View Full Version : So what did UBI get right?
wetwarev7
06-15-07, 10:40 AM
You know, I was under the impression that subsim.com was a place for people to gather who enjoyed sub/naval simulators, etc.. A place to discuss and make great games better.
I understand some of the disappointment surrounding SH4(I have the same game as everyone else), but it has gotten to a point that seems very much like beating a dead horse. With this in mind, I would like to start a thread focused on what we LIKE about SH4 and what UBI got right.
What I like about SH4:
1. Crew management. I think this is a definate improvement over SH3.
2. The graphics. (of course) Water looks better, the sub textures, etc look great. Explosions and smoke and beaches! oh my!
3. The career mission generator. I really love the fact that my mission goals include more than just 'patrol grid xxx'.
4. Playing from the American side of things. A nice change from the lovable yet overdone(a little bit) U-boats.
5. Crewmen walking the decks of the ships I am about to sink. I actually worry about them, and wonder who they leave behind.
6. The liferafts after I sink said ships. The poor souls who escape my AA gun only to become shark bait later on. :nope:
7. The harbours are populated with ships and seem alive with land-based animations(even more deckgun targets :p )
8. Underwater plants and rocks. I like 'em. :up:
What do YOU like about SH4?
ReallyDedPoet
06-15-07, 10:48 AM
I understand some of the disappointment surrounding SH4(I have the same game as everyone else), but it has gotten to a point that seems very much like beating a dead horse.
You got that right, in fact I was wondering if this thread was yet another SH4 bashing thread.
What I like about SH4:
1. Crew management. I think this is a definate improvement over SH3.
2. The graphics. (of course) Water looks better, the sub textures, etc look great. Explosions and smoke and beaches! oh my!
3. The career mission generator. I really love the fact that my mission goals include more than just 'patrol grid xxx'.
4. Playing from the American side of things. A nice change from the lovable yet overdone(a little bit) U-boats.
5. Crewmen walking the decks of the ships I am about to sink. I actually worry about them, and wonder who they leave behind.
6. The liferafts after I sink said ships. The poor souls who escape my AA gun only to become shark bait later on. :nope:
7. The harbours are populated with ships and seem alive with land-based animations(even more deckgun targets :p )
8. Underwater plants and rocks. I like 'em. :up:
What do YOU like about SH4?
All of the above:up: As well as there have been many mods that have enhanced the experience. With the 1.3 patch on its way I am staying optimistic that SH4 will be a hell of a game in time.
Nice thread.
RDP
The General
06-15-07, 10:49 AM
Yeah, your 'likes' focus mainly on the visuals. And I agree with your obseravtion that they are great, but so were the visuals in the Star Wars Prequel Trilogy, does that make them good movies?
Yeah, your 'likes' focus mainly on the visuals. And I agree with your obseravtion that they are great, but so were the visuals in the Star Wars Prequel Trilogy, does that make them good movies?
Thank you for your input into this positive thread... :roll:
I like the gameplay. As I've said before, I have no problems with radar or CTDs or the lack of escort pursuit. With the fantastic modding community here, all those problems are fixed.
I agree with the missions (I've only had one "repeat" mission, and that was my own fault for not reporting it back to base) I really like that element of the game. It makes it so much more imersive for me. The thrill of sneaking past the harbor patrol to photograph a ship. The search for the poor zoomies that are now floating around the ocean somewhere. The hunt for the important target that is coming into my area. The challenge of getting close enough to a convoy to report it but not so close as to be detected. It's all a blast to me!!
I like patrolling the shipping lanes and trying to get into the middle of a convoy to wreak havoc. I like the challenge of getting through the destroyer screen of an enemy task force and attempting to take down some captial ships.
The visuals, while they may be nice, are not what does it for me. In fact, I have a crappy video card and can hardly enjoy them, so I stick with the 2D map station and occasionally the periscope. What really makes it for me is that I'm a WWII PTO junkie and getting a chance to "participate" in that operation is truely great fun.
Chuck
The General
06-15-07, 11:08 AM
Yeah, your 'likes' focus mainly on the visuals. And I agree with your obseravtion that they are great, but so were the visuals in the Star Wars Prequel Trilogy, does that make them good movies?
Thank you for your input into this positive thread... :roll: I was being realistic. Some of us have have higher standards than others.
wetwarev7
06-15-07, 11:20 AM
Yeah, your 'likes' focus mainly on the visuals. And I agree with your obseravtion that they are great, but so were the visuals in the Star Wars Prequel Trilogy, does that make them good movies?
Thank you for your input into this positive thread... :roll: I was being realistic. Some of us have have higher standards than others.
I think what he was trying to say is that there are plenty of other threads where your comment would be more appreciated. :up:
Yeah, your 'likes' focus mainly on the visuals. And I agree with your obseravtion that they are great, but so were the visuals in the Star Wars Prequel Trilogy, does that make them good movies?
Thank you for your input into this positive thread... :roll: I was being realistic. Some of us have have higher standards than others.
well, you can spend your time critizicing SHIV for not complying "your" standards, or enjoying what it has to offer (knowing beforehand it will get better with the next patch)....
I do prefer the second.
Yeah, your 'likes' focus mainly on the visuals. And I agree with your obseravtion that they are great, but so were the visuals in the Star Wars Prequel Trilogy, does that make them good movies?
Thank you for your input into this positive thread... :roll: I was being realistic. Some of us have have higher standards than others.
I think what he was trying to say is that there are plenty of other threads where your comment would be more appreciated. :up:
Exactly. You don't even have to go past the first page to find a thread that would have been more appropriate for that kind of comment. And, considering the thread title, is quite OT.
<Edited to keep from having to put people in the Brig>
Chuck
Wow... interesting thread.
Forced me to actually sit back and think for a minute or two about something that I liked in SH4. :hmm:
I think we all can agree the new damage model is cool! I certainly prefer the gaping holes over black smudges... :up:
TDK1044
06-15-07, 11:35 AM
What did they get right? They assigned the right Dev team and they continued the Silent Hunter franchise. When this game is patched to 1.3 and modded, it will be the best WWII subsim ever in my view.
it will be the best WWII subsim ever in my view.
Never beat GWX. ;) :p
A close second.
The General
06-15-07, 11:52 AM
Why don't you rename this thread the Ostrich thread on account of the amount of denial inherent? The most interesting thing to happen in this thread is me and I am now bored so it's downhill from here gentlemen. I'll leave you to sit around and gaze at each other's navals.
TDK1044
06-15-07, 11:52 AM
But GWX is a mod. SH4 would be better than SH3 GWX if the same time and effort was put into a supermod for SH4.
TDK1044
06-15-07, 11:54 AM
Why don't you rename this thread the Ostrich thread on account of the amount of denial inherent?
There are plenty of childish, moaning, ranting forums out there. Please feel free to join one.
The General
06-15-07, 11:56 AM
But GWX is a mod. SH4 would be better than SH3 GWX if the same time and effort was put into a supermod for SH4.It'll take more than a MOD to fix this sim.
I liked the Star Wars prequels...
The General
06-15-07, 11:57 AM
I liked the Star Wars prequels...Lol, well, that's ok. But they're nothin' on the originals are they? Hold the phone! You're from Florida?! Well, that says it all.
I liked the Star Wars prequels...Lol, well, that's ok. But they're nothin' on the originals are they?
There are certain aspects of the original that were equally as bad (if not worse than) the prequels. Not too many people mention Luke's constant whining in episode 4, and the hodgpodge of Sesame Street rejects they littered the films with.
The General
06-15-07, 12:04 PM
I liked the Star Wars prequels...Lol, well, that's ok. But they're nothin' on the originals are they?
There are certain aspects of the original that were equally as bad (if not worse than) the prequels. Not too many people mention Luke's constant whining in episode 4, and the hodgpodge of Sesame Street rejects they littered the films with.You own Daredevil on DVD don't you?
