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View Full Version : SUBSIM SH4 Patch 1.3 Discussion Thread


AVGWarhawk
07-12-07, 12:19 PM
Per request!

Link to: *** Official SH4 patch 1.3 Update straight from the horse's mouth *** (http://www.subsim.com/radioroom/showthread.php?t=115309)


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Excalibur Bane
07-12-07, 12:26 PM
1. Air radar detects aircraft, even when turned off.

2. Aircraft detected by radar are given the same icon as merchants, instead of the proper aircraft icon in grey.

Arrowhead2k1
07-12-07, 12:29 PM
I think this might be in vain. They made it very clear that they had to abandon this project after they were barely able to make 1.3. :cry:

Misfit138
07-12-07, 12:30 PM
Periscope animation at least with S-class do not work. This is the case with both scopes

hyperion2206
07-12-07, 12:30 PM
I just found that line in the README and I don't really know what they're trying to tell me. Can somebody explain so that this ignorant (that's me:D) can understand?;)

"We strongly recommend to not install Silent Hunter - Wolfes of the Pacific into your system's "Windows" folder or in any partition's root (ex: directly on C: or D:)."

aanker
07-12-07, 12:39 PM
If you are serious with your question in English it just means don't install SH4 to Windows folder but instead install SH4 to:
C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific

sakko
07-12-07, 12:51 PM
Does this mean also "D:\Silent Hunter 4" is not advised? Is it from a performance standpoint? Because my game runs beautifully, so if its just performance I'm gonna leave it there.

tedhealy
07-12-07, 12:53 PM
Periscope animation at least with S-class do not work. This is the case with both scopes

They didn't work in the gato for the 'beta' patch either, so I assume they are borked in the official one too.

ReallyDedPoet
07-12-07, 01:02 PM
I think this might be in vain. They made it very clear that they had to abandon this project after they were barely able to make 1.3. :cry:
There needs to be an outlet though for this, hopefully a civil one at that :D


RDP

Typhaon
07-12-07, 01:11 PM
Does this mean also "D:\Silent Hunter 4" is not advised? Is it from a performance standpoint? Because my game runs beautifully, so if its just performance I'm gonna leave it there.

No I think you should not chose "C:/WINDOWS/" or "C:/" for the game folder when installing

"D:/Silent Hunter 4" is ok.

Ping Jockey
07-12-07, 01:12 PM
I never saw a "Red" Radar screen when I was in the Navy. Maybe they had them in WWII.:lol:

LukeFF
07-12-07, 01:23 PM
Maybe they had them in WWII.:lol:

Yes

http://www.usscobia.com/pics1.html

AVGWarhawk
07-12-07, 01:33 PM
This is really just a discussion thread. Apparently bugs will be present as we all know but some things that might appear to be bugs may not be. Please post the new things that are great as well. Let's not start tying UBI to the whipping post:roll:

MONOLITH
07-12-07, 01:35 PM
"D:/Silent Hunter 4" is ok.

It may still work ok, but just for clarity,the readme says specifically not to do that. it wants at least a folder first, like D:/Program Files/SH4.

Read that line in the readme again.

Also, just to confirm, the readme clearly states you can install the 1.3 over ANY previous version. (like vanilla, or 1.2 patch. Doesn't matter)

ReallyDedPoet
07-12-07, 01:36 PM
Please post the new things that are great as well.
Just saw the PH stuff in the screenshots thread, nice:up:


RDP

AVGWarhawk
07-12-07, 01:38 PM
Please post the new things that are great as well.
Just saw the PH stuff in the screenshots thread, nice:up:


RDP
yep, cool touch really. I'm working so the patch will have to wait for me:down:

The focus on the all the negative really gets old. Let's give them an atta'boy for what is done well and is new. That's my feelings on it.

ReallyDedPoet
07-12-07, 01:41 PM
Please post the new things that are great as well.
Just saw the PH stuff in the screenshots thread, nice:up:


RDP
yep, cool touch really. I'm working so the patch will have to wait for me:down:

The focus on the all the negative really gets old. Let's give them an atta'boy for what is done well and is new. That's my feelings on it.

Working here as well :lol:, will try 1.3 tonight.


RDP

AVGWarhawk
07-12-07, 01:44 PM
Does 1.3 contain a no DVD crack???

Capt. Shark Bait
07-12-07, 01:46 PM
i got it installed, but it'll be a while before i can see how it is:damn: prolly over a week:x

MONOLITH
07-12-07, 01:46 PM
I thought someone reported the fuzzy white edges with AA were gone. I still have them.

Excalibur Bane
07-12-07, 01:49 PM
Does 1.3 contain a no DVD crack???

Yes. The 1.3 executable is unprotected. A nice touch for sure. :up:

Excalibur Bane
07-12-07, 01:53 PM
The focus on the all the negative really gets old. Let's give them an atta'boy for what is done well and is new. That's my feelings on it.

It's very difficult to point out the positive things that they fixed, when they don't document the fixes properly and just lump about a dozen fixes under "Fixed interface problems" and so on. :(

AVGWarhawk
07-12-07, 01:57 PM
The focus on the all the negative really gets old. Let's give them an atta'boy for what is done well and is new. That's my feelings on it.
It's very difficult to point out the positive things that they fixed, when they don't document the fixes properly and just lump about a dozen fixes under "Fixed interface problems" and so on. :(
Well, thats the thing, if you spot something new that is cool, post it up! I have not played it yet but I have seen a screenie of the new orders. Now that is really cool.:rock: There has to be more!

Excalibur Bane
07-12-07, 02:02 PM
Well, torpedoes now have the proper data attached to them in the pop-up tooltips with speeds and ranges. That's definately a nice one. :rock: I can't really think of anything else that wasn't a bugfix at the moment.:-?

Ping Jockey
07-12-07, 02:14 PM
Thanks for the info "LukeFF". Looks like the Dev team did there home work on the Red Radar screen. A nice touch to the game that is correct.:up: :up:

John Channing
07-12-07, 03:20 PM
I think this might be in vain. They made it very clear that they had to abandon this project after they were barely able to make 1.3. :cry:

They did?

Where?

JCC

John Channing
07-12-07, 03:21 PM
I hinted at this yesterday but no one bit so here it is.

The next time you fire a torp and miss go to F11 and listen...

END OF RUN EXPLOSIONS!

Just like real life. A very nice, subtle touch.

JCC

Hitman
07-12-07, 03:28 PM
Air radar detects aircraft, even when turned off

You can't turn air radar off, and you can't see it on screen. Air radar is simulated as continuously manned by AI, operator giving you a warning when a contact is detected. What you turn off is the surface search radar, both in its PPI and A-Scope Display.

So there's no bug involved there I think:hmm:

John Channing
07-12-07, 03:30 PM
Air radar detects aircraft, even when turned off

You can't turn air radar off, and you can't see it on screen. Air radar is simulated as continuously manned by AI, operator giving you a warning when a contact is detected. What you turn off is the surface search radar, both in its PPI and A-Scope Display.

So there's no bug involved there I think:hmm:

And the grey icon indicates that it is an unknown contact. Click on it and you will see "Speed: Very Fast". In other words..."CRASH DIVE".

JCC

Rhodes
07-12-07, 03:42 PM
Downloaded, installed and trying. No dvd need, great :up: ; Red radar:ping: wonderfull:cool: ; "x-tmas tree" fixed, yes; only one dive plains man, just bad...:down:; periscopes raise and down animations, not working, buahhhhh:cry: :cry: .

Ps: sorry to post it here, i think its better in the impressions and observings.

aanker
07-12-07, 03:43 PM
Having installed 1.3 the radar looks nice... (something positive ;-) however distance is in meters x100 on the SD A Scope even with imperial units selected. The US Navy used yards in WW II and SH4 is a WW II sim.

This may be easy to fix by editing a dds file but I find this (meters) annoying.

MGR1
07-12-07, 03:47 PM
Found this on the UBI forum:

http://forums.ubi.com/eve/forums/a/tpc/f/6421019045/m/8761085375

A few of the guys have said that the save games are huge.

Mike.

MONOLITH
07-12-07, 03:51 PM
Wow, that save game thing is a problem. Anyone check the debug options as suggested?

MONOLITH
07-12-07, 03:55 PM
Just checked, the patch resets the dev debugs in the main.cfg to Yes. Have to turn them off again.

sakko
07-12-07, 03:57 PM
So I seem to remember with SH3, if you had Air radar on you seemed to attract alot of attention as your emissions were being detected and zeroed in on. Is this true? Maybe I just turned it off and lost out on radar data for no reason...

Anyway, I also am understanding the Japanese did not have as good radar tech, so perhaps they can't detect your scans so it wouldn't matter anyway. But is it safe to assume that in SH4 radar emissions being detected by enemy planes is not modeled?

theluckyone17
07-12-07, 04:12 PM
"D:/Silent Hunter 4" is ok.
It may still work ok, but just for clarity,the readme says specifically not to do that. it wants at least a folder first, like D:/Program Files/SH4.

Read that line in the readme again.

Also, just to confirm, the readme clearly states you can install the 1.3 over ANY previous version. (like vanilla, or 1.2 patch. Doesn't matter)
Not to get pedantic, but "D:\Silent Hunter 4\" should be perfectly fine... the "Silent Hunter 4" portion is the folder/directory.

Installing it to "D:\" would be a bad idea, along with "C:\" (or any other root directory), and "C:\Windows" (or any other Windows directory).

Edit: Myself, I'm going to be installing it in "C:\Silent Hunter 4", or "C:\Games\Silent Hunter 4"... I'm running Vista (it was free, quit hasslin' me!), and I'm tired of dealing with the "Compatibility Files" "feature" concerning files locating under "Program Files". Blech.

STEED
07-12-07, 04:12 PM
Nice. :up:

And all my mods work OK. :yep:

Patch 1.3 :up:

Of course some people will bitch on and on and on, example stop watch. :rotfl:

Seeadler
07-12-07, 04:30 PM
1. second guy on dive planes is still missing while diving, but both dive planes operate
http://foto.arcor-online.net/palb/alben/91/3063991/1280_3164383830626536.jpg

2. still graphical glitches
(GeForce 8800 GTX, WinXP, latest official Nvidia ForceWare driver)

environmental + volumetric fog shaders enabled -> deck crew is transparent
http://foto.arcor-online.net/palb/alben/91/3063991/1280_3333363238626666.jpg

volumetric fog off -> a little less transparent
http://foto.arcor-online.net/palb/alben/91/3063991/1280_3736613733316431.jpg

volumetric fog off, environmental off -> crew appears normal
http://foto.arcor-online.net/palb/alben/91/3063991/1280_6435626634343762.jpg

3. Sailboats have screw bubbles.
They don't make noise in passiv sonar but the green indicator lamp is on when pointing to their direction
http://foto.arcor-online.net/palb/alben/91/3063991/1280_6434623332616462.jpg

RickC Sniper
07-12-07, 05:17 PM
I thought someone reported the fuzzy white edges with AA were gone. I still have them.


I have them too. ATI card.



My savegame is only 2.3 meg.

Cajun
07-12-07, 05:19 PM
1

3. Sailboats have screw bubbles.
They don't make noise in passiv sonar but the green indicator lamp is on when pointing to their direction
http://foto.arcor-online.net/palb/alben/91/3063991/1280_6434623332616462.jpg

Maybe the sailboats have intestine problems....:rotfl:

JonZ
07-12-07, 05:24 PM
1

2. still graphical glitches
(GeForce 8800 GTX, WinXP, latest official Nvidia ForceWare driver)

environmental + volumetric fog shaders enabled -> deck crew is transparent
http://foto.arcor-online.net/palb/alben/91/3063991/1280_3333363238626666.jpg


Philadelphia Experiment :ping:

AVGWarhawk
07-12-07, 05:43 PM
1

2. still graphical glitches
(GeForce 8800 GTX, WinXP, latest official Nvidia ForceWare driver)

environmental + volumetric fog shaders enabled -> deck crew is transparent
http://foto.arcor-online.net/palb/alben/91/3063991/1280_3333363238626666.jpg


Philadelphia Experiment :ping:

In all honesty, I believe they were attempting to create fog that is between you the viewer and the sailor. It was to give a hazy look but unfortunate it did not turn out so well. That is my thoughts on this issue.

akdavis
07-12-07, 05:51 PM
So I seem to remember with SH3, if you had Air radar on you seemed to attract alot of attention as your emissions were being detected and zeroed in on. Is this true? Maybe I just turned it off and lost out on radar data for no reason...

Anyway, I also am understanding the Japanese did not have as good radar tech, so perhaps they can't detect your scans so it wouldn't matter anyway. But is it safe to assume that in SH4 radar emissions being detected by enemy planes is not modeled?

Later in the war a limited number of Japanese ships had radar intercept equipment, however I don't think this is modelled in the game for any radar, surface and air.

Zero Niner
07-12-07, 08:13 PM
The Air radar should be able to be turned off. The Wahoo frequently sailed with all radar off so as not to give away its presence to Japanese radar detection, and thereby alert the Japanese that an American sub was in the area.

theluckyone17
07-12-07, 08:24 PM
Anyone else notice that the binocular view removes the conning tower, masts, etc., so they don't block your view? Easy answer to my complaint about not being able to move my viewpoint to the other side of the boat, just so I can see a target.

-Pv-
07-12-07, 08:30 PM
"...only one dive plains man, just bad...:down:"

"...1. second guy on dive planes is still missing while diving, but both dive planes operate..."

