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DM6
06-26-07, 07:23 AM
Well, I have completed the quick mission - last target and after going back to the nearest port, I headed back to Japan.

Then, all of a sudden, two destroyers and a small gun boat appeared on my port side (perhaps I have speeded up the time too fast).

Anyway, I dived to periscope depth and fired three torpedoes to one destroyer. It took evasive action and all three hits missed. Then, the other destroyer charged towards me. I ordered crash dive and luckily avoided direct hit from the depth charges. I kept myself under 160ft and moved in 1/3 speed.

What will you guys do if the three ships have been following you for almost 45 minutes, during which they launched depth charges, and also travelling in the same direction I was going? :damn:

(Just a reminder: they travel faster, especially the destroyers, than I do. There is no way I can out run them in the water with the max speed at 7 knots) :o

Fish40
06-26-07, 07:51 AM
You've got quite a situation on your hands, being persued by three vessels! What you need to do to have any chance, is firstly try to dive until you reach a "Thermal Layer". Your crewmen usually announce when you arrive. The colder layer of water will help to deflect some of the sonar waves, and make detecting you alittle more difficult.

You also need to be in a state of "Silent Running". This will reduce your noise signiture to the listening ears above. Also try to show the smallest surface area to the destroyers. In other words, if the destroyer is pointing South and heading towards you, and you're pointing East/West, you've got your whole broadside exposed for the sonar waves to bounce off of. Try to orient yourself like the escort, to present a smaller, slimmer profile. Hope this helps alittle.:)

PepsiCan
06-26-07, 07:59 AM
...when the destroyer passes overhead, go hard to port or starport. If there's only one, I would also accelerate as the destroyer cannot hear you because of its own baffles. But you're likely facing a scenario where one ship is listening and pinging for you while the other two are hunting for you.

STAY DEEP!!

switch.dota
06-26-07, 08:11 AM
Run silent, run deep, use you hydrophones to determine where they are then try to move away. Don't go in one direction.

When I want to dodge DDs I go to test depth or even a little below, and run silent at 1 knot. I've yet to be sunk like that and I employ it every time I have to evade a DD, such as after an attack on a convoy/TF.

SteamWake
06-26-07, 10:08 AM
(Just a reminder: they travel faster, especially the destroyers, than I do. There is no way I can out run them in the water with the max speed at 7 knots) :o

First of all do not try to outrun them as you already know they are faster than you and all you do is make a ton of noise. Trying to run will just get you killed.

Dig for the thermal layer and when you reach it level off just below it set your speed at 1/3 (2 or 3 knots) order silent running and change your course.

Present a low aspect to the ships chasing you (rear end hopefully) and try to slip away.

It might take hours.

If you hear DC's going off a ways from you its a good thing as they dont have a fix on your position (yet).

If they do have a fix on you when a DD starts its DC run (signalled by suddenly accellerating at flank right at you) You go ahead all flank and order a hard turn to port or starbord. Hopefully he will miss and will be 'deaf' for a period of time. Once the commotion subsides order rudder amidships and slow to 1/3 again.

Again it might take hours to shake them.

This game requires alot of patience and stratigy at times.

ReallyDedPoet
06-26-07, 10:09 AM
Welcome:up: DM6

RDP

wetwarev7
06-26-07, 10:20 AM
Since there are three ships, you should turn that to your advantage, if you can. If you can maintain a good idea of where everyone is(situational awareness?), and where everyone is headed, try to manuver in such a way as to use one ship to "pick off " another. The more time they have to spend avoiding each other, the less time they have to set up attack runs on you, and eventually you will be able to lose them.

Sometimes, it helps to run at flank speed, to draw them into a poor position so you can slip out the back while they are trying not to run into each other, then go to silent running again. Silent running is no help when they are allready pinging you.

Sailor Steve
06-26-07, 10:25 AM
Go to 200 feet. Go to silent running. When one of them passes overhead go to flank speed, go to left or right full rudder and drop to 250 feet. When the depth charges start going off go back to silent speed and center the rudder. When it happens again do it all over, dropping to 300 feet. During the next attack come back up to 200. Never stay in one place. With any luck you'll soon hear them dropping further away. If the sound man reports "Depth charges in the water" but you don't hear their propellors, they're probably far enough away that they're dropping more for luck than because they actually have you.

Remember, just because you hear a ping doesn't mean they actually know where you are. Unless you hear them roaring overhead you're probably safe. Don't panic.

wetwarev7
06-26-07, 10:30 AM
Don't panic.

This would probably be the number one rule. :up:

When I first started playing SH3, I panicked once after hearing the "depth charges in the water" report (I was allready damaged), and tried to make a run for it, only to find that they were well behind me till I went to flank speed. :oops:

SteamWake
06-26-07, 11:17 AM
If the sound man reports "Depth charges in the water" .

Steve ! How in the heck ?

