Log in

View Full Version : official patch will be out tomorrow!


TopCat
07-11-07, 11:23 AM
Ubi_Marc from ubisoft reports in German forum that the official patch will be out tomorrow at 6 p.m.
http://forums-de.ubi.com/eve/forums/a/tpc/f/9001092274/m/3921042375

C DuDe
07-11-07, 03:04 PM
Nice, very nice.....

Can’t wait!

Only hope these Mod's and others still work:


Trigger Maru
360 DBP metric
Jap, US, GB Airbases
Sky environment
High res. Sun.


But I see there's no mention about the retirement feature in the fixes so I presume that at any given time within the let's say 5 to 6 missions when you normally get retired, you might get an early one instead. :shifty:

Still think this isn’t right... I don’t mind the realism in game but you can over do it some what by ending it that fast...
Refitting and going back out is an option but I'd prefer a longer tour.


Hell while I'm at it..
What I'd like to see is that my effort in the campaign is affecting the out come of the war itself.

For example:

When I come across a taskforce with a few carriers and sink 1 or 2 of them the battle of the Coral Sea / Solomon Islands or others might not have happened or went down differently.
(one thing affecting the other)

I know this is a lot to ask from the Ubi crew and / or Modders but it still would be nice to see the outcome of the war. Keeps you wondering what the Japs will do next and make the game that much harder to play.

In a sense make the game more dynamic.

Anyway, I'll wait and see what the great Modding community is going to throw at us.. without them this game could get dull after some time.
A shame that I can't mod like most of you.. simply don't have the time to get in to the "how to" part of it.

Last but not least, I'd like to thank the Modding community for all their efforts in being able to bring that *oumf* which makes the game that more enjoyable to play.

Thanks and keep up the good work. :up:

C D

CaptainCox
07-11-07, 03:09 PM
CRAP! its almost in the middle the working week :p
Oh well, i guess one has to work a bit from home then ;)

Bando
07-11-07, 03:15 PM
CRAP! its almost in the middle the working week :p
Oh well, i guess one has to work a bit from home then ;)

Well, you d/l-ed the Beta. :nope:
:cool: The rest of us are waiting with our tongue on the floor, soon is never soon enough.........:smug:

With the highest of regards
Bando

CaptainCox
07-11-07, 03:18 PM
Oh did I now :)
Maybe I did...and maybe I DIN'T ;)

Bando
07-11-07, 03:21 PM
Whatever, :know:
In any case, I'm looking forward to the new patch.:yep:
I guess I'm in the company of many...........:88)

Bando

CaptainCox
07-11-07, 03:27 PM
Its worth the wait. I was just in and the planes/DD's are a helluva lot more on their toes now then in 1.2...U better get ready for a real shellacking :p

Bando
07-11-07, 03:36 PM
Lately I'm into RFB, mistakenly thought that realism was same as AI improvement. Doing everything on manual, training myself to only peak the scope now and than and learning to trust the tdc solution.

Before that I used to play the FTT/TMaru mod. The AI in there is greatly modified by Ducimus. I guess it's there, where I really learned to peak and shoot and than silently get out of Dodge.... (Alas, never got to meet Pete.....)

Beery explained that Jap ASW was lousy at best at the early war stages and only improved to a certain level, never to be the level of the allies in the atlantic.

I guess at a gameplay view, I'd like to have the realistic fleet boat Beery provides for the Pacific, AND the AI of the Japs to be as high standard as the allies were in the atlantic.
So, looking at your previous post..........Let 'm do their worst.......

Bando

Q3ark
07-11-07, 05:03 PM
Its worth the wait. I was just in and the planes/DD's are a helluva lot more on their toes now then in 1.2...U better get ready for a real shellacking :p

That is definatley the case (curiosity got the best of me dnloaded the beta patch;) ). I was on me way to Luzon from Pearl in '42 to do a photo recon of a carrier task force reported to be in the harbour, when, about 250nm west of Wake island we get spotted by an enemy plane. Not a problem i think to myself, these AI pilots couldn't hit the broad side of a barn from twenty paces:smug: , well they showed me didn't they. One bomb hit very close stbd aft knocked out my diesel angines and caused flooding to the engine compartment:oops: . Yes i think that post 1.3 things are gunna get tougher:arrgh!:

Binky1st
07-11-07, 05:28 PM
Two weeks be sure:rotfl::rotfl::rotfl:

ming
07-11-07, 05:33 PM
When ever it is, I will be doing my third installation! The people around here that got the "beta" said it was good this time around. I do wonder how much officializing they could have done between the beta leak and now...;)

TDK1044
07-11-07, 05:57 PM
Soooooooooooooooooooooooooon :D

Excalibur Bane
07-11-07, 06:00 PM
Oh, I wouldn't worry about the AI. The merchants have gone completely insane, they don't "zig-zag" they "Let's change our speed and heading every second or so!". I expended 5 torpedoes trying to hit the slippery bastard before I got a decent broadside shot.:-?

