the right way ( 1. mark, wait, 2. mark, setup course and resend bearing) there is no need for doublechecking. Actualy after a while you learn to trust the keeper and dont even look at the attack map.
x10... So 156 would be between 15 and 16.
thx i get it now:D :D
Absolutely fantastic videos. Really, really, good.
I spend the weekend practicing my manual set-up, thanks to your efforts!
Missed alot, but what the hey!
Chris P.
WernerSobe
Was succesfull last night to sink my first ship with manuel targetting and thanks to your tutorial i playd over and over again .
It was a Nagara Maru in a convoi (5 merchants and 3 DD's) and i have a question for you :
How can i ask the sonaroperator to focus on THAT specific ship in the convoi that i chose to attack with manuel targetting (realisme is set to 100% here) ? And not loosing the other one's out of site off corse ...specialy the DD's.
Maybe a videotutorial on a CONVOI-ATTACK would be very helpfull as well to us NOOBS :arrgh!: in manuel targetting ?
greetz
sry for my basic english ;)
Hillsy_
07-23-07, 05:03 PM
Great Videos, interesting and informative. The Sonar one was great!
A few questions...
@WernerSobe - I would like to second vote the Convoy Tutorial video from you if at all possible.
Questions:
1. How do you reset the PK? I seem to have problems hitting one target then moving onto a second target. I usually try switching off the PK and re-identifying the second target.. Maybe I'm doing something wrong...here is an example.
My Example - This was a night. I had two destroyers in view. The first was an Akizuki Destroyer and the other a shiheru?? (Sorry, can't remember the name). I fired two torpedoes at the Akizuki destroyer using your method (visual verification). I thought I should fire two as I could lean each to either side of the ship in case it speeded up or slowed down. One of the torpedoes prematurely exploded and the other torpedo hit. Disabling the ship, but not sinking it.(it stopped) The other destroyer (shiheru??) activated its' search lights and stopped. I moved further away. I had very few torpedoes left so I changed to my stern torpedoes. Again, I turned off the PK and re-identified the new ship. taking range and bearing. I could see it was not moving so I knew its' speed was 0 knots...the thing is, I couldn't get the PK to register the speed as 0 Knots. I re-entered the range and bearing multiple times...At first it said 25 knots, then 18, then eventually 1 knot...but I knew it had stopped. I activated the PK, but judging from the attack vector I could tell the solution was wrong. I saw no wake. Instead, I switched off the PK, and took the usual range and bearing to the target. I set the AOB and reset the speed to 0 knots. Again, I fired two torpedoes, both to the left slightly in case it moved. The ship was facing the port side of my sub. Both of the torpedoes hit, but the first was a dud. After the first hit the target, the destroyer started to speed up, but luckily the second torpedo hit it dead centre soon after, sending it to Davey Jones. Afterwards, I took the first destroyer out, but it took another three torpedoes as the first two also prematurely exploded, (MK14's all of them). Again though, the PK would not register the speed of the ship...it thought it was moving at 18 then 1 knot. I entered 0 knots again as it wasn't moving and blew it out of the water. I know sometimes the waves can make a ship move, but it was not rough seas.
2. So my second question, is it worth attacking destroyers? Well, judging from this probably not eh! :roll:
How many torpedoes did I waste...
By the way this was in Career, setting hard, Realism 80%
Thanks!
PS: I hope you do make the convoy video with manual targetting. Cheers matey!
DJSatane
07-23-07, 09:25 PM
Hello guys.
I still come across questions about how to use tdc and position keeper. So ive made a guide. This is not another newbie guide however. Basicly it starts where the newbie guides finish.
Can anyone link me to the newbie guides?
Thanks for the great work. In your second video, how do you know that the target is heading North? I did not see that you plot the course on the map so I guess I am a bit confused how you got the true heading on the target.
Also, a video on attacking a convey would be super for us newbies.
thanks again.
Thanks for the great work. In your second video, how do you know that the target is heading North? I did not see that you plot the course on the map so I guess I am a bit confused how you got the true heading on the target.
Listen closely to what he says at about the 1:30 mark of the video...
WernerSobe
07-24-07, 02:22 PM
WernerSobe
Was succesfull last night to sink my first ship with manuel targetting and thanks to your tutorial i playd over and over again .
It was a Nagara Maru in a convoi (5 merchants and 3 DD's) and i have a question for you :
How can i ask the sonaroperator to focus on THAT specific ship in the convoi that i chose to attack with manuel targetting (realisme is set to 100% here) ? And not loosing the other one's out of site off corse ...specialy the DD's.
Maybe a videotutorial on a CONVOI-ATTACK would be very helpfull as well to us NOOBS :arrgh!: in manuel targetting ?
greetz
sry for my basic english ;)
Well that is unfortunaly not possible. You can either have the closest ship or the closest warship reported. Thats something i miss too. On the other hand try listening to a convoi passing nearby. Its realy hard to listen out a single ship. You hear just a mess of sounds.
That is however not necessary. It helps when checking the solution or when you use timecompressiot to see when its time to raise up the periscope and take the second mark but it is not necessary for the solution.
What i do during convoi attacks, i raise my periscope every 10 or 5 minutes just for few seconds to check the bearing of my victim. Or you can remember the position of your target in a covoi and listen to that. So you know that if your target is one of the first ships, you should finish up the solution when the entire convoi gets close to optimal firing angle.
WernerSobe
07-24-07, 02:24 PM
Thanks for the great work. In your second video, how do you know that the target is heading North? I did not see that you plot the course on the map so I guess I am a bit confused how you got the true heading on the target.
Also, a video on attacking a convey would be super for us newbies.
thanks again.
i took the first mark, then after a while the second. Two positions are enough for a plot to find course and speed. Fortunaly after patch 1.3 we dont have to plot it on the map anymore, we have an "assistant" who makes the plot. Just click on the clock symbol in speed finder device (when you have two marks) and a message will appear "The Plot shows speed ..., course ...."
WernerSobe
07-24-07, 02:26 PM
regarding convoi attacks, well i think ill make one more on that topic.
DJSatane
07-24-07, 06:10 PM
Can someone please tell me what mods the player who made the videos is using? First, he sees all those bearings right there on his attack map, did I miss something is there a button to show that in the game? Also when he calls battle stations he has those crew voice sounds, is that a mod?
Powerthighs
07-25-07, 02:09 AM
Can someone please tell me what mods the player who made the videos is using? First, he sees all those bearings right there on his attack map, did I miss something is there a button to show that in the game? Also when he calls battle stations he has those crew voice sounds, is that a mod?
The bearing tool on the attack map is this mod:
http://www.subsim.com/radioroom/showthread.php?t=108555
I'm pretty sure the sounds are mods as well; not sure which ones. I think a part of the Trigger Maru mod.
DJSatane
07-25-07, 06:19 AM
Thanks, I just wish when someone makes tutorial video they list what mods they have since normally one would assume tutorial would stick to unmodded game.
Also when he calls battle stations he has those crew voice sounds, is that a mod?
yeah does some1 know how to get that sound? it's much better than the basic battlestations sound:yep:
kiwi_2005
07-29-07, 06:52 PM
Thank you! Downloading now.
:up:
Rockin Robbins
07-30-07, 05:55 PM
And somebody please appoint WernerSobe Subsim Director of Tactics and Training, giving him a high place in the stickies with exactly this type of videos and tactical advice. This is just as important as the best mods.
I have most of the best mods out there and I still credit Werner with taking my enjoyment of SH4 to the next level. The mods are useless without comparable excellence by the skipper.
1. You ID wrong target, but get range, bearing, speed.
Will torepode hit target?
2. ID correct target, but your range is off my 100 yards either way.
Will torepode hit target?
Any help would be great.
And somebody please appoint WernerSobe Subsim Director of Tactics and Training, giving him a high place in the stickies with exactly this type of videos and tactical advice. This is just as important as the best mods.
I have most of the best mods out there and I still credit Werner with taking my enjoyment of SH4 to the next level. The mods are useless without comparable excellence by the skipper.
Yep, his knowledge of the TDC and PK has helped me tremendously with my targeting methods. It was a thing of beauty last night to manuever into position off a 10,000-ton tanker trying to evade my torpedoes and watch as a 4-torpedo broadside impacted perfectly with the target.
All hail Werner! :arrgh!:
Powerthighs
07-31-07, 02:30 AM
1. You ID wrong target, but get range, bearing, speed.
Will torepode hit target?
2. ID correct target, but your range is off my 100 yards either way.
Will torepode hit target?
In both cases, it depends. IDing the target incorrectly will give you the wrong mast height, which will result in incorrect range measurements with the stadimeter. So both questions are similar.
If the target is motionless, or moving directly towards or away from you, errors in range won't matter. The faster the target is moving (and the closer it is to 90 degress AOB), the more likely range errors will cause you to miss. Also, if the target is close to you, the effect of errors in measurement is less; for distant targets the effect is greater.
In general, being off by 100 yards isn't much, so you will probably still hit in most cases. The measurements you make with the stadimeter are certainly not exactly accurate, they are just pretty close. For most close range shots (1000 yards or less), an error of 100 yards either way won't make a difference.
WernerSobe
07-31-07, 02:46 PM
sign.
there will always be some inaccuracy you cant avoid it. The critical error factors are the attack distance and the speed of the target. In other words, if the target is far away and moving fast, small inaccuracies will play a bigger role then if the target was slow and close. Always keep this in mind...
So when youre going for fast targets from large distance - make sure to fire more torpedoes then usual at greater spread angle. Thats what actualy real captains did too when the solution was endangered by long ranges, fast speeds or possibly wrong identification.
So to answer your quastions. Basicly it depends on range and speed. Wrong identification will provide you wrong range but propably not much if the mast high of the wrongly identified ship is about the same. Wrong range will provide you wrong speed and course, there will be many error sources in this chain. So correct identification has a greater impact then inaccuracies by using the stadimeter.
The third video is pretty daunting to say the least. I wish I could have the same situation the video is in so I can practice acquiring a firing solution using only sonar.
Rockin Robbins
08-13-07, 10:54 AM
@tibu
First, if you play Trigger Maru you will have more situations where you will encounter unaccompanied merchants. Just save the game when you find yourself in firing position on such a target and use a name like "Sonar targeting practice."
Now you have a situation you can reload multiple times to practice.
The sonar technique may be intimidating at first. I assure you it is not that difficult and there is no greater satisfaction than imitating Werner and hearing three torpedo impacts on a target you have never seen.
Somebody sticky this thread!:up:
Rockin Robbins
08-16-07, 03:51 PM
Since this irreplacable, invaluable, never duplicated, ingenious and entertaining thread has not been stickied.....
Bump!
AVGWarhawk
08-16-07, 03:52 PM
Per RR's request. Make it so number 1.
CDR Resser
08-16-07, 04:38 PM
I would love to download and watch these videos, but the links just send me to the home page of File Front, and I don't see a download now control anywhere.:oops:
Please Help.
CDR Resser
AVGWarhawk
08-16-07, 06:30 PM
I PM'd Werner to see if these are still good.
No Video download for me too ???
please help:down: :huh:
Crinius
08-18-07, 03:35 PM
Same here. No go. Iam directed to filefront Mainpage
CDR Resser
08-20-07, 08:02 PM
I PM'd Werner to see if these are still good.
Tried. I hope Captain Sobe is not "overdue and presumed lost".;)
sportcap
08-21-07, 11:01 AM
can anyone who already download the videos repost them plz?
Bulleye
08-23-07, 06:04 AM
Same problem here, I get directed to the homepage too.
I can't find those movies anywhere.
Does anybody have a good link to these movies?
WernerSobe
08-23-07, 08:12 AM
i appologise, filefront has just deleted my videos i have to upload them again. Be patient.
AVGWarhawk
08-23-07, 09:14 AM
Awesome Werner....many are requesting to see it!!! Thanks a million!:up:
CDR Resser
08-23-07, 06:50 PM
i appologise, filefront has just deleted my videos i have to upload them again. Be patient.
Sorry Captain. I am glad to hear from you. Look forward to the videos.
Your picture is on the piano.:D
minsc_tdp
08-24-07, 03:41 PM
heh here's a video tutorial on sinkin ships fer ya! (http://knepfler.com/sh4speech/videos/6-demo%20-%20sinking%20a%20ship%20by%20voice.avi)
look ma! no hands! :)
WernerSobe
08-24-07, 05:04 PM
ok tutorials up again.
CDR Resser
08-24-07, 11:00 PM
Thanks for putting those videos up again. Thanks for all your hard work.
