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gord96
07-05-07, 09:30 AM
i have been playing this game for over a yeah and realized I have never altered my torpedo settings....ever. I have fired countless eels without adjust speed or depth. It never really concerned me until last night. I was attacking a Polish port when a DD came up behind me. I fired of a stern snap shot and it ran true. I figured it would not detonate because of the angle but as the action cam showed the eel approaching the destroyer I noticed it was below the boats hull. BOOOM! The blast split the DD in two. It was the first time I had ever scene a magnetic detonation. Sad I know seeing as I have played this long. :nope:

So basicly I am wondering if there are some torpedo basics. What do you more commonly use? Impact or mag? How do you know how deep to set the mag pistol? Why adjust speed? How do I fire a spread?

Thanks all for your time. :D

SmokinTep
07-05-07, 10:03 AM
In rough weather I will not use a magnetic unless I absolutly have to, they sometimes explode prematurely. If you are to use one, set it about 0.5-1.0 below the keel (find this in the recognition manual).

ReM
07-05-07, 10:22 AM
Hello gord96
There is no 'law' for making a choice...that is your job because you are the KaLeun; there are some things that you should take into consideration:

You can only adjust speed for the air torpedo's....not for electric ones ,slow/medium/fast or 30-40-44 knots for the air torpedo, electric runs at 30 knots only.

The air torpedo has longer range....but it leaves a trail of bubbles than can be spotted...if you want to remain stealthy electrics are the choice! At night when the bubbles can't be spotted it doesn't matter.

Magnetic fuses often misfire(d) at the beginning of the war, especially in rough weather, you might want to stick to impacts only until somewhere in the middle of 1942; magnetics should misfire much less then (this is historic; it really happened in WWII). A nice magnetic explosion under the keel does generate a lot of damage though! You can find the depth setting for the magnetic torpedo by looking in the recognition manual; draft of all ships is displayed there...you set the depth for just a nod, say one half metre, under the mentioned draft and it should explode.

You can fire a spread by choosing a salvo by going to F6, the torpedo data computer....you find a button there with the options t/s, s s is for salvo, t for single shots. Below the knob are to buttons that allow you to choose the tubes that will be fired if you opted for a salvo(tube selection), you can manage the 'spread' in degrees (spread angle)...it pretty much speaks for itself.

The choice for how to attack and with what torpedos is dictated by a lot of factors: distance to target/target speed/presence of escorts/weather/time of day/tonnage of the victim....experience is key!

gord96
07-05-07, 11:07 AM
thanks guys. really appreciate the info. kinda embarassed that i do not know this stuff after over a year of playing but the impacts have always done me fine. thanks again! :up:

Von Manteuffel
07-05-07, 04:33 PM
As has been said, which trigger and other torpedo settings to use is dependent on the circumstances and the target. The air, or steam-powered torpedoes have the advantage of three different speed settings which, effectively give the torpedo three maximum ranges. If you want to hit and run with minimum risk of being detected, steam-powered torpedoes at medium speed setting, fired at around 5,000 to 6,000 metres can do the trick - especially at night. Of course you have to be very accurate with your firing solution. The wake left by the steam-powered torpedoes is easily spotted in daylight - especially by DDs and DEs, who have a nasty habit of going to full ahead and turning into the torpedo, charging down its line straight towards where you launched from.

The electric torpedoes don't leave a wake, but have only a single speed ( and a maximum range of 3,000 m ) I tend to fire them at 2,000 m and then go silent and deep, turning as I dive. Escorts will start to hunt at around 500 to 1500 m from a convoy on the side the explosion(s) from your hits occur.

The choice of trigger is, again, a question of circumstances. I only use contact triggers when attacking from the beam to ensure a solid hit with the torpedo's nose. If your torpedo hits at an angle it can bounce off the hull without detonating. For most attacks I use the magnetic trigger, with the torpedo set to run at very slightly below keel-depth.

One thing the variable depth does allow you to do is to fire at a depth which will have the torpedoes run under an escort ( warships have comparatively shallow draughts ) and go on the hit a merchant beyond.

You can use the salvo and spread controls to fire two, or more torpedoes at large targets. NArrow the spread to virtually nothing and check the solution map ( not the navigation one ) If you zoom in you'll see a representation of the hull of the target and the two lines of your salvo. As you adjust the spread you'll see how it works. For C2s and larger I tend to fire a salvo of two torpedoes, spread to impact around a third of the length of the target's hull apart. I launch the first one at a point directly beneath the smoke stack. That way you stand a good chance of clobbering the engine / boiler room and the steering / propellors further aft at the same time. If the target doesn't sink it's dead in the water and easy meat.

Good hunting and enjoy playing with the settings.

robj250
07-12-07, 10:46 AM
This is the only thread that I could find relating to torpedo basics.

I have always used T1 (steam) and I am very good at taking out destroyes that are coming right at me and I let go a bow shot and bango, it's sunk.

What I would like to know is whether the G7e is good enough to do the same thing?

Rob

gord96
07-12-07, 11:11 AM
yeah I have found that I have had alot of success using the magnetic eels against destroyers lately. can't believe I went so long without using the depth settings! Last patrol I bagged 4 DD's that were coming in for the kill :)

robj250
07-12-07, 11:43 AM
yeah I have found that I have had alot of success using the magnetic eels against destroyers lately. can't believe I went so long without using the depth settings! Last patrol I bagged 4 DD's that were coming in for the kill :)

So you were using G7e torpedoes

Rob

maillemaker
07-12-07, 01:00 PM
thanks guys. really appreciate the info. kinda embarassed that i do not know this stuff after over a year of playing but the impacts have always done me fine.

I am fairly certain that by default the magnetic pistol is chosen. So if you have not been altering your torpedo settings all this time you have been firing magnetic torpedoes. Of course mag torpedoes will function from impact also.

Canovaro
07-13-07, 02:04 AM
thanks guys. really appreciate the info. kinda embarassed that i do not know this stuff after over a year of playing but the impacts have always done me fine. thanks again! :up:

:rotfl:I can't believe it

No offence, just think it's funny :smug: