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Obduro
06-15-07, 09:34 AM
hi,

ive played SH3 for a few months now and its very fun,
but now i was thinking of buying SH4 also, is it any better and is it more improvements and stuff?.

MENTAT
06-15-07, 09:41 AM
Not good as SH3. Believe me,

you need a monster Pc to be able to play fluenty,
interface has changed (Better? No.) ,
Weird camera splash effect ruins your nerves during free view,
and MOST importantly; Tons of TONS of bugs still not solved,

I do have a copy of SH4 (50$ for collectors edition) contents are nice but the game is unplayable. So i am still stickig with SH3.

SmokinTep
06-15-07, 10:20 AM
SHIII with GWX is the way to go.

Jimbuna
06-15-07, 10:31 AM
SH4 is having a similar infancy to what SH3 had when it was relesed. :yep:
I belive the latest position is that a 3rd patch from Ubisoft is going to be released.
I own a copy of SH4 and therefore sincerely hope better days lie ahead for it. :arrgh!:

STEED
06-15-07, 12:26 PM
Not good as SH3. Believe me,

you need a monster Pc to be able to play fluenty,
interface has changed (Better? No.) ,
Weird camera splash effect ruins your nerves during free view,
and MOST importantly; Tons of TONS of bugs still not solved,

I do have a copy of SH4 (50$ for collectors edition) contents are nice but the game is unplayable. So i am still stickig with SH3.

SH4 is playable for fecks sake, I just completed my first career from 41-45. Fecking, feck give it a bloody chance.

STEED
06-15-07, 12:28 PM
Calm down STEED.

Who Me?

Yes you.

:p :p :p :p

CCIP
06-15-07, 12:42 PM
Mind you, you're asking in the SHIII forum. There's quite a few people with grudges against SHIV in the SHIII forum :dead:

I think it's definitely worth it now - there are a lot of steps forward in it. It's just that it's not as polished as SHIII is, but SHIII wasn't nearly polished 3 months after it came out. I would say SHIV was in a somewhat worse state before patch 1.2, but that's no longer the case. On the other hand it's not quite where it should be yet, but it will be soon and it's fun to play right now.

XLjedi
06-15-07, 12:48 PM
hi,

ive played SH3 for a few months now and its very fun,
but now i was thinking of buying SH4 also, is it any better and is it more improvements and stuff?.

I still haven't gotten use to the SH4-style of TDC interface.

To me SH3 was very fluid on the TDC controls and the scope wire gave me direct access to adjusting gyro angles. In SH4 the scope is detached from the position keeper and I just don't like it as much. I don't see this ever changing with a mod. It's too bad the interface is so clumsy to work with.

Seems to me like SH4 favors a style of attack where you spend a lot of time focusing on attacking a single target. You popup unleash a salvo and hope for a few hits while diving away. Just not as fluid in setting up for attacks on multiple targets, or quick look-down-shoot-down tactics.

For me... if they based SH5 on the SH3 engine and including some of the damage modelling from SH4 I'd be very happy.

joea
06-15-07, 12:51 PM
Not good as SH3. Believe me,

you need a monster Pc to be able to play fluenty,
interface has changed (Better? No.) ,
Weird camera splash effect ruins your nerves during free view,
and MOST importantly; Tons of TONS of bugs still not solved,

I do have a copy of SH4 (50$ for collectors edition) contents are nice but the game is unplayable. So i am still stickig with SH3.
SH4 is playable for fecks sake, I just completed my first career from 41-45. Fecking, feck give it a bloody chance.

You tell em Steed. :rock:

MENTAT
06-15-07, 03:24 PM
You asked for it steed! :stare:


The new interface in SHIV has fewer options for stations, but the interface is more cumbersome. You can still select a specific station by pressing a function key or by mouse clicking (you can no longer get to most stations by walking around the virtual sub as you could in SHIII) but the sub menus are no longer mapped to keys. In fact, should you select a station via function key rather than by mouse click, the sub menu does not even update so you cannot choose any of the station specific commands as the on screen menu does not refresh.

Graphically, the game looks much, much worse than SHIII. The resolution is still locked at 1024 x 768 but anti-aliasing is not available. Ubi decided it was more important to add utterly useless bells and whistles such as weeds on the sea floor or shafts of light refracting in the water. All very nice, but the jaggies are so bad that any ship you try to look at through your periscope appears to be a pixellated mess. It's impossible to even discern the shape of a ship in the mess, let alone try to ID a specific ship type. Further, for whatever reason, the graphics engine is very poorly optimized. The minimum requirements listed on the box are only slightly higher than those of SHIII, but the game runs like stuttering molasses on any but the most powerful of machines, even with the extra graphics features turned off.

Almost all sounds have been copied directly from SHIII and they often cut out before they've finished playing.

The game still offers up a dynamic campaign, much like in SHIII but throws a lot of time specific scripted events at you in an attempt to make it feel more historic. That's a nice idea, but it feels more like an over the top Hollywood action movie. Zeros and Bettys appear out of nowhere with far too much frequency and spot you automatically, no matter what the time of day or the weather. Getting strafed 40+ per patrol is not fun, it's annoying. Also I have found is the enemy's un-nerving ability to find my sub when I'm outside of their field of view/sensors/sound sensing equipment, it just doesn't make sense.

The AI seems inept, with merchants and destroyers ploughing into each other with alarming frequency. There are also some serious bugs and features which were not implemented upon release which should be mandatory. The chronometer doesn't work, nor does the estimate speed function. This means it's effectively impossible to manually plot your torpedo attacks. You either have to scale back the realism and use the cheat which means the game automatically plots a perfect firing solution for you every time, or you have to "guestimate" the approximate speed and fire a spread, hoping for a hit.

Radar is also broken. The station is entirely unusable. SONAR doesn't work unless you man the station yourself. The AI operator is incapable of hearing anything. Should a sub compartment get damaged and later repaired, it's still unusable as any crew put into that compartment become wounded. Should your home base fall to the enemy while you are out on patrol, you're not informed of this and will end up sailing into a hostile port and get sunk. Not the most satisfying way to end a patrol. I could go on. There are literally dozens of game killing bugs.

Couple this with the frustration of having to infiltrate Yokohama harbour about four times in a row for photo recon and being told to patrol and sink shipping in a certain area only to find no time period defined for the length of patrol and no response when shipping has been sunk in the area, the game can get very annoying very quickly.

Moreover,
Whilst diving, gunners stay at their posts and get drowned

the deck gun stops for no apparent reason

STUPID pop up tools get in the way of everything, orders you need to give are hidden away behind these bloody things so that you have to close one or manually move it to get to the underlying control

STUPID STOPWATCH, insist on popping up every time you accelerate time above 256 X ? It then takes up space and gets in the way of everything

scrolling with the mouse happens only when the program bothers to let you. Sometimes ok, mostly not

The automatic Zooming function gets in the way of speedy control. Lets say a 10 degree port turn, you point to the turn you want, then because the bloody thing automatically zooms in, your 10 degree turn becomes a 20 degree turn

I watched in amazement when I sank a destroyer, watched it sink only to pop up out of the sea again some seconds later. it must have leapt 30 ft out of the sea. (just like those fishy type submarines in the old Stingray movies!)

You keep getting told that oxygen level is low and must surface when it isnt the case?

I have an Alienware Aurora with 2 megs of mem and and yet I wait ages to access any messages that have been drawn to my attention.

The warnings of ship sightings given in Lat/Long. I cant see which sighting they are referring to? Why not just have a simple grid/letter index like they did in SH 3? You can only take realism so far without screwing up the gameplay.

Don't even get me started on the lack of help in the manual or the repetitive sound effects or the fact you can spend hours stalking into a harbour only to take one mild hit on the casing and promptly sink to the bottom of the sea.

The game is bug ridden, missing features, and so poorly optimized that it runs like a slide show with no AA. Steer well clear. It's a big disappointment.

STEED
06-15-07, 03:54 PM
SO FECKING WHAT. :lol:

Take your moaning post to the SH4 Forum. :p

SH4 runs smoothly on my PC and why don't you move the stop watch to the corner of the screen and my deck gun works well and so on. ;) :yep:

ReallyDedPoet
06-15-07, 04:31 PM
SO FECKING WHAT. :lol:

Take your moaning post to the SH4 Forum. :p

SH4 runs smoothly on my PC and why don't you move the stop watch to the corner of the screen and my deck gun works well and so on. ;) :yep:

Same here:up: You go looking for warts your going to find em'.

RDP

Dantenoc
06-15-07, 04:34 PM
I bought the game as soon as it came out, even drove from my home town to San Diego, crossing an international border for a total driving time of about 2 and a half hours just to get my hands on it as soon as I could.