I admit I haven't played the patch yet, but this is not really a bug. You'll have a room full of crew and all wheels manned if you select Battle Stations.

-Pv-

-Pv-
07-12-07, 08:38 PM
"...Later in the war a limited number of Japanese ships had radar intercept equipment, however I don't think this is modelled in the game for any radar, surface and air..."

This was documented in the book "Shinano..." The carrier detected the radar of the Archerfish and knew it was a warship radar and probably a sub. This led to the captain thinking he was seeing only one of two subs in a wolfpack calling back a destroyer that was close to being able to attack with guns on the Archerfish.

My general impression was what most subs had to gain from early warning, situational awareness and being able to attack agressively far outweighed the risk of the radar being detected.
-Pv-

Rhodes
07-12-07, 08:55 PM
"...only one dive plains man, just bad...:down:"

"...1. second guy on dive planes is still missing while diving, but both dive planes operate..."

I admit I haven't played the patch yet, but this is not really a bug. You'll have a room full of crew and all wheels manned if you select Battle Stations.

-Pv-

Yes, but, one can not do a mission with battle stations always on! The crew don't rest.

Iron Budokan
07-12-07, 09:02 PM
When you hit the windows key to hide the game in the background, the game (in-game time) pauses. The time in the game only starts running again when you hit the window key again.

Example. The time of your sub is 9:09 a.m. when you hit the windows key. Let the game run in the background for an hour, say. Hit the windows key again. The in-game time should now read 10:09 a.m., but it reads 9:09 a.m. instead.

Not a deal breaker, but this wasn't occurring with the 1.2 patch, and it never happened with Sh3. Eh, thought I would report it, is all....

Iron Budokan
07-12-07, 09:04 PM
Enemy bases and occupied islands still labled in blue...which is downright ridiculous given the time since this game was released. Oh, well.... :cry:

AVGWarhawk
07-12-07, 09:22 PM
So far I like the patch. I started a fresh career. I came upon a convoy. Reaction was good and the DD were even better:oops: . I like the speed calculations now.... really awesome and not always right on the money so your torps can hit just about anywhere....just as long as they hit.;) I sent four out, three hit in the stern and one prematured. With that in mind, might be good to put some spread angle on the torps.:yep: Game seems to run smoother and load a bit faster as well. Although the binoc can see now at 360 degrees, I do not like the stringers half gone in that view. I like the old way better. Battleship row is great now with the destruction. I got that out of my system and started a new career in the Asiatic Fleet.

Iron Budokan
07-12-07, 09:36 PM
"...only one dive plains man, just bad...:down:"

"...1. second guy on dive planes is still missing while diving, but both dive planes operate..."

I admit I haven't played the patch yet, but this is not really a bug. You'll have a room full of crew and all wheels manned if you select Battle Stations.

-Pv-

I noticed I had two dive planes men for my Tambor class sub, but just one for the Dolphin class. Are you playing a Dolphin class sub?

Weather-guesser
07-12-07, 10:03 PM
Anyone notice if the interior damage sounds were fixed? Pipes were bursting and glass was breaking without a sound in 1.2 :hmm: Made getting depth charged less exciting.

Payoff
07-12-07, 10:06 PM
Woohoo! They fixed my biggest pet peave " Reversed sounds in the sub interior ". I like the look of the new radar and sonar displays with functioning buttons. Leaving Pearl is far more inspiring now. Alot of nice additions. Thanks devs.:up:

I can confirm that the scope animations are fubared in the conning tower with a clean install and no mods running. Hopefully they will be able to fix this before signing off.

Iron Budokan
07-12-07, 10:30 PM
Anyone notice if the interior damage sounds were fixed? Pipes were bursting and glass was breaking without a sound in 1.2 :hmm: Made getting depth charged less exciting.

Yes, it just happened to me in my Dolphin off Honshu. No sounds of interior damage and I was getting hammered.

Excalibur Bane
07-12-07, 10:51 PM
And the grey icon indicates that it is an unknown contact. Click on it and you will see "Speed: Very Fast". In other words..."CRASH DIVE".
JCC

True, but putting the proper plane contact would have been more appropriate.

PULSEOX
07-12-07, 11:18 PM
Still getting the annoying "all stop" when loading a saved game-and then when you hit return to course- "all stop" again-and the message light always blinking when you first load it.

Excalibur Bane
07-12-07, 11:26 PM
I think the biggest improvement (and the most time consuming one for them) was the fantastic upgrade to the AI. They've gone from being brainless, blind and deaf to having Einstein's brain, eagle vision and the hearing of Superman.

As someone said, it's always easier to stupify the AI then it is to improve it. Kudos to the Developers in that regard. :up:

d@rk51d3
07-13-07, 12:03 AM
Still getting the annoying "all stop" when loading a saved game-.

That was deliberate, due to other bad effects that occur when the sub was dropped into the 3D environment at high speeds. Just the lesser of 2 evils apparently.


Whats getting up my nose is a dramatic FPS drop, even with all effects off. I'm only getting about 6 FPS now, where I was getting 15-20 with most effects enabled.

jowr
07-13-07, 12:22 AM
My god, the "you lose your torpedo path as soon as you cross the international date line" bug is STILL THERE.

Iron Budokan
07-13-07, 01:43 AM
My god, the "you lose your torpedo path as soon as you cross the international date line" bug is STILL THERE.

Lord, really? :nope:

Inside686
07-13-07, 02:48 AM
Ruler is now accurate with imperial units, this is great!

joea
07-13-07, 04:40 AM
My god, the "you lose your torpedo path as soon as you cross the international date line" bug is STILL THERE.
Lord, really? :nope:

Did you patch cleanly?

hyperion2206
07-13-07, 04:50 AM
"...only one dive plains man, just bad...:down:"

"...1. second guy on dive planes is still missing while diving, but both dive planes operate..."

I admit I haven't played the patch yet, but this is not really a bug. You'll have a room full of crew and all wheels manned if you select Battle Stations.

-Pv-

I don't have that problem, at least not with with the sub types I played around with: S-18 class and Gar class. I've always got 2 planesman, not only during battlestations.

Rhodes
07-13-07, 05:08 AM
"...only one dive plains man, just bad...:down:"

"...1. second guy on dive planes is still missing while diving, but both dive planes operate..."

I admit I haven't played the patch yet, but this is not really a bug. You'll have a room full of crew and all wheels manned if you select Battle Stations.

-Pv-

I noticed I had two dive planes men for my Tambor class sub, but just one for the Dolphin class. Are you playing a Dolphin class sub?

Playing with Balao class, and only one dive plains man.

The question is the persons that have two did they do a clean install, and then patch 1.03 or just update like me, i.e. I didn't unistall and installed again the game plus the patch.

hyperion2206
07-13-07, 05:28 AM
"...only one dive plains man, just bad...:down:"

"...1. second guy on dive planes is still missing while diving, but both dive planes operate..."

I admit I haven't played the patch yet, but this is not really a bug. You'll have a room full of crew and all wheels manned if you select Battle Stations.

-Pv-
I noticed I had two dive planes men for my Tambor class sub, but just one for the Dolphin class. Are you playing a Dolphin class sub?
Playing with Balao class, and only one dive plains man.

The question is the persons that have two did they do a clean install, and then patch 1.03 or just update like me, i.e. I didn't unistall and installed again the game plus the patch.
I deinstalled SH4 (I installed mods without JSGME:oops:) and then reinstalled , then I patched to 1.2 and then to 1.3 and it seems to work allright.

Misfit138
07-13-07, 06:49 AM
Ok, so the good
- Radar, looks better and works better
- Hydrophone, simply just better
- New orders pop-up window is hell of alot cooler!
- The speed measurement is really nice
- Pearl Harbor :rock:
- When using imperial units you get the depth report like 20...40...60 etc. Much better

Haven't been playing much but sounds like there's alot more cool improvements. Very nice patch indeed. Too bad about those periscope animations and the radio bug when you load a save you'll get to hear the news from the beginning of the patrol all over again

ReallyDedPoet
07-13-07, 07:19 AM
Dam this work thing:nope: I want to be home playing SH4 :yep:


RDP

Mithrandir
07-13-07, 08:33 AM
Things such the crew position inside the sub are included in "UPC" Files. These files are repeated in the savegames so, even if you re-install everything from scratch but keep your saves, when you load them you will never gain the new stuff. So, is there someone that tried with a new campaign or a new mission without loading an old saved game?

Bye,
Mith.

Saintaw
07-13-07, 10:02 AM
Dam this work thing:nope: I want to be home playing SH4 :yep:
RDP
Tell me 'bout it... 57 minutes on the clock before i can run out of here :D

Back to topic:
I took a gato out in 42:
At the start of the patrol, I had the two planesmen... one of them vanished after a while.
Dive planes also still get stuck after a while.

pythos
07-13-07, 10:19 AM
I like the fact there is an actual second hand on the watch. This morning I performed my first all real TDC, no automation. The crew plotting the targets course and speed is really a nice touch. Nice work around for a failed feature (the chronometer). When I use the stadiometer I actually have the white plot line fall right on target!!!. Still working on the sonar tdc work, but this I think is a feature.

I did an entirely clean install, and used an in port save game.

I am in Mid 42, in an S-24 class...it still has the undefended pre war tower. Any word if the conning tower mess has been worked out?

STEED
07-13-07, 10:47 AM
Just a quick question do you now see your torps on the attack map when operating out of Pearl?

simonb1612
07-13-07, 11:06 AM
I did an install over 1.1 and 1.2. I am in early 42 out of Pearl Harbor in a Gato and torps show up fine for me.

STEED
07-13-07, 11:14 AM
I did an install over 1.1 and 1.2. I am in early 42 out of Pearl Harbor in a Gato and torps show up fine for me.

Great another bug dusted, thanks. :up:

Huchel
07-13-07, 11:15 AM
I don't know if this was always the case, since I always played early war campaigns, but yesterday I noticed that with auto reloading on, it will always load another torp of the same kind as what was fired, even if there are none of that type in the stores.

It will still remove a torp from the stores, but magically it will convert to whatever was just in the tube. When manually dragging the torp myself this does no occur.

Asuriel
07-13-07, 11:40 AM
I installed the patch 1.3 without a clean install the first time. Forgot to uninstall my mods wich made it crash the second time i tried to start the game after patching.

i played one mission though before the game wouldn't work and I got sonar contacts while surfaced. I then uninstalled the game (keeping save files) and the did a clean install and patched to 1.1. - 1.2 - 1.3. Loaded the save game where i had those surfaced sonar contacts and I still have them. I hope, that its because of the save game and not a general bug.

74205
07-13-07, 11:54 AM
Besides "fuzzy white edges with AA", "transparent crew", "every base in blue" and "periscope & dive planes animations", i have noticed that no life boats apear after a ship is sunk...

At first i was thinking that maybe it was because the ship was a small freighter... but it hapenned the same once i sunk two Huge european liners:huh:... anyone is getting this??

Flack & deck gun "crew slots" are still missing in my Gato...
There is still no sun glow with Ati cards... and i think that the propellers animation is still working backwards (Forward->back animation / Back->Fordward animation)

At least now im not getting the entire japanese aircraft force behind me...

John Channing
07-13-07, 12:18 PM
I installed the patch 1.3 without a clean install the first time. Forgot to uninstall my mods wich made it crash the second time i tried to start the game after patching.

i played one mission though before the game wouldn't work and I got sonar contacts while surfaced. I then uninstalled the game (keeping save files) and the did a clean install and patched to 1.1. - 1.2 - 1.3. Loaded the save game where i had those surfaced sonar contacts and I still have them. I hope, that its because of the save game and not a general bug.

Not a bug at all.

I reality US submarines could use sonar even when on the surface (they had hydrophones installed under the hulls as well as on the deck). When 1.0-1.2 were released there was a lot of concern expressed that this was not modeled in the game so the Developers have included it in 1.3. In my opinion it is a little over modeled, but given that this is closer to reality than not having it modeled at all, I will take it for what it is.

JCC

John Channing
07-13-07, 12:19 PM
Besides "fuzzy white edges with AA", "transparent crew", "every base in blue" and "periscope & dive planes animations", i have noticed that no life boats apear after a ship is sunk...

At first i was thinking that maybe it was because the ship was a small freighter... but it hapenned the same once i sunk two Huge european liners:huh:... anyone is getting this??

Flack & deck gun "crew slots" are still missing in my Gato...
There is still no sun glow with Ati cards... and i think that the propellers animation is still working backwards (Forward->back animation / Back->Fordward animation)

At least now im not getting the entire japanese aircraft force behind me...

Life boats certainly do appear, just not every time.

JCC

Jaeger
07-13-07, 12:59 PM
Not a bug at all.

I reality US submarines could use sonar even when on the surface (they had hydrophones installed under the hulls as well as on the deck). When 1.0-1.2 were released there was a lot of concern expressed that this was not modeled in the game so the Developers have included it in 1.3. In my opinion it is a little over modeled, but given that this is closer to reality than not having it modeled at all, I will take it for what it is.


i read the sonar manual some days ago. Yes, there were two sonar hydrophones under the hull, but they only could hear supersonic (and send pings). the hydrophon positioned on deck (which looks like a modern navigation radar) was the only one which could here sonic of enemy ships on long range. the supersonic gear under the hull could only detect enemy ships on short range. also, the submarine must travel at slow speed for using the supersonic hydrophones under the hull. so, in my opinion, the possibility to use the hydrophone while on surface ist absolutely wrong modeled.

greetz, Jaeger

Mikkow
07-13-07, 01:48 PM
Does anyone remember before that if in a storm, you could see that the huge waves were only immediately around your own sub, not affecting others further away (meaning that if you looked you could see that beyond the close big wave it was calm waters)?