CDR Resser
mortis1967
08-25-07, 07:24 AM
just watched these vids and i must say , they have helped me alot , great work.
earlier up in this thread you state that these vids start from where the newbie guides left off. and some one else asked to be pointed in the direction of these newbie guides. he never got a reply.
i would also like to be pointed in the direction of those please if anyone has a link.
im no computer wiz or maths wiz, just a simply working man who needs all the help i can get . thanks
Thanks - downloading now. :p
Bulleye
08-27-07, 03:35 AM
Great video's!
They've made a dramatic impact on my accuracy.
I've done one patrol now since I've downloaded them and sunk 70k+ of merchent shippping. All this on full realism.
I do have one question though about, attacking using sonar only. I get the principles explained in the video. But I have two questions, how do you know you've got the right range and bearing? Especially when there are multiple targets. Range seems to jump all over the place, I find it tricky to get the right bearing. I usually rotate the sonar head till the sound seems the loudest. That's fine when there's just one target, but if there's multiple targets you often get overlap.
With sonar only I can make an accurate enough plot to intercept, but I've not once managed to sink anything with sonar only.
AVGWarhawk
08-27-07, 05:24 AM
ok tutorials up again.
Thanks a million Werner.....you did not know your work is in such high demand. Great video and answers a lot of questions for those that are trying to understand the mechanics behind torpedo set up and attack.:know:
switch.dota
08-27-07, 08:01 AM
When multiple targets are available for sonar, the only reliable way is to switch 'follow nearest contact' on while on hydro view and use that bearing. Keep pinging and you'll likely get a good range estimate.
WernerSobe
08-28-07, 05:05 PM
Great video's!
They've made a dramatic impact on my accuracy.
I've done one patrol now since I've downloaded them and sunk 70k+ of merchent shippping. All this on full realism.
I do have one question though about, attacking using sonar only. I get the principles explained in the video. But I have two questions, how do you know you've got the right range and bearing? Especially when there are multiple targets. Range seems to jump all over the place, I find it tricky to get the right bearing. I usually rotate the sonar head till the sound seems the loudest. That's fine when there's just one target, but if there's multiple targets you often get overlap.
With sonar only I can make an accurate enough plot to intercept, but I've not once managed to sink anything with sonar only.
well thats how it is in real life. When there are to many targets so you can barely separate them, you cant rely to much on sonar.
Its a good method to attack single targets or very small convois like 2 or 3 merchants in a column. As long there is only one column you can easily separate them but not when there are ships behind other ships.
Let your sonarman follow nearest contact and tell you the bearing. Ping exactly to that bearing to get good results. You will get greater range errors by pinging in wrong direction.
Hungry Joe
09-02-07, 04:27 AM
Awesome, as a newbie to sub sims, getting to grips with manual tdc with Ubisosfts infamous manual (sorry typo - toilet paper) was nigh impossible, I could't adequately understand either how to lob fishes withought aqiring a target (yeah simple now), how effective sonar is to confirm solution or aquire range or how to obtain speed estimates. No longer do I need to have the telescospe always up and about advertising my intent to all and sundry. As others have mentioned this is highly recommended indeed an absolute must see for any aspiring boat captain who likes "Use the force Luke" type gameplay.
Well done :rock:and dankenshen
Rockin Robbins
09-23-07, 08:58 PM
With Werner's permission, I am attaching this tutorial to the thread in hopes that it will help some skippers fill out their collection of strategies to fit different attack situations. The Dick O'Kane technique is best suited to an ambush situation, but I have used against convoys to take out successive ships in line-ahead formation without changing the setup except for target speed changes. In this tutorial I did fire 11º before I should have. In practice, you should fire closer to the zero bearing, but the results of my defective attack speak for themselves and should give confidence that this technique has the one characteristic that puts more enemy ships on the bottom than any other:error tolerance. Thank you Werner, for allowing me to post in YOUR thread. We join the Dick O'Kane tactics class of the WernerSobe Submarine Attack Strategy School, in progress...
---------------------------------------------
I want to thank all you captains for attending today's seminar on the Dick O'Kane attack method. I'm really honored to be the one standing up here addressing the finest submarine tacticians in the United States Navy. Many of you guys could be up here doing a better job than I and I have learned something important that might save the skins of my crew and myself from each of you. So don't get any bright ideas that I'm a holier than thou Captain Perfect. I'm just returning the favor y'all have done me. OK?
Aaronblood! Keep it down back there! I don't mind if you play cards, but not there, OK?
OK, Captain donut, first slide please...
http://i196.photobucket.com/albums/aa293/RockinRobbins13/Silent%20Hunter%204/Floodeddownwaitingtargetinbkgrnd.jpg
Here's the Redfin. We've acquired a target on course 95º, seven knots at a distance of 8 nm. Immediately upon detection, we started refining his course and measuring the speed using the radar. Well before he's within 5 nm we have already set the angle on the bow to 90º starboard and speed to 7 kt. Those won't change unless the target changes speed. In the slide, he's within 5 nm and we've assumed a flooded down condition to continue to use the radar undetected. Normally we'd be at radar depth, but it's a little rough tonight and the antenna kept getting washed out.
I want y'all to remember the strengths of the Dick O'Kane attack method. You do not take time misidentifying the target. You do not fiddle with the stadimeter trying to measure the wrong range. You do not forget to engage the PK and miss your target because we're not using it. Keep the damn thing off.
Donut, next slide please...
http://i196.photobucket.com/albums/aa293/RockinRobbins13/Silent%20Hunter%204/SH4Img20-9-2007_2222.19_671.jpg
Here's our initial test of our sighting. I've pointed the periscope at zero degrees and punched the send range/bearing button. We're looking at the attack screen, F6 if you use Trigger Maru. You can see the projected torpedo track just about to bearing 9º. The target is coming from the left, so our lead is already built in. So all settings check good. Captain, next slide please...
http://i196.photobucket.com/albums/aa293/RockinRobbins13/Silent%20Hunter%204/Initialsetup.jpg
We're continuing to track the target on radar. Here's the target at about 4 nm distance. You can see his course line (the track) and you can see my position at right angles to the track 800 yards off. You can read the range on the readout there. As we are in our desired position, we've throttled back to ½ kt. We'll monitor the target for deviations in course and speed. Question gutted? You may go to the bathroom after the presentation. Captain donut, next slide, please.
http://i196.photobucket.com/albums/aa293/RockinRobbins13/Silent%20Hunter%204/SH4Img20-9-2007_2223.31_218.jpg
We've gone to periscope depth. He's very close now, on bearing 324º. Here's the procedure. We can fire any time between bearing 345º and 15º. We'll do it pretty close to zero for best accuracy. With the target unlocked we'll sight ahead of the target by about 1/3 of its length and hit the bearing/range send button (make a note to have the TDC already set with that available ahead of time). Without touching the aiming of the periscope and with target still unlocked, we'll just send a couple of friendly fish his way as juicy parts of the target pass the crosshairs. Ready?
Hey, I noticed the card game stopped back there! Good show guys! Next slide please, donut...
http://i196.photobucket.com/albums/aa293/RockinRobbins13/Silent%20Hunter%204/Fire1.jpg
Fire one! We're aiming just after the first crane. Next...
http://i196.photobucket.com/albums/aa293/RockinRobbins13/Silent%20Hunter%204/Fire2.jpg
Fire two! Captains, notice no spread is necessary here in the normal way of thinking about a spread. Every shot is aimed at a specific part of the target. One shot, one hit is the motto of the Redfin and it can be yours too. I'm not about to claim we have no misses. If you don't have misses you're not taking enough shots and you're losing tonnage. But we're damn proud of the Redfin and I'm damn proud of my crew. I get to stand up here because of their sacrifice and dedication. OK, let's see how we did. Captain donut, next slide...
http://i196.photobucket.com/albums/aa293/RockinRobbins13/Silent%20Hunter%204/Hit1.jpg
Hit number one! We're looking at the attack map. Notice that both torpedoes are taking the exact same track to the target. You can actually see the second torpedo out about 325 yards on its way to the target. Their aiming points are different only because of the target's speed. You can see from the plot that we've hit near the bow of the target and by the inset you can see that our impact point was within 5 yards of the aiming point. Pretty good shooting! Next slide donut...
http://i196.photobucket.com/albums/aa293/RockinRobbins13/Silent%20Hunter%204/Hit2.jpg
Hit number two! You can see the target slowed down slightly because of a little water intake near the bow, causing our torpedo to hit a couple of yards toward the bow from where we aimed. But captains, this kind of precision is just not possible using conventional setup and inputting spread angles to the TDC. We're doing precise surgery on the enemy with the Dick O'Kane attack technique, keeping it simple to eliminate mistakes, getting damn close to our targets and building artificial reefs to do our part for the environment.
Now I know that this isn't the ONLY attack method that works, and I know even more than that that this one won't be the best to use all the time. This is only one more trick in our bags of tricks we use to defeat the enemy. Don't forget and stop using what you already know. Just try the Dick O'Kane attack method next time a good opportunity pops up. You'll be amazed at how stress-free, accurate and deadly to the Nips it is!
If there are no questions, or even if there are, let's talk about them or anything else in the officers' club. Dismissed! Thank you donut. Thank you aaronblood and Gutted, WernerSobe and most of all Neal Stevens for Subsim!
Edit: some have asked for a drier, step by step update. The following has differences with the above seminar that reflects a couple of months using the Dick O'Kane technique. Consider this a refinement!
1. check TDC to ensure PK is off.
2. Set distance on the TDC manually to the largest possible amount, about 1400 yards. You do this by dragging the triangular hairline window down as far as it will bo and pressing the send button. The exact distance entered is not important as distance cancels out of our targeting solution!
3. Plot two positions of your target 3 minutes apart if you are working in imperial measurements or 3 min 15 sec apart if you are working in metric. Use your ruler or compass to measure the distance. Whatever the units, the distance in yards/meters divided by 100 = speed in knots. 900 meters = 9 knots. 900 yards = 900 knots. Enter that in the TDC and press the send button.
4. It's time to aim your torpedo. We're going to set up a course at right angles to the target's track. Once we get there, our target is going to approach from the right or left. Because you know where he is and where you are, you know what's the easiest to set up. Let's pretend the target will pass from left to right.
4½. Set your AoB. It will be 90º minus our shooting angle from zero, which is 10º in this case = 80º either starboard (for target passing left to right) or port (for target passing right to left). Set it on the TDC and press the send button.
5. Point your periscope at bearing zero (you can do this under water to avoid detection). Now, for a high speed steam torpedo, move the scope 10º in the direction the target will come from. You will be pointing at 350 for a target coming left to right, 10º for a target moving right to left. You're shooting 10º before he gets to zero bearing. Clear? Leave the scope pointing at your planned shoot bearing and press the send range/bearing button. YOU DON"T MESS WITH THE CURSED STADIMETER! Sorry, I feel better now. Don't touch the PK either. Leave it off and save watts.
6. Guess what? Your shot is all lined up! Time to put the sub in position.
7. On your nav map, using your ruler, connect the two plotted positions and extend the line as far as seems good in the direction of the target's movement. Then with help on (open the little hand compass tool) you can use the compass rose on the ruler to measure the target's course.
5. Determine what your course will be at 90º to the track. I usually don't calculate anything. I use the protractor. Click up the track, draw the line to the point you guess will intersect with the right angle course and click a second time. Then draw the other side of the angle toward your sub. You'll see the angle at the vertex. Adjust until it says 90, make sure the line extends beside your sub and click a third time. This line is your course at right angles to the track. You can read the number using the compass rose on the ruler tool like you did earlier.
6. Take the course and get in about 700 yards from the track well before you have to shoot. No sense making this a pressure filled activity, we're all cool on this boat. Throttle down to 1 know when you are close enough to shoot.
7. You can just sit there with the scope down listening to your sonar tech read off the bearings. When he gets to about 340, raise the scope, preset to 350. If he's coming from the other way, when he gets to about 20, raise the scope, preset to 10. Yeah, I know you're going to peek before that to make sure he doesn't get squirrely on you. That's OK, just keep periscope exposure minimal.:up:
8. Open two or three torpedo doors. Your scope is pointed at your shoot bearing, not locked on the ship. Shoot torpedoes as juicy parts of the ship are in the crosshairs. That is precisely where they will hit.
9. Enjoy the results.
Any questions? Anything I left out? There will be a test!
Fast-90 U-Boat Targeting
1. Your goal is to shoot from a course 90º from the target track, from a range of 1000 yards or meters or less. For a medium (9 knot) target, we'll be shooting 10º before they reach the zero bearing with steam torpedoes on fast. For electrics we'll shoot 20º before they reach the zero bearing straight in front of us. This will allow the torpedoes to hit pretty squarely and close to a 90º angle. Also, the closer to a 90º strike angle you get, the more error forgiving the process is. I need to insert cool illustration right here.:dead: Oh well.
