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Nichren
07-12-07, 06:00 AM
Just a simple question really, does the number of crew affect the accumulation rate of CO2?

Edit: playing GWX

ichso
07-12-07, 06:05 AM
Good question.
I experienced no difference in sailing with the boat 3/4 of my maximum crew and 100% of my max crew.
So maybe not.

Hadrys
07-12-07, 06:10 AM
Good question.
I experienced no difference in sailing with the boat 3/4 of my maximum crew and 100% of my max crew.
So maybe not.

As usual with us two ;)

CO2 should influence crew efficiency, also damaged batteries should produce acid etc

bla bla bla

No difference, for me CO2 accumulation is to slow and rather irrelevant in game...

danlisa
07-12-07, 06:10 AM
I can run some tests but I'm pretty sure it's just based on the amount of time that you are submerged.

Another failing.:cry:

ichso
07-12-07, 06:16 AM
Another failing.:cry:
Yeah. This game is so shallow :cry::arrgh!:

CO2 should influence crew efficiency, also damaged batteries should produce acid etc
But perhaps it would just be too much to compute all the time :roll:

Hadrys
07-12-07, 06:21 AM
CO2 should influence crew efficiency, also damaged batteries should produce acid etc
But perhaps it would just be too much to compute all the time :roll:

Few years ago it might but what for do we have dual cores now?

In general the engine is very bad, SH4 is a much improvement without improving much... :down:

ichso
07-12-07, 06:43 AM
I don't have a dual core :/

But you're right about the SH3 engine. Especially when it comes to events happening under TC it doesn't manage to cut TC back to 1x in time so that you can react to those events.

Kpt. Lehmann
07-12-07, 07:31 AM
Well, at least it is represented. (CO2 accumulation)

Otherwise, one shoe fits all. :-? We are stuck with it as is.

Jimbuna
07-12-07, 09:00 AM
I don't have a dual core :/

But you're right about the SH3 engine. Especially when it comes to events happening under TC it doesn't manage to cut TC back to 1x in time so that you can react to those events.

Adjust TC via SH3 Commander or Cfg file.....or more importantly, run at as low a TC setting as you feel you can enjoy. Using the 16km mod helps, but can be an extra burdon on your system.

ichso
07-12-07, 09:15 AM
I don't have a dual core :/

But you're right about the SH3 engine. Especially when it comes to events happening under TC it doesn't manage to cut TC back to 1x in time so that you can react to those events.
Adjust TC via SH3 Commander or Cfg file.....or more importantly, run at as low a TC setting as you feel you can enjoy. Using the 16km mod helps, but can be an extra burdon on your system.

Since using real navigation I never use a higher TC than 512x. But I can run at 1024x if nobody else is around. Gives me sound problems though.

I never tried the 16km atmosphere mod as I thought this would just make the game too slow. :D

Nichren
07-12-07, 10:42 AM
Thanks guys thought that was the case. Would have been nice to have it in there but we can't have everything?

johan_d
07-12-07, 10:55 AM
Isnt the rate not moddable?

Jimbuna
07-12-07, 11:12 AM
Isnt the rate not moddable?

If your referring to 'TC'....it is 'moddable' (as I stated 4 posts back) :up:

danlisa
07-12-07, 11:39 AM
Isnt the rate not moddable?

If you refer to the rate at which Co2 builds up, then I'm guessing that it is (can't check). It's probably governed by a multiplier like most other things in SH3. So feaseably, you could speed/slow it down.

Hangon, it must be changeable, otherwise you couldn't switch it off in the realism settings.

Thniper
07-12-07, 12:05 PM
How long can you actually stay submerged in a, say Type VIIC, u-boat until your crew dies?

I read somewhere in a book that in RL they could stay submerged for nearly 3 days (by using Kali-Patronen, etc.) in a type VIIC!!!
Is it true? :hmm:

Jimbuna
07-12-07, 12:23 PM
How long can you actually stay submerged in a, say Type VIIC, u-boat until your crew dies?

I read somewhere in a book that in RL they could stay submerged for nearly 3 days (by using Kali-Patronen, etc.) in a type VIIC!!!
Is it true? :hmm:

The easiest way 'in game' is to time it and see (you'll probably find it's less than 2 days...in game) ;)

johan_d
07-13-07, 09:42 AM
In Das Boot it was rather quick.. can we set it to 24hrs? would be another thing to get an eye on, also the compressed air.
Tell me how?

Thniper
07-13-07, 09:51 AM
In Das Boot it was rather quick.. can we set it to 24hrs? would be another thing to get an eye on, also the compressed air.
Tell me how?

When you read the book, it is not that quick in general. An undamaged sub could stay submerged for nearly 3 days.