Has anyone checked this issue out in the latest patch? Is it the same or changed?

jowr
07-13-07, 02:10 PM
I did an install over 1.1 and 1.2. I am in early 42 out of Pearl Harbor in a Gato and torps show up fine for me.

Yes, well I have a *fresh* install that was patched directly to 1.3 and torps don't show up.

wteapot
07-13-07, 02:17 PM
The drunk plane pilots continue Go to sub school, take the navigation lesson Go to external view, wait for first plane to fly nearby Track plane manually using external view It flys low over the coast, and smacks into the nearby hill :damn:

minsc_tdp
07-13-07, 02:28 PM
reposting this since the "impressions" thread went out of fashion:

I fired up the Torp Attack training mission and noticed that my Attack Periscope is not visible anywhere in the interior of the boat. When I move it up/down I can see it from exterior F11 view and hear it and use it, but you can't tell its status from inside the boat. Whaddupwiddat?

Also it seems like the estimate speed function is a bit slow. In the training mission, my torps would always hit aft quite a bit or miss entirely. After getting two range/bearing readings, I would estimate speed and it would be 5-6 knots. Only if I increased the speed a bit and sent that to TDC, engaged the position keeper quickly, and angle my torps about 5 degrees right, they would hit right where I would expect.

Is it OK to engage PK before starting TDC functions?

John Channing
07-13-07, 02:48 PM
Your speed estimates are only going to be as good as your range and bearing estimates (GIGO).

There is a small cheat you can do to show it works perfectly..

Lock your target. Once you send your initial range go to the attack map. If the white X is not right on top of your target your range estimate was off. keep trying until you get it right. Then wait about 20-30 seconds and do another range/bearing. If this one is on the money too, then do the speed estimate. Enter that into the TDC, set off the PK and wait until it is time to shoot.

Nuthin' but net!

JCC

John Channing
07-13-07, 02:51 PM
The drunk plane pilots continue Go to sub school, take the navigation lesson Go to external view, wait for first plane to fly nearby Track plane manually using external view It flys low over the coast, and smacks into the nearby hill :damn:

If it bothers you that much you can go to the mission editor, open up the mission and increase the plane's altituide. TADA! No more crash.

While you are in there you can go to the torpedo training mission , increase that plane's altituide too (it was a bad year for pilots), and move the Mogami further away (I used about 4 miles). Then you have more time to do your set up and approach.

JCC

RipTorn
07-13-07, 03:36 PM
I installed the 1.3 patch and started a new career. On the 2nd mission I encountered a Japanese invasion force consisting of 3 light cruisers, 7 destroyers, and several small troop transports. I dove to 200 feet and manuvered at a 90 degree angle on the first light cruiser. To do this I occasionaly came back up to periscope depth while at a full stop to get a bearing and then dive back down. When within 800 yards I came to a complete stop and rose to periscope depth. Set torpedoes to high speed at a depth of 20 feet using contact/influence. I fired 2 at her and immediately dove to 200 feet again. She sank and the destroyers began a search pattern, did some depth charging at the wrong depth and then went about their business. I repeated this for every single unit and sank all warships and then surfaced to kill off all the transports. I should have never been able to move around so easily without detection with all those destroyers about. I use 83% realism. The weirdest part of it was that after sinking the first light cruiser all the rest of the ships (except 3 of the destroyers in the hunt) came to a complete stop. Was stopping a Japanese method of detecting subs better?

Rip Torn

schmutt
07-13-07, 03:51 PM
Well, one good advice: I uninstalled SH4 and looked that the directories were all gone. Also the savegames. Then installed SH4 again and put the patch 1.3 on it. No probs with my game so far. I've got probs to get near enough to do a shot because I allways get detected - even by the freighters.

Idaeus
07-13-07, 04:23 PM
My saves dont work! :cry:

minsc_tdp
07-13-07, 04:37 PM
My saves dont work! :cry:

The readme stated that savegames won't work, period. People here have said that base saves are OK but I started over. Why create more problems for yourself?

-Pv-
07-13-07, 05:54 PM
"...Yes, but, one can not do a mission with battle stations always on! The crew don't rest..."

So, why does there have to be visual crew on each station all the time? You play the whole game staring at the interior? If you HAVE to see all the stations manned each time you dive, sound battle stations, dive, then turn it off. Be creative.

Anyway, don't expect this feature to ever change. It's not a bug but an intentional feature. The game has been this way since the beginning and unless changed by a mod, will always stay this way. Why fight it? Not worth it.

"...I should have never been able to move around so easily without detection with all those destroyers about. I use 83% realism..."

This won't be your experience with every convoy. Some have poor escorts, some have more determined escorts. You can't judge the whole game based on one convoy. Historically, the typical approach is to pound where they think you MIGHT be until the surviving ships get away (just long enough to keep you under, quiet and not moving at high speed attack) then move on. Sounds to me like they did what is expected based on them not being the aggressive escorts type in that convoy.
-Pv-

minsc_tdp
07-13-07, 06:25 PM
This won't be your experience with every convoy. Some have poor escorts, some have more determined escorts. You can't judge the whole game based on one convoy. Historically, the typical approach is to pound where they think you MIGHT be until the surviving ships get away (just long enough to keep you under, quiet and not moving at high speed attack) then move on. Sounds to me like they did what is expected based on them not being the aggressive escorts type in that convoy.
-Pv-
My only 1.3 convoy experience went exactly that way. I tried to catch up with the convoy and see if I could sneak in under the destroyers. It didn't work, and two (maybe three) detected me and started a depth charge run in the usual S pattern. I dived to 200 feet and shut down the boat. Just about when the merchants were too far away for me to reach submerged on batteries, two of the destroyers moved off. I was surprised that one remained, depth charging for a while longer (missing the whole time - heh) until it eventually left and by then, the merchants were long gone. Not wanting to go through that again, and having limited batteries and Co2 quickly piling up, I abandoned that convoy and sailed off for bluer waters. It seemed like two were fairly aggressive, one was unsure of my location and was simply patrolling nearby, and one of the aggressive ones decided to stay at my location and make sure I was supressed. Even though that sums up my entire first night of playing, it was great fun and a very believable experience!

The only annoyance was that once or twice, I dropped TC from 16x to 1x and immediately looked through my observation scope to see depth charges going off dangerously close to me. It seems like it only stops the TC if you take damage, and maybe not even then.

ATR-42
07-13-07, 07:37 PM
Im digging the patch, little bummed about the loss of peri animation BUT...

looks like they mitigated flying subs in heavy winds
when i turned the debug modes to OFF in the main file, it locked my FPS at 60. before it was jumping from 55-60.
Really smoothed things out.
Im hooked on the Nomograph for speed calculation but i like having the back up now the way it was supposed to be.

:up:

9th_cow
07-13-07, 08:29 PM
is the rudder too weak now ? given that im getting attacked more often it may just be the case i didnt encounter this before.
but so far 3 out of 3 careers have ended due to losing my rudder. and none saw any serious damage other than that, this may be fixed when the mods are updated, the one i used in the past reduced the ffective radious of depth charges to a more realistic level.
that said my last mission was so bad i didnt mind lol 2000 tons and all torps fired.
i dont even know how i missed so often. :)

-Pv-
07-13-07, 11:00 PM
I'm also seeing slightly improved wave riding in high waves (the surf board effect is reduced.) Perhaps this is a result of the corrected vessel dimentions.

The hydraphone station has changed. It now works also at the surface and a green light comes on whenever the cursor is near a sound source.

The air radar is no longer picking up ships though I've yet to pick up my 1st aircraft since leaving Pearl.

So far, I have not had the same severe crew fatigue hit after a storm when restoring a saved game. Time will tell on that one as it took a while to show up after the last patch too. Maybe a fresh crew out of port has more stamina.
-Pv-

EAGLE_01
07-13-07, 11:25 PM
Just checked, the patch resets the dev debugs in the main.cfg to Yes. Have to turn them off again.

Didn't on mine.

LZBTD
07-14-07, 01:15 AM
Does 1.3 contain a no DVD crack???

Yes, and it loads quicker also.:lol:

maerean_m
07-14-07, 03:04 AM
Does 1.3 contain a no DVD crack???

Since it's official, it's not quite a crack. Ubi just decided it had enough with the support calls related to big-eyes etc

tinygirl
07-14-07, 07:07 AM
having put 1.3 on and lost all the other improvements i now sorry i ever downloaded 1.3 i used 5 torps on one destroyer and it still didnt sink and each one hit,
then it just disappeared completely so i've gone back to 1.2 only they can keep 1.3
i accidently sent a battleship to the bottom that got in the way of 3 torps in 1.2. cant reason that out
also the twin guns still have the same problem
did anyone at all work on 1.3 or did they get it from some other sub sim

switch.dota
07-14-07, 07:09 AM
having [ut 1.3 on and lost all the other improvements i now sorry i ever downloaded 1.3 i used 5 torps on one destroyer and it still didnt sink and each one hit
then it just disappeared completely so i've gone back to 1.2 only
You probably installed over mods. You need to revert to stock SH IV before patching to 1.3 then install only compatible mods.

joea
07-14-07, 08:28 AM
having [ut 1.3 on and lost all the other improvements i now sorry i ever downloaded 1.3 i used 5 torps on one destroyer and it still didnt sink and each one hit
then it just disappeared completely so i've gone back to 1.2 only You probably installed over mods. You need to revert to stock SH IV before patching to 1.3 then install only compatible mods.

Same thing every time don't people ever learn!! :damn:

Torpex752
07-14-07, 01:09 PM
Too lazy to look, but the Colarado Class BB didnt have a clipper bow. Not griping, just pointing that out. ;)

Frank "Torpex" Kulick
Subsim Staff :cool:

hachiman
07-14-07, 01:18 PM
Am i right in thinking the Hydrophones don't work at periscope depth?
At least they seem to work in the Torpedo Tutorial'but not in some of the missions.

Maybe it's a class thing?

John Channing
07-14-07, 01:31 PM
The hydrophones not only work at PD, they now work on the surface.

JCC

schmutt
07-14-07, 02:03 PM
Yeah! Flying over the waves and the hydro still works. Great deal! :damn:

Do they work under water too???? :lol:

9th_cow
07-14-07, 02:06 PM
Well, one good advice: I uninstalled SH4 and looked that the directories were all gone. Also the savegames. Then installed SH4 again and put the patch 1.3 on it. No probs with my game so far. I've got probs to get near enough to do a shot because I allways get detected - even by the freighters.

true enough i find it hard to get near them, thing is i think merchants are spotting the scope to soon, they often go into a jinking course without reason, unless the sods have sonar they shouldnt know im there :)
one thing thats for sure is i often get detected before im ever ready to fire, destroyers can now bea real pain, and merchants arent worth shooting at once they start theyre dance because you will never hit them
my tonnage now is appaling, but i dont mind because it feels rigth now.


im surprised to see ppl saying they sink a convoy with ease, thats not my experience at all since 1.3 far from it.

9th_cow
07-14-07, 02:07 PM
Yeah! Flying over the waves and the hydro still works. Great deal! :damn:

Do they work under water too???? :lol:

im sure thats by design the hydrophone was beneath the US subs if i recall correctly. someone with more time on theyre hands will no doubt explain why :)

Seeadler
07-14-07, 02:52 PM
about the hydrophones on fleet submarines
http://hnsa.org/doc/fleetsub/sonar/chap1.htm#1A

DirtyHarry3033
07-14-07, 03:51 PM
I'll tell you what I like best about 1.3, after less than 1 hour, not having to put the DVD in the drive!!!!

My drive has always had a problem reading the DVD, if I load it and actually get it to read the thing, it's no prob to play the game. But if for some stupid reason, I ejected the SH4 DVD (for instance to play another game, which I like to do on occasion) I could always expect to spend 20 - 60 minutes loading/ejecting, loading/ejecting over and over again before WinDoze would bother to recognize the disk was in the drive.

