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looney
06-20-07, 03:18 PM
After just 2 weeks of the stock game, and averaging 50k tonnes a trip just of the shore in england. Taking on elco's and flowers with my deckgun. I got bored and d/lled GWX.
Installed it tried the training missions .... 1st shock my deck gun doesn't do as much damage as I need.. :hmm: ... so only an average score in the exam (need to redo that one tomorow)
2nd shock: Damn those planes they just killed my flak gunner, no wonder why he's not shooting anymore.. 1 plane left and no ammo ok I'll end it.. lucky me still an excelent score wohooo.
3th shock: Those lousy ships need more than 1 fish... b4 they sink... took out all but 1 merchant... ended the training whaaaa the training I did the exam didn't I, a whell I'll try again. got them all now.. on to the convoy attack. That was easy lost only 4 sailors cause I wanted to nail the armored tug thingy went into close and it got a few good rounds on my sub... sank all. excelent score. I rule :|\\

Just about to end my 1st patrol only saw 1 polish passenger ship (2k tonnes) let it pass due to the radio messages I receive.. and 3 Norwegian ships...

But man what an improvent over the stock game..
I hereby want to say to the developpers:

Man u ppl rule. I love. And many tnx for it.

Morts
06-20-07, 03:29 PM
hope you enjoy what some call the GWXperience :up:

GibsonSG
06-20-07, 03:34 PM
I am new to GWX too, and I also think its a great improvement on a already awesome game.
I started with a type IIA out of Kiel, and did 5 missions, then I started over on a VIIB out of Wilhelmshaven (I didn't like having only 3 tubes and 6 fish total). Just finished first patrol with the VIIB, what a blast, found a convoy SW of Ireland and tore it a new one. Well done job by the GWX team.

danlisa
06-20-07, 03:46 PM
Make the most of it guy's, GWX 1.04 is not far off being ready.:cool:

Penelope_Grey
06-20-07, 04:19 PM
Well its about time!:lol:

bigboywooly
06-20-07, 04:32 PM
Well its about time!:lol:

With the zillions of campaign changes you are lucky it still works
:rotfl:

These things all take time

Penelope_Grey
06-20-07, 04:34 PM
I ain't fussed about the campaigns (I am really:D) Just cure that banging when submerged in the green of the depthguage. Thanks! :D

KeptinCranky
06-20-07, 04:52 PM
heh, you've got quite pet peeve going there Penny :D

but you're right, the creaking and clunking should be scary only when you're too deep for comfort:D

danlisa
06-20-07, 04:56 PM
Ok, to put this to bed. There are 4 'creaking' levels dependant on how deep you are. So I guess the one used at shallow depths can be tuned down a little.;)

Penelope_Grey
06-20-07, 05:15 PM
Cheers Dan.

sunvalleyslim
06-20-07, 07:37 PM
I think your right Dan................I've been down to 410 ft in a Balao class sub, 23 years after she was built and never heard that kind of creaking..........

Kpt. Lehmann
06-20-07, 10:27 PM
I ain't fussed about the campaigns (I am really:D) Just cure that banging when submerged in the green of the depthguage. Thanks! :D

Just for you Ms. Grey, volume of first or "shallow" creak will be reduced by about half. (I share your pain...:doh: just hadn't had the time to tinker with some things lately.)

:sunny:

Don't let danlisa have you thinking that release is too close. We've got serious work ahead... no kidding. No release dates have been mentioned yet.

Penelope_Grey
06-21-07, 05:27 PM
Thanks Kap.:up:

Wilko
06-22-07, 03:56 AM
That's great to hear about the creaking thing at shallow depths, would love to put a bit of brass ones into my crew to, pansys look twitchy at 80m.. suck it up guys we are going DEEPER Silent Run