I like well though out sims and I beleived that Ubi could easily deliver on a great game without making much effort: all they had to do was finish some of the half implemented features in SHIII, up the resolution of their bitmaps and tweak the A.I. and scripted events (almost all of which has been demonstrated to be very doable by mods like GWX), put it all in a new theater were you get to be the good guy and SHAZAM!! instant classic for years to come

Well forget it Toto, this aint Kansas anymore and the Wizard of Oz is a complete fraud, nothing but a broken old man without any real magic that hides behind a curtain of smoke and noise.

The game is broken, plain and simple. After two patches it's still unfinished.

I'll not got into any more detail, since it has already been talked about to death. Go visit the bug thread if interested. My advice is to wait until patch 1.3, but don't get your hopes up too much.

MENTAT
06-15-07, 06:03 PM
SO FECKING WHAT. :lol:

Take your moaning post to the SH4 Forum. :p

SH4 runs smoothly on my PC and why don't you move the stop watch to the corner of the screen and my deck gun works well and so on. ;) :yep:

I dont believe you have not encountered any of these issues i have stated above if you claim to have completed a career already (which means you have been playing it long before patches released).

Anyways, if you can live with that, it is your problem.
But for me, I dont feel I deserve to be obliged to accept any "released as unfinished" games.

MENTAT
06-15-07, 06:06 PM
Same here:up: You go looking for warts your going to find em'.

RDP
Nope. If I pay for it, i demand for it.

These are not warts.. but facts.

Brag
06-15-07, 06:41 PM
Calm down STEED.

Who Me?

Yes you.

:p :p :p :p

You're in a U-boot now. Calm down, Steed :rotfl: :rotfl: :rotfl:

STEED
06-16-07, 03:19 AM
I dont believe you have not encountered any of these issues i have stated above if you claim to have completed a career already (which means you have been playing it long before patches released).

No I never played it before the patches I did not get it until after the second patch. Your clearly not happy with the game so I suggest you take the matter up with Ubi and stop banging on about it here.

PS: Moderators I feel this thread should be closed before it gets out of hand.

HunterICX
06-16-07, 06:17 AM
:hmm: could be me, but the question of the Topic poster is not how SH4 is right now.
you can rant about the game as much as you like but it doesnt improve the game itself.
be patience.


Like you said SH3 is fun,
but try the supermod GWX :up:
it expands anything you can imagine and with GWX version 1.04 comming you can expect a lot more:yep:

about SH4

I agree when people say the game is in a poor condition.
as it is. there are too many bugs that can get in the way ruining your Patrol.

I say Wait a while before UBI properly fixs it and Modders can get busy modding the game like they did with SH3.

so I say ''stick with SH3 and get a GWX''
and put SH4 on hold till reports on this forum are a lot more positive.

Happy huntings

HunterICX

Gezoes
06-16-07, 06:29 AM
For me it's quite easy, there's no way my pc can handle SH4 - so until the upgrade I will wait. I guess it saves me money, patches will be out and who knows, some mods.

I do have a feeling people are less likely to mod SH4.... just a feeling though... maybe something to do with the general negative buzz and the interface. When I first saw it, I knew that was going to be a problem. I have played more than enough games to see that.

MENTAT
06-16-07, 06:32 AM
Your clearly not happy with the game so I suggest you take the matter up with Ubi and stop banging on about it here.

Being Fully agree with HunterICX, it is not only me but also there are hordes of people complaining about they just couldnt get the worth for their money. Its not just i am unhappy with the silent hunter "concept"

it is fairly simple. Why do you act as if offended and felt responsible anyway? You didnt think i have created that long list of bugs out of my mind do you?

Just accept the "Facts" and you will see how you have lighten up'ed.

Ps. Dont worry, Ubi is listening...

ReallyDedPoet
06-16-07, 06:34 AM
I do have a feeling people are less likely to mod SH4.... just a feeling though... maybe something to do with the general negative buzz and the interface.

Mods just in the past 3 months.

Trigger Maru v1.2 (http://www.subsim.com/radioroom/showthread.php?t=115258) - Updated version of the mod pack (formerly known as Flavored to Taste)
Real Fleet Boat v1.27 (http://www.subsim.com/radioroom/showthread.php?t=111770) - Updated version of the mod pack
AI ship Horse Power fix (http://www.subsim.com/radioroom/showthread.php?t=115525)
x2 - Periscope Zoom (http://www.subsim.com/radioroom/showthread.php?t=115525)
Sun Mod (http://www.subsim.com/radioroom/showthread.php?t=115476) - New halo pattern and added subtle lens flare effect

Strict Ranges 1.0 (http://www.subsim.com/radioroom/showthread.php?t=115341) - Changed fuel efficiency
KillerSub (http://www.subsim.com/radioroom/showthread.php?t=115333) - Unrealism mod
Floating Debris (converted from SHIII) (http://www.subsim.com/radioroom/showthread.php?t=115296)
Sub speed mod (http://www.subsim.com/radioroom/showthread.php?t=115260)
Combo of Better Scopes Nomograph and Mini Chrono (http://www.subsim.com/radioroom/showthread.php?t=115257)

Better Leaks Mod (http://www.subsim.com/radioroom/showthread.php?t=115251)
Gun range & Ammo (http://www.subsim.com/radioroom/showthread.php?t=115226)
PPI Circle Range Mark v1.2 (http://www.subsim.com/radioroom/showthread.php?t=115207) - Radar range circles
2D Interior (Captain's Bunk) (http://www.subsim.com/radioroom/showthread.php?t=114979)
Map Table Mod 1.0 (http://www.subsim.com/radioroom/showthread.php?t=114958)

US Naval Submarine School Mod (http://www.subsim.com/radioroom/showthread.php?t=114862) - Adds a more realistic submarine school feeling to the game's tutorial missions
Smaller Seabed Rocks (http://www.subsim.com/radioroom/showthread.php?t=114813)
Darker Clipboard (Captains' Log) (http://www.subsim.com/radioroom/showthread.php?t=114736)
Kakemann and ATR-42's Silent Hunter 4 Music Fix (http://www.subsim.com/radioroom/showthread.php?t=114728)
Die Slowly Stage 13 (http://www.subsim.com/radioroom/showthread.php?t=114499) - Changed hitpoints for ships

Love post-process filters but tired of that grainy effect? (http://www.subsim.com/radioroom/showthread.php?t=114496)
Fix to start TBT screen with Torpedo panel closed (http://www.subsim.com/radioroom/showthread.php?t=114495)
Officer Rank Insignia 1.1 (http://www.subsim.com/radioroom/showthread.php?t=114461)
Medium thick-thinner water in limber holes (http://www.subsim.com/radioroom/showthread.php?t=114439)
Reduced Patrol objectives Radius (http://www.subsim.com/radioroom/showthread.php?t=114434)

Damage-Analyzer II (http://www.subsim.com/radioroom/showthread.php?t=114405) - Savegame analyzer to get information about all damages of the sub.
Bow-Conning Tower Foam Mod (http://www.subsim.com/radioroom/showthread.php?t=114402)
New plants for northern waters (http://www.subsim.com/radioroom/showthread.php?t=114278)
Fix to move Message Log on start-up (http://www.subsim.com/radioroom/showthread.php?t=114264)
Patrol Mod (http://www.subsim.com/radioroom/showthread.php?t=114261) - New starting locations/patrol enhancements

Free sight for sonarman (at the dials) (http://www.subsim.com/radioroom/showthread.php?t=114094)
Mav's Camera Mod v.2 (http://www.subsim.com/radioroom/showthread.php?t=114077) - Tweaked camera.dat for Bino, Uzo, Periscope, ...
Tweak File for SH4 Cameras.dat (http://www.subsim.com/radioroom/showthread.php?t=114049)
New Heavy Guns Sound (http://www.subsim.com/radioroom/showthread.php?t=114027)
Improved Scene.dat Tweakfile (http://www.subsim.com/radioroom/showthread.php?t=114010)

Black Map Contacts Mod v.1.1 (http://www.subsim.com/radioroom/showthread.php?t=113963) - All contact lines are black
"Ahead 2/3" Sound Mod + Missing "Crash Dive" Voices (http://www.subsim.com/radioroom/showthread.php?t=113948)
Automated Campaign Editor v0.3 (http://www.subsim.com/radioroom/showthread.php?t=113918)
FooBor's High-res skins, Balao (clean & weathered) (http://www.subsim.com/radioroom/showthread.php?t=113835)
Assisted Plotting Mod v1.2 (http://www.subsim.com/radioroom/showthread.php?t=113781) - Attempts to simulate various crew member positions including geoplotter and sonar bearings applied to the navigation map


__________________________________________________


Modding Tools

Tweak File for SH4 Cameras.dat (http://www.subsim.com/radioroom/showthread.php?t=114049)
Improved Scene.dat Tweakfile (http://www.subsim.com/radioroom/showthread.php?t=114010)
SH3 and SH4 commands.cfg file merger (http://www.subsim.com/radioroom/showthread.php?t=111873)
Torpedo Loadout Editor 1.0.0 (http://www.subsim.com/radioroom/showthread.php?t=111079)
SH4 Modding Tools and Utilities Package (http://www.subsim.com/radioroom/showthread.php?t=109854)
Scene.dat Tweak File (http://www.subsim.com/radioroom/showthread.php?t=110960)