Don't know what kind of CP they put on the disk but it obviously went "where no disk has gone before" from my viewpoint, as my DVD could barely read it and yet has NO probs with any other disks at all. THANKS to Ubisoft for getting rid of the disk check :rock:

DH

Sailor Steve
07-14-07, 03:51 PM
Yeah! Flying over the waves and the hydro still works. Great deal! :damn:

Do they work under water too???? :lol:

im sure thats by design the hydrophone was beneath the US subs if i recall correctly. someone with more time on theyre hands will no doubt explain why :)
It seems that the hydrophones do NOT work when surfaced:
Sonic gear is useful for picking up targets at great distances because sonic sounds travel farther. Also, on the JP gear sounds appear more natural and are more easily recognized. Therefore, you can identify not only the machinery noises of enemy ships, but also any telltale noises your own submarine is making.
http://hnsa.org/doc/fleetsub/sonar/chap1.htm#1A



Securing JP gear
As soon as your submarine surfaces, secure the JP gear,
1. Turn the power switch off.
2.Train the hydrophone to 090 degrees if it is installed on the port side, or to 270 degrees if it is on the starboard side. 3. Hang up the headphones carefully. They are a special kind that cannot be replaced while you are on patrol. Other headphones do not work as well on JP gear.
http://hnsa.org/doc/fleetsub/sonar/chap4.htm

On the other hand, the active sonar seems to work when surfaced, but not exactly when "flying over the waves":
The WCA Installation
The WCA Installation on a submarine includes all the sonar gear that handles supersonic sounds. Much of this equipment is grouped in the conning tower, where it is known as the "WCA Stack."
http://hnsa.org/doc/fleetsub/sonar/chap1.htm#1A

Securing WCA gear

When your submarine surfaces, you will continue searching. While it is running at a slow speed, you will be able to listen efficiently. But at higher speeds the noise becomes so great that you will have to report to the conning officer: "QB, listening conditions poor." Probably you will then be ordered to secure the gear. Here is the way to secure:
1. Bring the bug either to 000 degrees or 180 degrees, whichever is required by the cable arrangement on your ship. (Ask the radio technician.)
2. Unplug the headphones and hang them up carefully.
3. Push the STOP button on the remote-control unit; the training-motor generator light will go out.
4. Turn the line switch on the receiver-amplifier OFF. 5. The conning officer will order a torpedoman in the forward torpedo room to raise the projectors. Watch the green light in the upper right-hand corner of the remote-control unit. When it glows, you know that the projector has been raised.
http://hnsa.org/doc/fleetsub/sonar/chap5.htm

Weather-guesser
07-14-07, 04:21 PM
Finaly! Weekend is here. Chores are done. 1.3 loaded and I'm going in! Good hunting to all! :ping:

letterboy1
07-14-07, 06:32 PM
I usually start new patrols outside of the harbor so I haven't seen the inside of Pearl in a long time (since before the first patch). After patching to 1.3, I decided to start from inside Pearl Harbor and noticed the various hulls and decks of the half-sunk ships that resulted from the dec 7 attack. Were those always there or am I drinking too much?

AVGWarhawk
07-14-07, 08:25 PM
Yeah! Flying over the waves and the hydro still works. Great deal! :damn:

Do they work under water too???? :lol:

im sure thats by design the hydrophone was beneath the US subs if i recall correctly. someone with more time on theyre hands will no doubt explain why :)

Amongst the other replys concerning this... I have first hand experience with surfaced sonar noise. The USS Torsk's sonar picks up prop noise in the harbor. The Torsk is afloat in the Baltimore harbor. Anything making a noise is picked up by the chin listening gear. I do however feel the sonar is a bit too good with 1.3 patch. We need some more background noises like waves or whales humping.:roll:

-Pv-
07-14-07, 08:51 PM
"...I decided to start from inside Pearl Harbor and noticed the various hulls and decks of the half-sunk ships that resulted from the dec 7 attack. Were those always there or am I drinking too much?..."

I've been operating out of Pearl since I 1st got the game and I'm seeing new stuff. The wrecked and sunken hulls are interesting. There used to be some strange ships partially sunk but these burned out hulls with wrecked turrets are new. Cool stuff.

I'm also finding generally that the game is much harder to play now. Destroyers are more aggressive and leathal. When among the more talanted escorts, they are very reluctant to give up once they know you are nearby. Have to be real talented with the pariscope dipping. It appears having the scope up at high speed is particularly problematic.

Another new feature is the con position is now clickable. You can click on the helmsman and stand in his place.
-Pv-

bsalyers
07-14-07, 11:48 PM
I am DELIGHTED with the new patch. That said, I miss my mods. I was playing RFB when the patch came out, after having tried and loved Trigger Maru. There are some smaller mods, like Captain Midnight's radio modifications, that I seriously don't think I can live without. Also, I notice that in 1.3, you can still pretty much shoot down the entire Imperial airforce with your AA gun, which somehow seems less than realistic. I am playing "vanilla" 1.3 at the moment, but really want my mods back.

All of this is my long-winded way of asking "Any news on mod compatibility with the latest patch?"

Thanks!

:D

Bando
07-15-07, 01:14 AM
Another new feature is the con position is now clickable. You can click on the helmsman and stand in his place.
-Pv-

You know, I have not seen this. Is this really a feature???????

John Channing
07-15-07, 07:22 AM
I am DELIGHTED with the new patch. That said, I miss my mods. I was playing RFB when the patch came out, after having tried and loved Trigger Maru. There are some smaller mods, like Captain Midnight's radio modifications, that I seriously don't think I can live without. Also, I notice that in 1.3, you can still pretty much shoot down the entire Imperial airforce with your AA gun, which somehow seems less than realistic. I am playing "vanilla" 1.3 at the moment, but really want my mods back.

All of this is my long-winded way of asking "Any news on mod compatibility with the latest patch?"

Thanks!

:D

Trigger Maru 1.3 has been released...

http://www.subsim.com/radioroom/showthread.php?p=593044#post593044

post #34

JCC

John Channing
07-15-07, 07:25 AM
Another new feature is the con position is now clickable. You can click on the helmsman and stand in his place.
-Pv-

You know, I have not seen this. Is this really a feature???????

Yup!

JCC

Rhodes
07-15-07, 11:41 AM
Another new feature is the con position is now clickable. You can click on the helmsman and stand in his place.
-Pv-

You know, I have not seen this. Is this really a feature???????

Yup!

JCC

I remember doing that in 1.2!

Weather-guesser
07-15-07, 12:50 PM
OK! I have done a patrol out of Pearl aboard USS Plunger and I have to say the fixes they have done are great. Any problems I have found or read about from others really do not affect the game for me. Even the DD's shooting in the water 10 yards in front of their own ship when you were 500 yards away was not a big deal as they improved as they got closer.
What I do have a problem with however is the lack of interior damage sound bug. I was off of Honshu and got pounded by 3 DD's. There I was with depth charges going off all around me taking damage left and right with pipes bursting and glass breaking. Only problem was you couldnt hear any of it. I could hear the depth charges exploding and men giving orders but when a steam pipe burst it made no sound. Kinda made it less exciting. Hope this is one bug they take seriously if there is another patch. The game would be finished enough for me. :cool:

-Pv-
07-15-07, 01:07 PM
"...Also, I notice that in 1.3, you can still pretty much shoot down the entire Imperial airforce with your AA gun..."

Try playing the quick mission Philippine Sea and see if you can shoot down the whole air force without going down yourself. You have two AAA guns and waves of friendlies flying around.

-Pv-

DasBoot73
07-15-07, 03:06 PM
Anyone know if 1.3 is fixing problem with getting orders for new base of operations in middle of mission and not able to dock anywhere? Help preciated.

nik112
07-15-07, 03:57 PM
hi captains
am taking ctd after i installed the patch. anyone else had this prob?
i made a clean instalation and patching to 1.3 without any mods:down:
cheers

BooBooLovesAll
07-15-07, 04:34 PM
1) 500+ mb saves.. takes forever to save and load.

2)Loading the game takes a few minutes longer than before.

3)I was able to quickly open the doors then close them in 1.3.. but it seems to be gone now.

I am using the 1.3 trigger mod/campaign layers mod.

donut
07-15-07, 04:47 PM
hi captains
am taking ctd after i installed the patch. anyone else had this prob?
i made a clean instalation and patching to 1.3 without any mods:down:
cheers
I had a ton of Red. PM.I will try to help.

AVGWarhawk
07-15-07, 07:15 PM
I do not know what tweeking or numbers changed or what but the game plays flawlessly on my rig with this patch. I gained FPS. I now hover at 25+ as before I was 18+. The game loads quickly and when completed shuts down just as fast. I do not hear my hard drive grinding away upon shutdown. All in all just a nice patch. The game is truly starting to shine:sunny: :sunny: :sunny:

bsalyers
07-15-07, 08:06 PM
Trigger Maru 1.3 has been released...

http://www.subsim.com/radioroom/showthread.php?p=593044#post593044

post #34

JCC
Thanks, John Channing!

-Pv-
07-15-07, 10:12 PM
Like AVG I have no issues. Load times are faster and I have no CTDs (actually, I never have had any not related to the original A key.) I have been aggressive in deleting old saves since patch 1.1 when I saw how much space they use. I have an unmodded download version (which by-the-way never required a disk in the drive.)

So far the game seems flawless in that there are no new issues and past issues which were addressed are working as expected.

As everyone knows by now, the enemy AI is a LOT smarter. This is getting to be a rich and challenging game experience now.
-Pv-

Mithrandir
07-16-07, 01:56 AM
Hi all,
I want to say something I verified in SH4.
It seems that the development team made the "in-port" savegames somewhat resistant to modding. This means that, if you start with one of them you will not crash to desktop after a modification of the game files.
But this was achieved by copying some important files (regarding crew and submarine) in the savegames.
So, is you keep your savegames, even the in-port ones you will never try the new files regarding the submarine and the crew. For that ones you have to start a new campaing or to manually modify also the files in the savegame directory.
This file is "ActiveUserPlayerUnits.upc" for submarine (and improvements) and crew.

Bye,
Mith.

Payoff
07-16-07, 03:47 AM
An observation. I like to keep the menu bar "unlocked" or minimized and off the screen until I need it. When you hover over the lower right corner to check messages or change the depth meter or compass/rudder the menu drops away. A little annoying. I dont think it did this before.

Deep6
07-16-07, 12:02 PM
I do not know what tweeking or numbers changed or what but the game plays flawlessly on my rig with this patch. I gained FPS. I now hover at 25+ as before I was 18+. The game loads quickly and when completed shuts down just as fast. I do not hear my hard drive grinding away upon shutdown. All in all just a nice patch. The game is truly starting to shine:sunny: :sunny: :sunny:

The game no longer has to access the DVD. :up: :rock:

Elder-Pirate
07-16-07, 01:42 PM
My god, the "you lose your torpedo path as soon as you cross the international date line" bug is STILL THERE.


Hmmm I just sank three freighters about 250 nm south,south east of Rabaul and the torpedo path was great. That's about 28/29 degrees west of the date line so I think it's fixed. :yep:

Could be your install? :hmm:

nomad_delta
07-16-07, 02:41 PM
My god, the "you lose your torpedo path as soon as you cross the international date line" bug is STILL THERE.


Hmmm I just sank three freighters about 250 nm south,south east of Rabaul and the torpedo path was great. That's about 28/29 degrees west of the date line so I think it's fixed. :yep:

Could be your install? :hmm:

I started a new campaign for 1.3 out of Pearl, 1941 -- and my torpedo paths on the attack map disappeared when I crossed the date line. I started the campaign with a completely new install from the DVD and only 1.3 patch applied, no mods.

nomad_delta

XLjedi
07-16-07, 03:07 PM
So far the game seems flawless...

Wow! I never thought I'd see all those words grouped together in the same sentence in an SH4 thread... :huh:

I'm at the office now; but can't wait to get home and give 1.3 a try!

DasBoot73
07-16-07, 03:14 PM
Only problem i encountered so far with fresh install, direct patch to 1.3, new pearl campaign and several mods (that i doubt got nothing to do with problem) is that when i engaged convoy and some destroyers managed to damage my ship, clearly as there is water/steam bursting from pipes in bridge, repair crew dont do anything about it! (no, i'm not in silent running) and in "damage list" there is no damage, so figure out....

But got to say enemy is MUCH more dangerous now, they spotted my periscope at night when i was closing in and started cat & mouse play, so be careful out there! :arrgh!:

GT182
07-16-07, 03:41 PM
The only reason the SH4 DVD was needed prior to 1.3 was so the copy protection system could verify you were running a legit SH4. Same reason for SHIII.

Will this be the way of the future for Ubi? Let's hope so as SOW Battle of Britain is coming out soon. And I do know Oleg doesn't like CP in his creations.

harrymanback
07-16-07, 07:22 PM
New patches fixes all my gripes, apart from the slight problem that now whenever I view a torpedo launch/hit I get a ctd... :nope:

AVGWarhawk
07-16-07, 07:24 PM
New patches fixes all my gripes, apart from the slight problem that now whenever I view a torpedo launch/hit I get a ctd... :nope:

If you are talking about the event window that opens up, cut it off. It eats a lot of the video card power. If this did not happen before the patch tweek your card again or reduce some of the graphics in the game.

AVGWarhawk
07-16-07, 07:25 PM
The DD are very good now. I spent all day just beyond crush depth. A few ash cans were just about dead on until I went below a thermal layer. I'm quite happy with the DD now.:up:

tater
07-16-07, 07:30 PM
PV, there is one CTD that is guaranteed in the stock game, it's just a matter of when the die rolls so to speak. The Small Modern Composite MErchant always CTDs when a certain explosion/dmage effect occurs. It always happens if the ship has ammo for cargo (on deck or below). It does happen for the default cargo loads, it's just a matter of the right critical damage.

Jace11 modded a fix for it. Not an optional mod, IMO.

tater

-Pv-
07-16-07, 07:36 PM
"...it's just a matter of when the die rolls so to speak..."

I'm not too worried about a condition that hasn't happened in thousands of hours of play. Poker flush should have these odds.
-Pv-

tater
07-16-07, 08:23 PM
It's only post 1.1, BTW.