You own Daredevil on DVD don't you?
Sorry... I was busy contemplating ways to screw up the next vote count... and then I started fixating on my bellybutton again...
Did you say something?
The General
06-15-07, 12:09 PM
You own Daredevil on DVD don't you?
Sorry... I was busy contemplating ways to screw up the next vote count... and then I started fixating on my bellybutton again...
Did you say something?Lol, I like this guy!
wetwarev7
06-15-07, 12:28 PM
Why don't you rename this thread the Ostrich thread on account of the amount of denial inherent? The most interesting thing to happen in this thread is me and I am now bored so it's downhill from here gentlemen. I'll leave you to sit around and gaze at each other's navals.
Your posts in this thread have been negative, argumentative, antagonistic and insulting, none of which are appropriate or welcome here.
I started this thread to discuss what we liked about SH4, not to discuss whether or not SH4 was a good game nor to debate it's bad points. You have done nothing but attempt to derail someone elses' discussion, and this antisocial behavior is unbecoming to say the least. Your misguided attempts to hurt others and ruin thier thread are completely uncalled for and you are no longer welcome here. If you do not leave this thread, I shall summon a moderator to spank you and make you leave.
FIREWALL
06-15-07, 12:31 PM
It's just the general trolling looking to start some trouble.
It's seems his mommy left the computer on.:rotfl: :rotfl: :rotfl:
TDK1044
06-15-07, 12:34 PM
The thread is titled So what did UBI get right? (http://www.subsim.com/radioroom/showthread.php?t=116816) If you don't think Ubisoft got anything right with SH4 then there's really no need to post in this thread. Future off topic posts will be removed.
But GWX is a mod. SH4 would be better than SH3 GWX if the same time and effort was put into a supermod for SH4.
SH4 PWX :o
I just defended SH4 and here's the proof.
http://www.subsim.com/radioroom/showpost.php?p=567610&postcount=5
SteamWake
06-15-07, 12:37 PM
What did UBI get right... well not much really. I suppose the 'decision' to fund the 1.3 patch was good. Although it took a great deal of arm twisting.
The Developers on the other hand got many things right under an artifical deadline.
Yeah, your 'likes' focus mainly on the visuals. And I agree with your obseravtion that they are great, but so were the visuals in the Star Wars Prequel Trilogy, does that make them good movies?
Crew management is visual? :roll: I would add, once the glitches are fixed and/modded out the damage control interface and model (I don't mean visual) is far better as well. The TDC is also more closely modelled to the actual US TDC than the SH3 TDC to the German one. There no eye-candy mentioned. :know:
For me it is standing on deck while the boat goes under. I cant seem to do that enough.
wetwarev7
06-15-07, 12:51 PM
For me it is standing on deck while the boat goes under. I cant seem to do that enough.
Good call! I had forgotten this one. I also love sitting on the bridge and getting my Sunday bath. :rotfl:
But GWX is a mod. SH4 would be better than SH3 GWX if the same time and effort was put into a supermod for SH4.
SH4 PWX :o
I just defended SH4 and here's the proof.
http://www.subsim.com/radioroom/showpost.php?p=567610&postcount=5
Another :rock: for you Steed. :lol:
Nightmare
06-15-07, 12:58 PM
What did UBI get right... well not much really. I suppose the 'decision' to fund the 1.3 patch was good. Although it took a great deal of arm twisting. Exactly! And the "Plead your case for a patch" was a new low for software/gaming development.
Back to topic: I agree with everything the OT said. I'd also like to add that the American TDC was done very well. The improved TC is a great improvement as well.
clayton
06-15-07, 12:59 PM
Why don't you rename this thread the Ostrich thread on account of the amount of denial inherent? The most interesting thing to happen in this thread is me and I am now bored so it's downhill from here gentlemen. I'll leave you to sit around and gaze at each other's navals.
Your posts in this thread have been negative, argumentative, antagonistic and insulting, none of which are appropriate or welcome here.