__________________________________________________


Mod packs

Trigger Maru v1.2 (http://www.subsim.com/radioroom/showthread.php?t=115258) - Updated version of the mod pack (formerly known as Flavored to Taste)
Real Fleet Boat v1.27 (http://www.subsim.com/radioroom/showthread.php?t=111770) - Updated version of the mod pack

__________________________________________________


Gameplay mods

Assisted Plotting Mod v1.2 (http://www.subsim.com/radioroom/showthread.php?t=113781) - Attempts to simulate various crew member positions including geoplotter and sonar bearings applied to the navigation map
Automated Campaign Editor v0.3 (http://www.subsim.com/radioroom/showthread.php?t=113918)
Patrol Mod (http://www.subsim.com/radioroom/showthread.php?t=114261) - New starting locations/patrol enhancements
Reduced Patrol objectives Radius (http://www.subsim.com/radioroom/showthread.php?t=114434)
Damage-Analyzer II (http://www.subsim.com/radioroom/showthread.php?t=114405) - Savegame analyzer to get information about all damages of the sub.

Die Slowly Stage 13 (http://www.subsim.com/radioroom/showthread.php?t=114499) - Changed hitpoints for ships
Gun range & Ammo (http://www.subsim.com/radioroom/showthread.php?t=115226)
Sub speed mod (http://www.subsim.com/radioroom/showthread.php?t=115260)
Strict Ranges 1.0 (http://www.subsim.com/radioroom/showthread.php?t=115341) - Changed fuel efficiency
KillerSub (http://www.subsim.com/radioroom/showthread.php?t=115333) - Unrealism mod

x2 - Periscope Zoom (http://www.subsim.com/radioroom/showthread.php?t=115525)
AI ship Horse Power fix (http://www.subsim.com/radioroom/showthread.php?t=115525)
9km Visibility Mod (http://www.subsim.com/radioroom/showthread.php?t=113349)
Improved Escorts v1.2 (http://www.subsim.com/radioroom/showthread.php?t=113489)
Torpedo +25% more powerful (http://www.subsim.com/radioroom/showthread.php?t=111785)

Tougher Aircraft (http://www.subsim.com/radioroom/showthread.php?t=111803)
Just More Ammo (http://www.subsim.com/radioroom/showthread.php?t=111697) - More deck gun and AA ammo
Super Guns v1.0 (http://www.subsim.com/radioroom/showthread.php?t=111231)
Browning .50 Machine Gun v1.1a (http://www.subsim.com/radioroom/showthread.php?t=111379)

Improved Ammo Mod v1.1b (http://www.subsim.com/radioroom/showthread.php?t=111046)
Increased periscope magnification (http://www.subsim.com/radioroom/showthread.php?t=110996)
"A" key crash fix (http://www.subsim.com/radioroom/showthread.php?t=110396)
Torpedo damage 2x (http://www.subsim.com/radioroom/showthread.php?t=110828)

Torpedo Cheats (http://www.subsim.com/radioroom/showthread.php?t=110505) - Super-powerful torpedos
Increased Deck Gun & AA Ammo Mod v1.1a (http://www.subsim.com/radioroom/showthread.php?t=110700)
Thermalizer (http://www.subsim.com/radioroom/showthread.php?t=110559) - Randomizes the thermal attenuation effect values based on time of year
Campaign 1.1 Fix (http://www.subsim.com/radioroom/showthread.php?t=110401)

JP Ship Dimension Fix 1.0 (http://www.subsim.com/radioroom/showthread.php?t=109953)
Reduced Depth Charges Lethal Radius (http://files.filefront.com/Depth_Charge_Mod_Stage_1zip/;7239110;/fileinfo.html)
Tweaked Sub Hit Points, Armor and Flooding Times (http://files.filefront.com/Tweaked_Zones_Stage_2zip/;7239211;/fileinfo.html)
Modified campaign layer - less traffic (http://www.subsim.com/radioroom/showthread.php?t=109601)

Stormy Seas Sub Gun Fix (http://www.subsim.com/radioroom/showthread.php?t=109539)
Harder Enemy Escorts- Better Sensors (http://www.subsim.com/radioroom/showthread.php?t=108688)
Realistic Battery Life (http://www.subsim.com/radioroom/showthread.php?t=109120)
Increased Crush Depths (http://www.subsim.com/radioroom/showthread.php?t=109059)

__________________________________________________


Interface/Visuals mods

Black Map Contacts Mod v.1.1 (http://www.subsim.com/radioroom/showthread.php?t=113963) - All contact lines are black
Free sight for sonarman (at the dials) (http://www.subsim.com/radioroom/showthread.php?t=114094)
Mav's Camera Mod v.2 (http://www.subsim.com/radioroom/showthread.php?t=114077) - Tweaked camera.dat for Bino, Uzo, Periscope, ...
Bow-Conning Tower Foam Mod (http://www.subsim.com/radioroom/showthread.php?t=114402)
New plants for northern waters (http://www.subsim.com/radioroom/showthread.php?t=114278)

Fix to move Message Log on start-up (http://www.subsim.com/radioroom/showthread.php?t=114264)
Love post-process filters but tired of that grainy effect? (http://www.subsim.com/radioroom/showthread.php?t=114496)
Fix to start TBT screen with Torpedo panel closed (http://www.subsim.com/radioroom/showthread.php?t=114495)
Officer Rank Insignia 1.1 (http://www.subsim.com/radioroom/showthread.php?t=114461)
Medium thick-thinner water in limber holes (http://www.subsim.com/radioroom/showthread.php?t=114439)

2D Interior (Captain's Bunk) (http://www.subsim.com/radioroom/showthread.php?t=114979)
US Naval Submarine School Mod (http://www.subsim.com/radioroom/showthread.php?t=114862) - Adds a more realistic submarine school feeling to the game's tutorial missions
Smaller Seabed Rocks (http://www.subsim.com/radioroom/showthread.php?t=114813)
Darker Clipboard (Captains' Log) (http://www.subsim.com/radioroom/showthread.php?t=114736)

Map Table Mod 1.0 (http://www.subsim.com/radioroom/showthread.php?t=114958)
PPI Circle Range Mark v1.2 (http://www.subsim.com/radioroom/showthread.php?t=115207) - Radar range circles
Better Leaks Mod (http://www.subsim.com/radioroom/showthread.php?t=115251)
Combo of Better Scopes Nomograph and Mini Chrono (http://www.subsim.com/radioroom/showthread.php?t=115257)
Floating Debris (converted from SHIII) (http://www.subsim.com/radioroom/showthread.php?t=115296)

Sun Mod (http://www.subsim.com/radioroom/showthread.php?t=115476) - New halo pattern and added subtle lens flare effect
Ship Power Pack 2 and new nations/flags (http://www.subsim.com/radioroom/showthread.php?t=113342)
Realistic Crew Configs (For All Boats) (http://www.subsim.com/radioroom/showthread.php?t=113220)
Hamilton Chrono, Imperial Nomograph & Compass Line COMBO for v1.2 (http://www.subsim.com/radioroom/showthread.php?t=113139)

Slower Smoke (http://www.subsim.com/radioroom/showthread.php?t=113129)
Pacific Aces mod Sounds for SHIV (http://www.subsim.com/radioroom/showthread.php?t=113114)
Hull Classification Symbols and Numbers Mod (http://www.subsim.com/radioroom/showthread.php?t=113111)

Slide-out Recognition Manual Stand Alone Version (http://www.subsim.com/radioroom/showthread.php?t=112944)
Improved Status Indicators mod v1.2 (http://www.subsim.com/radioroom/showthread.php?t=110564)
2RTR US Periscope v1.1 (http://www.subsim.com/radioroom/showthread.php?t=112033)
Even darker recognition manual (http://www.subsim.com/radioroom/showthread.php?t=113169)

Smaller Sub Marker (http://www.subsim.com/radioroom/showthread.php?t=113392)
Wartime Tonnage Ace list (http://www.subsim.com/radioroom/showthread.php?t=113585)
Better Scopes v1.1 (http://www.subsim.com/radioroom/showthread.php?t=113551)
Reduced Floaters Mod (http://www.subsim.com/radioroom/showthread.php?t=113532) - Makes the floating water impurities more subtle

Crew Systems Management Icons (http://www.subsim.com/radioroom/showthread.php?t=113641)
Reduced Map Contacts Information (http://www.subsim.com/radioroom/showthread.php?t=113617)
Recognition Manual Swastika Enabler and Canadian Flag Fix (http://www.subsim.com/radioroom/showthread.php?t=112905)