2. The reason we're doing this is that when you are approaching the target at 90º from his course, the range doesn't even need to be considered. Even the distance from the track is only important to make the shot more accurate. If you're shooting at a nice juicy BB or T3 Tanker, 2000 yards off the track is a very easily hittable shot. Shoot two, hit two and watch 'em sink.
3. Targets can be coming from the left or right. Let's use one coming from the left, because that is slightly more difficult because you have to subtract.:o (Higher math! Run!!!!!!!!!) OK our target is coming left to right. We're shooting a high speed steam torpedo so we're going to shoot 10º before he gets to zero bearing straight in front of us. So go to the attack screen (F6 for those of us with the Trigger Maru superior keyboard layout:arrgh!:, fish it out of the menu bars otherwise) This is where the German TDC is kept. You'll see 4 dials along the bottom of the screen and a button to the right of them. This button does two things: it turns manual TDC input on and off. When manual input is on the lights for the dials turn on. Let's set up the TDC for an attack we'll be doing in about a half hour. (You like this already!)
Turn manual input on. Hit F3 and point your scope at the zero bearing, then return to the attack screen. That first dial on the left side is your shoot bearing, also the periscope bearing when the TDC and periscope are linked later. Unlike the American TDC where bearings are 0 to 359, the German system uses bearing right and bearing left (Bug Links und Bug Rechts). Set that puppy for zero, straight ahead.
Second dial from the left is range in hundreds of meters (or yards). 10 means 1000 meters or 1 km. Set this one to an estimate of the range you'll be shooting from the track. You can double it if you're not sure. This range has nothing to do with the accuracy of your shot. It just puts a torpedo track on the attack map so you can see if your shot makes sense. Don't fret over getting anything perfect here! I told you this was cool!
Third dial from the left is angle on the bow. This guy is always going to be set at 90º. All we have to do is figure out whether it should be right or left. Think of this as "what side of the target am I looking at." Our guy is coming left to right, so we're looking at his starboard (right or recht side). Now if you're a boater, you know green is starboard and red is port (port wine is red), but if you're not, just look over at the bearing dial which says "bug recht" on the green side. This is just like the old multiple guess test in school. Half the answers are in the other questions. Set this needle to 90º right. (If he were coming from the right, we'd set it to 90º left. But he's not so we're not.) Done! This is too easy. Are you sure we can DO THIS????
Fourth dial is speed. Do Quillian's three minute distance thing for imperial. Use three minutes, 15 seconds for metric because a meter is 3.37 inches longer than a yard. Now measure the distance between the points in the unit of your choice. The speed is the number of hundreds of units you find. 700 meters/yards equals seven knots. Point the needle at the speed.
On the right side of your attack screen in a vertical configuration are the torpedo parameters. They're all labeled. If you're using steam torpedoes, make sure you use the fast setting. Set pistol to magnetic. This will detonate on contact also. Depth should be just about the draft of the target.
If you identify the target with the target manual you can find the draft. If not, a depth of 7 meters will blow up just about anything. I like to get under the keel of large targets because the German torpedoes are no more powerful than American ones and don't exactly impress me. I want all the destructive power I can bring to bear. That means an explosion as far below the water as I can arrange.
Ignore spread angle, we don't waste torpedoes!
Press that red button and the lights to the TDC input dials go off. Your periscope is still pointed at zero and the bearing dial is at zero. We're synchronized. Lets kill something!!!!!
Plot the course of the targets. Then figure a course 90º from that where you will be pointed right at the track at a right angle. We want to get to 1000 yards/meters from the track, slow down to 1 knot and wait for our targets to get to that 10º (or so) before the zero bearing. We'll never lock the target at all. In the U-Boat, the torpedoes will go exactly where we point the scope! (As long as we have linked the scope to the TDC by turning manual input off. The test is "are the dial lights off?" Yes means we're ready) Our scope is continuously updating our TDC with new bearing and AoB, so we can shoot any time we want! I'd shoot sometime between 20º before zero and zero, but it's pretty accurate outside of that too!
Lets do it the way we DIDN'T plan. We're too impatient. The target is only at 345º, 15º left bearing and we have to go to the bathroom. I gotta shoot now! Piece of cake. Open two doors. Point the scope at that front crane, about 1/4 of the way back from the bow. Shoot. Point about 1/4 of the way forward of the stern. Select the second tube and shoot. Go to the bathroom, you've got two hits on order!
So no spreads, no misses, no hurry, no panic, no fuss, no muss. Fast-90. Coolers!!!!!!!
Sehr gut Herr Kaleunt.
Though I do wonder, In your Sonar aquired fireing solution you're using the active sonar (pinging) very frequently. While this does improve the accuracy of range, doesn't this excessive use of the Sonar also raise your chances of your presence being discovered to unacceptable levels? While a lone merchant is defenseless against you, it can however begin evasive manuvers and ruin your entire firing soloution as it's course become much more erratic, which would consequently make all of your torpedoes miss.
The whole point of a submarine is stealth, and excessive pinging just seems to me to defeat the purpose of a sub. Unless I'm totally wrong here and look like a total twit.
Crash Dive
10-04-07, 02:06 PM
Thank you this has helped me alot:rock:
Rockin Robbins
10-08-07, 06:54 AM
doesn't this excessive use of the Sonar also raise your chances of your presence being discovered to unacceptable levels? While a lone merchant is defenseless against you, it can however begin evasive manuvers and ruin your entire firing soloution as it's course become much more erratic, which would consequently make all of your torpedoes miss.
Good thinking, except that merchies don't have sonar equipment, so they do not know you are pinging. They were much too noisy while underway to detect pinging without equipment. They might possibly detect pinging if stopped, but then they could not maneuver away.:rotfl:Either way, they are helpless victims to the deadly sonar acquisition technique. It gets my vote for the most fun you can have in Silent Hunter 4.
Cooter1966
10-12-07, 06:54 AM
Very nice tutorials Werner, looks like I'm going to have alot of learning to do.:lol: Using all those tools is really going to take me alot of time to get use to, I better start going through the rest of the tutorials posted. I'm getting really pumped up about this game. Steep learning curve though.
WernerSobe
10-16-07, 04:19 PM
Sehr gut Herr Kaleunt.
Though I do wonder, In your Sonar aquired fireing solution you're using the active sonar (pinging) very frequently. While this does improve the accuracy of range, doesn't this excessive use of the Sonar also raise your chances of your presence being discovered to unacceptable levels? While a lone merchant is defenseless against you, it can however begin evasive manuvers and ruin your entire firing soloution as it's course become much more erratic, which would consequently make all of your torpedoes miss.
The whole point of a submarine is stealth, and excessive pinging just seems to me to defeat the purpose of a sub. Unless I'm totally wrong here and look like a total twit.
Rockin Robins said it...
Anyway. From gamedesign view, there is no sonar detection at all. You can even ping a destroyer it will not alert him. Not quite realistic i know.
...but youre right you dont need to ping more if youre happy with your solution. The minimum is two pings for the two position marks that you need to calculate course and speed.
I do really enjoy WernerSobe's voice it's very nice to listen to and brings a sort of class to the tutorial (there is a reason why most film scientists are German :P). I really wish I was German myself instead of learning it as a 3rd language (French is my mother tongue, With English being my second.) German is my favourite language.
Would be fun to have these tutorials in Werner's German, But that's just my own madness.
Gothmog
10-21-07, 09:30 AM
Filefront broke the links again. Would it be possible for you to upload the tutorials a third time. Everyone here has said how great they are, I would hate to miss out
on your great instructional matierial!
Im hoping this will let me push my realism settings a little higher as I'm learning this great sim system
I'd like to second that...
I'm finally ready to learn manual targeting and now the download is gone. Are they available anywhere else?
Thanks.
daveftm
10-23-07, 04:43 AM
I'd like to second that...
I'm finally ready to learn manual targeting and now the download is gone. Are they available anywhere else?
Thanks.
I'll second the second too.... are these available anywhere else?
All download links are down :cry:
Rockin Robbins
10-23-07, 03:43 PM
I hate to step on Werner (and I won't), but I can make the files available if necessary. Periodically the links get ruined and Werner fixes them. We'll get you up and running one way or another! Maybe if two of us have the links up (with Werner's permission), only one will be trashed at a time:up:
I consider his videos to be equal in importance to any combination of mods you can add to your game. They end the frustration and add the fun to Silent Hunter 4. That's a mod in my book!
TrtSmrt
10-24-07, 01:43 AM
Any news of the videos being uploaded again?
I can upload them to rapidshare account and they will stay there indefinitely, but i have to download them from somewhere (possibly sent to gmail acc).
Cheers!
Drebbel
10-25-07, 01:48 AM
Any one have these videos available ?
Bump.. lol come on this is a sticky thread! :down:
I realy would like to watch those videos... plz
Rockin Robbins
10-26-07, 01:58 PM
I'm uploading now. Turns out that I only have two of the three, the basic and advanced TDC/PK movies. It will take about another hour to upload and then I'll paste the links in this post.
Links:
http://files.filefront.com/SH4+Basic+TDC+Tutorial+Wewmv/;8894792;/fileinfo.html (http://files.filefront.com/SH4+Basic+TDC+Tutorial+Wewmv/;8894792;/fileinfo.html)Basic TDC/PK course
http://files.filefront.com/SH4+Complete+Setup+and+Atewmv/;8894549;/fileinfo.html Advanced TDC/PK course
http://files.filefront.com/WernerSobe+Sonar+Only+Tutlwmv/;8914579;/fileinfo.html Sonar Only Manual Targeting
If you have a copy and I can fetch it I'll post it right here. PM me and let's make it happen. Werner's work deserves to be seen!
Good news.. any chance anyone have the rest ?
Drebbel
10-29-07, 05:46 AM
Thanks mate !
Rockin Robbins
10-29-07, 12:39 PM
All links are now active in my previous post. Werner's movies deserve to be up 100% of the time so everyone can benefit from the most amazing mod in SH4: WernerSobe's brain mod! So sign up now for the WernerSobe Advanced School of Attack Tactics: WASSAT. Until he restores his own links, the courses are here: http://www.subsim.com/radioroom/showpost.php?p=677410&postcount=82
WernerSobe
11-01-07, 12:25 PM
im sorry for trouble, filefront keeps deleting the tutorials because of their big size every few weeks.
therefore im looking for alternative more reliable hosts. Please inform me with a PM if you know something.
Werner...I just want to thank you for these excellent videos, they are very helpful!
im sorry for trouble, filefront keeps deleting the tutorials because of their big size every few weeks.
therefore im looking for alternative more reliable hosts. Please inform me with a PM if you know something.
Great work on the tutorials. I learned a lot!
Are you planing any more?
For example I would like to see 1 about some higher level tactics, like finding and attacking a convoy. Right from where you spot them till you sink some of them.
That would be realy helpful.
letterboy1
11-10-07, 08:34 PM
Werner, could you release the mission you used for the "Sonar Only" tutorial? I'd love to play your video on my laptop while following along with the mission on my gaming PC. The more I watch your videos the more I'm convinced to change over to manual TDC, especially the Sonar Only method.
letterboy1
11-11-07, 02:56 PM
Well, I overcame my trepidation at using the mission editor and created a small mission to sort of recreate the conditions of your tutorial. I used manual TDC but left on the map update indicator so I could get an idea of how close my settings were to the sonar contact line. I'm not sure yet how you calculate the AoB based on all that stuff you drew on the map, but I will watch your video again until I get it. That and your speed calculation of distance divided by 15 x(60) . . . or something like that.
Anyway, I hit a large merchant with four out of four fish. So I've made up my mind to continue until I've learned all of manual TDC so that my next career will be closer to 100% realism . . . I will keep the external cameras (and maybe map updates until I perfect it like you). Thanks for some great videos.
SinKing
11-15-07, 03:18 PM
I would really appreciate a better link to the tutorials, downloading from filefront getting 9kbps:damn:
I watched the tutorials a while ago and need a refresher asap.
Great work BTW.
I came across this thread a few days ago and watched a bit of the first tutorial before having to stop for dinner. But now everytime I click on the link in the original post, I am taken to the filefront homepage, not the video. I tried searching for the video multiple ways but still can't find it. I wish I had downloaded and saved it rather than simply opening and viewing.
Is anyone else having this problem? Any suggestions?
Update: D'oh! I found 'em in the above links.
Are there any tutorials for real noobs like me? I'm watching the tutorials and seeings things that aren't on my screen.
Rockin Robbins
11-22-07, 11:30 AM
Jmatt, what's on your screen that you don't see in the tutorial, and which tutorial are you looking at. We'll get you going!
