View Full Version : crew management screen bug
Does anybody know this bug, where not alle crew members are displayed at the F7 crew management screen ? E.g. if the diesels engine room is filled to the top the 3 most bottom right crew members aren't displayed anymore. I still can click on them but I will only see the clicked member again if I drag him into one of therelaxing rooms (or what they ever are called).
I also cannot use the icons for the crew management on this screen anymore, they just aren't clickable.
I have seen this bug of invisible crew members in the F7 section on some screenshot before and now it occured to me.
Does anybody know a solution for this ?
I'm not using any mods which should conflict with each other: GWX1.03, OpenHatch and a sound mod
Thanks
I've uploaded a screenshot of this problem, perhaps someone will remember then :D
http://cip.uni-trier.de/%7Eschmidt/bugScreen.jpg
As one can see, in both engine rooms are fewer crew slots displayed as usual. Although they are still there. It's a bit annoying to click on each slot to detemine wether it is filled or not.
And the crew management buttons don't work either :/
As I remember, the draggable stop watch starts hidden at the upper left corner if SH3 is just loaded. In my case it's strangely at the right side and the pointers aren't in their proper place too. Though that's not to be seen at this screenshot.
Still thankful for any help, i. :)
Paajtor
06-18-07, 02:47 PM
Weird!:hmm:
I'd go for a complete reinstall.
- uninstall GWX and SH3, and reboot
- remove the SH3 folder in your MyDocuments, and reboot
- install SH3, reboot
- patch to SH3 v1.04, and reboot
- install GWX, and reboot
- patch GWX to v1.03, and reboot
- install your mods (using JSGME that came with GWX)
*note all the reboots I recommended! Not doing this might be the cause of your issue in the 1st place.
It worked well before, the problem came across after I ran GWX 1.03 several times. Because the MyFavDialMod writes stuff into teh menu_1024x768.ini, that this is the problem. At least for the pointers of the draggable stopwatch.
For a complete reinstall I will wait some more time. This takes so much time to reinstall everything ;)
bigboywooly
06-18-07, 04:22 PM
Do you or did you have NYGM on your comp by any chance
It worked well before, the problem came across after I ran GWX 1.03 several times. Because the MyFavDialMod writes stuff into teh menu_1024x768.ini, that this is the problem. At least for the pointers of the draggable stopwatch.
For a complete reinstall I will wait some more time. This takes so much time to reinstall everything ;)
This is the problem with sliding TDC's. Someone (can't remember who) changed the amount of sailors per room and that's why these places are hidden. If you got something f.. up than you've got this. If you want, download my realnav mod and copy menu....ini (that is pure gwx with tdc and sextant which you want see anyway if you don't use the whole package) or compare both ini files and just copy crew management section from my file.
That sounds good. Never got anything to with NYGM except for the MyFavouriteDialsMod, which's folder is called 6_dials_nygm22 so it may have to do something with this.
As I don't use the sliding TDC, I will through that out of the menu[...]ini. But at first I won't deinstall the FavDialsMod completely, the sliding dials on the right (compass, depth, ...) are just too cool :yep:
Thanks for the hint !
Lagger123987
06-19-07, 12:51 AM
It worked well before, the problem came across after I ran GWX 1.03 several times. Because the MyFavDialMod writes stuff into teh menu_1024x768.ini, that this is the problem. At least for the pointers of the draggable stopwatch.
For a complete reinstall I will wait some more time. This takes so much time to reinstall everything ;)
This is the problem with sliding TDC's. Someone (can't remember who) changed the amount of sailors per room and that's why these places are hidden. If you got something f.. up than you've got this. If you want, download my realnav mod and copy menu....ini (that is pure gwx with tdc and sextant which you want see anyway if you don't use the whole package) or compare both ini files and just copy crew management section from my file.
Your using NYGM if u have the three crews missing in the engine rooms.
No, I'm not.
I just tried to edit the menu_1025_768.ini to fix this. Maybe the 6_dials mod messed that file up by overwriting settings which were taken by GWX before. This would at least explain the broken stop watch.
Don't know what causes the broken Crew Management screen though.
But if NYGM uses the 6_dials_nygm22 mod by default, then it could be the same issue as mine.
Don't have the knowledge about the menu_1024_768.ini (or what file ever is responsible for the crew mngmt screen) to fix it on my own yet :/.
Don't have the knowledge about the menu_1024_768.ini (or what file ever is responsible for the crew mngmt screen) to fix it on my own yet :/.
Just compare original gwx file with yours using some simple editing tool or just replace the whole Crew Management section which is the longest one in that file... There are additional changes in other files to adjust crew behavior as well if I remember correctly but probably you shouldn't worry bout that.
Good idea, I will try that and look for the sliding stop watch section too. Just took a glimps into this file the last time.
Good idea, I will try that and look for the sliding stop watch section too. Just took a glimps into this file the last time.
For the sliding stopwatch from the right you need a different texture, from GWX_Flavored_to_Taste_FINAL. It took me some time to figure it out while I was recompiling the sextant which somehow didn't wanted to work as a standalone, only after putting it with TDC... which are very useful so it's ok! I can just email you the texture to keep it simple.
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