Three SlideOut Menu for Patch 1.2 (http://www.subsim.com/radioroom/showthread.php?t=112843)
Pull Down Pacific Map (http://www.subsim.com/radioroom/showthread.php?t=112750)
Onkel Neal's and Night Attack chronos plus a "standard" Hamilton for v1.2 (http://www.subsim.com/radioroom/showthread.php?t=112874)
New SH4 Main Menu (http://www.subsim.com/radioroom/showthread.php?t=111992)

Vargus Girls Main Menu Mod (http://www.subsim.com/radioroom/showthread.php?t=112127)
Improved UnderWater Visibility Stage 2 (http://www.subsim.com/radioroom/showthread.php?p=503953#post503953)
JP Ship Dimension Fix 1.2b for patch 1.2 (http://www.subsim.com/radioroom/showthread.php?t=109953)
Combination of Mini Chrono Mod & Imperial Nomograph for v1.2 (http://www.subsim.com/radioroom/showthread.php?t=112478)

S18 Early AA Conning Tower (http://www.subsim.com/radioroom/showthread.php?t=112666)
The Model 22 Chronometer Watch (http://www.subsim.com/radioroom/showthread.php?t=111931)
Battle Stations & Silent Running on all HUD Stations for V1.2 (http://www.subsim.com/radioroom/showthread.php?t=109493)
Changed HUD Lamp Color (http://www.subsim.com/radioroom/showthread.php?t=108359) - Updated version, patch 1.2 compatible

Hamilton model 22 Stopwatch Stage 4... V1.2 ready (http://www.subsim.com/radioroom/showthread.php?t=112277)
Colored Torpedoes Stage 2 (http://www.subsim.com/radioroom/showthread.php?t=112279)
Keyboard Function Mod 1.2 (includes open all tubes mod) (http://www.subsim.com/radioroom/showthread.php?t=112317)
Custom Interior Cams (http://www.subsim.com/radioroom/showthread.php?t=111732)

Sky Environment Mod v1.0 (http://www.subsim.com/radioroom/showthread.php?t=111542)
Extended Free Camera Height (http://www.subsim.com/radioroom/showthread.php?t=111670)
Colored Torpedoes (http://www.subsim.com/radioroom/showthread.php?t=111730)
Less Water Limber Holes (http://www.subsim.com/radioroom/showthread.php?t=111720)

Clearer Compass Mod (http://www.subsim.com/radioroom/showthread.php?t=111607)
Classic Crew Management Photo Mod (http://www.subsim.com/radioroom/showthread.php?t=111502)
Small Radar Contacts Mod Stage 1 (http://www.subsim.com/radioroom/showthread.php?p=499149)
Periscope Lens Kollmorgen Graphics (http://www.subsim.com/radioroom/showthread.php?t=111393)

Smaller Vintage Navigation Tools (http://www.subsim.com/radioroom/showthread.php?t=111387)
Hamilton Model 22 Stopwatch (http://www.subsim.com/radioroom/showthread.php?t=111261)
Rita Hayworth desk picture (http://www.subsim.com/radioroom/showthread.php?t=111132)
Black Hamilton Stopwatch - Night attack (http://www.subsim.com/radioroom/showthread.php?t=110940)

New Onkel Neal's Stopwatch (http://www.subsim.com/radioroom/showthread.php?t=110871)
Improved Night Visibility Mod (http://www.subsim.com/radioroom/showthread.php?t=110913)
Manual AoB Calculator Mod (http://www.subsim.com/radioroom/showthread.php?t=110949)
Brighter torpedo wakes (http://www.subsim.com/radioroom/showthread.php?t=110987)

Retextured Orders bar gauges (http://www.subsim.com/radioroom/showthread.php?t=110655)
Silent Service Graphic Mod 1.0 (http://www.subsim.com/radioroom/showthread.php?t=110756)
Precision Bearing Chart Stage 1 (http://www.subsim.com/radioroom/showthread.php?t=110144)
3000 Yard/Meter Bearing Tools (http://www.subsim.com/radioroom/showthread.php?t=110133)

SH4 Japan Recognition Manual v3 (http://www.subsim.com/radioroom/showthread.php?t=111339)
Green "Position Keeper" and "Good Lock" Buttons (http://www.subsim.com/radioroom/showthread.php?t=110087)
Periscope Telemeter Lenses, 32 dgr Field and 8 dgr Field (http://www.subsim.com/radioroom/showthread.php?t=110064)
Increased Underwater Visibility (http://files.filefront.com/Improved_Underwater_Visib1zip/;7239031;/fileinfo.html)

Darker Background for Recognition Manual (http://www.subsim.com/radioroom/showthread.php?t=109455)
The Pacific Theater 1941-1945 Map (http://www.subsim.com/radioroom/showthread.php?t=109549)
Battle stations & Silent Running on all HUD stations (http://www.subsim.com/radioroom/showthread.php?t=109493)
Real Medals v1.01 (http://www.subsim.com/radioroom/showthread.php?t=109864)

RetroNavMapTools - Jiims NavMapTools - Aces Colored Menu Bar (Combined) (http://www.subsim.com/radioroom/showthread.php?t=109170)
Changed HUD Lamp Color (http://www.subsim.com/radioroom/showthread.php?t=108359) - Green for depressed buttons
Mini Chronometer (http://www.subsim.com/radioroom/showthread.php?t=108917)

Historical Chronometer (http://www.subsim.com/radioroom/showthread.php?t=108053)
Pearl Harbour Menu (http://www.subsim.com/radioroom/showthread.php?t=108368)
Disable Navmap & attack map mouse scrolling (http://www.subsim.com/radioroom/showthread.php?t=108930)
jimimadrid's HUD (http://www.subsim.com/radioroom/showthread.php?t=108965) - Gauges & crew status icons

Depth Charge Shake (http://www.subsim.com/radioroom/showthread.php?t=108074)
Dark Sil tga's for the Recognition Manual (http://www.subsim.com/radioroom/showthread.php?t=108925)
360 Bearing Tool for SH4 (http://www.subsim.com/radioroom/showthread.php?t=108555)
Retro Navmap Tools (http://www.subsim.com/radioroom/showthread.php?t=108866)

__________________________________________________


Sound mods

"Ahead 2/3" Sound Mod + Missing "Crash Dive" Voices (http://www.subsim.com/radioroom/showthread.php?t=113948)
New Heavy Guns Sound (http://www.subsim.com/radioroom/showthread.php?t=114027)
Kakemann and ATR-42's Silent Hunter 4 Music Fix (http://www.subsim.com/radioroom/showthread.php?t=114728)
Main Menu Theme Song Mod 1.2 (http://www.subsim.com/radioroom/showthread.php?t=112840)
Stealthy Sub Project 1.02a (http://www.subsim.com/radioroom/showthread.php?t=110818) - Updated version, patch 1.2 compatible

Gramophone Songrandomizer (http://www.subsim.com/radioroom/showthread.php?t=111597)
Real Diesel Sound (http://www.subsim.com/radioroom/showthread.php?t=110470)
Ultimate Soundmod (http://www.subsim.com/radioroom/showthread.php?t=108512)
Spax's Run Silent Run Deep SH4 Sound Mod (http://www.subsim.com/radioroom/showthread.php?t=108671)

__________________________________________________


Ship mods

US Torpedo Bomber fix (http://www.subsim.com/radioroom/showthread.php?t=113402)
Italian "Conte Rosso" ship (http://www.subsim.com/radioroom/showthread.php?t=111227)
Merchant Power Pack v0.1 (http://www.subsim.com/radioroom/showthread.php?t=111685)
Whaler vessel for nations (http://www.subsim.com/radioroom/showthread.php?t=111392)

Lighted Hospital ship (http://www.subsim.com/radioroom/showthread.php?t=111385)
Fleet carrier Kaga (http://www.subsim.com/radioroom/showthread.php?t=111329)
Lighted Japanese Transport (http://www.subsim.com/radioroom/showthread.php?t=111299)
Armed Transport (http://www.subsim.com/radioroom/showthread.php?t=111336)

Lighted Small tanker (http://www.subsim.com/radioroom/showthread.php?t=111305)
Royal Netherlands Navy mod v0.1 (http://www.subsim.com/radioroom/showthread.php?t=111353)
HMAS Codringtion Destroyer (http://www.subsim.com/radioroom/showthread.php?t=111060)
Australian Tribals (http://www.subsim.com/radioroom/showthread.php?t=111071) - Adds the Tribal Class Destroyer to the Australian roster

Ported Sailing Fishing Boat from SH3 to SH4 (http://www.subsim.com/radioroom/showthread.php?t=110879)
Battleship Marat and Light Cruiser Krasny Krym (http://www.sukhoi.ru/forum/showthread.php?p=951186#post951186)
Maxim Gorky Class and River Class Frigate (http://www.subsim.com/radioroom/showthread.php?t=108854)
H.M.S. Repulse (http://www.subsim.com/radioroom/showthread.php?t=108552)