I started this thread to discuss what we liked about SH4, not to discuss whether or not SH4 was a good game nor to debate it's bad points. You have done nothing but attempt to derail someone elses' discussion, and this antisocial behavior is unbecoming to say the least. Your misguided attempts to hurt others and ruin thier thread are completely uncalled for and you are no longer welcome here. If you do not leave this thread, I shall summon a moderator to spank you and make you leave.
Do you want me to take the fanboy on? Just kidding !:p
Yeah, your 'likes' focus mainly on the visuals. And I agree with your obseravtion that they are great, but so were the visuals in the Star Wars Prequel Trilogy, does that make them good movies?
Crew management is visual? :roll: I would add, once the glitches are fixed and/modded out the damage control and modle is far better as well. The TDC is also more closely modelled to the actual US TDC than the SH3 TDC to the German one. There no eye-candy mentioned. :know:
I can't say the crew management system is on my list of likes...
I mean maybe less micro-managing, is that what you like?
I sorta liked moving the guys around. I wish someone would tell me I'm just a dolt and I've clearly missed some important aspect that would suddenly make me appreciate the new system.
Is there a way to easily move crew between damage control and their normal shifts?
wetwarev7
06-15-07, 01:09 PM
I can't say the crew management system is on my list of likes...
I mean maybe less micro-managing, is that what you like?
I sorta liked moving the guys around. I wish someone would tell me I'm just a dolt and I've clearly missed some important aspect that would suddenly make me appreciate the new system.
Is there a way to easily move crew between damage control and their normal shifts?
If you like moving the guys around, why would you want an easier way to move them between stations and damage control? :hmm:
I admit I would like it better if you assigned crew to damage control and they stayed at thier regular post till damage control teams were activated, but what I like about the SH4 crew management over SH3 is that you have 3 shifts now, and don't have to move them around to thier assigned workstations. I think this is better because I don't believe that it is the captain's responsibility to tell every one when it's bedtime. :p
Also the fact that the bridge watch officer goes to his station when we surface without me having to move him there is a big plus! :up:
At this point, I've been cheating a bit by adding extra crew to the damage control stations before I leave port. I say cheating, but if I don't know any better(I've never been in the Navy or a sub) it's not really cheating, so no-one tell me otherwise. ;)
The General
06-15-07, 01:09 PM
I think you're gonna find that this thread will naturally degenerate into an argument concerning SH4's many flaws, irrespective of my considerable influence. Besides, this thread peaked about 15 posts ago. So, I advise anybody who's thinking of making further posts in this ill-conceived thread to look elsewhere for their satisfaction.
:know:
clayton
06-15-07, 01:10 PM
it will be the best WWII subsim ever in my view.
Never beat GWX. ;) :p
A close second.
GWX??? Thats funny.
WarAce all the way!
WarAce all the way!
Not on my PC sunshine. :lol: ;)
clayton
06-15-07, 01:14 PM
I think you're gonna find that this thread will naturally degenerate into an argument concerning SH4's many flaws, irrespective of my considerable influence. Besides, this thread peaked about 15 posts ago. So, I advise anybody who's thinking of making further posts in this ill-conceived thread to look elsewhere for their satisfaction.
:know:
What a pu$k!
Didn't you start off with sabatoging this thread and now you recommend finishing it!
wetwarev7
06-15-07, 01:16 PM
I
:know:
What a pu$k!
Didn't you start off with sabatoging this thread and now you recommend finishing it!
I appreciate it, but the moderators have allready been informed and will take care of this situation. If no-one quotes or responds to him, it'll be like it never happened. :up:
John Channing
06-15-07, 01:18 PM
What did UBI get right... well not much really. I suppose the 'decision' to fund the 1.3 patch was good. Although it took a great deal of arm twisting. Exactly! And the "Plead your case for a patch" was a new low for software/gaming development.
Back to topic: I agree with everything the OT said. I'd also like to add that the American TDC was done very well. The improved TC is a great improvement as well.