I imagine it asn't seen much because in the stock game it's a shooting aglelry with a zillion massive convoys---if you have 8 targets, the smallest merchant in the game is unlikely to be a target you'd pick.

tater

subsimlee
07-16-07, 08:41 PM
Doing the first Pearl campaign, Dec. 9, 1941, after a while if I go to the control room, I get glistening tartan patterns filling/obscuring all features of images. This is followed closely by a CTD. Tried SH4 uninstall/install, and applied 1.3 before starting the sim. No luck, so I uninstalled again and applied 1.2. The graphics ran perfectly as they always have, especially with AA.
Removed SH4 again and installed latest NVIDIA video drivers, reinstalled SH4 along with 1.3 without opening sim, back come the graphic messups.:cry:
Have tried every combination of things in the " OPTIONS " menu, and my card features control in the " NVIDIA CONTROL PANEL " I commonly use the sim with 1024 x 768 x 70 Hertz resolution settings on an ACER 17" LCD.
Haven't seen any posts describing any complaint of this nature after applying 1.3.....am I the only one ?

ACER Aspire 3800+, AMD 64 Athlon x 2, 2.0 gig dual core, 1.5 gig RAM

Windows VISTA HOME PREMIUM version 6.0.6000 build 6000

NVIDIA GeForce 7600 GT Driver version 7.15.11.5824, 256 meg ram ( uses available system ram also ) resolution 1280 x 1024 x 69

LobsterBoy
07-16-07, 09:43 PM
I've been enjoying the new patch, and am most pleased by the more realistic AI. It's nice to see a convoy scatter when attacked, rather than stop.

But then I read this

"Pintado's third attack (on 6 June, 1944)...the enemy convoy had stopped dead in the water afterward, they were so puzzled by what had hit them"

This from the book Wolfpack by Steven Trent Smith

So was it a bug or a feature....

harrymanback
07-17-07, 09:47 AM
PV, there is one CTD that is guaranteed in the stock game, it's just a matter of when the die rolls so to speak. The Small Modern Composite MErchant always CTDs when a certain explosion/dmage effect occurs. It always happens if the ship has ammo for cargo (on deck or below). It does happen for the default cargo loads, it's just a matter of the right critical damage.

Jace11 modded a fix for it.
Ah thats a relief, this is the ship that has been causing my ctd's, as it was the first ship I came across after the new patch I assumed it was a problem with the patch. Thanks for the info mate.

Can anyone give me the full name of this mod, or a link to where I can find it?

Bando
07-17-07, 10:40 AM
PV, there is one CTD that is guaranteed in the stock game, it's just a matter of when the die rolls so to speak. The Small Modern Composite MErchant always CTDs when a certain explosion/dmage effect occurs. It always happens if the ship has ammo for cargo (on deck or below). It does happen for the default cargo loads, it's just a matter of the right critical damage.

Jace11 modded a fix for it.
Ah thats a relief, this is the ship that has been causing my ctd's, as it was the first ship I came across after the new patch I assumed it was a problem with the patch. Thanks for the info mate.

Can anyone give me the full name of this mod, or a link to where I can find it?

http://www.subsim.com/radioroom/showpost.php?p=593953&postcount=30

Cheers mate

XLjedi
07-17-07, 11:45 AM
I've been enjoying the new patch, and am most pleased by the more realistic AI. It's nice to see a convoy scatter when attacked, rather than stop.

But then I read this

"Pintado's third attack (on 6 June, 1944)...the enemy convoy had stopped dead in the water afterward, they were so puzzled by what had hit them"

This from the book Wolfpack by Steven Trent Smith

So was it a bug or a feature....


Or so that was his perception?

Perhaps they first stopped their forward momentum as a way to avoid running into the other torps that may be on the way and then scatter? I dunno, I didn't read that one yet. Did the book mention that the ships just stopped and hung around motionless for a long time?

harrymanback
07-17-07, 11:50 AM
Ah thats a relief, this is the ship that has been causing my ctd's, as it was the first ship I came across after the new patch I assumed it was a problem with the patch. Thanks for the info mate.

Can anyone give me the full name of this mod, or a link to where I can find it?
http://www.subsim.com/radioroom/showpost.php?p=593953&postcount=30

Cheers mate

Damn. Tried the mod (installed it into data>sea>Taihosan - assume thats right?) and now when I reload to just before I engaged the ship it now ctd's immediately. Even worse I meant to copy the files I was overwriting but seem to have not done. Reinstall time it seems...

nomad_delta
07-17-07, 12:22 PM
Damn. Tried the mod (installed it into data>sea>Taihosan - assume thats right?) and now when I reload to just before I engaged the ship it now ctd's immediately. Even worse I meant to copy the files I was overwriting but seem to have not done. Reinstall time it seems...

I actually have five full copies of the entire Silent Hunter 4 file tree on my PC at the moment:

1. Silent Hunter 4 1.0 untouched backup
2. Silent Hunter 4 1.2 untouched backup
3. Silent Hunter 4 1.3 untouched backup
4. Silent Hunter 4 1.3 experimentation and 'lab testing' for my Q&A
5. Silent Hunter 4 1.3 actual game for playing, with mods

The backups are mostly so I can completely revert my 'testing' files back to the original with 100% certainty between experiments and tests. They're also handy in case I manage to bork my actual game install w/ mods, even though I'm using JGSME.

(good thing I've got a really big hard drive, I guess, eh?)

nomad_delta

Elder-Pirate
07-17-07, 12:55 PM
My god, the "you lose your torpedo path as soon as you cross the international date line" bug is STILL THERE.


Hmmm I just sank three freighters about 250 nm south,south east of Rabaul and the torpedo path was great. That's about 28/29 degrees west of the date line so I think it's fixed. :yep:

Could be your install? :hmm:

I started a new campaign for 1.3 out of Pearl, 1941 -- and my torpedo paths on the attack map disappeared when I crossed the date line. I started the campaign with a completely new install from the DVD and only 1.3 patch applied, no mods.

nomad_delta


Ok for some reason your post sounds a little like I'm lying,:x maybe I'm reading your post wrong. :oops: Here is the best way I can prove that the torpedo path does work west of the date line ( 180 degrees ) after Midway. Had a run in with a couple tankers ( freighters day before farther south ) south of Rabaul which is west of the date line at its location on earth. These pics both were taken at 06:10 in the morning ( very dark ). Before patch 1.3 I could not get the torp path to work anywhere west of the date line but like I said IT DOES NOW. :arrgh!:

http://i4.photobucket.com/albums/y116/oleman/Pathdoesworkwofline.jpg

http://i4.photobucket.com/albums/y116/oleman/secondpic.jpg

There have been other people whom as you ,say that they can not make it work but on the other hand people say it works for them after patch 1.3. Mods or no mods you have done something wrong somewhere or it would work.

Hope that you ( and others ) get it corrected soon. :yep:

nomad_delta
07-17-07, 01:36 PM
Ok for some reason your post sounds a little like I'm lying,:x maybe I'm reading your post wrong. :oops: Here is the best way I can prove that the torpedo path does work west of the date line ( 180 degrees ) after Midway. Had a run in with a couple tankers ( freighters day before farther south ) south of Rabaul which is west of the date line at its location on earth. These pics both were taken at 06:10 in the morning ( very dark ). Before patch 1.3 I could not get the torp path to work anywhere west of the date line but like I said IT DOES NOW. :arrgh!:

There have been other people whom as you ,say that they can not make it work but on the other hand people say it works for them after patch 1.3. Mods or no mods you have done something wrong somewhere or it would work.

Hope that you ( and others ) get it corrected soon. :yep:

My apologies, I had no intention to suggest you were lying or anything similar. I was simply stating what I'm seeing on my own install to further the discussion.

From your screenshots, though, I think I see where the confusion is: we're talking about different things. When I said the "torpedo path" doesn't show up on my attack screen, I was talking about the line (it's green, I think...) that appears drawn from your sub to indicate where the torpedo will go, before you fire it.

In your screenshots, you're pointing at the actual torpedo symbol that moves on the map after you've fired it. I still see that after crossing the IDL, no problem.

I wish I had a machine w/ SH4 on it here but I'm just on my laptop so I can't post any screenshots at the moment. I'll try to add one when I get home so it will be clearer.

Cheers,

nomad_delta

XLjedi
07-17-07, 01:42 PM
When I said the "torpedo path" doesn't show up on my attack screen, I was talking about the line (it's green, I think...) that appears drawn from your sub to indicate where the torpedo will go, before you fire it.

In your screenshots, you're pointing at the actual torpedo symbol that moves on the map after you've fired it. I still see that after crossing the IDL, no problem.


In his screenshot, although he's pointing at the fish (he points at lotsa things), is there not a green line above it that would indicate a torpedo path? Granted, it's a path updated for a later firing solution... but it is the path.

nomad_delta
07-17-07, 01:50 PM
In his screenshot, although he's pointing at the fish (he points at lotsa things), is there not a green line above it that would indicate a torpedo path? Granted, it's a path updated for a later firing solution... but it is the path.

Hrmm.. you're right, that does look like the green torpedo path line. Very curious.

Actually, here's a question: ElderPirate -- you took those screenshots west of the IDL, which is obvious from the maps... but what port did you launch from to get there, and did you cross the IDL to get there?

The original bug was never caused simply by being west of the IDL, but by crossing the IDL. That usually meant launching from Pearl and heading west across it.

nomad_delta

Elder-Pirate
07-17-07, 02:09 PM
Ok for some reason your post sounds a little like I'm lying,:x maybe I'm reading your post wrong. :oops: Here is the best way I can prove that the torpedo path does work west of the date line ( 180 degrees ) after Midway. Had a run in with a couple tankers ( freighters day before farther south ) south of Rabaul which is west of the date line at its location on earth. These pics both were taken at 06:10 in the morning ( very dark ). Before patch 1.3 I could not get the torp path to work anywhere west of the date line but like I said IT DOES NOW. :arrgh!:

There have been other people whom as you ,say that they can not make it work but on the other hand people say it works for them after patch 1.3. Mods or no mods you have done something wrong somewhere or it would work.

Hope that you ( and others ) get it corrected soon. :yep:

My apologies, I had no intention to suggest you were lying or anything similar. I was simply stating what I'm seeing on my own install to further the discussion.

From your screenshots, though, I think I see where the confusion is: we're talking about different things. When I said the "torpedo path" doesn't show up on my attack screen, I was talking about the line (it's green, I think...) that appears drawn from your sub to indicate where the torpedo will go, before you fire it.

In your screenshots, you're pointing at the actual torpedo symbol that moves on the map after you've fired it. I still see that after crossing the IDL, no problem.

I wish I had a machine w/ SH4 on it here but I'm just on my laptop so I can't post any screenshots at the moment. I'll try to add one when I get home so it will be clearer.

Cheers,

nomad_delta

Sorry guess I did read it wrong. :oops:
That is a green line just above the torpedo and is set for yet another torpedo to be fired. ( still did'nt sink it............http://i4.photobucket.com/albums/y116/oleman/Grumble1-1.gif )

nomad_delta
07-17-07, 02:18 PM
Sorry guess I did read it wrong. :oops:
That is a green line just above the torpedo and is set for yet another torpedo to be fired. ( still did'nt sink it............http://i4.photobucket.com/albums/y116/oleman/Grumble1-1.gif )

Any word on which port you launched out of the take the screenshots? (See my last post, just above this)

nomad_delta

Elder-Pirate
07-17-07, 02:34 PM
In his screenshot, although he's pointing at the fish (he points at lotsa things), is there not a green line above it that would indicate a torpedo path? Granted, it's a path updated for a later firing solution... but it is the path.

Hrmm.. you're right, that does look like the green torpedo path line. Very curious.

Actually, here's a question: ElderPirate -- you took those screenshots west of the IDL, which is obvious from the maps... but what port did you launch from to get there, and did you cross the IDL to get there?

The original bug was never caused simply by being west of the IDL, but by crossing the IDL. That usually meant launching from Pearl and heading west across it.

nomad_delta




Hmmmm.... maybe I'm wrong after all? :hmm: I started at Brisbane ( 1.3 patch over 1.2 and 1.1 in base ). Will have to test this out, but it will have to wait till another WWII ( :lol: ) as I'm stuck out of Brisbane for awhile and its aready April of '43, and I've a weird crew for they just love staying out of home base. :lol:

FIREWALL
07-17-07, 03:42 PM
As AVG pointed out. Be a little positive too. I have really been enjoying myself with new patch 1.03 and it wasn't that bad with 1.02

I think I've found a couple of things but, I want to retest them at least 6 more times before makeing a report and maybe run them past a few members first.

All and all tho I'm pretty darn happy and the mods i've added make it that much sweeter. :yep:

Thanks again to our Modders. :up:

And Thanks to the UBI Devs for trying there best.

Hazelwood
07-17-07, 11:22 PM
This is really just a discussion thread. Apparently bugs will be present as we all know but some things that might appear to be bugs may not be. Please post the new things that are great as well. Let's not start tying UBI to the whipping post:roll:

Agreed. And let's not forget to have fun. This is a terrific sim, warts and all. I have been an avid sim player since 1990 or thereabouts and this is simply the best. The way it creates an authentic historic atmosphere and sense of drama is remarkable. I build my own missions. I could wish for a more highly featured mission builder but even so, with these superb visuals I feel like a movie director when putting these adventures together. The 1.3 patch has done things for the views that do credit to my big H/D displays. It is so good I play most of my missions from external camera views. Quite stunning. And all of this for less than the cost of a good bottle of Scotch. I recommend "Empire of the Sun" for a real visual feast which can be found by visiting the mission builder section of this forum.