__________________________________________________


Texture mods

FooBor's High-res skins, Balao (clean & weathered) (http://www.subsim.com/radioroom/showthread.php?t=113835)
Hi-res Gato skin (http://www.subsim.com/radioroom/showthread.php?t=113096)
Weathered and worn high res Gato textures (http://www.subsim.com/radioroom/showthread.php?t=113137)
USS-187 Sturgeon Skin (http://www.subsim.com/radioroom/showthread.php?t=113465)

Hi-res Balao skin V1.0 (http://www.subsim.com/radioroom/showthread.php?t=112902)
Gato skin with/without sub number V1.1 (http://www.subsim.com/radioroom/showthread.php?t=110116)
USS Drum SS-228 Skin (http://www.subsim.com/radioroom/showthread.php?t=109702)
USS Wahoo SS-238 Skin (http://www.subsim.com/radioroom/showthread.php?t=109841)

USS Barb SS-220 Skin (http://www.subsim.com/radioroom/showthread.php?t=109793)
USS Thresher SS-200 Skin, Tambor-Class (http://www.subsim.com/radioroom/showthread.php?t=109782)
Gato Redfin Skin (http://www.subsim.com/radioroom/showthread.php?t=109055)
Gato re-color (http://www.subsim.com/radioroom/showthread.php?t=108220)

__________________________________________________


Radio mods

Old time radio stations devoted to one show (http://www.subsim.com/radioroom/showthread.php?t=110918)
Radio Saigon (http://www.subsim.com/radioroom/showthread.php?t=110030)
Japanese Traditional Radio Pack (http://www.subsim.com/radioroom/showthread.php?t=109699)

Japanese Wartime Radio Pack (http://www.subsim.com/radioroom/showthread.php?t=109633)
Fewer Radio messages (http://www.subsim.com/radioroom/showthread.php?t=108959)
Old time radio entertainment station (http://www.subsim.com/radioroom/showthread.php?t=108950)
Captain Midnight's CBS News Mod (http://www.subsim.com/radioroom/showthread.php?t=108756)

RDP

fredbass
06-16-07, 06:49 AM
Good one RDP. :lol:

ReallyDedPoet
06-16-07, 07:00 AM
Good one RDP. :lol:

Couldn't resist :yep:

RDP

CCIP
06-16-07, 07:45 AM
And again, lest we forget what SHIII was like early on... :p

(I consider SHIV to, on the whole, be in better state 3 months into its service life than SHIII was. I believe SHIII at the same time had patch 1.3 which even had the sonarman totally broken - still think it's had a better run? :hmm: )

Mush Martin
06-16-07, 07:54 AM
Nice Post Sharkbait.:up:

Morts
06-16-07, 08:25 AM
You asked for it steed! :stare:


The new interface in SHIV has fewer options for stations, but the interface is more cumbersome. You can still select a specific station by pressing a function key or by mouse clicking (you can no longer get to most stations by walking around the virtual sub as you could in SHIII) but the sub menus are no longer mapped to keys. In fact, should you select a station via function key rather than by mouse click, the sub menu does not even update so you cannot choose any of the station specific commands as the on screen menu does not refresh.

Graphically, the game looks much, much worse than SHIII. The resolution is still locked at 1024 x 768 but anti-aliasing is not available. Ubi decided it was more important to add utterly useless bells and whistles such as weeds on the sea floor or shafts of light refracting in the water. All very nice, but the jaggies are so bad that any ship you try to look at through your periscope appears to be a pixellated mess. It's impossible to even discern the shape of a ship in the mess, let alone try to ID a specific ship type. Further, for whatever reason, the graphics engine is very poorly optimized. The minimum requirements listed on the box are only slightly higher than those of SHIII, but the game runs like stuttering molasses on any but the most powerful of machines, even with the extra graphics features turned off.

Almost all sounds have been copied directly from SHIII and they often cut out before they've finished playing.

The game still offers up a dynamic campaign, much like in SHIII but throws a lot of time specific scripted events at you in an attempt to make it feel more historic. That's a nice idea, but it feels more like an over the top Hollywood action movie. Zeros and Bettys appear out of nowhere with far too much frequency and spot you automatically, no matter what the time of day or the weather. Getting strafed 40+ per patrol is not fun, it's annoying. Also I have found is the enemy's un-nerving ability to find my sub when I'm outside of their field of view/sensors/sound sensing equipment, it just doesn't make sense.

The AI seems inept, with merchants and destroyers ploughing into each other with alarming frequency. There are also some serious bugs and features which were not implemented upon release which should be mandatory. The chronometer doesn't work, nor does the estimate speed function. This means it's effectively impossible to manually plot your torpedo attacks. You either have to scale back the realism and use the cheat which means the game automatically plots a perfect firing solution for you every time, or you have to "guestimate" the approximate speed and fire a spread, hoping for a hit.

Radar is also broken. The station is entirely unusable. SONAR doesn't work unless you man the station yourself. The AI operator is incapable of hearing anything. Should a sub compartment get damaged and later repaired, it's still unusable as any crew put into that compartment become wounded. Should your home base fall to the enemy while you are out on patrol, you're not informed of this and will end up sailing into a hostile port and get sunk. Not the most satisfying way to end a patrol. I could go on. There are literally dozens of game killing bugs.

Couple this with the frustration of having to infiltrate Yokohama harbour about four times in a row for photo recon and being told to patrol and sink shipping in a certain area only to find no time period defined for the length of patrol and no response when shipping has been sunk in the area, the game can get very annoying very quickly.

Moreover,
Whilst diving, gunners stay at their posts and get drowned

the deck gun stops for no apparent reason

STUPID pop up tools get in the way of everything, orders you need to give are hidden away behind these bloody things so that you have to close one or manually move it to get to the underlying control

STUPID STOPWATCH, insist on popping up every time you accelerate time above 256 X ? It then takes up space and gets in the way of everything

scrolling with the mouse happens only when the program bothers to let you. Sometimes ok, mostly not

The automatic Zooming function gets in the way of speedy control. Lets say a 10 degree port turn, you point to the turn you want, then because the bloody thing automatically zooms in, your 10 degree turn becomes a 20 degree turn

I watched in amazement when I sank a destroyer, watched it sink only to pop up out of the sea again some seconds later. it must have leapt 30 ft out of the sea. (just like those fishy type submarines in the old Stingray movies!)

You keep getting told that oxygen level is low and must surface when it isnt the case?

I have an Alienware Aurora with 2 megs of mem and and yet I wait ages to access any messages that have been drawn to my attention.

The warnings of ship sightings given in Lat/Long. I cant see which sighting they are referring to? Why not just have a simple grid/letter index like they did in SH 3? You can only take realism so far without screwing up the gameplay.

Don't even get me started on the lack of help in the manual or the repetitive sound effects or the fact you can spend hours stalking into a harbour only to take one mild hit on the casing and promptly sink to the bottom of the sea.

The game is bug ridden, missing features, and so poorly optimized that it runs like a slide show with no AA. Steer well clear. It's a big disappointment.
dont like it? dont play it!

STEED
06-16-07, 08:26 AM
Why do you act as if offended and felt responsible anyway?

I am not offended. :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:

dont like it? dont play it!

Good Advice.

MENTAT
06-16-07, 09:51 AM
dont like it? dont play it!

You dont get it do you? I am not playing already!

But as the topic is all about, I dont recommend it for if my opinion is asked. And the reasons i stated are clear.

Case closed.

clayton
06-16-07, 09:51 AM
Why do you act as if offended and felt responsible anyway?

I am not offended. :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:

dont like it? dont play it!

Good Advice.

SH4 is great!

May not be great to those who enjoy unrealistic / unhistorical campaigning i.e. GWX 39 - 41

Sailor Steve
06-16-07, 10:32 AM
May not be great to those who enjoy unrealistic / unhistorical campaigning i.e. GWX 39 - 41
I have to ask: what is unrealistic / unhistorical about GWX in that period? This is not a challenge, as I've never played with GWX and haven't been able to play SH4 yet. I'm just curious about different attitudes and ideas concerning what's realistic or historical and what's not.

CCIP
06-16-07, 10:36 AM
May not be great to those who enjoy unrealistic / unhistorical campaigning i.e. GWX 39 - 41 I have to ask: what is unrealistic / unhistorical about GWX in that period? This is not a challenge, as I've never played with GWX and haven't been able to play SH4 yet. I'm just curious about different attitudes and ideas concerning what's realistic or historical and what's not.

I think he's referring to the British ASW being highly effective even early in the war in GWX.