This is from an old post by me, but it seems it needs repeating...
If you read the various posts by UbiSoft community managers nowhere does it state that people had to beg for anything What it said was that the people who make the financial decisions had to be convinced that a 3rd patch was required.
Now how could this be? How could they not know?
Well, given the level of irresponsible, jeuvenile comments that flooded the UbiSoft site (and here) post 1.0 release it was almost impossible to sort out what was a real bug, what was someone expecting it to be the same as Sh3, what was someone whinning because they didn't get the feature they wanted and what was a minor issue that could easily be modded by the community. Several of us here at Subsim worked for days to sort out a real bug list for the developers for 1.2 and believe me, it wasn't easy sorting out the wheat from the chaff.
PLUS...
If you go to the bug list that was prepared from the posts by this community pre 1.2 you will find that almost all of the issues that were so vitally important back then were indeed addressed by 1.2
So given the above it is completely understanable that, if your responsibility is the bottom line, then you might truly wonder if 1.3 is really necessary. But instead of just saying "That's it... shut 'er down", Ubisoft comes back to the community with 2 requests...
1) Convince us that there are real problems that need to be fixed and...
2) Give us a list of the top 10 remaining issues.
But insead of embracing this as an opportunity to really fix this game once and for all, the "community" does exactly what it always does... it went APE***T.
Boycottts, threats of lawsuits, stupid immature polls, name calling... all of the foolishness that caused UbiSoft to question whether 1.3 was really needed in the first place.
If it wasn't for Neal's efforts here and a few people on the UbiSoft site, I doubt that we would have seen a 1.3
So let's can the "made us beg" nonsense, and recognize that UbiSoft did exactly what we all want them to do... interact with the community, listen to the community and respond to our requests.
JCC
clayton
06-15-07, 01:18 PM
OK!
BTW, good topic.
John Channing
06-15-07, 01:20 PM
The General and Clayton...
Please check your pms.
JCC
The General
06-15-07, 01:34 PM
This is from an old post by me, but it seems it needs repeating...
If you read the various posts by UbiSoft community managers nowhere does it state that people had to beg for anything What it said was that the people who make the financial decisions had to be convinced that a 3rd patch was required.
Now how could this be? How could they not know?
Well, given the level of irresponsible, jeuvenile comments that flooded the UbiSoft site (and here) post 1.0 release it was almost impossible to sort out what was a real bug, what was someone expecting it to be the same as Sh3, what was someone whinning because they didn't get the feature they wanted and what was a minor issue that could easily be modded by the community. Several of us here at Subsim worked for days to sort out a real bug list for the developers for 1.2 and believe me, it wasn't easy sorting out the wheat from the chaff.
PLUS...
If you go to the bug list that was prepared from the posts by this community pre 1.2 you will find that almost all of the issues that were so vitally important back then were indeed addressed by 1.2
So given the above it is completely understanable that, if your responsibility is the bottom line, then you might truly wonder if 1.3 is really necessary. But instead of just saying "That's it... shut 'er down", Ubisoft comes back to the community with 2 requests...
1) Convince us that there are real problems that need to be fixed and...
2) Give us a list of the top 10 remaining issues.
But insead of embracing this as an opportunity to really fix this game once and for all, the "community" does exactly what it always does... it went APE***T.
Boycottts, threats of lawsuits, stupid immature polls, name calling... all of the foolishness that caused UbiSoft to question whether 1.3 was really needed in the first place.
If it wasn't for Neal's efforts here and a few people on the UbiSoft site, I doubt that we would have seen a 1.3
So let's can the "made us beg" nonsense, and recognize that UbiSoft did exactly what we all want them to do... interact with the community, listen to the community and respond to our requests.
JCCHey John, there shouldn't have ever been a need for a 1.3 Patch. Besides, no patch is gonna fix what's wrong with SH4.
