CaptainHaplo
06-17-07, 09:06 PM
I saw this issue posted awhile back, http://www.subsim.com/radioroom/showthread.php?t=113372&highlight=zombie+ships
and decided I would try and recreate it. I have succeeded. Here is the setup I used. Nukeboats and 3km nuke torps as mods overlaying RFB1.28. Start date Dec 1, 1941 - patrol of marshall islands completed and PH just happened, so I set course for Tokyo bay Proper. Hey, I got the equipment to make a go of it, and I feel like revenge. In the first "port" - the southernmost one inside the bay, I find 2 Heavy Cruisers and a Hiryu Fleet Carrier. Sweet I think - so I fire off one aft torp, hit the Furatake, which the explosion radius takes out the Hiryu and the Maya as well as a couple of floatplanes. I get the credit in my log, and off I head north and repeat the process in about 4 other harbors. All in good fun....
However - when I am headed back out - danged if as I pass that southern port - there sits the EXACT same ships in the EXACT same spots! My map even shows the diamonds on the spots where it also shows the little red broken ships! I saved at that point - but have tried to sink the ships again - they go boom just like before - but I dont get credit for the "second sinking"....
Not sure WHY this occurs - but it need to be addressed as it could cause some serious frustration if someone takes on a convoy - retreats and then catches another shot at it a couple of days later - finding it at full strength and sinking the zombies on the next attack. Historically - attacks could last over a day or 2, and this "resurrection" of ships just needs to get killed. I can't think of any reasonable answer to WHY it happens - I have to think its an unintentional bug in the way the layers are being handled.
While I know alot of people are going to raise an eyebrow over the setup I ran in recreating this - I thought I had seen it myself a few other times and have been wanting to try and confirm this. It does happen. It looks like its based on 2 factors - distance and time. If you are far enough away from a ship, and a certain minimum time has elapsed - the vessel respawns. The key to testing this is to use Harbor'd ships - they don't move when they respawn.
One other note - it looks like if they respawn, but are left alone for a sufficient time, the game then realized that they were sunk and then removes them permanently. Just... bizarre.......
Don't know if this can be gotten on that list of "critical" bugs especially since 1.3 is well into work already - but maybe some folks in here can come up with some possible solutions?
and decided I would try and recreate it. I have succeeded. Here is the setup I used. Nukeboats and 3km nuke torps as mods overlaying RFB1.28. Start date Dec 1, 1941 - patrol of marshall islands completed and PH just happened, so I set course for Tokyo bay Proper. Hey, I got the equipment to make a go of it, and I feel like revenge. In the first "port" - the southernmost one inside the bay, I find 2 Heavy Cruisers and a Hiryu Fleet Carrier. Sweet I think - so I fire off one aft torp, hit the Furatake, which the explosion radius takes out the Hiryu and the Maya as well as a couple of floatplanes. I get the credit in my log, and off I head north and repeat the process in about 4 other harbors. All in good fun....
However - when I am headed back out - danged if as I pass that southern port - there sits the EXACT same ships in the EXACT same spots! My map even shows the diamonds on the spots where it also shows the little red broken ships! I saved at that point - but have tried to sink the ships again - they go boom just like before - but I dont get credit for the "second sinking"....
Not sure WHY this occurs - but it need to be addressed as it could cause some serious frustration if someone takes on a convoy - retreats and then catches another shot at it a couple of days later - finding it at full strength and sinking the zombies on the next attack. Historically - attacks could last over a day or 2, and this "resurrection" of ships just needs to get killed. I can't think of any reasonable answer to WHY it happens - I have to think its an unintentional bug in the way the layers are being handled.
While I know alot of people are going to raise an eyebrow over the setup I ran in recreating this - I thought I had seen it myself a few other times and have been wanting to try and confirm this. It does happen. It looks like its based on 2 factors - distance and time. If you are far enough away from a ship, and a certain minimum time has elapsed - the vessel respawns. The key to testing this is to use Harbor'd ships - they don't move when they respawn.
One other note - it looks like if they respawn, but are left alone for a sufficient time, the game then realized that they were sunk and then removes them permanently. Just... bizarre.......
Don't know if this can be gotten on that list of "critical" bugs especially since 1.3 is well into work already - but maybe some folks in here can come up with some possible solutions?