Welcome to SUBSIM!:rock:
MorganThePirate
11-26-07, 03:08 AM
They helped me a lot. Thanks and keep up the good work. :arrgh!:
Question, how do you come up with the math that when your pings show contact at 4,150 yrds (guessing?) that it is 2.? miles away. In other words how do you convert the range in yards from pinging into miles away, do you use a calculator or something. Thank you for the tutorials the y are great.
admobadmo
11-26-07, 02:01 PM
Count me as another sailor that learned more from these videos than from the in-game submarine school. I now look at the in-game sub school as a place to practice what I am learing from resources such as this. Thank you very much!:D
Werner comes up with the bearing of 325 which he says is 35 deg to port, how do you get 35deg from 325? thanks all.
Doolittle81
11-26-07, 02:50 PM
Question, how do you come up with the math that when your pings show contact at 4,150 yrds (guessing?) that it is 2.? miles away. In other words how do you convert the range in yards from pinging into miles away, do you use a calculator or something. Thank you for the tutorials the y are great.
1 mile = 1760 yards
http://www.metric-conversions.org/cgi-bin/util/conversion-chart.cgi?type=2&from=14&to=11
BUT, you'll want Nautical miles, so that would be 1.4 NM = 2025 yards
Therefore, your 4,150 would be approximately 2.05NM
Doolittle81
11-26-07, 05:19 PM
The Werner video tutorials are great! I've been practicing and getting a bit better, but haven't gotten it down pat yet....not even close.
For example, I just I did something wrong, obviously, which seems to have resulted in Very Bad calculation for one torpedo!
I fired and the torp immediately went into a very tight circle which I somehow knew immediately was not good!
It came around with this result:
http://members.cox.net/doolittle80/suicide1.jpg
http://members.cox.net/doolittle80/Suicide2.jpg
http://members.cox.net/doolittle80/suicide3.jpg
Anyone have an idea what I might have done wrong?
Nothing mate. US torpedoes were very unreliable early in the war. Besides not exploding or exploding too early, or going too deep, some were "circle runners" when the gyro went wonky and I believe the USS Wahoo was aid to have been sunk by one. This, as you see, has been modelled in the game. :know:
Chris65
11-27-07, 02:34 PM
Those videos are absolutley fantastic. It is too bad that Ubisoft didn't dedicate some of the 100+ pages in the manual to how to actually fire a torpedo. I have watched them several times and am going to do so again but take notes.
Cheers!!!!!!!:up:
Doolittle81
11-27-07, 04:49 PM
Thanks to the videos, and some hands-on practicing, I finally understand how the manual targeting works! I'll never go back to auto.
I have one remaining question, though: For most of the targeting process, I have the target 'locked' in periscope view. Even though I 'unlock' after the TDC has been updated and PK activated, I don't seem to be able to "AIM" with the peri crosshairs for a specific part of the ship...fore or aft, under a turret/magazine, etc... Is that possible and, if so, how do I add/adust that final tweak in targeting before I send off my fish?? Should I should just unlock and then move the crosshairs/bearing that tiny bit right or left and just send one last 'range-bearing' update to the TDC? Will the TDC pick up on such a tiny change in bearing? [Doh! I think I just answered my own question!]
Chris65
11-28-07, 07:35 PM
I noticed that the videos show a white x marking the target. I do not have this on my display, only a black line with a time; is the white x a mod or something?
Lord Kelvin
11-28-07, 09:50 PM
I can't even see the videos, every time I click on the links I get redirected to the Filefront main page... o_O
I can't even see the videos, every time I click on the links I get redirected to the Filefront main page... o_O
There are working links on pg. 5 of this thread.
Please, could someone give a working link to these videos. I'd love to see these tutorials.
Edit: oh, sorry, I missed previous message.
Doolittle81
12-11-07, 03:05 PM
...
I have one remaining question, though: For most of the targeting process, I have the target 'locked' in periscope view. Even though I 'unlock' after the TDC has been updated and PK activated, I don't seem to be able to "AIM" with the peri crosshairs for a specific part of the ship...fore or aft, under a turret/magazine, etc... Is that possible and, if so, how do I add/adust that final tweak in targeting before I send off my fish?? Should I should just unlock and then move the crosshairs/bearing that tiny bit right or left and just send one last 'range-bearing' update to the TDC? Will the TDC pick up on such a tiny change in bearing? ...
Anybody able to help me out in understanding this?
howler93
12-11-07, 05:57 PM
Doolittle,
I know exactly what you're asking. It's tough to aim for something OTHER than the middle of the ship using the PK. I tend just to use a manual torpedo spread to cover the length of the hull (with mixed results, usually). I've read about the O'Kane method of targeting, which does not use the PK and instead uses the crosshair to aim (the PK doesn't care where the periscope is pointing during firing) His method allows for precise, targeted attacks. Anyway, I wish I had a link for ya, but just search for the O'Kane targeting method. I'm going to do the same! Hope this helps somewhat...you're not alone.
Howler :arrgh!:
howler93
12-11-07, 06:12 PM
Rockin Robbins has written an O'Kane guide which can be found on PAGE 4 of this thread:
Thanks Robbins! :up: I'm gonna' go there right now as well!
Howler :arrgh!:
Powerthighs
12-11-07, 07:01 PM
Quote:
Originally Posted by Doolittle81
...
I have one remaining question, though: For most of the targeting process, I have the target 'locked' in periscope view. Even though I 'unlock' after the TDC has been updated and PK activated, I don't seem to be able to "AIM" with the peri crosshairs for a specific part of the ship...fore or aft, under a turret/magazine, etc... Is that possible and, if so, how do I add/adust that final tweak in targeting before I send off my fish?? Should I should just unlock and then move the crosshairs/bearing that tiny bit right or left and just send one last 'range-bearing' update to the TDC? Will the TDC pick up on such a tiny change in bearing? ...
Anybody able to help me out in understanding this?
You are correct. This is not difficult to do as long as you are reasonably close (within a couple of thousand yards).
Use the PK to track the target from your first observation. Over time keep making observations and ensure they match up with the PK.
When the target is approaching the optimal firing point (i.e. the torpedo will run more or less straight out of the tube), do the following:
1) Take one last range/bearing measurement. This is important because it ensures the range input dial is set at the target's current distance after you turn off the PK.
2) Turn off the PK and unlock the scope.
3) Point the scope just ahead of your first aiming point on the ship.
4) Click the send range/bearing button.
5) As the aiming point crosses the wire fire the torpedo.
6) Point the scope just ahead of your second aiming point on the ship.
7) Click the send range/bearing button.
8) As the aiming point crossess the wire fire the next torpedo.
etc.
As long as you do it fairly quickly and are at reasonable range you can make very accurate shots.
Doolittle81
12-12-07, 01:56 PM
Thanks!
ICApproval
12-16-07, 12:06 AM
sorry guys, but when I link to the site I do not see a "download now. What am I doing wrong?
Amazing:up:
This guide is amazing. I am playing at 96% realism with external cam for eye candy and map update. I just sunk my first ship using sonar onlyand it was great:rock::rock:
Indeed your german accent makes the guide soud like it's a historical documentary:up:. Could you please make a guide like this for SH3? I think you are the best person for the job, a german making a guide for SH3.:D:D:D
Rockin Robbins
12-16-07, 07:59 AM
Sorry guys, Werner has problems with Filefront disconnecting his links periodically. For some reason my alternate links stay up. Doesn't matter, between the two of us Werner's great videos stay available. I personally believe they are more responsible than any mod for improving enjoyment of Silent Hunter 4, and for saving many players who would just have given up in frustration, going on to play (yuk!) Unreal Tournament III (booooooooo! boooooooooo! :down:) :rotfl:
The link to the links: http://www.subsim.com/radioroom/showpost.php?p=677410&postcount=82
And the Dick O'Kane tutorial (bring your own torpedo juice): http://www.subsim.com/radioroom/showpost.php?p=652326&postcount=67. (http://www.subsim.com/radioroom/showpost.php?p=652326&postcount=67)
Thanks Powerthighs for your adaptation to the conventional manual targeting technique. Your instructions are very clear and understandable.
As the O'Kane tutorial says, there is no ONE killer technique. The more wrinkles you can master, the more ships you can sink as you pick the technique that will work best in your particular circumstance. Try different stuff. Don't be afraid to waste some torpedoes. If you're not collecting misses you're not sinking as many ships as you could.
@bybyx: I think a German making a guide for SH4 is a much more powerful statement than a German making a guide for SH3. As a little reading around here will show, there are plenty of American players who won't go near SH3 just because they don't want to play the "Nazis." That is wrong on so many levels I'm not even going to start. Werner's efforts have benefited all of us so much in the playing aspects of the game, but his most powerful statement is "the war is over! Today we are all winners together as friends." We accomplish much more as friends than as enemies. That is the ultimate victory in World War II, both for the Germans and Japanese: that we as victors did not seek occupation, domination, colonization and enslavement. We gave up the "rights" of our victory for a greater victory for all. In that aspect the United States of America is a country unprecedented in the history of the world. Today some countries see us as foolish and some just don't believe it this could be true, but we have shining examples in Germany and Japan that put the lie to our accusers. There is an application of that lesson today that we won't go into.:hmm:
HEMISENT
12-16-07, 05:28 PM
Rockin Robbins
I was one of those who installed the game then became utterly frustrated trying to make any sense out of any part of it and then shelved it and went back to SH3. Twice.
Downloading the links now, I'll watch the training videos to see if I can make any sense out of it all-one last time. The game has so much promise and now that I hear the latest patch is out I'll give it a final go. Too bad the devs released such a lame piece of work. Thanks for making these available
Rockin Robbins
12-16-07, 05:42 PM
Rockin Robbins
I was one of those who installed the game then became utterly frustrated trying to make any sense out of any part of it and then shelved it and went back to SH3. Twice.
Downloading the links now, I'll watch the training videos to see if I can make any sense out of it all-one last time. The game has so much promise and now that I hear the latest patch is out I'll give it a final go. Too bad the devs released such a lame piece of work. Thanks for making these available
Not the devs fault. The folks at Ubi had the manual written before the game was even finalized. Changes would have been prohibitively expensive and they had some legal concerns that I don't quite understand. There are multiple languages to consider too.
That being the case, SUBSIM becomes the teacher, and that's a good thing. Not only do you have instructions, but some great people to help you when you have difficulty, something no manual can provide.
So use that manual for its highest and best purpose: propping up the short leg of a desk. Time is too short to waste it bemoaning the shortcomings of a minor item like the manual.:up:
Sorry guys, Werner has problems with Filefront disconnecting his links periodically. For some reason my alternate links stay up. Doesn't matter, between the two of us Werner's great videos stay available. I personally believe they are more responsible than any mod for improving enjoyment of Silent Hunter 4, and for saving many players who would just have given up in frustration, going on to play (yuk!) Unreal Tournament III (booooooooo! boooooooooo! :down:) :rotfl:
The link to the links: http://www.subsim.com/radioroom/showpost.php?p=677410&postcount=82
And the Dick O'Kane tutorial (bring your own torpedo juice): http://www.subsim.com/radioroom/showpost.php?p=652326&postcount=67. (http://www.subsim.com/radioroom/showpost.php?p=652326&postcount=67)
Thanks Powerthighs for your adaptation to the conventional manual targeting technique. Your instructions are very clear and understandable.
As the O'Kane tutorial says, there is no ONE killer technique. The more wrinkles you can master, the more ships you can sink as you pick the technique that will work best in your particular circumstance. Try different stuff. Don't be afraid to waste some torpedoes. If you're not collecting misses you're not sinking as many ships as you could.
@bybyx: I think a German making a guide for SH4 is a much more powerful statement than a German making a guide for SH3. As a little reading around here will show, there are plenty of American players who won't go near SH3 just because they don't want to play the "Nazis." That is wrong on so many levels I'm not even going to start. Werner's efforts have benefited all of us so much in the playing aspects of the game, but his most powerful statement is "the war is over! Today we are all winners together as friends." We accomplish much more as friends than as enemies. That is the ultimate victory in World War II, both for the Germans and Japanese: that we as victors did not seek occupation, domination, colonization and enslavement. We gave up the "rights" of our victory for a greater victory for all. In that aspect the United States of America is a country unprecedented in the history of the world. Today some countries see us as foolish and some just don't believe it this could be true, but we have shining examples in Germany and Japan that put the lie to our accusers. There is an application of that lesson today that we won't go into.:hmm:
100% :up::up::up::up:
ICApproval
12-17-07, 06:47 PM
Dear Rockin:
Used your links and they work fine. Manual targeting puts a whole new spin on the game. With automatic targeting it got to be a turkey shoot when to convoy came by. Just learning this way and I will be lucky to get one shot off into the convoy.
Dear Werner:
The videos are great but I am still trying to get the hang of the AOB set up. From your video it seems you get the ships true heading from the speed dial. I am still learning.