If you like moving the guys around, why would you want an easier way to move them between stations and damage control? :hmm:
Itsa fair question... I guess what I mean is, I liked how I could easily click stations, send some guys over to damage control and move folks around who were tired. I'd have to say the introduction of shifts was a plus. The loss of being able to bulk move folks quickly from station to station was a minus. I think there's also something in there that allows crew to become more proficient with specific tasks, which was a great idea... just no easy way to see that progression or take advantage of it that I can see.
I admit I would like it better if you assigned crew to damage control and they stayed at thier regular post till damage control teams were activated, but what I like about the SH4 crew management over SH3 is that you have 3 shifts now, and don't have to move them around to thier assigned workstations. I think this is better because I don't believe that it is the captain's responsibility to tell every one when it's bedtime. :p
True, true... yeah, what I was hoping for was some sorta right-click feature to put folks back in their shifts without me having to do it. It's like they did away with some of the micro-mgmt and introduced some new.
I'd also argue that (thankfully) the SH series is not intended to model sub ops strictly from a captains perspective.
Also the fact that the bridge watch officer goes to his station when we surface without me having to move him there is a big plus! :up:
At this point, I've been cheating a bit by adding extra crew to the damage control stations before I leave port. I say cheating, but if I don't know any better(I've never been in the Navy or a sub) it's not really cheating, so no-one tell me otherwise. ;)
You might be on to something there... Extra crew sounds like a good workaround to me. And they can put themselves to bed now soooo... :hmm: or wait a minute, does the crew assigned to DC sleep on their own?
I almost forgot!! I love how easy this game is to mod. (Thanks in no small part to the creator of JSGME and the Mini-Tweaker) You can create your experience however you want. From "Quake of the Pacific" to "RFB" it is definately a keeper!!
Also, *most* of the community here and at the UBI forums where we can engage in some intelligent conversation and give and receive help. Heck, if it wasn't for the whine boxes around here, (Maybe Neal should get some cheese to go along with it. :hmm: ) it would be absolute perfect!!!
Chuck
John Channing
06-15-07, 01:43 PM
1) Playing on the Allied side
2) The challenge of the shallow Pacific
3) The variety of missions
4) The challenge of the "S" Boats
5) Being able to act like the Captain where the crew is concerned, and not the Cruise Director.
6) The damage model
7) The weather model
8) The incredible variety in Op-For AI
9) The most accurate representation of a TDC in Sub-Sim history.
10) The Challenge of doing all of the attack set-up personally.
11) SAMPANS!
12) The way if you take tooooooo long deck Gunning a merchant you are gonna have company, and you won't like it.
13) The way that the problems with torpedos, radar, and the TDC accurately reflect what actually happened, Whether this was intentional of not, it kicks this game into high gear for me.
14) The unpredictability of all of the AI... just like real life. Sometime the planes attack, sometimes they don't. Sometimes the Merchants see me and run, sometimes they don't. Just like it was in real life.
15) Working thermal layers.
16) Lifeboats and survivors.
17) REALLY HARD Recon missions. It's all about the challenge, boys. If it was easy we could get FPS players to do it!
18) Ports with traffic galore.
19) Your crew gets better with time and practice... just like youknowwhat.
20) Refit ports and Sub Tenders.
21) The Graphics are awesome...best yet.
22) Crews on the decks of the Op-For.
23) Friendly ships that I can practice tracking and set-up on while I am on patrol.
24) The variety of Comms from HQ. They give you a sense of being there in an actual war, and some of them are hilarious.
25) The interactivity with HQ. No more "Be More Aggresive"
I will add more later.
JCC
Hmmmm... that actually sounds like a pretty good game. :hmm:
Focus too long and hard on the negatives and you lose sight of that...
TDK1044
06-15-07, 01:59 PM
Hmmmm... that actually sounds like a pretty good game. :hmm:
Focus too long and hard on the negatives and you lose sight of that...
Exactly right. There are plenty of great things about Silent Hunter 4, and patch 1.3 and more mods will make this a really good game. The positives far outweigh the negatives.
