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w-subcommander
07-08-07, 09:31 PM
Closing this. not important.!!!!!!!!!!!!! Chek anoth thread 1.3 German Intelligence

Tigrone
07-08-07, 10:47 PM
Steady the Buffs. Wait for it.

w-subcommander
07-08-07, 11:47 PM
PATCH 1.3 originally in German translated by using Free on line translator unedited ( So do not judge me! )
information from http://forums-de.ubi.com/eve/forums/a/tpc/f/9001092274/m/2301084865/p/3
"
1. All sensors were anew tuned for a more realistic achievement.
2. Now all ship gun crews fire in the course of a battle more and more exactly.
3. Insignificant smaller unities are indicated no more on the map and "müllen"? the sensors no more to.
4. Radar and Hydrophon locate unities with such a signature (sampan, oar boats etc.) no more.
5. The new orders which the player receives by radio message are indicated in own Popup window.

NEW SIGNS
1. The user interfaces and the functions of radar and sonar were improved. Now clicked buttons move. They can turn the respective sensor with the Scroll wheel in the desired direction. Alternatively you simply click on the course announcement or the PPI screen.
2. Shot allied pilots mark her position for the player now with red smoke.
3. The order console was improved.
4. The play became around? Battleships of the Colorad
5. Now the player can allow to estimate the speed of a purpose, provided that he orders more than at least two topical distance and course records. Tip: They must transmit the respected speed near the torpedo suspensions calculator, so that this is taken into consideration with the torpedo shot.
6. Now the recognition manual is opened on the side open last and indicates normally the Japanese unities.
MISTAKE REMOVALS
1. A mistake which led by use of the British dimension system to problems with the estimate of distances was repaired.
2. Now the noises inside of the submarine come from the right direction.
3. Now with the radar purposes can be grasped as a function of the historical efficiency in the north, the south and of course also in all other directions.
5. Some mistakes were repaired in connection with the federation leader KI.
6. The limitations of the fire areas were corrected with different ships.
7. The achievement values of the engines of different ships were corrected. Many thanks in Nematode for his searches!
8. Some audioproblems were repaired.
9. The user interface was improved / corrected.
10. Now the parachute animations run off correctly.
11. Now by the player fired torpedos are indicated also on the map if they cross the international data line.
12. Now all menus are shown in wide picture resolutions correctly.
13. The zoom achievement of the periscope was changed on the historical value.
14. The batteries of the submarine are charged no more if no fuel exists.
15. Now all ship dimensions are correct and lead no more to mistakes with the purpose capture. Tip:? Torpedos can still avoid – according to the historical facts – her purposes.
16. No more Japanese sailors are on the destroyers of the Clemson class.
17. Now KI unities become attentive, as soon as nearby located ships are sunk, even if the attacker is not to be seen."

THE_MASK
07-09-07, 12:21 AM
Quote"17. Now KI unities become attentive, as soon as nearby located ships are sunk, even if the attacker is not to be seen." This alone is worth it .

rodan54
07-09-07, 01:11 AM
2. Shot allied pilots mark her position for the player now with red smoke.
Oh, I'm really liking this. :rock:

w-subcommander
07-09-07, 04:41 PM
Gents, Can You close this thread?
It is not useful anymore. Thanks.
or give me a hit how i can do it by myself as author of the thread.