Mark
Thendash
01-02-08, 09:34 PM
These videos are great Werner, I'm finally learning how to use manual targetting! Thanks.
ReallyDedPoet
01-03-08, 01:00 PM
I'm finally learning how to use manual targetting!
Welcome to SUBSIM Thendash :up:
RDP
ReallyDedPoet
01-07-08, 10:28 PM
I'm uploading now. Turns out that I only have two of the three, the basic and advanced TDC/PK movies. It will take about another hour to upload and then I'll paste the links in this post.
Links:
http://files.filefront.com/SH4+Basic+TDC+Tutorial+Wewmv/;8894792;/fileinfo.html (http://files.filefront.com/SH4+Basic+TDC+Tutorial+Wewmv/;8894792;/fileinfo.html)Basic TDC/PK course
http://files.filefront.com/SH4+Complete+Setup+and+Atewmv/;8894549;/fileinfo.html Advanced TDC/PK course
http://files.filefront.com/WernerSobe+Sonar+Only+Tutlwmv/;8914579;/fileinfo.html Sonar Only Manual Targeting
If you have a copy and I can fetch it I'll post it right here. PM me and let's make it happen. Werner's work deserves to be seen!
Just saw this RR :doh: Nice job re-hosting this :yep::up:
RDP
Rockin Robbins
01-08-08, 07:06 PM
I'm uploading now. Turns out that I only have two of the three, the basic and advanced TDC/PK movies. It will take about another hour to upload and then I'll paste the links in this post.
Links:
http://files.filefront.com/SH4+Basic+TDC+Tutorial+Wewmv/;8894792;/fileinfo.html (http://files.filefront.com/SH4+Basic+TDC+Tutorial+Wewmv/;8894792;/fileinfo.html)Basic TDC/PK course
http://files.filefront.com/SH4+Complete+Setup+and+Atewmv/;8894549;/fileinfo.html Advanced TDC/PK course
http://files.filefront.com/WernerSobe+Sonar+Only+Tutlwmv/;8914579;/fileinfo.html Sonar Only Manual Targeting
If you have a copy and I can fetch it I'll post it right here. PM me and let's make it happen. Werner's work deserves to be seen!
Just saw this RR :doh: Nice job re-hosting this :yep::up:
RDP
It's my good deed to try to make up for some of my offensive rants when I'm trying to be funny. Remember that next time I'm irritating all of you with one of my Admiral Lockwood posts.:yep:
ReallyDedPoet
01-08-08, 07:12 PM
I'm uploading now. Turns out that I only have two of the three, the basic and advanced TDC/PK movies. It will take about another hour to upload and then I'll paste the links in this post.
Links:
http://files.filefront.com/SH4+Basic+TDC+Tutorial+Wewmv/;8894792;/fileinfo.html (http://files.filefront.com/SH4+Basic+TDC+Tutorial+Wewmv/;8894792;/fileinfo.html)Basic TDC/PK course
http://files.filefront.com/SH4+Complete+Setup+and+Atewmv/;8894549;/fileinfo.html Advanced TDC/PK course
http://files.filefront.com/WernerSobe+Sonar+Only+Tutlwmv/;8914579;/fileinfo.html Sonar Only Manual Targeting
If you have a copy and I can fetch it I'll post it right here. PM me and let's make it happen. Werner's work deserves to be seen!
Just saw this RR :doh: Nice job re-hosting this :yep::up:
RDP
It's my good deed to try to make up for some of my offensive rants when I'm trying to be funny. Remember that next time I'm irritating all of you with one of my Admiral Lockwood posts.:yep:
This place needs to be shaken' up once and awhile RR, no harm done on your part. Your intentions are always good ones. Besides its not hard getting lost in translation here sometimes.
RDP
Thanks for these files... trying to teach a friend the joys of 100% realism
badaboom
02-04-08, 06:18 PM
These are fantastic,Thank You!:up: btw can you edit the original post on pg 1 since those links are dead,might avoid a bit of confusion.
Thanks Werner for the tutorial videos. I got my first kill (only a small split freighter) but it was more worthwhile knowing that I was playing on manual than auto.......:D
Didn't fair so good against a small task group they were all over me like a rash, I need to learn more about stealth!:cry:
Spazz
Enigma65
02-21-08, 06:09 PM
I'm a latecomer to the party. I was viewing Werner's videos and I've got to say well done, very well done! Thanks for the vids. And thanks to you Rockin Robbins for keeping them hosted.:up:
steinbeck
03-05-08, 07:58 AM
http://files.filefront.com/tdc+0003w.../fileinfo.html (http://files.filefront.com/tdc+0003wmv/;8391146;;/fileinfo.html)
I would love to get these, but how? when I click on the link i go to Filefronts main games page and cannot see any way to access these downloads at all. I haven't ever come acrosss this in the past at filefront. I am registered there so it's not a block. All of these of links do exactly the same! What am I missing or doing wrong? need these badly
Steinbeck
ReallyDedPoet
03-05-08, 08:04 AM
http://files.filefront.com/tdc+0003w.../fileinfo.html (http://files.filefront.com/tdc+0003wmv/;8391146;;/fileinfo.html)
I would love to get these, but how? when I click on the link i go to Filefronts main games page and cannot see any way to access these downloads at all. I haven't ever come acrosss this in the past at filefront. I am registered there so it's not a block. All of these of links do exactly the same! What am I missing or doing wrong? need these badly
Steinbeck
Check this post: http://www.subsim.com/radioroom/showpost.php?p=742433&postcount=124
RDP
steinbeck
03-05-08, 10:41 AM
thanks for that swift reply to my post. Have now downloaded them and going to settle back with a coffee and learn!!(hopefully)
steinbeck (in the uk)
ReallyDedPoet
03-05-08, 10:47 AM
Enjoy them, they are well done :yep: Be sure to post back here if you have any questions. Also, the search option here is a nice one, answers to some of your future questions may be in older threads.
Cheers :up:
RDP
These tutorials where are so good !! Any plans to do the same staff for U-boat missions? The things are little different there with all the new staff?
thanks !!
Major Johnson
03-16-08, 05:12 PM
Well I''ve taken the plunge. Switched to manual targeting, and have downloaded the 3 videos. I keep watching them over and over hoping it'll sind in, but I do have a few questions. During the torpedo attack using the periscope video:
1. He identifies the ship and sends that info to the TDC.
2. He takes his first stadimeter reading and sends that to the TDC.
Exactly what does that first reading send to the TDC?? Location and bearing of the target??
3. He takes a little time to set up his torpedos while wating for some time to pass so he can take is 2nd and final reading.
4. 3 minutes pass and he takes his final reading with the stadimeter again, sends the data to the TDC then activates the Position Keeper. Somehow that reading also gave him the speed and heading of the target. I saw the speed displayed, but I can't figure out where the heading of 1 degree was displayed. Can someone explain that to me??
Also in his attack map there was an overlay of a compass around the sub. Is that in the stock game or part of a mod?? If it's in the stock game, how do you activate it??
And finally, Is there a way to clear the TDC of data??
Thanks.
Rockin Robbins
03-16-08, 07:27 PM
Wish I had a fast enough rig to do movies, but so far no luck. There are four pieces of information that the TDC needs to hit your target. Pop up the periscope and ID the target. This tells your TDC the height of the tallest mast.
Usually the first thing you get is the speed. It most likely won't change if you remain undetected. Here's what you'll do. Have the stopwatch handy. Pop up the periscope and lock onto the target so it is plotted on your nav map. Change to the nav map, type ctrl-x to bring up the stopwatch, with the pencil tool make an x where the target is and start the stopwatch. Down scope.
About two minutes and 45 seconds on the stopwatch (you might need to do it at 2:30 at first until you get coordinated) raise the scope and lock on target. Switch to nav map and press the "x" key to bring up the stopwatch. Grab the pencil and exactly at three minutes x the position of the target. Down scope.
Now the distance between the two positions in hundreds of yards is the speed of the target in knots. 750 yards is 7.5 knots. Plug that into the TDC and press send speed. That's piece of information #1.
Next, we need Angle of the Bow (AoB)/course of the target. Go back to the nav map and use the ruler tool (open the compass first to give you tool help) to connect the two positions you have plotted and extend the line in the direction of target movement. You can use the compass rose on the ruler tool to find the target's course.
To find the AoB, use your protractor tool. You'll click on the target's course ahead of the target, then click again on the middle of the target and a third time on the middle of your submarine. You'll read the angle right beside the target. That's the AoB. Now, which side of the target are you looking at, starboard or port? That tells you whether the AoB is starboard or port. Enter that into the TDC and press the send AoB button. Once we get the position keeper on we'll update that before we shoot. That's piece of information #2.
It's stadimeter time! (Yuck) When you use the stadimeter in the conventional (yuck) manner you are really sending two pieces of information to the TDC, the bearing and the range. So use the stadimeter to put the waterline of one part the split image on the top of the mast of the other and left-click. Then press the send bearing/range button.
Immediately start the position keeper after you enter the range/bearing. You're in the ballpark. Switch to the attack map and you'll see an x marking the torpedo impact point. It should be on top of your target and moving with it. If it is moving in a slightly different direction your AoB needs refining. If it is moving too fast or too slow your speed needs adjustment. And if it is not on top of the target, the range or bearing is off.
If the range is wrong but a line from your sub to the impact point crosses the target, you can shoot anyway because the torpedo will hit the ship on its way to where it thinks the target is. If you're not too far off in range but the line is gaining or losing ground on the target, rather than screw with the stadimeter, I usually just tweak the speed to make it work and shoot. The stadimeter drives me crazy.
I hope this is clear enough. I really wish I could do movies to demonstrate this stuff, because it's really fun once you have a unified picture of the whole process in your head.:doh: OK, I know it's not fun yet, you'll have to just trust me.:up:
Rockin Robbins
03-16-08, 07:40 PM
These tutorials where are so good !! Any plans to do the same staff for U-boat missions? The things are little different there with all the new staff?
thanks !!
The guys from the Silent Hunter 3 world know much more than I do so far. I CAN tell you it's an entirely different world, but has enough similarities to make you think you know more than you do.
My first clue was when gutted, aaronblood and I were coming up with the Dick O'Kane method. I didn't understand the U-Boat way of targeting at all. They only understood the U-Boat methods, but could explain how they worked well enough that I could work out how to make the American TDC do that. They had a lot of trouble understanding how the American TDC worked but had a much greater understanding of the attack procedure. Therefore I ended up writing up the Dick O'Kane instructions for the American submarine.
This told me I'd be lost in a U-Boat! Sure enough out came SH4UBM and I was lost in my U-Boat. I've done Dick O'Kanes with the U-Boat and it works marvelously. But the fast-90 technique in U-Boats is even better! Aaronblood is the right guy to write that, not me.
Also, visit the SH3 forums. Everything that works for them works for our U-Boats as far as techniques go. Just remember, it's their forum, not ours. They know something we want to know, not the other way around. Be nice over there!:up:
Major Johnson
03-16-08, 09:05 PM
Man, I'm getting the uneasy feeling that there is more than one way to do manual targeting, and you just have to find out which one works best for you. But, I'm not giving up. I'll get it as some point. :)
Major Johnson
03-19-08, 02:42 PM
I have a question about the periscope attack video. When he takes the 2nd stedimeter reading he gets the speed of 7 knots and heading of 1 degree. I can see 7 knots being displayed in the stedimeter, but I can't figure out where he is getting the the 1 degree heading. Can someone explain that to me??
Thanks!
ICApproval
03-19-08, 04:40 PM
I had the same problem but the answer is simple.
An officer relays the speed and bearing in the dialogue box, look there. You may need to scroll up if other chatter enters the box right after the information is entered
Major Johnson
03-19-08, 06:08 PM
NO WAY! That's it!!!? DOH!! :oops:
Forever the wannabee!! :p
JoeCorrado
03-25-08, 09:57 AM
I'm uploading now. Turns out that I only have two of the three, the basic and advanced TDC/PK movies. It will take about another hour to upload and then I'll paste the links in this post.
Links:
http://files.filefront.com/SH4+Basic+TDC+Tutorial+Wewmv/;8894792;/fileinfo.html (http://files.filefront.com/SH4+Basic+TDC+Tutorial+Wewmv/;8894792;/fileinfo.html)Basic TDC/PK course
http://files.filefront.com/SH4+Complete+Setup+and+Atewmv/;8894549;/fileinfo.html Advanced TDC/PK course
http://files.filefront.com/WernerSobe+Sonar+Only+Tutlwmv/;8914579;/fileinfo.html Sonar Only Manual Targeting
If you have a copy and I can fetch it I'll post it right here. PM me and let's make it happen. Werner's work deserves to be seen!