GTHammer
06-15-07, 02:33 PM
What a thread...I love me a good pissin' match. Oh and JC...Hell of a list man! :rock:
Sometimes I think living miserably becomes comfortable to the point where it feels normal, then most becomes a negative. But thank god I don’t see things in this nature everyday of my life.
On a lighter side, as said before the ability to mod this game without an SDK is great.
Soundman
06-15-07, 02:49 PM
Although I have done my share of complaining myself, There are many good things about this sim and IMHO improvements that SH3 does not have.
Crew Management....I also do as someone stated earlier..I load up extra guys into the damage control area before leaving port. AND if you load in a few guys that have good experience or expertise in a certain area (it may cost you some renown), you can then move them into that particular compartment if you wish. This works really well, and as also stated (or asked) I don't know if this would be considered a cheat or not. Maybe someone could tell us. I mean, I'm not sure how many crew these boats could really hold. I found SH3's crew management to be annoying at times, constantly moving guys around. I prefer SH4's managment (or lack of) better.
As far as potential, I also believe if 1.3 is done right and same GWX mod folks go to work on SH4, it's gonna blow SH3 outta the water! My most favorite improvement has to be playing on the good ole USA side. I just had a hard time cheering for the Nazi side after sinking allied boats in SH3! You would have to wonder what some WWII vet's might think about it. Maybe I'm just too patriotic.
wetwarev7
06-15-07, 03:23 PM
or wait a minute, does the crew assigned to DC sleep on their own?
From my experience, yes they do sleep and heal when not on duty. I noticed this on a patrol when I had them on duty for hours, and wondered if they would die before I reached port. I left the area, and checked a few days later, and they were well rested.
One thing I forgot - The sound travel option! It's cool when you see a deckgun hit the target and a few moments later hear the explosion. :up: I don't remember this being in SH3, and it has kind of spoiled me. I played Destroyer Command a couple of days ago, and the 'instant' sound travel really stood out.
AVGWarhawk
06-15-07, 03:51 PM
Hmmmm... that actually sounds like a pretty good game. :hmm:
Focus too long and hard on the negatives and you lose sight of that...
Well, I was going to post the negatives because the list is so short it would have been much easier than what JCC has got:o. But yes, there is a laundry list of positives that overshadow the negatives by a long shot.:up:
crapgame
06-15-07, 05:30 PM
16) Lifeboats and survivors.
I would add too, the fact that when you get that perfect shot and split the ship in two there are no lifeboats or survivors. Even though its a simulation its kind of eerie.
Before SH3 came out I remember posting in an an old forum feature request topic for the 'next' Silent Hunter. I wanted to return to the Pacific from SH II, was happy with SHCE but wanted some of the realism features Hawk gave us with his utilities/mods, fewer contacts than SH I, active port defenses including mines & nets, allied shipping... John Channing pretty much covered what I like about SH4 in his list above.
The Dev's pretty much 'got it'. I will be quite happy after patch 1.3 finishes this gem. (imperial units & radar)
Oh..... I don't think anyone mentioned the gramophone/radio. I like it!
SteamWake
06-15-07, 07:05 PM
Before SH3 came out I remember posting in an an old forum feature request topic for the 'next' Silent Hunter. I wanted to return to the Pacific from SH II, !
Your voice was heard amongst many others.
Thats how we ended up in the pacific ;)
wetwarev7
06-16-07, 08:06 AM
Oh..... I don't think anyone mentioned the gramophone/radio. I like it!
I cannot believe I forgot this! This is one of the top features for me that I like(radio). With that CBS news as it happens mod, it has opened up a whole new aspect of the war for me.
With the radio(and that mod) it is now a MUST to travel in and out of home port in real time, so we can all listen to the news. :up:
spock1898
06-16-07, 03:29 PM
4) The challenge of the "S" Boats
Agreed. There is a sick pleasure in taking out a DD with a "puny" S Boat, kind of like striking out Barry Bonds with a wiffle ball :rotfl:
20) Refit ports and Sub Tenders.