Of course, we hope UBI will continue with the patches. In the meantime I just pretend the occasional glitch is a defect in the machinery which I am sure was the case in real life. I am delighted with this product.

best wishes,
Cpt. J Hazelwood / USS "Haddock"

Mechman
07-17-07, 11:47 PM
My god, the "you lose your torpedo path as soon as you cross the international date line" bug is STILL THERE.
Lord, really? :nope:

Did you patch cleanly?
I've done a complete reinstall, same bug.
Completely uninstalled, fresh install, no mods, and the bug still shows.

hyperion2206
07-18-07, 09:00 AM
On my last patrol I found a little annoyance:
I encountered a huge TF and was able to sink a Ise class BB and a Agano class CL but when I looked in my patrol log it said I sunk a Kuma class CL. Did anybody have a similar problem? And before you ask: Yes, I'm 100% sure it was a Agano CL.

EDIT: And I have another question: Why is the Balao class always painted black like the subs at the beginning of the war? I'd rather have them painted in this navy blueish/greyish colour.:smug:

harrymanback
07-18-07, 10:15 AM
I eventually managed to sink the small composite frieghter without getting a ctd, though I didn't use the Taihosan maru mod as it just made the problem worse.

Now I have a new worry: the most irratating bug pre 1.3 - the repeating missions - might be back. I've only had the same mission twice, so it might just be chance, but I've got a nasty feeling it will be the next 6 missions as well. Has 1.3 fixed this bug for others?

R3D
07-18-07, 11:35 AM
my game has no crush depths since 1.3.. any sub can dive to 450ft.

no mods installed.

Nuoz
07-19-07, 02:35 AM
I'm a totally realism guy. I'm trying SH4 in a few minutes (patching) and will give my first time veridict. From a total newbie to SH4.

Nuoz
07-19-07, 03:34 AM
Going back to SH3. Definitely. First off, SH4 graphics are WORST than those of SH3 even when i set up the best resolution avaiable with all effects on, the damage model is a nice touch while not realistic. I realize some (most) don't think so, but i say play SH3 GWX and compare for yourself. SH4 does look more realistic due to all the effects but the resolution always looks pixelized because of all the textures they had. Frame rate was fine for me but i have a "super machine" Dual core 3Gh (two of those) with NVIDIA GeForce 8800 Ultra which almost costs more than the rest, siting on 4GB RAM.
The sea bottom is great. I didn't bother test ing anything else yet. I might give it another chance but of a first note i say SH3 is a better game for me. Its a matter of taste i guess.

XLjedi
07-19-07, 07:34 AM
Going back to SH3. Definitely. First off, SH4 graphics are WORST than those of SH3 even when i set up the best resolution avaiable with all effects on, the damage model is a nice touch while not realistic. I realize some (most) don't think so, but i say play SH3 GWX and compare for yourself. SH4 does look more realistic due to all the effects but the resolution always looks pixelized because of all the textures they had. Frame rate was fine for me but i have a "super machine" Dual core 3Gh (two of those) with NVIDIA GeForce 8800 Ultra which almost costs more than the rest, siting on 4GB RAM.
The sea bottom is great. I didn't bother test ing anything else yet. I might give it another chance but of a first note i say SH3 is a better game for me. Its a matter of taste i guess.

If the fuzziness of the screen image doesn't suit your taste, try turning off the post processing filter. I'm more opposed to the manual targeting differences and clunky interface... but I can't knock the graphics.

Prientje
07-19-07, 12:21 PM
they should do hotfix or patch the importend things, DD KI, damage system, ect ect.
and not such minor normaly not importend periscop animation..!:damn:

i dont understand this whining about such absolutly unimportend things against much bigger bugs...!

these bugs are the last on, if theý have time enough..

after patch 1.3 ( a good patch ok) the story is not over !
the game has many not solved bugs:down:

patch or hotfix these bugs...

then i will give you a big Thank YOU too...

maybe, ...

because why should i do that... ? i ask myself....

i paid my money that should be enough ...!

i have not realy a reason for a thank you !

you have my money....!!

i will never understand this much to early "thank you devs and ubi" crap one day after 1.3 patch release...:damn:

i know that UBI are the fu....ing a... holes moneymaker bandits and not the DEVs, but that makes no difference what i say above...!

make your job and give us a good most bugfree software damned bandit Ubi company and dont steal our money ...!

But i will say you UBI, one day in the future, your company will be dead you will pay

for such bandit moneymaker politic....

you will lost your custumers...

maybe slowly, but you will lost them...

think about it...

AVGWarhawk
07-19-07, 12:41 PM
they should do hotfix or patch the importend things, DD KI, damage system, ect ect.
and not such minor normaly not importend periscop animation..!:damn:

i dont understand this whining about such absolutly unimportend things against much bigger bugs...!

these bugs are the last on, if theý have time enough..

after patch 1.3 ( a good patch ok) the story is not over !
the game has many not solved bugs:down:

patch or hotfix these bugs...

then i will give you a big Thank YOU too...

maybe, ...

because why should i do that... ? i ask myself....

i paid my money that should be enough ...!

i have not realy a reason for a thank you !

you have my money....!!

i will never understand this much to early "thank you devs and ubi" crap one day after 1.3 patch release...:damn:

i know that UBI are the fu....ing a... holes moneymaker bandits and not the DEVs, but that makes no difference what i say above...!

make your work damned bandit Ubi company and dont steal our money ...!


Darn, just might want to take a deep breath and relax a minute.

Prientje
07-19-07, 12:45 PM
they should do hotfix or patch the importend things, DD KI, damage system, ect ect.
and not such minor normaly not importend periscop animation..!:damn:

i dont understand this whining about such absolutly unimportend things against much bigger bugs...!

these bugs are the last on, if theý have time enough..

after patch 1.3 ( a good patch ok) the story is not over !
the game has many not solved bugs:down:

patch or hotfix these bugs...

then i will give you a big Thank YOU too...

maybe, ...

because why should i do that... ? i ask myself....

i paid my money that should be enough ...!

i have not realy a reason for a thank you !

you have my money....!!

i will never understand this much to early "thank you devs and ubi" crap one day after 1.3 patch release...:damn:

i know that UBI are the fu....ing a... holes moneymaker bandits and not the DEVs, but that makes no difference what i say above...!

make your work damned bandit Ubi company and dont steal our money ...!


Darn, just might want to take a deep breath and relax a minute.


i relax hours,days,weeks and month....

before i wrote this...

and what i wrote is the thinkink from many many many...........people and not only my thinkink...!

i wrote what others think too...!

Damned are we realy paying Idiots for poor software and UBI the laughing company ?

ATR-42
07-19-07, 01:31 PM
im getting repeating missions at the start of every patrol, same exact one.. drop off agent... getting a bit old. 8th one now.

popsbear
07-19-07, 01:59 PM
Know I'm probably thick, but your all talking about 1.3 but I can't find a download anywhere, not even on ubi.com - where you guys finding it??

AVGWarhawk
07-19-07, 02:22 PM
they should do hotfix or patch the importend things, DD KI, damage system, ect ect.
and not such minor normaly not importend periscop animation..!:damn:

i dont understand this whining about such absolutly unimportend things against much bigger bugs...!

these bugs are the last on, if theý have time enough..

after patch 1.3 ( a good patch ok) the story is not over !
the game has many not solved bugs:down:

patch or hotfix these bugs...

then i will give you a big Thank YOU too...

maybe, ...

because why should i do that... ? i ask myself....

i paid my money that should be enough ...!

i have not realy a reason for a thank you !

you have my money....!!

i will never understand this much to early "thank you devs and ubi" crap one day after 1.3 patch release...:damn:

i know that UBI are the fu....ing a... holes moneymaker bandits and not the DEVs, but that makes no difference what i say above...!

make your work damned bandit Ubi company and dont steal our money ...!

Darn, just might want to take a deep breath and relax a minute.

i relax hours,days,weeks and month....

before i wrote this...

and what i wrote is the thinkink from many many many...........people and not only my thinkink...!

i wrote what others think too...!

Damned are we realy paying Idiots for poor software and UBI the laughing company ?


I would prefer if you did not write what you think I'm thinking. I would suspect others would prefer that as well. Now that you have expressed what you are thinking and this post has turned into another "I hate UBI post". Please take your concerns to the UBI site and lodge a formal complaint and post your ills there. Certainly your tone is not a welcomed tone and I strongly advise writing UBI for you money back.

AVGWarhawk
07-19-07, 02:23 PM
Know I'm probably thick, but your all talking about 1.3 but I can't find a download anywhere, not even on ubi.com - where you guys finding it??

http://silenthunter4.uk.ubi.com/

Front page man:up:

harrymanback
07-19-07, 02:23 PM
im getting repeating missions at the start of every patrol, same exact one.. drop off agent... getting a bit old. 8th one now.

Me too. Go to all this effort to build a campaign and then piss it away with a stupid bug like that. How hard must it be to fix! 3 patches and it still doesnt work. LAME

Greentimbers
07-19-07, 05:06 PM
Here's one I had not encountered yet (1.3). I was sent to patrol off Honshu, out of PH 1942.

No problem, I set off as per orders, only to notice the star on the map was not off of Honshu but the Island at the bottom of Japan (Closer to the east China Sea). I went to the area marked by the star, but try as I may, I could not get a completed mission mark.

So I went up north and tried mucking around off of Honshu and no luck there either.

Had to end career and start a new one, this time I get assigned to the ECS and all is well again.

And yes, I had the map zoomed all the way. I have a screenshot if needed.
:o

THE_MASK
07-19-07, 05:22 PM
SH4 patch 1.3 is great. Days and days in real time spent patrolling the pacific . No problems so far .

Greentimbers
07-19-07, 05:32 PM
SH4 patch 1.3 is great. Days and days in real time spent patrolling the pacific . No problems so far .

Yes it is, never enough time to play, even with compression.:o
Has anyone else had a problem with patrol area's marked wrong on the map?

p3cewo
07-19-07, 07:59 PM
Has anyone else had a problem with patrol area's marked wrong on the map?

Never had a problem with "stars" in the wrong location on the map, but... Have had missions that wouldn't seem to complete. Read many posts here about having to be so far from the "star" for xx amount of hours, though that distance and time seem to vary for some missions from what I have seen.

When I get one that won't complete, I just park the boat on top of the star in the smallest scale of the nav map (to ensure "ONTOP"), and time compress for a few days. Has worked 100% of the time with those stubborn missions. Just have to make sure your "upscale" the map every now and again to check status cause the orange color doesn't seem to always change to gray when the mission is complete unless you do, though the "Mission Status" screen should if open. :D

P3C

TwistedFemur
07-19-07, 08:11 PM
they should do hotfix or patch the importend things, DD KI, damage system, ect ect.
and not such minor normaly not importend periscop animation..!:damn:

i dont understand this whining about such absolutly unimportend things against much bigger bugs...!

these bugs are the last on, if theý have time enough..

after patch 1.3 ( a good patch ok) the story is not over !
the game has many not solved bugs:down:

patch or hotfix these bugs...

then i will give you a big Thank YOU too...

maybe, ...

because why should i do that... ? i ask myself....

i paid my money that should be enough ...!

i have not realy a reason for a thank you !

you have my money....!!

i will never understand this much to early "thank you devs and ubi" crap one day after 1.3 patch release...:damn:

i know that UBI are the fu....ing a... holes moneymaker bandits and not the DEVs, but that makes no difference what i say above...!

make your job and give us a good most bugfree software damned bandit Ubi company and dont steal our money ...!

But i will say you UBI, one day in the future, your company will be dead you will pay

for such bandit moneymaker politic....

you will lost your custumers...

maybe slowly, but you will lost them...

think about it...


Hey want another reason to :damn: ? When you paid your $50 all that bought you was the box, the stuff that came in the box, and the privledge to install the code onto your computer.

Elder-Pirate
07-19-07, 09:13 PM
Has anyone else had a problem with patrol area's marked wrong on the map?

I have. ( holds hand up ) :yep:

Been here three times and up & down the Solomon Islands on both sides beating up a lot of Japanese ships. Area marked is to far north for the Solomon Islands, even is to far north for the North Solomon Islands in fact it is closer to Rabaul which is not the Solomon Islands. I think another patch to patch the patches eh. :hmm:

http://i4.photobucket.com/albums/y116/oleman/whynotturnedgrey.jpg


Never had it go grey, always reported the sinkings, still nothing from HQ. Good thing Tulagi ( refit ) is close by. I got sick of it and when I had enough tonnage ( 84000 tonnes ) I went back to home base ( Brisbane ) got the Sub all spruced up and ready for duty and guess where they sent me back to. :damn: :damn:

Uh huh, here we go again. :damn:
http://i4.photobucket.com/albums/y116/oleman/anothermission-1.jpg

It's no wonder I'm getting grey hairs. :lol:

THE_MASK
07-19-07, 09:41 PM
How long do you patrol around for . I patrol approx within 50 mile radius for a day then go off hunting . Come back a few days later and patrol within 50 mile radius for a day again . Go hunt around some more etc etc . It always greys out for me...

Snacko
07-19-07, 09:54 PM
Don't know if this has been mentioned yet, but the map view is still screwed up. When you zoom in/out many zoom levels still don't put objects in the correct place. Airfields and bases still end up located in the water most of the time!

Prientje
07-19-07, 11:59 PM
they should do hotfix or patch the importend things, DD KI, damage system, ect ect.
and not such minor normaly not importend periscop animation..!:damn:

i dont understand this whining about such absolutly unimportend things against much bigger bugs...!

these bugs are the last on, if theý have time enough..

after patch 1.3 ( a good patch ok) the story is not over !
the game has many not solved bugs:down:

patch or hotfix these bugs...

then i will give you a big Thank YOU too...

maybe, ...

because why should i do that... ? i ask myself....

i paid my money that should be enough ...!

i have not realy a reason for a thank you !

you have my money....!!

i will never understand this much to early "thank you devs and ubi" crap one day after 1.3 patch release...:damn:

i know that UBI are the fu....ing a... holes moneymaker bandits and not the DEVs, but that makes no difference what i say above...!

make your work damned bandit Ubi company and dont steal our money ...!