Just saw this RR :doh: Nice job re-hosting this :yep::up:
RDP
I couldn't locate these from the original links, thank you for reposting!! :up:
horrgakx
03-26-08, 09:46 AM
I've just downloaded these videos, thanks for taking the time to do them.
However, I'm struggling to follow. An example is in the Position Keeper video you say something like "make the target track go north" and turn the wheel, but the target is facing left on the dial (270 deg) and not upwards (000 deg). I think this problem is due to the submarine facing a heading of 090.
This is an unwanted complication and I'm struggling to follow as it is. I think for the moment I'm still using the automatic targeting system, the video has not helped me.
Also, you clearly understand the concept and how everything works. Sometimes you move too quickly and don't expain in much detail what and why you're doing something. Again, I'm struggling to follow.
Thanks.
PS - Suggestion - why not update the original post with working links?
brett25
03-29-08, 12:57 AM
hi. this is so awsome, a big thanks! Just what I was needing. No more auto target for me, now I can begin to play for real.
piersyf
03-31-08, 03:55 AM
I too have enjoyed these tutorials. They are fantastic! I do have a question though... in the tutes Werner says there can be sonar error. OK, fine. On another thread I saw someone had written that the sonar works perfectly (OK, maybe they meant accurately...) My question is this; on a recent attack I had a nice slow merchant who had no idea I was there so no zig zag or anything. I decided to do a dual solution; both with scope raised and using sonar for ranging. On the battlemap I noticed that the sonar plot was always about a boat length behind the visual track and about 50yds closer. Doesn't sound like much, but I shot at 900yds range on sonar bearings and the torp missed astern. I corrected the gyro angle manually to intersect the visual plot and scored a hit.
Could this be inexperienced crew? It's obviously no problem in Werner's boat... I pinged that merchant maybe 20 times and 90 percent were as described (the other 10 percent were long and behind). Sonar error gives deviations, but this was a consistent error in location.
Rockin Robbins
04-06-08, 08:28 PM
I've just updated my The Dick O'Kane (UB & FB) and Fast-90 (UB only) attack methods (http://www.subsim.com/radioroom/showpost.php?p=652326&postcount=67) post to include new, easier to understand step-by-step (follow the bouncing ball!) procedure PLUS a brand new tutorial on Wazoo's great Fast-90 attack technique for U-Boats. Yes, if you order now I'll give you our Dick O'Kane slide seminar, the simple, step-by-step directions that even your cat could use successfully, and if you order in the next thirty minutes, I'll include absolutely free of charge, my entirely new, easy to understand procedure for Wazoo's incomparable Fast-90 U-Boat attack! That's three great tutorials for the cost of one! Then you can say with me "Yea, though I walk through the valley of death, I shall fear no evil, for I am the meanest son of a biscuit eater in the valley!"
Please note that although I share credit for the Dick O'Kane attack procedure with aaronblood and gutted, the Fast-90 technique was originated and named by Wazoo. Names are important and it ticks me off to see lazy people not give credit where credit is due and who take it upon themselves to rename something created by others. Damn, I sound as cranky as Ducimus!:rotfl:
Rockin Robbins
05-25-08, 12:11 PM
In honor of WernerSobe and in partial compensation for the fact that no sonar only attack procedures other than Werner's have been published, I have developed the Dick O'Kane Sonar Only (by God!) Attack Technique.
After much reflection and realization that Subsim's unfortunate combination of U-Boat and Fleet Boat enthusiasts in the same forum has resulted in a predictable competition of U-Boat and Fleet Boat enthusiasts. The flood of U-Boaters from SHIII and the many SH4 people (including myself) who have jumped into the new U-Boat aspect of SH4 into the formerly exclusive Fleet Boat SH4 world has served to make an atmosphere unfriendly to Fleet Boaters and U-Boaters alike. The mods for both sides are squeezed into the same mod forum, contributing to the same problem there.
Therefore, I am posting all Fleet Boat oriented tutorials and videos in a forum dedicated to Fleet Boat culture, Subsowespac (http://www.subsowespac.org/forum/). I will continue to post links here for the benefit of people who could benefit. I will continue to sail my U-Boat, having more fun than a human being should be allowed to have. I will continue to post and have a lot of fun at Subsim while I wait for a change of heart in their unfortunate decisions that do a disservice to fleet boaters and U-Boaters. This is not an anti-U-Boat diatribe, it is a statement of fact and intention.
So here is the link to the new Dick O'Kane Sonar Only (by God!) Attack Video (http://www.subsowespac.org/forum/index.php/topic,374.msg1867.html#msg1867). And while you're at it, spend some time over at SubSoWesPac (http://www.subsowespac.org/), a site dedicated to Fleet Boat submarine simulation.
After much reflection and realization that Subsim's unfortunate combination of U-Boat and Fleet Boat enthusiasts in the same forum has resulted in a predictable competition of U-Boat and Fleet Boat enthusiasts.
:huh:
But....there are indeed separate forums for UBM and SH4, so what's the problem? :hmm:
Rockin Robbins
05-26-08, 04:05 PM
A once robust and vibrant community is a wasteland now. When I could visit evey day and find my choice of dozens of posts to reply to and a post stayed on page 1 for a day, we have progressed to an atmosphere where posting has slowed to a crawl. A post can linger on page 1 for weeks now. Before release of SH4UBM that would not have happened. Subsim just doesn't feel as friendly any more. Obviously, there must be others who feel as I do.
Don't get me wrong, I'm not advocating abandoning Subsim. None of my stuff is actually leaving here. It will continue to be as available as before, but you'll have to visit another place to get it. I'm suggesting adding to the places you visit, and recommending SubSoWesPac (http://www.subsowespac.org/) as a fleet boat friendly place where like-minded people do not conflict with each other.
The slowing down in posting isn't due to UBM, as otherwise it would have shifted to the UBM forum, which it hasn't. It has been a general slowdown which IMHO is probably due to the fact that the game is not so new any longer.
I am member of the SubSowesPac forums already since long and it's a great community, much smaller than subsim and composed of great enthusiasts of Fleet Boats -so enthusiastic that they have kept the old SH1 alive and healthy until SH4 came out!- but the posting traffic isn't also that high. The ambience and friendliness is great, though :up:
Fleet Boars aren't so popular outside the US as german U-Boats and that's a fact, so it's logical that SH4 will not see worldwide the amount of success that SH3 saw until people get more and more used to the concept of the submarine Pacific War and discover its greatness :yep:
ReallyDedPoet
05-27-08, 12:29 PM
The slowing down in posting isn't due to UBM, as otherwise it would have shifted to the UBM forum, which it hasn't. It has been a general slowdown which IMHO is probably due to the fact that the game is not so new any longer.
I am member of the SubSowesPac forums already since long and it's a great community, much smaller than subsim and composed of great enthusiasts of Fleet Boats -so enthusiastic that they have kept the old SH1 alive and healthy until SH4 came out!- but the posting traffic isn't also that high. The ambience and friendliness is great, though :up:
Fleet Boars aren't so popular outside the US as german U-Boats and that's a fact, so it's logical that SH4 will not see worldwide the amount of success that SH3 saw until people get more and more used to the concept of the submarine Pacific War and discover its greatness :yep:
Well said Hitman :yep:
RDP
Fincuan
05-27-08, 02:48 PM
Fleet Boars aren't so popular outside the US as german U-Boats and that's a fact, so it's logical that SH4 will not see worldwide the amount of success that SH3 saw until people get more and more used to the concept of the submarine Pacific War and discover its greatness :yep:
Anyone in doubt needs to be taken on a patrol with SJ-Radar, SD-Radar, six forward and four aft tubes, a 20+ knot max speed and an ice cream machine. If they don't convert after that they're hopeless cases :lol:
tomoose
06-10-08, 04:04 PM
....take me to the main Filefront page. Are these links no longer available?
:cry:
Captain Dave
06-10-08, 05:11 PM
Try this link.
http://hosted.filefront.com/RockinRobbins
Rockin Robbins
06-10-08, 08:42 PM
Try this link.
http://hosted.filefront.com/RockinRobbins
Arrrrrrrrrrr! :arrgh!:
Going to watch when i have time :D
Great someone had them uploaded.:up:
Will get them when I get home tonight.
Cheers
/OB :)
af.diablo
06-13-08, 03:31 PM
Greetings to all. I here first time explain to me how to be connected to game through Hamachi?
And how to enter in the game to get to you?
And why when I enter in hamachi that all players which at me shows writes what not to networks? What I not so do? Help?
Rockin Robbins
06-13-08, 03:45 PM
Greetings to all. I here first time explain to me how to be connected to game through Hamachi?
And how to enter in the game to get to you?
And why when I enter in hamachi that all players which at me shows writes what not to networks? What I not so do? Help?
This is obviously related in some way to Advanced TDC/PK technique in a way that I am unable to grasp. Surely you wouldn't be posting a completely irrelevent query in an inappropriate thread, would you?:nope:
MrSargyano
06-23-08, 08:00 PM
The re-post saved the day! Now that im working on manual targeting (not TMO yet, just RFB) I am reading/watching everything I can on the subject.
Big thanks!
Mr. Sargyano
Rockin Robbins
06-24-08, 11:44 AM
That's great to hear. I wouldn't rate TMO as better than RFB (at least after the kinks are worked out of RFB), I'd rate it as just different. I'm a TMO guy myself, but I know there is a lot of great stuff in RFB. Alternatives that can be easily switched back and forth with JSGME are good. :up:
MrSargyano
06-25-08, 09:49 PM
I need to re-examine the differences between the two (TMO and RFB). The way I recall, TMO restricted contacts of any kind on the map which was the initial deal breaker for me. I wanted to stack RFB on top of TMO but opted out cause I figured I'd loose the contacts entirely.
I have noticed some quirks with my current mod setup, particularly damage visuals, but I'll have to strip mods one layer at a time to find the culprit.
So much to read out here and so little time :)
Regards,
Mr Sargyano
MDV_4life
07-02-08, 03:03 PM
Why is it still a sticky ? The files aren't even availably to download anymore. :(
Why is it still a sticky ? The files aren't even availably to download anymore. :(
Browse through the thread somewhere halfway there are mirrors
MDV_4life
07-02-08, 03:17 PM
Ok ;) I think he would better edit his first post so people don't have to search
MDV_4life
07-02-08, 03:24 PM
:o It looks like he uses the attack map with the RFB mod. But I never saw the white line (true course) and the interseption point and stuf like that. I only see some strips where the torpedo would pass. Is this an extra mod he has or something ?
Rockin Robbins
07-07-08, 06:11 PM
WernerSobe links:
http://files.filefront.com/SH4+Basic+TDC+Tutorial+Wewmv/;8894792;/fileinfo.html (http://files.filefront.com/SH4+Basic+TDC+Tutorial+Wewmv/;8894792;/fileinfo.html)Basic TDC/PK course
http://files.filefront.com/SH4+Complete+Setup+and+Atewmv/;8894549;/fileinfo.html Advanced TDC/PK course
http://files.filefront.com/WernerSobe+Sonar+Only+Tutlwmv/;8914579;/fileinfo.html Sonar Only Manual Targeting
Rockin Robbins' links:
http://files.filefront.com/Nav+Map+Charting+Tools+Tueo7z/;9969805;/fileinfo.html Map Charting Tools Tutorial
http://files.filefront.com/Dick+OKane+targeting+video7z/;10643361;/fileinfo.html The Dick O'Kane Manual Targeting Video
http://files.filefront.com/Dick+OKane+Sonar+Only00197z/;10324567;/fileinfo.html The Dick O'Kane Sonar Only (by God!!!) Video
http://files.filefront.com/TTSE+001+take+2+edited7z/;11231529;/fileinfo.html Dick O'Kane Convoy Attack Follies Video
http://files.filefront.com/Automatic+Targeting+Tutoreo7z/;11051034;/fileinfo.html Rockin' Robbins' Auto Targeting Video
Sorry folks, it seems WernerSobe is on extended leave. Perhaps the war is over for him. His links are expired. Since I am not the owner of the thread, I cannot edit the first post. However I can keep the links alive and add interesting stuff of my own, and I have. But those first three links of WernerSobe's were the tutorials that started me and hundreds of others on their road to manual targeting mastery.
It's my good deed to try to make up for some of my offensive rants when I'm trying to be funny. Remember that next time I'm irritating all of you with one of my Admiral Lockwood posts. :yep:
Thanks for reminding me to spiff the place up a bit.
Rockin Robbins
07-07-08, 06:24 PM
@MDV_4life: Both RFB and TMO eliminate all the unrealistic things that wouldn't appear by magic on a tracking plot: the ship silhouettes, velocity vectors, impact points, etc. You don't need them. You can supply the information yourself like the real plotting crews had to.