That was after the one of the DDs detected my periscope, sticking just up above the water, in rough seas at 2,000 meters. The depth charges are still nuclear warheads. The other two destroyers from the convoy quickly joined in on the fun and they created a circling line from which I couldn't escape, and closed the circle slowly, all the while depth charging the crap out of the water in between them. Despite decoys, silent running, and every other trick I tried, I died a horrible death in very short order when a number of their charges went off at 20 meters away. :damn:

Here's hoping that's tweaked a little bit in the final patch, or won't be "Silent Hunter 4" anymore, it'll be "Silent Hunted 4". :D

THE_MASK
07-11-07, 06:06 PM
What about the old sneaking into the harbour trick , sticking the peri out of the water , warning sirens go of everywhere , then send the planes in to bomb my position . Never seen that one coming ;)

LukeFF
07-11-07, 06:24 PM
The DDs are a lot more deadly now. They're more apt to spot your periscope now, and they will fire at you if you leave it up for too long.

On the negative side, the titanium periscopes are still there. Got rammed by a DD head-on, with the scope up, and he sails away engulfed in flames. Me, nary a scratch suffered. :shifty:

tater
07-11-07, 06:39 PM
IJN ASW is hard to characterize. I think the new AI is heading in the right direction, might need some tweaks (perhaps the other way, now?). Shooubg at scopes, etc, is required, IMO. I just read an account of a cruiser firing on a periscope at over 4000 yards. I'm the first one to berate IJN ASW doctrine, BTW, it was neglected horribly.

OTOH, we also know (possibly changed in 1.3?) that the DCs are/were set way too powerful. There is a balance between gameplay and reality call that needs to be made there. I think a desirable goal is more attacks on the player, but they should generally be ineffective attacks unless the player plays like an idiot.

The benchmark of actual subs lost as a function of patrols certainly downplays the risks that subs actually faced. Many patrols were pretty boring. Late in the war, based on my almost completed rereading of Silent Victory, it looks like a large % of patrols came back not only empty handed, but unable to even make contact with real shipping.

The bulk of sinkings came from a few boats. I think risks (lost subs/patrol) need to be weighted some how for actually meeting enemy combatants. Ie: throw away all patrols that were not prosecuted by ASW assets (and desultory DCings nowhere near don't count in some cases (trying to weed out timid skippers, here)).

All in all 1.3 sounds like a major improvement.

THE_MASK
07-11-07, 06:48 PM
Modders are not going to like 1.3 , not much to do in the way of mods i think . Tweaks yes , mods maybe a few .

Hans Schultz
07-11-07, 07:08 PM
good news about 1.3, after that I 'll start modding.

tater
07-11-07, 07:17 PM
That'd make me happy, I want to work on the campaign without having to sweat getting the AI to act decently :D

The mods that are REALLY needed are new ships, and ideally a new torpedo type (a sub-launched mine). One other mod, if someone figures out how to make a Panama Canal, then the same technique in reverse can be used to make REEFS.

For ships (japanese, allied don't matter at all, IMO) we need:

~300 ton sea truck ("Sugar Dog")
Kaiboukan
Armed Trawler (with DCs unlike the one in game now for allied)
Tiny coastal subchasers (modded PT boat?) ~100 tons, wooden (1xAA gun, DCs)
Small (<1000 tons) tanker ("Sugar Baker Sugar")
Small (<1000 tons) merchant ("Fox Tare Dog")

None of the above are the "sexy" ships people always want like Shinano, instead, all of the above are the most likely targets to actually be seen by players. No question, the best "bang for the buck."

tater

Capt. Shark Bait
07-11-07, 08:06 PM
CRAP! its almost in the middle the working week :p
Oh well, i guess one has to work a bit from home then ;)

don't feel too bad. starting tomorrow i'm gonna have about a week and a half of 12hr shifts so i won't be doin much of anything:x

LukeFF
07-11-07, 08:14 PM
Modders are not going to like 1.3 , not much to do in the way of mods i think . Tweaks yes , mods maybe a few .
Yep, I think so. Looking at the list of mods for RFB and comparing it to what is fixed in 1.3, there's a lot that can be hacked out of it for the next release.

Excalibur Bane
07-12-07, 01:38 AM
Yeah, and unless this uber AI gets adjusted in the final, it's definately gonna need to be adjusted. Way, way too difficult. I think they just looked at all the AI sensor and detection ranges and doubled them all. :cry:

It'd be a damn cold day in hell when a DD could spot a periscope at night, during rough weather, at 2,000 meters and I only had the bloody thing about 1 meter out of the water. It was constantly getting submerged by each wave. Pffff.:down:

We'll see tommorow (or is it today now?) I suppose.