Darn, just might want to take a deep breath and relax a minute.

i relax hours,days,weeks and month....

before i wrote this...

and what i wrote is the thinkink from many many many...........people and not only my thinkink...!

i wrote what others think too...!

Damned are we realy paying Idiots for poor software and UBI the laughing company ?


I would prefer if you did not write what you think I'm thinking. I would suspect others would prefer that as well. Now that you have expressed what you are thinking and this post has turned into another "I hate UBI post". Please take your concerns to the UBI site and lodge a formal complaint and post your ills there. Certainly your tone is not a welcomed tone and I strongly advise writing UBI for you money back.

loool

i had wrote this in a nice tone too, but that had not change the point of my post...

the point is the same....

and what you prefer and suspect about others what i should wrote or not is not the question..

that change not the point in my post too...

what you wrote that nothing to do with the truth and what i have wrote...

its the typical head in the sand manner ....

because the truth hurts...!

or will you really tell me that its wrong what i wrote and 1000+ and more people think and wrote too...???

if yes, then you have not SH IV after patch 1.3 ect.ect.

maybe you think about to censorship and delete my post...
(btw: it would be a shame in a democracy)

but you can not delete these thinkink after such a disappointment in the heads of thousands and more people...

OK, that was all from me ..

i have nothing more to say....

AVGWarhawk
07-20-07, 05:57 AM
or will you really tell me that its wrong what i wrote and 1000+ and more people think and wrote too...???

Nope, I will not tell you what you have posted is wrong. This is a 1.3 patch discussion. Not a soapbox stance on how UBI handled this situation. We have seen plenty of these since release of the game. We move on.

what you wrote that nothing to do with the truth and what i have wrote...

Again, I'm not seeking the truth nor is any other member posting on this thread concerning patch 1.3. What does the truth have to do with what is new and still broken in patch 1.3?


because the truth hurts...!


What hurt is the fact that member have to endure yet another rant on UBI. This really is not the place for it. You are preaching to the choir concerning how the game was released and the state it was in. Again, we move on.


but you can not delete these thinkink after such a disappointment in the heads of thousands and more people...



Everyone is entitled to their opinion as long as it follows the forum rules. Here at Subsim we like to keep the discussion on track in respect for the originator of the thread. Just so happens you decided to divert a simple dicussion of a new patch into rant on UBI in a thread I started. :roll: Please add what you are seeing with the 1.3 patch or what you are not seeing concerning the patch. If you so desire to continue the quest for helping UBI see the light with this game and the state it was in at time of release, please do so on their forums and customer service at UBI.

XLjedi
07-20-07, 09:24 AM
Does 1.3 contain a no DVD crack???

As everyone is prolly well aware by now, it does indeed, but it's almost kinda surreal, isn't it?

I half suspect there's some folks sitting at their desks at Ubi saying, "Oh crap, we forgot to flip that switch back!"

Imagine if they followed it with a 1.4 patch and it required the disk again. :88)

-Pv-
07-20-07, 03:27 PM
"...but the map view is still screwed up. When you zoom in/out many zoom levels still don't put objects in the correct place..."

The word "still" caught my eye. I can no longer count the number of hours I've played this game and I've never seen what you describe. Can you provide some geographical hint as to where you see this happening? I would be curious to go there and see it happen, and if it did, I would be reluctant to ever go there again.

I think I have explored the map pretty intensely where I have been so far. I have seen people complain about detected forces disappearing from the map when restoring a game, but this is just a matter of returning to the same zoom level you had when you saved and everything comes back again. Even then, this is a "feature" I rarely see (if ever) any more.
-Pv-

LukeFF
07-20-07, 08:41 PM
The deck gun and AA guns still are screwed up, it seems. In the case below, I put two men on the deck gun, told them to engage the nearest target, and as such they did...right after telling me the weather was too rough for them to man the gun. :doh:

http://img.photobucket.com/albums/v258/LukeFF/SH4Img20-7-2007_188.31_531.jpg

EAGLE_01
07-21-07, 06:18 AM
I half suspect there's some folks sitting at their desks at Ubi saying, "Oh crap, we forgot to flip that switch back!"

Imagine if they followed it with a 1.4 patch and it required the disk again. :88)

:rotfl: :shifty:

p3cewo
07-21-07, 03:06 PM
Never had it go grey, always reported the sinkings, still nothing from HQ. Good thing Tulagi ( refit ) is close by. I got sick of it and when I had enough tonnage ( 84000 tonnes )
GreenT and Elder-P.. As Sober asked. How long do you stay ONTOP the "star" before you move off to attack shipping??

Other posts here seem to indicate that the timer for meeting the mission objective can "reset" if you stray to far from the "star".. And from what I have seen, the duration you patrolled while inside the required distance from the "star" to meet the objective, seem to vary at times as well. So you may want to try just parking the boat ontop the "star" for a few game days without moving off to attack anything. At least until the mission grays out.

Granted not very realistic, but has worked for me. And keeps your career from having those "incomplete missions".

p3c

Elder-Pirate
07-21-07, 07:10 PM
@p3cewo

I've almost wore out the color on that star I've been on it so much. :lol: Been down each coast of the Solomons, been twice to Rabaul. Am now headed back up the Solomons s.w. coast toward Rabaul again and getting pretty close to Rabaul air territory. Will have to PD it during the day and surface at night to get to the star.

This one more time and if I don't make it, I'm gonna kidnap the Admiral's daughter. :rotfl:

-Pv-
07-22-07, 04:08 PM
Elder, make sure while you are waiting for the mission time to elapse keep refreshing the map because the star will not turn color until you do. I also keep the message HQ window up so I can catch the mission accomplished message.

The obscure mission elapse timer and patrol distance is one of the last icky parts of the game for me. It has a large frustration factor. Increasing this frustration is the clumsy UI and its inability to refresh on its own. As a rule, I try to stay within 50 miles of the star. I draw a 50 mile circle centered on it and don't stray outside it for anything. Some missions will accomplish in 24 hours, some much longer. The last one I did in the Solomons before 1.3 was 24. I went back there again with patch 1.3 and it was 37 hours.
-Pv-

Weather-guesser
07-22-07, 05:56 PM
Has anyone had their realism settings change in the middle of a patrol? Happened to me last night off Honshu. I had insalled the latest ATI drivers earlier in the day but not sure if that had anything to do with it. Was all psyched to uses the new speed indicator in 1.3 and when i find a a mechant I realize I have a funny triangle on it. Turns out my setting went from around 80% to 40% somehow. :hmm:

Gumbas
07-22-07, 08:14 PM
Ubisoft you really sux!!!!!

Third patch and no 1280x720 support.
I wish you will never release any game, ever!:down:

LukeFF
07-22-07, 08:15 PM
Ubisoft you really sux!!!!!

Third patch and no 1280x720 support.
I wish you will never release any game ever!:down:

:roll:

Elder-Pirate
07-22-07, 09:49 PM
Elder, make sure while you are waiting for the mission time to elapse keep refreshing the map because the star will not turn color until you do. I also keep the message HQ window up so I can catch the mission accomplished message.

The obscure mission elapse timer and patrol distance is one of the last icky parts of the game for me. It has a large frustration factor. Increasing this frustration is the clumsy UI and its inability to refresh on its own. As a rule, I try to stay within 50 miles of the star. I draw a 50 mile circle centered on it and don't stray outside it for anything. Some missions will accomplish in 24 hours, some much longer. The last one I did in the Solomons before 1.3 was 24. I went back there again with patch 1.3 and it was 37 hours.
-Pv-


Yes sir that 50 mile radius bit seems to do the trick. In fact this one lasted 52 hours and I got the go ahead. :yep: ( this pic was the beginning )

http://i4.photobucket.com/albums/y116/oleman/Lowgearat50miles.jpg

Thanks for the info.

Elder-Pirate
07-22-07, 09:54 PM
Ubisoft you really sux!!!!!

Third patch and no 1280x720 support.
I wish you will never release any game, ever!:down:

AWWWWWw
http://i4.photobucket.com/albums/y116/oleman/awwwlt1.gif

Calbeck
07-23-07, 09:09 AM
Uninstalled, reinstalled clean, patched to 1.3, only mod I'm using is CBS Radio and that wasn't installed until after the patch.

Right now the only complaint I have --- and it's a doozy --- is that diesel fuel is infinite despite being at 80% realism (only target updates and freecam unchecked, which is my usual). I can literally sail the whole of the Pacific without an extra drop of petrol. Torpedoes, gun ammo, batteries all deplete normally...but not fuel.

Elder-Pirate
07-23-07, 11:59 AM
Uninstalled, reinstalled clean, patched to 1.3, only mod I'm using is CBS Radio and that wasn't installed until after the patch.

Right now the only complaint I have --- and it's a doozy --- is that diesel fuel is infinite despite being at 80% realism (only target updates and freecam unchecked, which is my usual). I can literally sail the whole of the Pacific without an extra drop of petrol. Torpedoes, gun ammo, batteries all deplete normally...but not fuel.

Don't let the oil Barons see this or they will come sink your non profit submarine. :lol:

Anvart
07-23-07, 12:55 PM
http://i4.photobucket.com/albums/y116/oleman/Lowgearat50miles.jpg
...

Hey, Elder-Pirate.
Change color (black) of minute and second arrows
menu_1024_768.ini file:

[G29 I4]
Name=Chronometer Second
...
Color=0x000000FF;0x80FE
...

[G29 I9]
Name=Chronometer Minute
...
Color=0x000000FF;0x80FE
...
I think it's better ...

Anvart
07-23-07, 01:02 PM
I do not know why, but after 1.3 patch FPS have decreased ...:hmm:

John Channing
07-23-07, 03:47 PM
After 1.03 all of my fonts at Subsim.com got really big!

JCC

Sailor Steve
07-23-07, 03:49 PM
Maybe so, but at least you still have your pets. RUB ate my cat!

John Channing
07-23-07, 03:53 PM
Hey... now that you mention it I haven't seen my car since I installed 1.03...

JCC

Elder-Pirate
07-24-07, 10:30 AM
HEY TAXI take me away from this nuthouse. http://i4.photobucket.com/albums/y116/oleman/crazy21.gif :rotfl:

Anvart
07-25-07, 05:56 AM
Yes, I see here dead flies only... :hmm:

Weather-guesser
07-25-07, 10:16 AM
Not a big gripe but since I put in that outstanding Living Breathing Ocean MOD by leovampire, I realize one big thing I miss from SH3....the big whoosh sound from the bow of the sub going in and out of the water when pitching in heavy seas. :shifty:

Reece
07-25-07, 09:52 PM
It's about time someone started a thread "Bugs still present with patch 1.4"!:yep:

devastat
07-26-07, 01:26 AM
Does anyone know if the the developing team is still developing another patch (1.4 patch) for the game? :roll:

aurgolo
07-26-07, 08:08 AM
5. New orders received by the player are presented through a radio message pop-up


Sorry does anyone know what exactly thi feature is referred to? I am playing with patch 1.3 but still have not faced this new feature

Thank you folks

A

mookiemookie
07-26-07, 10:51 AM
Does anyone know if the the developing team is still developing another patch (1.4 patch) for the game? :roll:

http://www.subsim.com/radioroom/showthread.php?t=119087

Elder-Pirate
07-26-07, 12:31 PM
5. New orders received by the player are presented through a radio message pop-up


Sorry does anyone know what exactly thi feature is referred to? I am playing with patch 1.3 but still have not faced this new feature

Thank you folks

A


I ask the same question, go here:http://www.subsim.com/radioroom/showthread.php?t=119191

Seeadler
07-26-07, 04:09 PM
Sun is visible through objects. Should not be nowadays in a AAA Game.
http://foto.arcor-online.net/palb/alben/91/3063991/1280_3561383536343833.jpg

John Channing
07-26-07, 05:40 PM
That has been a problem since SH3 and would require a complete overhaul of the code to fix.

In short, best learn to look the other way.

JCC

Ducimus
07-26-07, 06:17 PM
I wish i had that problem to be honest. I wonder what happened to sunglare, it worked forATI in SH3, but not in SH4.

Fearless
07-26-07, 06:49 PM
Makes you wonder if the sub model is truly rendered in the 3D environment:hmm:

Rockin Robbins
07-27-07, 06:50 AM
Situation critical! The head! The head! I can't find the head! You're gonna have to surface this thing in the middle of all these destroyers if I don't find the head! :o

Myxt25
07-27-07, 07:12 AM
I still have the repeating mission bug in career with patch 1.3. I almost stopped playing SH4 before the patch because of this bug and it seems it hasn't been fixed. Do anybody have the same issue ? Can someone help me ?

Elder-Pirate
07-27-07, 12:18 PM
I still have the repeating mission bug in career with patch 1.3. I almost stopped playing SH4 before the patch because of this bug and it seems it hasn't been fixed. Do anybody have the same issue ? Can someone help me ?


Yup, three times in a row now and I'm getting pretty sick of it as much as I enjoy the Sim. Philippine's first time was out of Brisbane then I transferred to Perth and received Philippine again, transferred back to Brisbane in hopes of a change and guess what...:damn: :damn:

And welcome to Subsim.