The alternative would to be turn map updates off. I find that much more unrealistic, because you a are supposed to be the captain, not the gargage man. The crew takes out the garbage and makes the plot. You interpret it and gather information for it as a captain would really do.
It can still be argued that you have a bit too much information, but with the limitations of the game engine, it's pretty darn good. It can never be perfect so why sweat it?
MDV_4life
07-13-08, 04:00 AM
@MDV_4life: Both RFB and TMO eliminate all the unrealistic things that wouldn't appear by magic on a tracking plot: the ship silhouettes, velocity vectors, impact points, etc. You don't need them. You can supply the information yourself like the real plotting crews had to.
The alternative would to be turn map updates off. I find that much more unrealistic, because you a are supposed to be the captain, not the gargage man. The crew takes out the garbage and makes the plot. You interpret it and gather information for it as a captain would really do.
It can still be argued that you have a bit too much information, but with the limitations of the game engine, it's pretty darn good. It can never be perfect so why sweat it?
I'm starting to get used to it. Now I can sink 3 ships in a convoy with one quick single attack ( 4 torps ) With seperated firing solutions though !!
But I came acros something a week ago. When I zoomed in on a convoy, suddenly their appeared a red ship, like you could see before i start using RFB. I think it happened to be a Medium Old Tanker but I'm not quite sure.
When I was observing a convoy these days i noticed that some ships are realy going waaaay left and waay right while other ships ( with the same size ) are balanced going trough the water. Sometimes my torps go under the ship because of this. Have experienced this too ?
PS. After 10 tries I tried a homing torpedo (had only 1 of it for testing reseans :p ) Only that could hit it :shifty:
Kpt. Weyprecht
07-13-08, 06:34 AM
That must be a newbie question but I'm just getting in the SH4 since I still play mostly SHIII: I watched the 'complete setup' video several times and I can't understend how do you know that the target is heading 1? I tried to start the training mission where the Mogami is obviously steering something about 270 but still I can't find it indicated anywhere on my dials?
(Of course after sending the second bearing/range mark and neither befor nor after sending the calculated speed).
Rockin Robbins
07-13-08, 03:36 PM
Welcome! If you'll check out my Dick O'Kane Targeting Video a couple of posts back it will cover how you plot the target's course and speed with plenty of accuracy.
Now, the AoB dial has two sets of numbers, the angle on the bow on the inside and target's course on the outside. If you know the target's course, you can just set to that instead of the AoB, although it takes a bit of trial and terror to do so.
Edit: it should be obvious, but it wasn't to me at first. To read the target's course, use the bow of the ship, showing zero on the inside scale. The number on the outside scale, opposite the zero is the target's course.
Mush Martin
07-13-08, 03:40 PM
I have come to thee to be baptized :doh:
(kidding)
Well done on a great project:up:
skwasjer
07-29-08, 02:09 PM
Very classy videos, excellently explained. :yep:
Hey Rockin Robbins, nice videos thanks man. Even I unterstood it :up:
http://img299.imageshack.us/img299/6128/sh4img20080811133652236my2.jpg
This is a shot of my second victim using the Dick O Kane method, first target didn't stay afloat long enough for a picture :rotfl: . It's realy improved my game, Hell i split that sucker in two. Fired three fish with one dud.
Still on my first patrol with the Searaven, four ships given the deep six and nine fish left :arrgh!:
Rockin Robbins
08-12-08, 10:34 AM
I can die now!!! I've received the endorsement of the Japanese merchant marine. They're literally on fire for the Dick O'Kane targeting technique. :up:
Thanks Q3ark! Leave some targets for me.:arrgh!:
I can die now!!! I've received the endorsement of the Japanese merchant marine. They're literally on fire for the Dick O'Kane targeting technique. :up:
Thanks Q3ark! Leave some targets for me.:arrgh!:
They cartainly are "hot" for it :roll: ha ha:rotfl: . Oh the beer is flowing well tonight. Can you be arrested for being drunk in charge of a submarine??
The General
08-13-08, 03:08 AM
A big thanks to WernerSobe for his wonderful tutorial on Sonar only Torpedo Attacks :up:
Brusilov
08-30-08, 01:36 PM
Thanks for posting the links to the tutorials. Much appreciated.
I did play SH III a fair bit a while ago and bought SH IV but never got into it. SH IV has now been installed (on a Vista 64 bit Ultimate Edition) and am looking forward to learning submarine war all over again. These tutorials will help that process.
patio87
09-01-08, 06:05 PM
I think the link is broken, when I click the link it just takes me to the filefront homepage.
kylania
09-01-08, 06:33 PM
I think the link is broken, when I click the link it just takes me to the filefront homepage.
Look higher up on this page, it has updated links. :)
http://www.subsim.com/radioroom/showpost.php?p=897224&postcount=167
I just made a post announcing a new video tutorial, I thought it would be a good idea to post a reference here too.
It's about attacking two targets in a convoy using manual targeting, here is the link to the original post post http://www.subsim.com/radioroom/showthread.php?p=955565#post955565
Edit:
Here is the link to the YouTube version, make sure you click the "watch in high quality" link just under the video: http://www.youtube.com/watch?v=AnOsBxVi84U (http://www.youtube.com/watch?v=AnOsBxVi84U)
Here is the download-able version http://www.megaupload.com/?d=TOMEP0GI
And the same in filefront (http://hosted.filefront.com/taletoul/)
Rockin Robbins
09-28-08, 04:22 PM
Thank you Tale. And although you show how to set course directly in the TDC by example, you do not explain it. Captains with questions on how this is done can check out WernerSobe's Advanced TDC video (http://files.filefront.com/SH4+Complete+Setup+and+Atewmv/;8894549;/fileinfo.html) if you are unclear.
Also please note that all three torpedoes in each salvo are targeted to the same impact point. SH4 damage models do not allow for much additional damage to be inflicted from a repeat hit to the same point. It is VERY possible that a ship hit this way with three torpedoes may not sink. I would shoot 2 per target, reserving two torps to finish off the wounded. Your odds of hits on both targets are about the same as if you shoot six torpedoes. For purposes of demonstrating the accuracy of the technique, shooting six torpedoes with five hits says it all!
Tale, why don't you edit your post above to include direct links to the You Tube video and the download link. Man I hate Megaupload! It hates me too.:rotfl:
Thank you Tale. And although you show how to set course directly in the TDC by example, you do not explain it. Captains with questions on how this is done can check out WernerSobe's Advanced TDC video (http://files.filefront.com/SH4+Complete+Setup+and+Atewmv/;8894549;/fileinfo.html) if you are unclear.
Also please note that all three torpedoes in each salvo are targeted to the same impact point. SH4 damage models do not allow for much additional damage to be inflicted from a repeat hit to the same point. It is VERY possible that a ship hit this way with three torpedoes may not sink. I would shoot 2 per target, reserving two torps to finish off the wounded. Your odds of hits on both targets are about the same as if you shoot six torpedoes. For purposes of demonstrating the accuracy of the technique, shooting six torpedoes with five hits says it all!
Tale, why don't you edit your post above to include direct links to the You Tube video and the download link. Man I hate Megaupload! It hates me too.:rotfl:
I didn't mean to explain manual targeting, I assume those who try to use this technique know how to do the manual targeting thing already, and I had a link to Werner Sobe tutorials in my post. :)
About the aiming of the torpedoes I have to say that I usually don't send them all to the same spot; anyway I thought that in the stock game it was all about hit points and it would not matter where they hit.
I will open an account in filefront and upload it there as I see everyone here does, sorry about that. :oops:
Rockin Robbins
10-05-08, 07:31 AM
Hey, no problem. I'm glad you're here. My goal is to make sure that everybody, no matter how new, can benefit from great posts like yours.
My goal in this thread is to change the perception of the fairly new player who presently uses auto targeting. Right now many of them are thinking manual targeting is some dark art, with mysterious, badly defined terms, poorly explained mechanics and tutorials that are heavy on bragging and light on instruction. I want to explain manual targeting so clearly that every one of them says "I can DEFINITELY do that."
When I clarify something in your post, it isn't to steal your thunder or to make an "I did it first, so who cares" statement, but to make your idea more accessible to more people.
There are a few people with problems with Filefront, so it's a great idea to keep both accounts fortified and supply links to both.
Any time you have a video tutorial or a written tutorial on an attack technique you are not just allowed, you are requested to post it here in the stickied thread where it will be found easily for a long time. From time to time, I post an updated post with links, and your links will be included from now on.
Great work tale! You've published the first clearly explained, simple and effective multiple ship targeting tutorial using conventional targeting.
spardha
10-22-08, 11:19 AM
hi all I'm new to the forum been Reading and watching the posts and videos.
I'm really getting in to sh4 and even crept into manual targeting but what I'm stuck on is Inputting the angle of bow In to the tool on the top right of the screen when in perisope view.
So if I get a contact say bearing 059 degrees how do I translate into the tool for the targetting. I've watch wernersobe excellent videos but that's where I got stuck.
If someone could point me to where I can learn this or explain it to me, I'd be very happy.
Thanks keep up the good work.
Rockin Robbins
10-22-08, 02:46 PM
Spardha, the problem is that you can't visualize what the angle on the bow is. The reason is that your imagination is in the wrong boat and you're conceptualizing it inside out. Other than a severe headache, there's not much to be gained by that!:nope:
OK, let's put your imagination in the target ship. You there? (You're going to die with how easy this is, hehehe) Now look at your submarine. The angle back from your bow in degrees is the angle on the bow. If you're looking over the starboard side, the angle on the bow is starboard. If the sub is on your port side, the angle on the bow is port.
The angle on the bow is nothing more than your sub's bearing from the target!:up:
spardha
10-22-08, 04:40 PM
You know after reading your post, I re-watched warners basic setup vid and i think its just clicked :p
ill have to try it out on the next merchant i come across.
Thanks for the help :D
Rockin Robbins
10-22-08, 04:52 PM
Irrelevent story: I'm also an amateur astronomer. We like to have public viewing sessions, and of course people love to try to point the scope when whatever they're looking at rotates out of the field of view. When they do so they find that they move the scope and the object just leaves! It goes exactly the opposite of the way they intended because our telescopes have inverted images.
So now they're struggling and exhibiting part of their personal collection of four-letter words and wondering "how am I going to explain that I lost Jupiter?" The lost look is my signal to pounce.
Would you like to learn to point an astronomical telscope? It's really easy.
Easy? It's damned hard! I can't get anything to happen the way I want. How do you do it?
Ready? You'll laugh, I'm warning you! It's a matter of visualization again and once I tell you aiming will be automatic for the rest of your life.
Damn it! How the @#$^% am I EVER going to get this thing pointed the way I want?
Just listen to me. Move the telescope the direction you want the object to go. To make Jupiter move up, move the scope up.
Five seconds later he's pointing like a pro and bragging to his friends how he can handle a big telescope.
Moral of story children friends: viewpoint is everything.:up:
Orion2012
10-22-08, 05:28 PM
Irrelevent story: I'm also an amateur astronomer. We like to have public viewing sessions, and of course people love to try to point the scope when whatever they're looking at rotates out of the field of view. When they do so they find that they move the scope and the object just leaves! It goes exactly the opposite of the way they intended because our telescopes have inverted images.
So now they're struggling and exhibiting part of their personal collection of four-letter words and wondering "how am I going to explain that I lost Jupiter?" The lost look is my signal to pounce.
Would you like to learn to point an astronomical telscope? It's really easy.
Easy? It's damned hard! I can't get anything to happen the way I want. How do you do it?
Ready? You'll laugh, I'm warning you! It's a matter of visualization again and once I tell you aiming will be automatic for the rest of your life.
Damn it! How the @#$^% am I EVER going to get this thing pointed the way I want?
Just listen to me. Move the telescope the direction you want the object to go. To make Jupiter move up, move the scope up.
Five seconds later he's pointing like a pro and bragging to his friends how he can handle a big telescope.
Moral of story children friends: viewpoint is everything.:up:
Cool Story RR. Where were you when I failed astronomy in HS!!
On the other hand, what did you compress the Cromwell video with?? It's almost 6 to 1. Very Nice!
I just finished the second part of the double target attack video tutorial. In this part you can see how to attack two targets in different lanes, which is quite similar to attacking two targets in the same lane.
I'd like to remind you that this is an advanced tutorial, you must be able to perform a single target attack using manual targeting, if that is not the case I recommend to watch WenerSobe excellent tutorials on the subject first (http://www.subsim.com/radioroom/show...&postcount=167)
This video was done using SH IV + Trigger Maru Overhauled for 1.4 but should apply the same to any combination of mods (or no mods at all)
Here is the link (http://www.youtube.com/watch?v=mt0kps0btSU) of the YouTube version.