The General
07-12-07, 02:00 AM
Get some!

Rockin Robbins
07-12-07, 06:24 AM
This is where U-Boat experience really pays off. These Nips will never be close to as good as the Tommies. Talk about a real shellacking, they wrote the book. So thanks to SH3 and GWX, I say bring em on!:arrgh!: I've seen worse.

Its worth the wait. I was just in and the planes/DD's are a helluva lot more on their toes now then in 1.2...U better get ready for a real shellacking :p

John Channing
07-12-07, 07:24 AM
All I can tell you is beware the "Elite" DD captain.

JCC

Excalibur Bane
07-12-07, 08:18 AM
Ugh. Tell me about it. I ran into a taskforce with a circle of no less then 12 DDs on it. I took one look at that, thought to myself, "No, I don't think so." and headed in the other direction.;)

SteamWake
07-12-07, 08:41 AM
All I can tell you is beware the "Elite" DD captain.

JCC

What was that ? I cant make it out ?

Its Bungo Pete :rock:

Bear
07-12-07, 08:42 AM
I don't mind being hunted so much as I mind them bringing a cannon to a knife fight. They still have nuke Depth Charges and we have paper boats. Did either of these get adjusted?

OMG, I just had a horrible thought - after waiting on patch 3 - finding it to be 80-20 in favor of the AI, will I go back to patch 2 and mods or just scrap the whole thing. Just completed a clean install waiting for patch 3. Time will tell.

tater
07-12-07, 08:51 AM
Yeah, and unless this uber AI gets adjusted in the final, it's definately gonna need to be adjusted. Way, way too difficult. I think they just looked at all the AI sensor and detection ranges and doubled them all. :cry:

It'd be a damn cold day in hell when a DD could spot a periscope at night, during rough weather, at 2,000 meters and I only had the bloody thing about 1 meter out of the water. It was constantly getting submerged by each wave. Pffff.:down:

We'll see tommorow (or is it today now?) I suppose.

There were always issues in the stock game where some IJN ships have radar early. There is always the possibility the radar fixes for SUBS don't fix the radar for AI SHIPS, and it appeared the AI air search radar was seeing submarines...
We'll have to see with 1.3.

tater

AkbarGulag
07-12-07, 09:51 AM
Ugh. Tell me about it. I ran into a taskforce with a circle of no less then 12 DDs on it. I took one look at that, thought to myself, "No, I don't think so." and headed in the other direction.;)

I will go to sea with this guy thanks ;)

tater
07-12-07, 10:08 AM
I don't mind being hunted so much as I mind them bringing a cannon to a knife fight. They still have nuke Depth Charges and we have paper boats. Did either of these get adjusted?

OMG, I just had a horrible thought - after waiting on patch 3 - finding it to be 80-20 in favor of the AI, will I go back to patch 2 and mods or just scrap the whole thing. Just completed a clean install waiting for patch 3. Time will tell.

While their DCs have always been too powerful, the subs are also too strong IMO.

Jungman
07-12-07, 10:15 AM
It is much easier to dumb down the AI than to make it better. I would not worry.

L0neStarRaider
07-12-07, 11:41 AM
Wow.. what are the odds that my only off day this week would be the day that 1.3 is released!? I go to auto update, and there it is!... I am off to vitually make the Empire of the Rising Sun the Empire of the Setting Sun.!:ping:

John Channing
07-12-07, 11:48 AM
All I can tell you is beware the "Elite" DD captain.

JCC

What was that ? I cant make it out ?

Its Bungo Pete :rock:

The fun part is when you have a few not-so-good DD's (and don't get me wrong... they are still a lot better) motoring aound trying to pinpoint you. Just when you are feeling safe and secure (read: cocky) Mr. Elite comes steaming over to see what all the hub-bub is about.

Then you are gonna get spanked!

JCC

Capt. Shark Bait
07-13-07, 06:01 AM
All I can tell you is beware the "Elite" DD captain.

JCC

What was that ? I cant make it out ?

Its Bungo Pete :rock:

The fun part is when you have a few not-so-good DD's (and don't get me wrong... they are still a lot better) motoring aound trying to pinpoint you. Just when you are feeling safe and secure (read: cocky) Mr. Elite comes steaming over to see what all the hub-bub is about.

Then you are gonna get spanked!

JCC

i imagine some like getting spanked:o . i, however, ain't one of them:smug:

atleast i won't have to wait a week and a half to see how things are now. just another 3-4 days:damn: