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View Full Version : Bug Report:Zombie Ships Confirmed....


CaptainHaplo
06-17-07, 09:06 PM
I saw this issue posted awhile back, http://www.subsim.com/radioroom/showthread.php?t=113372&highlight=zombie+ships

and decided I would try and recreate it. I have succeeded. Here is the setup I used. Nukeboats and 3km nuke torps as mods overlaying RFB1.28. Start date Dec 1, 1941 - patrol of marshall islands completed and PH just happened, so I set course for Tokyo bay Proper. Hey, I got the equipment to make a go of it, and I feel like revenge. In the first "port" - the southernmost one inside the bay, I find 2 Heavy Cruisers and a Hiryu Fleet Carrier. Sweet I think - so I fire off one aft torp, hit the Furatake, which the explosion radius takes out the Hiryu and the Maya as well as a couple of floatplanes. I get the credit in my log, and off I head north and repeat the process in about 4 other harbors. All in good fun....

However - when I am headed back out - danged if as I pass that southern port - there sits the EXACT same ships in the EXACT same spots! My map even shows the diamonds on the spots where it also shows the little red broken ships! I saved at that point - but have tried to sink the ships again - they go boom just like before - but I dont get credit for the "second sinking"....

Not sure WHY this occurs - but it need to be addressed as it could cause some serious frustration if someone takes on a convoy - retreats and then catches another shot at it a couple of days later - finding it at full strength and sinking the zombies on the next attack. Historically - attacks could last over a day or 2, and this "resurrection" of ships just needs to get killed. I can't think of any reasonable answer to WHY it happens - I have to think its an unintentional bug in the way the layers are being handled.

While I know alot of people are going to raise an eyebrow over the setup I ran in recreating this - I thought I had seen it myself a few other times and have been wanting to try and confirm this. It does happen. It looks like its based on 2 factors - distance and time. If you are far enough away from a ship, and a certain minimum time has elapsed - the vessel respawns. The key to testing this is to use Harbor'd ships - they don't move when they respawn.

One other note - it looks like if they respawn, but are left alone for a sufficient time, the game then realized that they were sunk and then removes them permanently. Just... bizarre.......

Don't know if this can be gotten on that list of "critical" bugs especially since 1.3 is well into work already - but maybe some folks in here can come up with some possible solutions?

SteamWake
06-18-07, 10:18 AM
Have you browsed the "bug thread" for this ?

If its not in there you might want to add it.

Julius Caesar
06-18-07, 11:12 AM
them sneaky japanese engineers creating a zombie ship!
How can we win this war?

wetwarev7
06-18-07, 11:15 AM
Is this a bug in the game, or a bug in one of the mods?

CaptainHaplo
06-18-07, 08:08 PM
Its not mod related as I also recreated this again this evening with only one mod loaded - my personal tambor nukeboat. That mod only affects the tambor sim and zon files so no way it could cause the behavior. This is in there stock. I have added it to the buglist stickied above.

MONOLITH
06-18-07, 08:54 PM
Pardon the momentary off topic, but...

I think this is one of the most interesting/bizarre pics I've seen....

http://i28.photobucket.com/albums/c239/goldfinger35/untitled-4.jpg

Is this a photoshop job? Is that a real tiger snarling underwater?

Julius Caesar
06-19-07, 11:47 AM
it's a real pic:


http://i28.photobucket.com/albums/c239/goldfinger35/untitled-5.jpg



Taken at Six Flags, Vallejo, California. White tiger diving for scrap of meat, taken through thick glass.

Camera - Canon 350d
Focal Length - 73mm
Shutter speed - 1/400th second @ f5.6

wetwarev7
06-19-07, 01:40 PM
That would make one heck of a logo for my sub. :up:

MONOLITH
06-19-07, 07:58 PM
Taken at Six Flags, Vallejo, California. White tiger diving for scrap of meat, taken through thick glass.



Nice. :up:

wetwarev7's right...that's a perfect conning tower emblem.

SteamWake
06-20-07, 11:22 AM
it's a real pic:


http://i28.photobucket.com/albums/c239/goldfinger35/untitled-5.jpg



Taken at Six Flags, Vallejo, California. White tiger diving for scrap of meat, taken through thick glass.

Camera - Canon 350d
Focal Length - 73mm
Shutter speed - 1/400th second @ f5.6

Strangely enough the piece of meat looks photoshopped (shrug).

This is a picture of the latest torpedo technology. As a successor to the cutie we present the growler :|\\

MaxT.dk
06-20-07, 02:18 PM
Here's some more pics of that bengal tiger... By the way, his name is Odin :)

http://i2-images.tv2.dk/s/66/1895666-ec2afe163e8372906b0c7b1d394996b0.jpeg

http://i2-images.tv2.dk/s/67/1895667-31f8f3f8618990e0b83257dfb9ca987d.jpeg

http://i2-images.tv2.dk/s/68/1895668-2626c87d28c3814b74cd3823e2ab81ec.jpeg

http://i2-images.tv2.dk/s/69/1895669-2a4b95bf25c4429b534e1fd057a7fd2f.jpeg

http://i2-images.tv2.dk/s/70/1895670-25b0e339b2e9a8caa3effc92969fbe48.jpeg

http://i2-images.tv2.dk/s/71/1895671-edbf57906fb77f072be58545de57b0a9.jpeg

Have fun :)

GT182
06-20-07, 02:48 PM
Great photos Max. First one you put up looks like he's after the last piece of Roy. :yep:

bookworm_020
06-20-07, 09:09 PM
Back on topic,

This was a bug in Sh3, I sank some ships in a task force and they would reappear, large as life and willing to sink you at a moments notice. If you sink them again, you get no credit.:cry:

I think this is a hang over from SH3, due to SH4 using the same game engine.

DarkFolle
06-30-07, 11:45 AM
A tiger with branchias????:rotfl:

Stew U-582
07-02-07, 05:28 AM
The thing ive noticed about the 'zombie ships' is they seem to appear when you sink a ship and leave the area before it goes completley under. when they get outside your contact renge the seem to repair themselves. the same goes for aircraft. ever noticed aircrsft that go by , you take a few pot shots and they are bleeding smoke. if they continue on their course and turn around when they come back they are like new again. it seems that contacts outside your area of detection dont remember damage.

well thats what I think ive observed.

stew

CaptainHaplo
07-02-07, 06:41 PM
Makes sense since these ships were in harbor so they stuck out above the water some even after "sinking". I would think that "sunk" is determined by the red broken map icon.... and they did show that. How it happens I dunno - but its a bug sure as I am sitting and typing this!