Weigh-Man
06-16-07, 11:44 AM
You asked for it steed! :stare:


The new interface in SHIV has fewer options for stations, but the interface is more cumbersome. You can still select a specific station by pressing a function key or by mouse clicking (you can no longer get to most stations by walking around the virtual sub as you could in SHIII) but the sub menus are no longer mapped to keys. In fact, should you select a station via function key rather than by mouse click, the sub menu does not even update so you cannot choose any of the station specific commands as the on screen menu does not refresh.

Never been a problem for me, just need to learn the new commands

Graphically, the game looks much, much worse than SHIII. The resolution is still locked at 1024 x 768 but anti-aliasing is not available. Ubi decided it was more important to add utterly useless bells and whistles such as weeds on the sea floor or shafts of light refracting in the water. All very nice, but the jaggies are so bad that any ship you try to look at through your periscope appears to be a pixellated mess. It's impossible to even discern the shape of a ship in the mess, let alone try to ID a specific ship type. Further, for whatever reason, the graphics engine is very poorly optimized. The minimum requirements listed on the box are only slightly higher than those of SHIII, but the game runs like stuttering molasses on any but the most powerful of machines, even with the extra graphics features turned off.

Anti aliasing and increased resolutions were implemented in patch 1.2

Almost all sounds have been copied directly from SHIII and they often cut out before they've finished playing.

Fixed by Mods

The game still offers up a dynamic campaign, much like in SHIII but throws a lot of time specific scripted events at you in an attempt to make it feel more historic. That's a nice idea, but it feels more like an over the top Hollywood action movie. Zeros and Bettys appear out of nowhere with far too much frequency and spot you automatically, no matter what the time of day or the weather. Getting strafed 40+ per patrol is not fun, it's annoying. Also I have found is the enemy's un-nerving ability to find my sub when I'm outside of their field of view/sensors/sound sensing equipment, it just doesn't make sense.

The AI seems inept, with merchants and destroyers ploughing into each other with alarming frequency. There are also some serious bugs and features which were not implemented upon release which should be mandatory. The chronometer doesn't work, nor does the estimate speed function. This means it's effectively impossible to manually plot your torpedo attacks. You either have to scale back the realism and use the cheat which means the game automatically plots a perfect firing solution for you every time, or you have to "guestimate" the approximate speed and fire a spread, hoping for a hit.

fixed by patch 1.2 and various mods

Radar is also broken. The station is entirely unusable. SONAR doesn't work unless you man the station yourself. The AI operator is incapable of hearing anything. Should a sub compartment get damaged and later repaired, it's still unusable as any crew put into that compartment become wounded. Should your home base fall to the enemy while you are out on patrol, you're not informed of this and will end up sailing into a hostile port and get sunk. Not the most satisfying way to end a patrol. I could go on. There are literally dozens of game killing bugs.

fixed by mods

Couple this with the frustration of having to infiltrate Yokohama harbour about four times in a row for photo recon and being told to patrol and sink shipping in a certain area only to find no time period defined for the length of patrol and no response when shipping has been sunk in the area, the game can get very annoying very quickly.

fixed by mods

Moreover,
Whilst diving, gunners stay at their posts and get drowned
the deck gun stops for no apparent reason
STUPID pop up tools get in the way of everything, orders you need to give are hidden away behind these bloody things so that you have to close one or manually move it to get to the underlying control
STUPID STOPWATCH, insist on popping up every time you accelerate time above 256 X ? It then takes up space and gets in the way of everything
scrolling with the mouse happens only when the program bothers to let you. Sometimes ok, mostly not
never seen that problem

The automatic Zooming function gets in the way of speedy control. Lets say a 10 degree port turn, you point to the turn you want, then because the bloody thing automatically zooms in, your 10 degree turn becomes a 20 degree turn
If your a dumbass

I watched in amazement when I sank a destroyer, watched it sink only to pop up out of the sea again some seconds later. it must have leapt 30 ft out of the sea. (just like those fishy type submarines in the old Stingray movies!)

Never seen that either

You keep getting told that oxygen level is low and must surface when it isnt the case?

fixed by mods

I have an Alienware Aurora with 2 megs of mem and and yet I wait ages to access any messages that have been drawn to my attention.

fixed by mods

The warnings of ship sightings given in Lat/Long. I cant see which sighting they are referring to? Why not just have a simple grid/letter index like they did in SH 3? You can only take realism so far without screwing up the gameplay.

Don't even get me started on the lack of help in the manual or the repetitive sound effects or the fact you can spend hours stalking into a harbour only to take one mild hit on the casing and promptly sink to the bottom of the sea.

The game is bug ridden, missing features, and so poorly optimized that it runs like a slide show with no AA. Steer well clear. It's a big disappointment.

The manual is poor, I will give you that one but any information you require can be found here at subsim

I have been playing since launch and love it, it just takes a bit of care and attention to get it running how you want it too

Morts
06-16-07, 12:08 PM
May not be great to those who enjoy unrealistic / unhistorical campaigning i.e. GWX 39 - 41 I have to ask: what is unrealistic / unhistorical about GWX in that period? This is not a challenge, as I've never played with GWX and haven't been able to play SH4 yet. I'm just curious about different attitudes and ideas concerning what's realistic or historical and what's not.

I think he's referring to the British ASW being highly effective even early in the war in GWX.
i wouldn say its highly effective
some ppl just dont know how to get away

Growler
06-16-07, 02:06 PM
We're going to have to accept that there's differing levels of opinion. SHIII has had A LOT of time to be worked on by the mod community, and clearly, a lot of that experience is/will further be applied to SHIV. Some guys love the Atlantic, others the Pacific. GWX has presented a challenge to a lot of guys, especially in the early war years. Inaccurate? Hell if I know; I wasn't there.

Truth is, both games are customisable to taste, if you're willing to look or do the work yourself. Me, I'm a tinkerer. I love messing with stuff... probably spend more time doing that then playing the games themselves. I tweaked the heck out of SHIII, then d/led GWX for a try.

SHIV needs its own GWX-type treatment; I also understand that a WHOLE LOT of people have put in a WHOLE LOT of time, and have given up a lot as well, to make GWX a reality that has satisfied many players of SHIII. They didn't get paid, they chose to do so, and chose to sacrifice what they had to to do it. So perhaps another group of interested parties will have to step up for the same commitment to SHIV. Or perhaps, after a rest, some of the GWX guys will choose to help out SHIV. Who knows?

But fostering animosity between two factions is not going to help any of us, and it certainly will NOT encourage others to step up and help fix whichever game it is we're hotter about.

STEED
06-16-07, 02:27 PM
My last word on this subject is this I really enjoy SH3/GWX and I enjoy SH4. :D

Have a nice day everyone and keep smiling. :) :D ;)

STEED starts to sing "Old man river, he keeps on rolling" :sunny:

bigboywooly
06-16-07, 05:39 PM
SH4 is great!

May not be great to those who enjoy unrealistic / unhistorical campaigning i.e. GWX 39 - 41

Says you
Proof ?

You wouldnt know the half of it :roll:
Now bugger off back to your own forum

Mind you, you're asking in the SHIII forum. There's quite a few people with grudges against SHIV in the SHIII forum :dead:

.

Works both ways

CCIP
06-16-07, 07:51 PM
SH4 is great!

May not be great to those who enjoy unrealistic / unhistorical campaigning i.e. GWX 39 - 41
Says you
Proof ?

You wouldnt know the half of it :roll:
Now bugger off back to your own forum

Mind you, you're asking in the SHIII forum. There's quite a few people with grudges against SHIV in the SHIII forum :dead:

.
Works both ways
Alright, chill out, I think you're being unneccesarily bitter here. And I'd like to remind you that this is, after all, everyone's forum and that's not a nice thing to say. Please keep a friendly tone.

I was merely responding to balance some of the earlier negativity in the thread. Whatever complaints there are about SHIII from the SHIV, they are generally of a different nature. Here we mostly have the whole "game is broken" thing, and yet we've got a lot of people enjoying it. It only makes sense that some of the people more disgruntled with the new title would move back to SHIII. It's not that I'm pointing any fingers, either - I'm just reminding that the answers to the original question may have certain attitudes behind them, whichever 'side' they come from. Sorry if I sounded a little extreme.

Personally, I'm saddened there's so many people that can't just choose both and be happy with both in their own ways :hmm:

bigboywooly
06-16-07, 10:03 PM
Wasnt directed at you CCIP but Clayton
The only time he posts over here is to rubbish SH3 and GWX inparticular

If he dont like either no need to keep coming in here and bleating
Especially his " unrealistic campaigns " bs

Meh

clayton
06-17-07, 10:01 AM
Wasnt directed at you CCIP but Clayton
The only time he posts over here is to rubbish SH3 and GWX inparticular

If he dont like either no need to keep coming in here and bleating
Especially his " unrealistic campaigns " bs

Meh

I do enjoy SH3 and SH4 quite a bit. I've been playing both for quite a long time.

