View Full Version : 1.3 = No crush depths?
just did a full reinstall of the the game here and patched to 1.3 and the crush depths for all subs are broken, all of them can dive to 450ft and no damage/implosion, now surely that aint right? :hmm:
how has nobody else noticed this big flaw yet?
ddrysdale
07-18-07, 08:33 PM
I have an install that has all the patches in order and I crushed when I was past crush depth for a min or so. Was at 150m when it happened.
elanaiba
07-19-07, 04:10 AM
450 ft is not very deep. Keep in mind that published test depths have a margin for error of more than 100ft (IIRC).
450 ft its not that exagerated but i did not test this yet
TriskettheKid
07-19-07, 11:13 AM
As a test, I changed the max depth values for some subs to about 400m.
They were able to make it to about 260m before implosion occurred.
However, they were STILL not able to last safely beneath about 125m. Puzzling, considering that the sub I tested this with was a Balao, and should have had no problem with depths around 175m.
switch.dota
07-19-07, 02:38 PM
With a stock Balao and no damage, I can cruise submerged at the max depth on the dial without any issues (the deep dial not the shallow one ;) ). I also went to about 110m with a sugar boat and stayd there for a while without any problems - and lived to tell the tale.
TriskettheKid
07-19-07, 02:43 PM
Really?
I tried going past 100m with a stock Balao and it imploded around 160m.
Actually, it imploded around 10m, as the **** started to go down around 160m, and I started repairs and blew ballast.
switch.dota
07-19-07, 03:29 PM
You must've taken damage prior to that. Now this might sound stupid, but did you make sure you were in deep water when you tried to dive? :hmm:
AVGWarhawk
07-19-07, 03:37 PM
How do we really now the implosion point? Those guys that kept going deep and did not resurface only know the real answer. I hang just below the crush depth on the meter. Perhaps I will give this a try to see just how far we can go.
TriskettheKid
07-19-07, 04:10 PM
You must've taken damage prior to that. Now this might sound stupid, but did you make sure you were in deep water when you tried to dive? :hmm:
Impossible.
I started a new career, outside of harbor (Brisbane), and dove not far from there. The water was over 1000m deep.
Goose_green
07-19-07, 10:19 PM
I managed to get my sub down to 525ft on one occasion when a freak TC accident caused my boat to sink from being surfaced. I managed to get her back up with a lot of compressed air. I thought my boat was going to sink and was half expecting the death sequence, but alas I was able to fight another day.
sometimes i manage to bring the boat back to the surface just to see the death cam spinning around ... bah
Lt. Staumeier
07-20-07, 04:05 AM
Nothing wrong with the crush depths, that's for sure. Although the subs can take quite a lot of punishing before they finally succumb to the pressure. Usually, stuff starts leaking and the subs starts sinking. You have maybe 30 seconds or so to get her up before she implodes. I was lucky once when I had been hammered by a DD for a long time, and was going down. Flooding everywhere, but I didn't implode until 860ft. So, it's random. After you pass crush depth, it's random when the sub is going to start taking a pounding, however the risk is greater the deeper you go.
seaniam81
07-20-07, 09:02 AM
ok how do we get lower than 450ft? every time hit the dive key blow crush depth it'll rise to crush depth. mind you i havn't tried since I installed 1.3
on another no. isn't that mark on the depth gauge the test depth?
SteamWake
07-20-07, 10:51 AM
ok how do we get lower than 450ft? every time hit the dive key blow crush depth it'll rise to crush depth. mind you i havn't tried since I installed 1.3
on another no. isn't that mark on the depth gauge the test depth?
On the expanded depth gauge it (the mark) is a rough approximation of test depth. The one on the shallow meter indicates periscope depth.
To go deeper press 'D' for dive as opposed to C for cras dive. Silly sailors will take the boat down till she implodes if you dont level off. Maybe this was changed in 1.3
i really like that the sh3 crush depth program would work on sh4
you guys know that one right ?
"...every time hit the dive key blow crush depth it'll rise to crush depth..."
