looney
06-29-07, 01:27 PM
Hey guys I got some questions again.
I'm happilly cruising on my 2nd patrol after a verry "succesfull" 1st patrol;
no renown after sinking a large freighter ... Sigh. As it is my 1st career in
GWX and never had that bug b4 in stock version. Luckily I had to redo the
realism settings anyway so no big loss.
I'm cruising in my type VIIB to my patrol grid (AN19) and I came across
a lightship.
Question: what is smartest approach?
1. Easy tonnage. dive approach 90°AoB and put a fish right under the smokestack.
2. Target practice. use the 88 on the lightship.
3. plot a course around the ship or go submerged past it, the ship isn't worth it.
4. Simply ignore it and set TC to max.
I chose 4 and soon after I had 2 DD's searching for me. Was this bad luck or
is the lightship equipped with the latest mobile-phone technology?
After I dodged them I continued my trip just above scapa-flow I track a medium
speed merchant, only by hydro-phones. Am sailing on the surface but with the 15m/s
wind my hydro-phone man can track a ship. I get to a medium distance (so a max
range of 3km) I lost the contact by then, went to periscope depth me and the
hydro-man couldn't find the contact again. Is this a glitch or do ships "get lost"
sometimes after a set period of time?
With no other things happening I reach my patrol-grid.. I patrol .. still
patrolling.. me being 1 week at the grid and nothing, no ships not even any contact
report. So I think lets go and see if any ship want to go to England. As soon as I
left the grid I get a report.. I track it. Busy with the solution.. I faul up and
a result I dive to late, cause the tramp steamer starts to make evasive turns. So
I wasted 2 fish and only hit with a 3th one. It's a game so I don't mind fish are
cheap.. After I watch the boat sink (nice view though.. it rolled over).
Found some other small boats.. (around 2k tonnes), went on return trip with only 2
fish left. North of scapa-flow I found a Large Freighter 10k+ WOHOOO hmm but wait I got only 2
fish left, in one of my "test" games I once needed 8 fish to down 1. Hmm 8 > 2 that
might be a problem. Who cares FIRE... I hit it just under the front mast. Waited
and saw the ship slowly sink. So I decided to save the last fish for another target.
During the attack I was thinking of using magnetic pistol, is it possible
to sink a ship with 1 fish on magnetic pistol?
About the same lines: is there a list with weak spots for GWX? I read somewhere
there is a help function in the recognition manual in GWX, or is that a specific
MOD.
What is, rangewise, the most economical speed, submerged and on the surface?
I ask this cause in my last patrol I came back into the 25km zone on my
electric engines. If possible I don't want that to happen again.
Last but not least, I have problems finding the range of a target using the scope.
I can plot the track of a ship good enough to make a solution, but I tend to be a
little "scared" (don't know the proper English word) I made a mistake therefore I
like to double check myself. I know there is a way of determine range using the
lines on the scope, my question is: How??
I'm happilly cruising on my 2nd patrol after a verry "succesfull" 1st patrol;
no renown after sinking a large freighter ... Sigh. As it is my 1st career in
GWX and never had that bug b4 in stock version. Luckily I had to redo the
realism settings anyway so no big loss.
I'm cruising in my type VIIB to my patrol grid (AN19) and I came across
a lightship.
Question: what is smartest approach?
1. Easy tonnage. dive approach 90°AoB and put a fish right under the smokestack.
2. Target practice. use the 88 on the lightship.
3. plot a course around the ship or go submerged past it, the ship isn't worth it.
4. Simply ignore it and set TC to max.
I chose 4 and soon after I had 2 DD's searching for me. Was this bad luck or
is the lightship equipped with the latest mobile-phone technology?
After I dodged them I continued my trip just above scapa-flow I track a medium
speed merchant, only by hydro-phones. Am sailing on the surface but with the 15m/s
wind my hydro-phone man can track a ship. I get to a medium distance (so a max
range of 3km) I lost the contact by then, went to periscope depth me and the
hydro-man couldn't find the contact again. Is this a glitch or do ships "get lost"
sometimes after a set period of time?
With no other things happening I reach my patrol-grid.. I patrol .. still
patrolling.. me being 1 week at the grid and nothing, no ships not even any contact
report. So I think lets go and see if any ship want to go to England. As soon as I
left the grid I get a report.. I track it. Busy with the solution.. I faul up and
a result I dive to late, cause the tramp steamer starts to make evasive turns. So
I wasted 2 fish and only hit with a 3th one. It's a game so I don't mind fish are
cheap.. After I watch the boat sink (nice view though.. it rolled over).
Found some other small boats.. (around 2k tonnes), went on return trip with only 2
fish left. North of scapa-flow I found a Large Freighter 10k+ WOHOOO hmm but wait I got only 2
fish left, in one of my "test" games I once needed 8 fish to down 1. Hmm 8 > 2 that
might be a problem. Who cares FIRE... I hit it just under the front mast. Waited
and saw the ship slowly sink. So I decided to save the last fish for another target.
During the attack I was thinking of using magnetic pistol, is it possible
to sink a ship with 1 fish on magnetic pistol?
About the same lines: is there a list with weak spots for GWX? I read somewhere
there is a help function in the recognition manual in GWX, or is that a specific
MOD.
What is, rangewise, the most economical speed, submerged and on the surface?
I ask this cause in my last patrol I came back into the 25km zone on my
electric engines. If possible I don't want that to happen again.
Last but not least, I have problems finding the range of a target using the scope.
I can plot the track of a ship good enough to make a solution, but I tend to be a
little "scared" (don't know the proper English word) I made a mistake therefore I
like to double check myself. I know there is a way of determine range using the
lines on the scope, my question is: How??