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View Full Version : why havent they made Destroyer Command sequences?


Nuoz
06-16-07, 11:29 AM
I'd love to also play DC with the SH3 and SH4. Not just the multiplayer was exciting but the single player made was really challenging (the submarine warfare). To this day i don't know how some commanders were so efficient in deep charging. I seems like an incredibly difficult task for a human to do. Human submarines would constantly change direction, speed and would rush those as soon as they heard "ping". Aside from the game, is it even possible to 1 man do all these calculations by himself? I guess dc were really effective even if they miss by some extent because of the pressure damages...

ReallyDedPoet
06-16-07, 01:08 PM
An older thread about this:

http://www.subsim.com/radioroom/showthread.php?t=111928&highlight=destroyer+command

Might be something in there that catches your eye.

RDP

Sailor Steve
06-16-07, 04:56 PM
I seems like an incredibly difficult task for a human to do. Human submarines would constantly change direction, speed and would rush those as soon as they heard "ping". Aside from the game, is it even possible to 1 man do all these calculations by himself? I guess dc were really effective even if they miss by some extent because of the pressure damages...
Actually it was very difficult. The number of depth charge attacks versus the number of subs actually sunk is very large. They missed a lot.

bigboywooly
06-16-07, 05:04 PM
Escorts\Hunter killers working in groups had a much better chance of hitting the target


Walker had evolved a form of attack known as Operation Plaster. It called for three sloops steaming in line abreast to roll depth charges off their sterns. Now he ordered Wild Goose and Kite to join Starling, and the three sloops steamed forward dropping a continuous stream of charges, the naval equivalent of an artillery barrage before an infantry attack. The sea heaved and shook under the impact of the explosions. Twisting and turning and always leaving a trail of charges, the ships plastered the area. In three minutes, 86 depth charges had rocked and shaken the attackers almost as much as it had U-202


Even then the sub survived


The U Boat settled deeper and deeper, the control room crew watched the depth gauge. Down to 700. Much more and the submarine would crack under the tremendous pressure. 750. Poser's eyes would have been fixed on the controls, and his mind listening to the creaks and groans reverberating from the straining hull. 800, the engineer officer's will have warned. 850. Poser snapped out his commands: "Level off and keep her trimmed at 800 feet. Steer due north, 3 knots." Far above, Walker was talking to his officers: "No doubt about it. She's gone deeper than I thought possible, and our depth-charge primers won't explode below 600 feet. Very maddening indeed." He grinned and continued: "Well, long wait ahead. Let's have some sandwiches sent up. We will sit it out. I estimate this chap will surface at midnight. Either his air or batteries will give out by then." It was shortly after noon on June 13. By 8 p.m. Poser had taken several evasive turns without result. He could not shake off his tormentors. At two minutes after midnight his air gave out. He ordered reluctantly, "Take her to the surface." Without any audible warning, U-202 rose fast through the water to surface with bows high in the air. Her crew leaped through the conning tower hatch to man her guns, and Poser shouted for full speed in the hope of outrunning the hunters. On Starling's bridge, the tiny silver conning tower was visible in the moonlight. "Star shell...commence," ordered Walker. One turret bathed the heavens with light. Then came a flashing crash of the first broadside from all six sloops laying a barrage of shells around the target. A dull red glow leaped from behind the conning tower of the U-boat. A dimmed lamp blinked from Starling, and firing ceased while Walker increased speed to ram. Then he saw the jagged stump of the conning tower ablaze and shouted in triumph. U-202 was obviously too damaged to escape. He ran alongside, raking her decks with machine-gun fire and firing a shallow pattern of depth charges that straddled the submarine, enveloping her in smoke and spray. Poser clutched the hot periscope column, drew his revolver and shouted a last order: "Abandon ship! Abandon ship!" The cry was taken up and passed through the U-boat. Poser turned to say goodbye to his officers. But he found they too had all abandoned ship. So he dived into the sea, intend on their reprimand when the war was over. He had fully intended to de rather than be captured. At 12:30 a.m. the battle was over - 16 hours after it had begun.


http://www.mikekemble.com/ww2/walker.html

MENTAT
06-17-07, 03:52 AM
Ah! You read my mind!

How magnificent it would be, to play as the hunter of the hunters!

Lagger123987
06-17-07, 12:21 PM
I Missed Dc. Hope They Make A New Dc

STEED
06-17-07, 12:30 PM
Maybe they will do a up to date version where you can be any where in the world, one can hope. ;) :hmm: