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View Full Version : Antialiasing broken again in 1.3?


LukeFF
07-11-07, 08:08 PM
Gato-class submarine. The wierd thing is, at the start of a patrol, this problem doesn't exist, then it crops up some time later. I run the game at 16x AA, and this is NOT the result of ALT-TABing:

http://img.photobucket.com/albums/v258/LukeFF/SH4Img11-7-2007_1744.28_109.jpg

Hopefully this is one of those beta issue problems that was fixed in the final version of the 1.3 patch.

DJSatane
07-11-07, 08:18 PM
aa better not be broken in 1.3 as that would be bad

SteamWake
07-12-07, 08:57 AM
I dont know but I would be checking my settings.

I'm pretty sure we would have heard a lot more about this issue if it was true.

mookiemookie
07-12-07, 08:58 AM
Mine is still working fine.

WernerSobe
07-12-07, 09:08 AM
mines working. must be your drivers.

Q3ark
07-12-07, 09:18 AM
I am having no problems either. Don't know what could be causing your probs.

terrapin
07-12-07, 09:35 AM
no probs here, too

LukeFF
07-12-07, 01:42 PM
Hmmph, that's wierd, then. It might be time to try a different driver version.

minsc_tdp
07-12-07, 02:57 PM
I always try 4x first to see if AA works well with the game. Only after that is verified do I use higher AA, but I test those as well since some games just don't like them and end up looking worse and going slower than 4x, or an extremely marginal improvement at best.

I think you can get better overall quality by using 4x and cranking the AS to 16x, and using NVTray to crank up the Image Quality settings throughout.

Bort
07-12-07, 06:57 PM
LukeFF, I've got the same problem, been trying to run 16x AA to no avail, 8x doesn't work either, and the same with 4x, I didn't even bother with 2x. I'm running two 8800 GTXs in SLI with nVidia 158.24 32-bit Forceware drivers in Vista 32-bit.

Blah. :shifty:

mookiemookie
07-12-07, 07:14 PM
two 8800 GTXs in SLI with nVidia 158.24 32-bit Forceware drivers in Vista 32-bit.

Sorry for the OT, but Bort, you should be able to render the face of God himself with that setup! :o

THE_MASK
07-12-07, 07:16 PM
http://www.subsim.com/radioroom/showthread.php?t=118366