-Pv-
07-29-07, 03:35 PM
"... Third patch and no 1280x720 support.
I wish you will never release any game, ever!..."

I swear some people just make this stuff up for fun or because it's what elevin year olds do. This is the resolution I play the game at since 1.2.

-Pv-

Myxt25
07-30-07, 03:28 AM
I still have the repeating mission bug in career with patch 1.3. I almost stopped playing SH4 before the patch because of this bug and it seems it hasn't been fixed. Do anybody have the same issue ? Can someone help me ?


Yup, three times in a row now and I'm getting pretty sick of it as much as I enjoy the Sim. Philippine's first time was out of Brisbane then I transferred to Perth and received Philippine again, transferred back to Brisbane in hopes of a change and guess what...:damn: :damn:

And welcome to Subsim.

Yes you're right. The only thing to do is :damn: . I can't believe this. I enjoyed career in SH3 even if the missions were all similar. In SH4 there are many different missions but I can't play them. I bought SH4 mainly to play career, which is the most interesting mode I find. When I bought it patch 1.2 had just been released. Because of this repeating missions and forced retirement I stopped playing it waiting for 1.3. Now it is out and bug not fixed. Will they fix it ? Most likely not. But they MUST fix it. Why ? Just because I gave them my money so they HAVE TO give me what I have paid for.
Ubisoft : :down:

tinygirl
07-31-07, 08:30 PM
has anyone else found that when the hull is supposed to be repaired and you go to periscope depth you just keep going down and down and if you dont do emergency blow then your killed also i thought that 1.3 fixed doing the same patrol over and over, i started in the asian sector and havent been out of the celebes since even after getting a new sub

AVGWarhawk
08-01-07, 05:36 AM
has anyone else found that when the hull is supposed to be repaired and you go to periscope depth you just keep going down and down and if you dont do emergency blow then your killed also i thought that 1.3 fixed doing the same patrol over and over, i started in the asian sector and havent been out of the celebes since even after getting a new sub

This has been an ongoing issue. When damaged there is no real indicator as to how bad and if you can dive. So you sail merrily along and dive for whatever reason and keep on going. All you can really do is attempt to access how bad you think it really is and go back to port or keep on patrolling. There is mod that will tell you how bad but it requires you to save the game and look in a folder to access the damage. Perhaps a modder can come up with how to get that old percentage damage figure we used to get in SH3 and apply it to SH4.

Elder-Pirate
08-01-07, 03:43 PM
There is mod that will tell you how bad but it requires you to save the game and look in a folder to access the damage. Perhaps a modder can come up with how to get that old percentage damage figure we used to get in SH3 and apply it to SH4.

Mmmm dunno ? Don't think I'm sold on the "Damage-Analyzer-II-2.0.5-beta" after I saw this report on my subs damage after a "Atami Gunboat" popped a hole in my port side in 52 foot waters. I put my men all to work ( battle stations ) and about two hours later said they had the hull fixed. Here is what the Damage Analyzer reported:

http://i4.photobucket.com/albums/y116/oleman/holeportsidenotshown.jpg


Here is the hole the gunboat gave me:
http://i4.photobucket.com/albums/y116/oleman/Holebyagunboat.jpg


Outside of Tulagi ( sub tender ) I let sub slowly sink to 410 ft ready to come up fast if anything let loose. Nothing happened as the sub was in better shape than reported by Analyzer.

http://i4.photobucket.com/albums/y116/oleman/410feetwithhole.jpg

Another shot of hole in port side after surfacing
http://i4.photobucket.com/albums/y116/oleman/surfacedok.jpg

Seems like the hull was never fixed but some compartments sealed off ( as could have been done ) and the boat still could dive at least to 410 ft. as I wasn't taking any chances on going deeper. Darn right I was chicken. :lol:

Still at sea with this hole and have put away five merchants, dove ( and ran ) from three DD's to approx. 300 ft. which was well below the thermal layer, and not once did I have a prob with any leaks. I've kind of depended on this "Damage-Analyzer" but now I'm not to sure but I will keep checking it.

You can get the Analyzer here: http://dhg864.dyndns.org/sh4/


http://i4.photobucket.com/albums/y116/oleman/holeagain.jpg



Crews opinion:


http://i4.photobucket.com/albums/y116/oleman/Crewsversion.jpg


No probs here after battle stations were done.

http://i4.photobucket.com/albums/y116/oleman/Noprobshere.jpg

I'll keep the mod but will keep a very close eye on it. But as you say AVGWarhawk, maybe somebody will mod it a little bit better, could be the orig. author "H. Gieseke". Who knows. :)

badaboom
08-04-07, 07:49 PM
I have a problem with the Del#key,it doesn't remove the interface anymore,anyone else have this problem?

John Channing
08-04-07, 09:25 PM
You have to have Num Lock on. Then it will work

JCC

badaboom
08-04-07, 09:30 PM
Ahhh,That was it!!!!!Thank you Sir:up:

Cpt.joe
08-10-07, 04:33 AM
i have installed patch 1.3 but my SD Radar is still Blank. how can i fix it? :cry:

John Channing
08-10-07, 04:58 AM
You won't get SD Radar until mid 1943. You will see it become available in the Upgrade screen while you are in port.


And to clear up another bit of confusion both screeens at the "Manable" station are SD... one a PPI scope and one an A scope.

JCC

switch.dota
08-10-07, 06:47 AM
SD radar is the air search radar. IIRC it's available since the start of the war. It has no mannable station and cannot be turned off.

The SJ radar is the surface search radar. It has two mannable stations: A-Scope view and PPI view. This is the radar that only appears in mid-43.

John Channing
08-10-07, 08:57 AM
DOH!

That is exactly what I meant (damned acronyms).

Thanks for the correction!

JCC

Cpt.joe
08-10-07, 03:26 PM
Thank you for your guidance my friends :up:

Rockin Robbins
08-10-07, 08:15 PM
There was a lot of controversy before the actual patch was released about the leaked patch and whether it was identical to the real patch. WernerSobe, if I recall correctly, saying that it "WAS" the real patch, and in fact announcing that the md5 checksum matched. John Channing, however, gently cautioned (ok, he authoritatively announced) that it was not the real patch.

Now that the controversy, in which I declined to participate, is over, I can announce that the md5 checksum of the leaked patch, SilentHunter4Patch1.3.exe is 557be67b259a6f073d02502a7c459f8e. The md5 checksum of the real patch, silent_hunter_4_1.3.exe is 200920d06ab324cc272b4dd68424d849. Whether those two are the same or not is up to you to judge.:|\\

Pass Mr. Channing a cigar and remember well for next time.

John Channing
08-10-07, 09:35 PM
I have to correct you there.

What I said was that we did not know exactly what the file was nor could we verify where it came from so we would not allow links to it to be posted on Subsim.com.

To this day I have no idea if it was the real deal or not... and even less interest. I just did not want anyone downloading something that might harm their PC and then going around saying "I GOT A VIRUS AT SUBSIM.COM"

So thanks for the kudos but I cannot accept them.

But I will take the cigar!

JCC

JScones
08-10-07, 10:47 PM
There was a lot of controversy before the actual patch was released about the leaked patch and whether it was identical to the real patch. WernerSobe, if I recall correctly, saying that it "WAS" the real patch, and in fact announcing that the md5 checksum matched. John Channing, however, gently cautioned (ok, he authoritatively announced) that it was not the real patch.

Now that the controversy, in which I declined to participate, is over, I can announce that the md5 checksum of the leaked patch, SilentHunter4Patch1.3.exe is 557be67b259a6f073d02502a7c459f8e. The md5 checksum of the real patch, silent_hunter_4_1.3.exe is 200920d06ab324cc272b4dd68424d849. Whether those two are the same or not is up to you to judge.:|\\
I think you'll find that the only difference is that one contains the Ubi digital signature and one doesn't. Content-wise they seem the same. Indeed, goto http://silenthunter4.uk.ubi.com/ and you'll find that the Ubi link contains the version with the signature whilst all the other links contain the version without (and according to the MD5 sum, it's the famous "leaked beta"). If the files were different content-wise, then I'm sure that Ubi wouldn't host links to the superceded ones. ;)

silent_hunter_4_1.3.exe = with signature
SilentHunter4Patch1.3.exe = without signature

To me it looks like all Ubi did was slap on a certificate and rename the file.

tinygirl
08-11-07, 06:07 AM
:) Thanks for the info i'll just hope i dont sink :p

spyridon
08-21-07, 11:32 AM
Damn. Tried the mod (installed it into data>sea>Taihosan - assume thats right?) and now when I reload to just before I engaged the ship it now ctd's immediately. Even worse I meant to copy the files I was overwriting but seem to have not done. Reinstall time it seems...

I actually have five full copies of the entire Silent Hunter 4 file tree on my PC at the moment:

1. Silent Hunter 4 1.0 untouched backup
2. Silent Hunter 4 1.2 untouched backup
3. Silent Hunter 4 1.3 untouched backup
4. Silent Hunter 4 1.3 experimentation and 'lab testing' for my Q&A
5. Silent Hunter 4 1.3 actual game for playing, with mods

The backups are mostly so I can completely revert my 'testing' files back to the original with 100% certainty between experiments and tests. They're also handy in case I manage to bork my actual game install w/ mods, even though I'm using JGSME.

(good thing I've got a really big hard drive, I guess, eh?)

nomad_delta


How can you do that?

I tried to have an 1.2 version and an 1.3 but I couldn't do it.

Tarl
08-22-07, 08:25 AM
Hey guys, do I need to patch up to 1.1, then 1.2 before patching to 1.3? Or can I just install from CD, then go directly to 1.3?

Thanks

I been away for awhile. Now I'm back and ready to set sail.

Tarl

John Channing
08-22-07, 12:52 PM
1.3 only. It includes all other patches.

JCC

spyridon
08-22-07, 02:54 PM
Damn. Tried the mod (installed it into data>sea>Taihosan - assume thats right?) and now when I reload to just before I engaged the ship it now ctd's immediately. Even worse I meant to copy the files I was overwriting but seem to have not done. Reinstall time it seems...

I actually have five full copies of the entire Silent Hunter 4 file tree on my PC at the moment:

1. Silent Hunter 4 1.0 untouched backup
2. Silent Hunter 4 1.2 untouched backup
3. Silent Hunter 4 1.3 untouched backup
4. Silent Hunter 4 1.3 experimentation and 'lab testing' for my Q&A
5. Silent Hunter 4 1.3 actual game for playing, with mods

The backups are mostly so I can completely revert my 'testing' files back to the original with 100% certainty between experiments and tests. They're also handy in case I manage to bork my actual game install w/ mods, even though I'm using JGSME.

(good thing I've got a really big hard drive, I guess, eh?)

nomad_delta


How can you do that?

I tried to have an 1.2 version and an 1.3 but I couldn't do it.


Finally, I used MultiSH4 and I now have 5 full copies of SH4 too!

q65
08-22-07, 03:00 PM
I'm trying to download the patch and I"m having one heck of a time. I have Vista. Enough said. I get a bug warning from AVG and then I try and save it at the end of the download but it seems it is an endless loop of approval and then the AVG warning.
I"M GOING INSANE!!!!!!

Tarl
08-22-07, 06:25 PM
Ahh, perfect. I figured as much. Did a clean install of SH4, then just used the Official 1.3 patch (from Ubisoft). Running WinXP SP2.

Everything went without a hitch. Started the game, new career....went on patrol....had to spend some time looking at those sunken ships and debris at Pearl.....after paying my homage off I went.

Found two (2) tankers manuvered in, got setup...perfect angle, shoot the lead tanker first....Fire 1, Fire 2, Fire 3....... torpedoes off and running....tracks are straight and true......looking good.....looking good, getting closer............just about to hit, BSOD (blue screen of death).

"A problem has been detected and windows has been shut down to prevent damage to your computer" Yada, yada, yada.

so, restart the computer.........get all booted up, restart SH4 1.3, nothing got saved....so restart my career....get another patrol, go out, find a small convoy, get lined up, good angle, close distance......hit lead ship, Fire 1, Fire 2..........torpedoes path is looking good, tracking true......about to hit amidships...... BSOD again.

Reboot and this time boot into my Vista Business install. Start the game, start my career, get my first mission.....go hunting the enemy. Played for hours and sank 5 ships, returned to base, medal, refit. Ready to go again. No errors, no problems....matter of fact.........SH4 1.3 runs as smooth as glass, hickup free and very FAST, much better and smoother than in Winxp. Go figure.

So the new patch definitely has some issues with my WinXP install, but runs PERFECT in Vista. Doh!

SHARKMEAT
09-01-07, 06:07 PM
1.3 only. It includes all other patches.

JCC

What is strange for me is when I update SH4 from 1.0 to 1.3 I can only see half of my interface Info icons at the bottom of screen. I install 1.2 / 1.3 patch then it shows the whole icons wired. I tried everthing thinking it could be my monitor drivers or even vidoe drivers but changing driver never would correct the problem till I did the 1.0 to 1.2 then 1.3 install .........CHEERS

BTW: I read alot of post here and I come to beleave some don't really read the instructions of the game manual, and ask questions befor they try to work and fix the problem befor hand, like really simple things......but I guess it's Ubisofts faught that they can't open the manual or search out the problem on the site befor maken a request for help.

Komrad Mal
09-11-07, 05:53 PM
1.3 what an improvement I can play the damm thing now