I guess my soundman is a slacker ! I have NEVER heard this call in SH4.

dean_acheson
06-26-07, 11:37 AM
Um, I don't think that this works in SH4

mookiemookie
06-26-07, 12:38 PM
It worked in SH3, but not in SH4. Remember that Steve hasn't gotten a chance to play SH4 yet. :down:

daft
06-26-07, 12:49 PM
I'd go as deep as I possibly could and slow to at least 1/3 speed (silent running if they keep following you) and start creeping away. As mentioned above, try to position yourself so as to present the smallest possible profile to any surface vessel searching for you. Depth is life as long as your boat is capable of deep dives. The evasion part can be terrifying, but it's one of the best parts of the game if you're faced with a persistent opponent. Good luck! :)

AVGWarhawk
06-26-07, 01:02 PM
Surface and duke it out with the deck gun:rock:. Show em you da man:yep:

SteamWake
06-26-07, 01:15 PM
Surface and duke it out with the deck gun:rock:. Show em you da man:yep:

LMAO :p better yet... ram them ! That seems to work.

dean_acheson
06-26-07, 01:40 PM
no, SW, you surface UNDER them. Breaks their backs.

yeeha!

SteamWake
06-26-07, 01:48 PM
no, SW, you surface UNDER them. Breaks their backs.

yeeha!

Would that be considered contact influnce ?

Packerton
06-26-07, 02:04 PM
Battle Surface!!! :arrgh!:

Heh Surfaceing under them is hilarious.

switch.dota
06-26-07, 02:18 PM
no, SW, you surface UNDER them. Breaks their backs.

yeeha!

Would that be considered contact influnce ?
When my bow is halfway up his smokestack it's called CONTACT, not influence!

SteamWake
06-26-07, 02:21 PM
no, SW, you surface UNDER them. Breaks their backs.

yeeha!

Would that be considered contact influnce ?
When my bow is halfway up his smokestack it's called CONTACT, not influence!

Well to be 'technical' it would influence the ships ability to remain afloat.

switch.dota
06-26-07, 02:22 PM
When my bow is halfway up his smokestack it's called CONTACT, not influence!

Well to be 'technical' it would influence the ships ability to remain afloat.
Though contact, yes. :doh:

zylark
06-26-07, 03:11 PM
As a general rule, go deep and go silent. The deeper the better, as it gives you more room to manouver if they should somehow put a DC charge right on top of your position.

And do manouver. Going for a straight line is well and good, but not when chased. Same applies to depth. Always keep below the thermal layer, that is a given, but a depth change of some 20 meters either way can save your ass when the DDs come back for seconds.

So in essense, if you are found, pinged and in a tight spot and as deep as you are comfortable. When the charges drop, take a 45' to 90' turn to either side, go up or down some 20 meters. And unless some DD is keeping still doing passive sonar duty, go flank speed from the first DC is dropped until the last DC goes BOOM.

Keep them guessing. Remember, in this game the AI opposition do not cheat. Allthough they do get lucky now and again :D

Bastards :P

Capt. Shark Bait
06-26-07, 06:23 PM
Surface and duke it out with the deck gun:rock:. Show em you da man:yep:

LMAO :p better yet... ram them ! That seems to work.

don't laff. i did that in a running gun battle with a DD at flank speed and eventually sank him:ping:

CaptBC
06-26-07, 11:30 PM
I go to at least 200' and order silent running. I also order the engine room to make revolutions for 1 knot (change the telegraph to a knotmeter, then click 1). Now that you are quiet enough, make course changes every 2-3 minutes. You will shake them! It may take awhile but you will get away with minimal damage. I have used this technique sucessfully numerous times. It may take as long as two hours, but you will get away! If you run much faster than 1 knot, they will hear you, no matter how many thermal layers you go under!

SteamWake
06-27-07, 09:41 AM
Surface and duke it out with the deck gun:rock:. Show em you da man:yep:

LMAO :p better yet... ram them ! That seems to work.

don't laff. i did that in a running gun battle with a DD at flank speed and eventually sank him:ping:

Im sorry but I have to laugh at that :lol: :lol: :lol: :lol:

wetwarev7
06-27-07, 09:53 AM
I go to at least 200' and order silent running. I also order the engine room to make revolutions for 1 knot (change the telegraph to a knotmeter, then click 1). Now that you are quiet enough, make course changes every 2-3 minutes. You will shake them! It may take awhile but you will get away with minimal damage. I have used this technique sucessfully numerous times. It may take as long as two hours, but you will get away! If you run much faster than 1 knot, they will hear you, no matter how many thermal layers you go under!

I do fairly well at 3 knots, but yes, 1 knot is harder to hear. Generally, if they are close enough to hear me at 3 knots, they are allready pinging me.

Capt. Shark Bait
06-27-07, 05:50 PM
Surface and duke it out with the deck gun:rock:. Show em you da man:yep:

LMAO :p better yet... ram them ! That seems to work.

don't laff. i did that in a running gun battle with a DD at flank speed and eventually sank him:ping:

Im sorry but I have to laugh at that :lol: :lol: :lol: :lol:

ok, your ration of grog is cut to 1/3. laff at that:p :D