I don't see the how silent speed at periscope depth during nightime dead ahead of a convoy in 1940 is all that realistic. But, it's been awhile and it may have been fixed. (GWX)

I'm not ashamed to stand up for SH4 nor should feel like I have to hide because my dislike of GWX.

bigboywooly
06-17-07, 12:00 PM
Its how you play then or just unlucky
There are more than enough ppl managing it
Even carrying out surface attacks with no problem

If the Br escorts were really as inept as everyone thinks then the Germans wouldnt have lost 9 out of a total of 57 boats in the 3 months of 39
Not to mention the 24 boats in 40 and 35 in 41

Its not an arcade game where you are invisible and invincible ( stock )
You have to use cunning
If it was as simple early war as everyone thinks them the ubootwaffe losses would have been 0

If you get picked up and sunk in 40 then its realistic
If you dont then so is that
If everybody was having real problems getting out of 1940 then it may be a problem but as ppl are making it through to 44\45 and coming home with large ( unrealistic - but its only a game ) tonnages then its obviously do able

And according to your earlier posts you play WAC
So stop bashing GWX if you dont use it
The ppl having a go at SH4 ARE playing it

Morts
06-17-07, 12:12 PM
Its how you play then or just unlucky
There are more than enough ppl managing it
Even carrying out surface attacks with no problem

If the Br escorts were really as inept as everyone thinks then the Germans wouldnt have lost 9 out of a total of 57 boats in the 3 months of 39
Not to mention the 24 boats in 40 and 35 in 41

Its not an arcade game where you are invisible and invincible ( stock )
You have to use cunning
If it was as simple early war as everyone thinks them the ubootwaffe losses would have been 0

If you get picked up and sunk in 40 then its realistic
If you dont then so is that
If everybody was having real problems getting out of 1940 then it may be a problem but as ppl are making it through to 44\45 and coming home with large ( unrealistic - but its only a game ) tonnages then its obviously do able

And according to your earlier posts you play WAC
So stop bashing GWX if you dont use it
The ppl having a go at SH4 ARE playing it
well said BBW:up:

STEED
06-17-07, 12:18 PM
Wooly your getting like me. :lol: ;)

Time for a song wooly you and I, here we go......

"Old man river he keeps on rolling"

:up:

Sailor Steve
06-17-07, 03:16 PM
Mind if I join in?

Ol' man river, that ol' man river
He must know somthin' but he don't say nothin',
He jus' keeps rollin' he keeps on rollin' along.

He don't plant taters, he don't plant cotton,
And them that plants 'em is soon forgotten,
But old man river, He jus' keeps rollin' along.

You and me, we sweat and strain, body all achin' and racked with pain,
Tote that barge! lift that bale!
Get a little drunk and you land in jail.

I gets weary and sick of tryin',
I'm tired of livin' and scared of dyin',
But old man river, he jus' keeps rolling' along.

bigboywooly
06-17-07, 03:20 PM
One of you is out of tune
:huh:
Am looking in your direction Steve :nope:

Hitman
06-17-07, 04:07 PM
I do enjoy SH3 and SH4 quite a bit. I've been playing both for quite a long time.

I don't see the how silent speed at periscope depth during nightime dead ahead of a convoy in 1940 is all that realistic. But, it's been awhile and it may have been fixed. (GWX)

I'm not ashamed to stand up for SH4 nor should feel like I have to hide because my dislike of GWX.


May not be great to those who enjoy unrealistic / unhistorical campaigning i.e. GWX 39 - 41

No Clayton, you don't have to hide because you dislike GWX, but you made a comment that was completely inappropiate, unnecesary and could upset many people. There is nothing wrong in doing founded critics to GWX or any other mod, but there is a feedback topic for it and you can also open threads to discuss realism features in general.

If you re-read the initial post of this thread you will see it had nothing to do with GWX itself. So please stick to what was asked or open another thread for serious and mature discussions of other matters.

Thanks

sunvalleyslim
06-17-07, 06:14 PM
Thanks for the words to "OL MAN RIVER" Steve, kind of lighten things up here on this thread..........
I'm kind of like you Steve, haven't been able to play SH4 until I upgrade the ol computer, and playing SH3 is erractic with CTD's. So I just cruise the forums for now to see what people are saying. Seems like most problems revolve around having the right computer to handle the load. And some of the other problems are figured out by some a lot easier than others.....and if there is a specific glitch, most true subsimmers are patiently waitng for the patches and mods.
Just seems like today everyone is in a hurry, and wants everything perfect now. They obviously were not here when their was no sub games, and the best we had was a book written by those "Old Salts" who had been there and done that. As you read those lines so eagerly, you pictured in you mind what it was like. And when you grew up, you joined the Submarine Service, and you got a first hand experience of what sub life is all about. So when you have done those things which are real and not a game, you have more patience in something that is supposed to be fun.
Because in real life there are terrifying moments, and dull moments and no replay....just history and memories......and you know what? I'll take the real life over the game........

clayton
06-17-07, 08:36 PM
I do enjoy SH3 and SH4 quite a bit. I've been playing both for quite a long time.

I don't see the how silent speed at periscope depth during nightime dead ahead of a convoy in 1940 is all that realistic. But, it's been awhile and it may have been fixed. (GWX)

I'm not ashamed to stand up for SH4 nor should feel like I have to hide because my dislike of GWX.


May not be great to those who enjoy unrealistic / unhistorical campaigning i.e. GWX 39 - 41

No Clayton, you don't have to hide because you dislike GWX, but you made a comment that was completely inappropiate, unnecesary and could upset many people. There is nothing wrong in doing founded critics to GWX or any other mod, but there is a feedback topic for it and you can also open threads to discuss realism features in general.

If you re-read the initial post of this thread you will see it had nothing to do with GWX itself. So please stick to what was asked or open another thread for serious and mature discussions of other matters.

Thanks

We'll said!

Any mention of SH3 by fans or not almost always brings up GWX! And any mention of any problems with GWX almost always brings out the worst with some.
You are correct, the initial thread does not mention GWX or a moddable SH3 /SH4 version and when it is mentioned in the future, I'll tell of the specific problems I'm having as opposed to how unbelievably unrealistic it is.

bigboywooly
06-17-07, 11:38 PM
I'll tell of the specific problems I'm having as opposed to how unbelievably unrealistic it is.

:roll:

HunterICX
06-18-07, 05:22 AM
We'll said!

Any mention of SH3 by fans or not almost always brings up GWX! And any mention of any problems with GWX almost always brings out the worst with some.
You are correct, the initial thread does not mention GWX or a moddable SH3 /SH4 version and when it is mentioned in the future, I'll tell of the specific problems I'm having as opposed to how unbelievably unrealistic it is.


tell me clayton if a member would comment SH4.

like this : ''The game is full with bugs, unrealistic and completly unhistorical''
what response will the member get?

if you dont get into details, you wont get any detailed feedback.

also the fact that the response about GWX's realism is different.
some people like it, some people dont.

we cant force people to like it, its their own taste.
but continuesly repeating that it is unrealistic and unhistorical is unnecesary.
you do not have to repeat yourself clayton over and over again.
we know you dont like it, fine. enjoy SH4.

just my 2 cents

HunterICX

STEED
06-18-07, 06:30 AM
One of you is out of tune
:huh:
Am looking in your direction Steve :nope:

Steve singing the full proper version and we're singing the cut down version. :rotfl:

Let's get this right or we're sound like a drunken party. :lol:

Hitman
06-18-07, 08:20 AM
We'll said!

Any mention of SH3 by fans or not almost always brings up GWX! And any mention of any problems with GWX almost always brings out the worst with some.
You are correct, the initial thread does not mention GWX or a moddable SH3 /SH4 version and when it is mentioned in the future, I'll tell of the specific problems I'm having as opposed to how unbelievably unrealistic it is.

That's a bit better but obviously not enough yet. Keep trying (elsewhere) until you get the hang of being more educated. Practice is what matters most for it, so don't spare you any efforts until the objective is accomplished.

ReallyDedPoet
06-18-07, 08:55 AM
We're going to have to accept that there's differing levels of opinion. Some guys love the Atlantic, others the Pacific.

Truth is, both games are customisable to taste


Nice post Growler:up: Took the above out of it. Said this somewhere here at subsim before, I am playing both, SH4 more for the time being, but GWX is not going anywhere, its a great mod ( so are WAC and NYGM ). I like the opportunity of having both theatres to sim in.

What has always been appealing to me is the fact that both SH4 and GWX are very easily customized, both through game settings and mods :yep: So they should be appealing to what ever type of gamer you want to be.

In the end, if you don't like one or the other, don't play it, but before getting all bent out of shape, do a thread search and post your opionions in the appropriate forums versus just rehashing what has been already said here.