Downloadable version in megaupload (http://www.megaupload.com/?d=4FYQGOYK)
Downloadable version in filefront (http://hosted.filefront.com/taletoul)
Comments, corrections and suggestions welcome.
Enjoy!
<Jason>
10-26-08, 10:43 PM
i just watched Wernersobe's videos and my question is regarding video 2. :hmm:
when the solution is complete and he sets up the torpedo's for the last time, how do you know when to fire? or can you just fire whenever the enemy gets somewhat near perpendicular to you b/c the firing solution takes everything into account?
Usually the best moment to fire is when the collision point between torpedo and target, according to the attack map, is closest to your submarine; that is at the same time the point where the course of the torpedo and the target are perpendicular, form a T.
But you have to take into account a couple of other factors: first is the gyro angle of the torpedo, which should not be far from 0; that is, once the torpedo is fired it should not turn much either right or left, so the position of you sub counts. Second is the fact (or rumour) that a perfect 90 degree angle impact will cause more duds in the early stages of the war.
<Jason>
10-28-08, 08:55 PM
ok, thanks tale :up:
Rockin Robbins
10-29-08, 05:11 AM
Sorry about the delay Jason. I had to watch the WernerSobe video again to make sure I understood your question. The answer is that once you have the position keeper synchronized with the target, you may fire any time you want. You don't have to be looking at the target. The periscope can even be down. You don't have to maintain course and speed. You can even descend to a lower depth and fire from 99' or even deeper if you wish (I don't know why that would be a good strategy, but you can!:yep:).
In other words, once the position keeper is synchronized with the target, you can fire at any time to sink him.
In the two attack methods I am associated with, Dick O'Kane and John P Cromwell, you are presetting a solution, using the submarine as a sniper rifle. When the target is in the crosshairs of your scope, you fire. So timing is important for those two, but not conventional position keeper technique.
<Jason>
10-29-08, 02:28 PM
no problem mr. robbins. that's what i figured. it just helps, i guess, to get a nice perpendicular hit so you want to estimate a time in which the torpedo will hit when you and the enemy are just about perpendicular. :up:
as i mentioned in my introduction topic, i got my first manual map and targeting sink with the help of the excellent tutorials in this topic.
I watched very good Werner Sobe manual and I send some torpedoes to ships. But they ever go to stern (back). Do you know what I do bad?
Rockin Robbins
11-21-08, 12:56 PM
Werner did not teach anything about the order you have to enter information. There are three things that need to be in the TDC, target speed, angle on the bow/course and range/bearing. It's very important when you turn on the position keeper and when you enter the information.
I always turn on the position keeper first. You can turn it on any time before the last input, but if you do it first you'll never forget it. Enter in this order: speed, AoB and always last, range/bearing. You'll instantly finding yourself hitting MOT (middle of target) like you intended!:up:
Rockin Robbins
12-01-08, 06:17 AM
Yes, it's that time again, where I update all the links. But this time I'm also importing some of the great techniques introduced by other people as well. We're fast getting to the point where we'll have to jettison this thread altogether and begin another, but we'll troop on here for a bit. Here we go:
WernerSobe links:
Basic TDC/PK course (http://files.filefront.com/SH4+Basic+TDC+Tutorial+Wewmv/;8894792;/fileinfo.html)
Advanced TDC/PK course (http://files.filefront.com/SH4+Complete+Setup+and+Atewmv/;8894549;/fileinfo.html)
Sonar Only Manual Targeting (http://files.filefront.com/WernerSobe+Sonar+Only+Tutlwmv/;8914579;/fileinfo.html)
Rockin Robbins' links:
Map Charting Tools Tutorial (http://files.filefront.com/Nav+Map+Charting+Tools+Tueo7z/;9969805;/fileinfo.html)
The Dick O'Kane Manual Targeting Video (http://files.filefront.com/Dick+OKane+targeting+video7z/;10643361;/fileinfo.html)
The Dick O'Kane Sonar Only (by God!!!) Video (http://files.filefront.com/Dick+OKane+Sonar+Only00197z/;10324567;/fileinfo.html)
Dick O'Kane Convoy Attack Follies Video (http://files.filefront.com/TTSE+001+take+2+edited7z/;11231529;/fileinfo.html)
Rockin Robbins' Auto Targeting Video (http://files.filefront.com/Automatic+Targeting+Tutoreo7z/;11051034;/fileinfo.html)
Nisgeis' and Rockin Robbins' John P Cromwell Targeting (http://www.subsim.com/radioroom/showpost.php?p=971303&postcount=32)
Tale's links:
Convoy Multi-targeting Video #1 (http://www.subsim.com/radioroom/showpost.php?p=955573&postcount=182)
Convoy Multi-targeting Video #2 (http://files.filefront.com/DoubleTargetAttackPart2SAVI/;12176971;/fileinfo.html)
Rocks'n'Shoal's links:
Constant Bearing Technique with TDC thread (http://www.subsim.com/radioroom/showpost.php?p=996547&postcount=1)
Whew! What a collection! Do we have enough yet? NO! But I'm just trying to get everyone I've promised inclusion in this thread together in the same place. Sure wish we could just insert this at the beginning of the thread before Werner's first post so the latest greatest links would be where everyone is looking. Most will just see the broken links and abandon all hope, when the help they need is right here on page 10. But, that can't be helped. Enjoy!
Darn! Can't get the colors to work right. Don't know if it's my Linux system or something not right with the board software and the overly complicated post. I'll play with it later.... Nope, it's something here. On my Windows machine at work, I selected everything from the line above to the bottom of the white stuff and colored it blue. Then the white metastasized into another line that won't format. I'm leaving it alone!
WolfyBrandon
12-04-08, 04:23 PM
Does anyone have the (Submarine_GQ_battle_stations_INT) sound file that is used in WernerSobe's Advanced TDC/PK video? It sounds really good and I would like to use it. I downloaded RFB & Trigger Maru but the sound file in those mods are different than the one he used, and WernerSobe won't respond to PM's.
Wolfy
Rockin Robbins
12-05-08, 08:20 AM
I'm afraid it looks like Werner is on eternal patrol, as he is late reporting back after his last patrol. I don't have the sound you're asking for. I stay with the mod-pack sounds and haven't messed with those at all. Anybody have the sound he's asking for?
Fisherman
12-06-08, 09:32 AM
Does anyone have the (Submarine_GQ_battle_stations_INT) sound file that is used in WernerSobe's Advanced TDC/PK video?
Wolfy
I think, and excuse my uncertainty, that this comes in the "Ultimate Sound Mod" link here:
http://www.subsim.com/radioroom/showthread.php?t=108512
WolfyBrandon
12-06-08, 09:54 PM
I think, and excuse my uncertainty, that this comes in the "Ultimate Sound Mod" link here:
http://www.subsim.com/radioroom/showthread.php?t=108512
Tyvm Fisherman, it has the sound. :up:
Wolfy
Rockin Robbins
12-18-08, 06:49 PM
Rockin Robbins from the future here (2018). Since Photobucket decided to commit suicide, these links have all been changed today. No other content was changed.
For all of you who haven't been following the John P Cromwell thread, as a clarification measure I made up a 3x5 card showing the John P Cromwell technique:
https://image.ibb.co/mNik8c/John_PCromwelltargeting.png
And another one showing the Dick O'Kane Attack rules:
https://image.ibb.co/i8G4Za/Dick_OKanetargeting.png
And finally a card with all the steps for vector analysis:
https://image.ibb.co/bFvvqF/Vector_Analysis_targeting.png
All three of these cards can be printed out to be used right by your computer. You now have three longitudinal spread techniques that are useful in all kinds of situations to deliver those well-deserved Christmas presents to the Japanese! They'll get a real bang out if it. Enjoy!
OmegaMan
12-22-08, 05:56 PM
Hi all.
Sorry if that is replied, but....... in the O'Kane Method, how to aim and shoot with the atf (stern) tubes???? :hmm:
Frankly I have no idea.
Any suggestions?
Thanks in advance.
Rockin Robbins
12-23-08, 06:37 AM
Hey Omega Man. The stern torpedo tubes work the same way. You select a stern tube (open it) and sight down the 180 bearing, plus or minus your lead angle and click the send bearing/range button to send the torpedo up that bearing. Other than that, there are no changes to the technique at all.
OmegaMan
12-23-08, 07:59 AM
Hi all.
Thank you very much for your fast answer R.R. :D
Bye.
Travis Reed
01-04-09, 08:15 PM
I've been having issues with the auto targeting lately, so I switched over to manual. Since I've never had the patience to get ID, range, etc and attempt to get the PK to remember the right data, I've adopted the O'Kane method. And now that I know the other two methods, I'll use them as well.
The OKane method does work, quite well, infact (once you get the execution down...).
So far, one target (lousy patrol area...). I managed to set up the ambush and get in position. Got everything set up and fired three fish, one each under the cranes, and one under the funnel). 3 hits, though one was a dud (the one under the funnel was the dud). It was a Hog Island, type A. Took long enough to go down I surfaced and was preparing to shell it the rest of the way when it finally went down.
The following video tutorial explains how to use the radar station and the navigation map during the approach phase, that is from the moment the target is detected in the radar up to the moment your submarine is positioned and ready to enter the attack phase.
Basically, the process consists of estimating the distance and course of the target and moving your submarine, based on that information, to a position of advantage for the attack; all that without being detected of course.
The main problem you find when using the radar to follow a possible target is the inaccuracy of the range readings, unless you are using a mod to improve these. The error can easily be more than 2 nautical miles, specially at long distances. This problem can be minimized with repeated readings at intervals of 15 minutes or more, with the added benefit of detecting any possible course changes of the target with time to correct your own course of action.
At the end of the approach phase you should have your submarine at a good position waiting for the target, with a pretty accurate estimation of its course but not a good speed estimation (you will have to work that out in the next phase).
This is a beginners tutorial, no previous knowledge is required, and since it is not about attacking techniques it doesn't matter whether you use auto or manual targeting.
As usual you have a the YouTube version (http://www.youtube.com/watch?v=J6kq4simwI0)
And the downloadable version in filefront (http://hosted.filefront.com/taletoul) and megaupload (http://www.megaupload.com/?d=TCMAKK1Z)
Enjoy :ping:
Very Jerry
01-08-09, 12:29 AM
Tale
I used Windows Media Player to view your first video, but part 2 and radar approach require a different codec to show the video. Any ideas which one? What software did you use to put together those really professional videos? Anyone else have a problem?
To make the videos I mainly use fraps to capture the in game footage and sony vegas to edit them.
The first video was made as a windows media video file, the rest are divx files (technically speaking are encoded with a H.264 codec). All you need to play the videos is a divx codec, you can download one for free from www.divx.com (http://www.divx.com/) , once installed you can use windows media player to play the videos.
You can always watch the videos in youtube, don't forget to click the link "watch in high quiality"
virtualpender
01-08-09, 06:55 PM
Tale, this latest video is really excellent. Thank you!
PoweredBySoy
01-09-09, 07:52 AM
I have a question: in WernerSobe's second video (Complete Setup and Attack), does one need to be standing still at 0 kts in order to obtain those calculations? I was surprised how easy he was able to get target speed just off of two stadimeter readings.
Up until now I've just been placing two position marks on the navigation map - usually 10 minutes apart - and then using the nomograph.
Rockin Robbins
01-12-09, 07:03 PM
No, you don't need to be stopped to measure target speed. Werner sometimes made things look easy when they were only simple. Your method with the nomograph works just as well. He just does his three or six minutes apart because he can do the math in his head without the nomograph. Possibly he didn't have a nomograph mod to work with.
You are placing actual target positions on your nav map, not positions that are just accurate relative to your boat. Therefore, your movement doesn't affect the accuracy of the positions or resulting speed measurement.
Tale, there is also a one-stop solution for all things video: VLC Media Player (http://www.videolan.org/vlc/download-windows.html). It's free. It plays everything you throw at it. You can put the portable version (http://portableapps.com/apps/music_video/vlc_portable) on your flash drive. It works marvelously. What more could you want? OK, OK, OK!!!! It also plays all DVDs regardless of region. Muahahahahahahaha!!!! And that's only the beginning of how good it is.
OrangeYoshi
05-26-11, 11:35 PM
Major necro I know, but does anyone have current links for the three videos in the OP? It's been well over a year since I played Silent Hunter and I've been downloading all the tutorial videos available to get brushed up on the tactics.
Edit: Nevermind. This is why I should read the thread before posting. Mirrors are here (http://www.subsim.com/radioroom/showpost.php?p=677410&postcount=82).
I'm goin' down
05-27-11, 12:06 AM
contact Rockin Robbins and check the Skippers Bag of Tricks Thread if you have not done so already.
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