Istead of using the C od D keys, when you need to dive deaper than rated max, click on the expanded dive control circle. You will slowly dive to that depth and stay there.
-Pv-
Major Johnson
07-20-07, 08:45 PM
The one feature I miss from SH1 is the ability to put the planes on dive and then level off when I want and not have to mess around with that stupid depth guage. How tough could it have been to program the up and down arrows to do just that?? Simply mind boggling!
You can still use D, A, S to go up and down with nearly the same effect. Seems a pretty fine point.
-Pv-
Frederf
08-13-07, 06:13 PM
I was in the TM1.5 sea trial where you are supposed to dive to find your sub's limits. Gato in 1942, dove down to 450' and nothing happened. Is there any way to set the D dive to another depth besides safety test depth? I think Dam. set the Balilo (sp) dive depth to well below safety depth since it's impossible to dive off the scale otherwise.
I'd be very happy to set my own D-key depth, maybe at 1000' and just trust myself to press A where I want it to stay.
Ducimus
08-13-07, 06:26 PM
A Gato starts to take pressure damage at about 448 feet. Don't beleive me, go back and try it again, and stay in the conning tower. The lights will start to flicker.
In TM i reduced the rate at which pressure damage is incured by half of its orginal number. Crash speed was 2, i made it 1. In any event if you stayed at 450 feet, and kicked up the TC to a high rate, youd probably be greated with a death screen before too long.
The "D key" functionalty, is specified by the crush depth variable in the subs.cfg file. Whatever you specify here, is how deep the boat will go and it will not stop until it reaches that depth.
In TMaru, the balao is the ONLY boat where i specified the crush depth to be just above its ACTUAL depth,and not its saftey depth. I had to specify its crush depth as such, otherwise it would never go deeper then 450 feet due to dial limitations. Also It is the only boat which can go below 450 feet (granted you could make them all deep sea diving bells if you wanted to), So specifying crush depth on all other boats as such is unnecessary.
Another reason is i think its more fun when you don't know your acutal crush depth, because whenever you tell your boat to go deeper, you have to wonder if your pushing it too far. I really wish i didnt know a Gato starts to take pressure damage at 448 feet to be honest.
Frederf
08-14-07, 05:34 PM
I had a Tambor or Gato at 450' for several minutes without any visible consequences during my deep diving test. I was kinda disappointed not to have the "oh ok that's the limit, emergency surface!" moment.
Ducimus
08-14-07, 05:42 PM
There's a bug where the normal signs of pressure stress do not display in the control room. They do however display in the conning tower. If your normally in the control room, you'd never notice.
Again in TMaru, i reduced the speed at which hull stress damage occurs. (crash speed) In SH4, it already occurs at a lower rate then in SH3. By way of comparision to achieve the same low rate of stress damage im using. in SH3, id have to specify a crash speed of say, 0.3. In sh4, im using a value of 1.0!!!! Default crash speed in both games is 2.0.
So in otherwords you can go DEEP, but how long you can stay there depends on the HPs remaining on your hull. The more the HP loss, the faster the crush. Im gussing you could hang out deep for about 30 mins or so before your crushed like a beer can.
Redwine
08-14-07, 05:50 PM
Just take a look into wich values you have into your files...
Plus take a look into the crashspeed, if you have a very low value, you can dive under the crash speed, and survive... this do not means you are not taking damage, you are, but at very low speed.
:up::up::up:
Edit...
Oohhps... dindt seen the Ducimus post, he clarify it very well for you ! :up:
peterloo
08-15-07, 09:17 PM
Crush depth is NOT accurate
A intact Gar cannot go down to 450ft. (lol), tested with my real campaign as I evaded DDs (p.s. DD didn't do any damage on me)
I knew that something bad happened, so I asked my man to blow ballast and ahead flask, hoping to lure those DD to a gun duel which they may not want to engage, and use maneuver to travel to friendly bases.
At that moment... A death screen occured lol
And the screen is your boat ascending, suddenly losing power and descending to the abyssal space below
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