Good Hunting:up:

RDP

Hitman
06-18-07, 09:42 AM
Apples or peaches. Choose which one gives you the best taste or if you like both, alternate them. As simple as that.:|\\

ReallyDedPoet
06-18-07, 09:44 AM
Apples or peaches. Choose which one gives you the best taste or if you like both, alternate them. As simple as that.:|\\

Cheers to that Hitman:up:

RDP

Morts
06-18-07, 10:12 AM
Apples or peaches. Choose which one gives you the best taste or if you like both, alternate them. As simple as that.:|\\


mmmmm apples and peaches:rotfl:

Sailor Steve
06-18-07, 11:03 AM
One of you is out of tune
:huh:
Am looking in your direction Steve :nope:

Steve singing the full proper version and we're singing the cut down version. :rotfl:

Let's get this right or we're sound like a drunken party. :lol:
Well, your voice may be better than mine, but at least I know all the words. You're just humming along most of the time.:rotfl:

kiwi_2005
06-18-07, 12:19 PM
I like both games, Get SHIV then when you need a change of pace load up SH3 GWX & vice versa.

But GWX does really prolong sh3 theres many more things you can do, go to Penang or command a IID in Constanza (just started up one, new career number 5 :lol:) Or maybe Trondheim, or Toulon. I could start talking about the uber paraniod escorts that are bent on sending you to the bottom but i dont want to scare anyone away from the game, you need nerves of steel.

GWX is James bond at sea!:arrgh!:

Hitman
06-18-07, 02:52 PM
Well, your voice may be better than mine, but at least I know all the words. You're just humming along most of the time.:rotfl:

And you can play the guitar! :|\\

But GWX does really prolong sh3 theres many more things you can do, go to Penang or command a IID in Constanza (just started up one, new career number 5 :lol:) Or maybe Trondheim, or Toulon.

Very true! I got so used to NYGM that using also GWX was a hard step for me, but the 30th flotilla careers did it :up: and I enjoy themvery much.

P.S. Hey Kiwi is that U-534 in your signature? :huh:

clayton
06-18-07, 09:28 PM
We'll said!

Any mention of SH3 by fans or not almost always brings up GWX! And any mention of any problems with GWX almost always brings out the worst with some.
You are correct, the initial thread does not mention GWX or a moddable SH3 /SH4 version and when it is mentioned in the future, I'll tell of the specific problems I'm having as opposed to how unbelievably unrealistic it is.

That's a bit better but obviously not enough yet. Keep trying (elsewhere) until you get the hang of being more educated. Practice is what matters most for it, so don't spare you any efforts until the objective is accomplished.

Man, a difference in opinion can get you made fun of here... :oops:

I suppose I need to tread lightly when mentioning GWX in the future.

Icekiller
06-18-07, 09:36 PM
No its not that. Its just that bashing something over and over because you don't like it doesn't help anyone. If you don't like GWX, fine but you don't have to keep saying it over and over. WE GET IT MAN!!!!

Hitman
06-19-07, 07:49 AM
Man, a difference in opinion can get you made fun of here... :oops:

I suppose I need to tread lightly when mentioning GWX in the future.

No, it's just that I tend to answer a bad joke with another one because I have a proportionate sense of humour and prefer using it rather than...moderating :stare:

kiwi_2005
06-19-07, 09:29 AM
[quote]
P.S. Hey Kiwi is that U-534 in your signature? :huh:
U-534? No its actually one of fubars skins i use for my IX boat i took a screenshot then play around with it in photoshop to give it the rusty look just to have for a sig. :) If someone can make a skin like this or already has please point me in that direction!

http://i15.photobucket.com/albums/a390/Kiwi_Frank/RUSTYSIG.jpg

Sailor Steve
06-19-07, 11:06 AM
Rusty? It looks like pieces are getting ready to fall off!

sunvalleyslim
06-19-07, 12:27 PM
It looks like you salvaged it up off the ocean floor. Your deck crew is goofing off somewhere..........or that paint you got from the French the last time in drydock, didn't hold up very well.............:D

ReallyDedPoet
06-19-07, 12:54 PM
Have not see that skin, talk about weathered :yep:

RDP

CapZap1970
06-19-07, 01:30 PM
Rusty? It looks like pieces are getting ready to fall off!
Actually, rust is what prevents the boat to fall off in pieces... :rotfl: :rotfl:
CapZap

kiwi_2005
06-19-07, 04:33 PM
:rotfl:Sheesh u guys.

Actually Ive seen a real color photo of an IX boat someone put up here not long ago, She was rusted as hell simular to the picture i made.

Dont ya think she got that rusty classic look:hmm::p

bigboywooly
06-19-07, 06:03 PM
:rotfl:Sheesh u guys.

Actually Ive seen a real color photo of an IX boat someone put up here not long ago, She was rusted as hell simular to the picture i made.

Dont ya think she got that rusty classic look:hmm::p

Probably one that was raised 30 years later maybe
:rotfl:

kiwi_2005
06-19-07, 06:34 PM
:rotfl:Sheesh u guys.

Actually Ive seen a real color photo of an IX boat someone put up here not long ago, She was rusted as hell simular to the picture i made.

Dont ya think she got that rusty classic look:hmm::p
Probably one that was raised 30 years later maybe
:rotfl:
Now i know how Avon Lady must of felt with her sig:nope: :oops:

:D

This what i was trying to create in my sig!!!:p
http://i15.photobucket.com/albums/a390/Kiwi_Frank/rusty-1.jpg

From this site actually some nice colored WW2 photos here folks!
http://www.ww2incolor.com/gallery/german-navy

Kpt. Lehmann
06-19-07, 06:52 PM
<Shooo PAHHhhh>

*AHEM*

....AND OLD MAN RIVERRRR... JUST KEEPS ON ROLLINNNN...
http://i46.photobucket.com/albums/f117/KptLehmann/darthv.jpg

(I guess I shouldn't quit my day job considering how quiet the room gets when I try to sing.)

kiwi_2005
06-19-07, 07:13 PM
Silent Hunter III New addon Rust Wolves expansion! RWX!
http://i15.photobucket.com/albums/a390/Kiwi_Frank/rustwolves.jpg


:arrgh!::arrgh!:

ReallyDedPoet
06-19-07, 08:03 PM
http://i15.photobucket.com/albums/a390/Kiwi_Frank/rusty-1.jpg

Nice pic:up: I'm a believer now.

RDP

HunterICX
06-20-07, 05:08 AM
<Shooo PAHHhhh>

*AHEM*

....AND OLD MAN RIVERRRR... JUST KEEPS ON ROLLINNNN...
http://i46.photobucket.com/albums/f117/KptLehmann/darthv.jpg

(I guess I shouldn't quit my day job considering how quiet the room gets when I try to sing.)


Luke: NOOOOOOOOOOOOOOO! MY EARS MY EARS!!! NOOOOOOOOO *falls down the shaft*

clayton
06-20-07, 08:29 PM
Man, a difference in opinion can get you made fun of here... :oops:

I suppose I need to tread lightly when mentioning GWX in the future.

No, it's just that I tend to answer a bad joke with another one because I have a proportionate sense of humour and prefer using it rather than...moderating :stare:




Try moderating! Explain the joke...

HunterICX
06-21-07, 03:08 AM
Man, a difference in opinion can get you made fun of here... :oops:

I suppose I need to tread lightly when mentioning GWX in the future.

No, it's just that I tend to answer a bad joke with another one because I have a proportionate sense of humour and prefer using it rather than...moderating :stare:




Try moderating! Explain the joke...

:roll: well, how you explain a bad joke :rotfl: it only will make it worse

joea
06-21-07, 07:54 AM
Wasnt directed at you CCIP but Clayton
The only time he posts over here is to rubbish SH3 and GWX inparticular

If he dont like either no need to keep coming in here and bleating
Especially his " unrealistic campaigns " bs

Meh
I do enjoy SH3 and SH4 quite a bit. I've been playing both for quite a long time.

I don't see the how silent speed at periscope depth during nightime dead ahead of a convoy in 1940 is all that realistic. But, it's been awhile and it may have been fixed. (GWX)

I'm not ashamed to stand up for SH4 nor should feel like I have to hide because my dislike of GWX.

I've not had that problem, you must be doing it wrong. :know:


@MENTAT, the crew managment alone in way better than SH3. The rest will be fixed or has been already. :up: SH4 will be more than ok.

Very happy with GWX right now. :smug:

Hitman
06-21-07, 09:01 AM
Try moderating! Explain the joke...

Done. You got PM

U-534? No its actually one of fubars skins i use for my IX boat i took a screenshot then play around with it in photoshop to give it the rusty look just to have for a sig. :) If someone can make a skin like this or already has please point me in that direction!


I was just joking....

Here is a pic of U-534 in Birkenhead. It was raised after nearly 60 years in the seabed...and it looks like your sig's U-Boot :lol: therefore the question if it was a "U-534 skin"

http://img530.imageshack.us/img530/4797/311161230358281a617wf1.jpg

kiwi_2005
06-21-07, 12:30 PM
Nice photo!

Rust never sleeps...:)