Have I missed something here? I have yet to encounter a tender, and I'm using 1.2, no mods. Someone please explain....
21) The Graphics are awesome...best yet.
Something needs to be said for this. Nowadays, we take good graphics for granted, but they aren't completely meaningless - like some previous posters on this topic would argue. If this game had all the great gameplay discussed heretofore but had a basic, pedantic, 2D interface, it just wouldn't be the same. Graphics aren't everything, but they're not worthless either. Great graphics make a bad game "less bad," but bad graphics make a great game mediocre, and SHIV just wouldn't be as much fun if the graphics and environment weren't so detailed and immersive.
24) The variety of Comms from HQ. They give you a sense of being there in an actual war, and some of them are hilarious.
Best so far: something to the extent of "Japan invades Java - coffee rationing begins tomorrow - just be glad they didn't invade Virginia."
Steel_Tomb
06-16-07, 03:37 PM
Agreed, graphics have helped to make this game not only look amazing, but it increases immersion immensley. The only problem is game publishers/some devs (not pointing fingers here just in general) tend to think they can make a game look nice and expect it to cover the short falls in gameplay. Example of this: R6 vegas, lockdown...funny how they're both Ubi titles! ;)
Also agree with the radio traffic, its nice to here stuff like "Norway defies geography! Declares war on Japan" etc etc instead of... "Be more agressive!" or "Keep up the good work!". I know GWX added stuff into SHIII but its always the same and makes it feel like your reporting to some call centre in india instead of BDU lol.
Although I think Ubi made a big mistake in releasing this so prematurely, it has POTENTIAL. Whether or not Ubi will support the game until this potential is reached is another matter entirely! (although if the worst happened our modding community will do wonders over time:arrgh!:).
John Channing
06-16-07, 05:46 PM
20) Refit ports and Sub Tenders
Have I missed something here? I have yet to encounter a tender, and I'm using 1.2, no mods. Someone please explain....
Later on in the war you will see a Blue Anchor with stripes on it next to a port. That port has a Tender where you can get re-armed and re-fueled.
JCC
CaptainHaplo
06-16-07, 09:05 PM
I have to agree so far on the lists - but there is one thing that I have to say I APPRECIATE above all else when it comes to SH4....
The fact that the devs themselves have a desire to see this game reach its potential.
SH4 - contrary to the locked away General - will be the best subsim we have - for the forseeable future. No - 1.3 wont make it perfect for everyone - but the fact that it was the devs themselves who went to the suits with the case of WHY they needed to continue support - shows the desire they have for this game. In addition - they have reached out to help the modding community in many ways with tidbits of info they didnt have to pass on.
As for GWX - I have it - and loved it. It made SH3 into the premier WW2 Uboat sim. I hope and expect that at some point - a "supermod" post 1.3 will do similiar to that for SH4. Due to the improvements already in place over SH3 - the work won't be quite so difficult.
Another thing that has been touched on - the sheer variety of shipping. No longer do we just have one passenger ship, one large, medium and small freighter - now there are different VERSIONS of some of them - and that variability really adds to the immersion.
There are alot of bugs in SH4 but, I still enjoy the game. It was getting old sinking the Brits all the time. The Pacific is a nice change and SH4 improves greatly on all aspects of play.
Lagger123987
06-17-07, 12:34 AM
What Did Ibu Get Right?
What Did Ibu Get Right?
So why are you still on this forum? Who is Ibu??:shifty:
What Did Ibu Get Right?
:nope:
AVGWarhawk
06-17-07, 07:22 AM
What Did Ibu Get Right?
That was the question!:shifty:
Yep, SH4 did add some good features to the series... Lifeboats etc
Call me crazy but my biggest dissapointment with the game was the graphics. The original screens were all prerendered which was very dissapointing, considering they looked so good. SH4 looks absolutly beautiful during a sunset.... but in my opinion thats about it.
Im going to wait till after 1.3 before i start playing SH4 properly again
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