View Full Version : Anyone remember Subwars:2015...?
ausraider
06-14-07, 10:59 AM
Or was it 2020 or 2115....?
That was a really well put together game - excellent scenarios.
The game was set in a type of futuristic corporate warfare situation.
The graphics for its time were very impressive.
Good sense of big structures...and even an old wrecked U-boat on the bottom in one of the missions.
The sense of stressfully slower sub conflict was so well rendered in the game.
I remember pushing foward in my seat trying to get more speed out of my sub every time
an enemy unit got a lock. (geezzz...get a life Ausraider...)
The game was based around small DSRV combat units of various sizes and capabilities.
But this didn't limit the size or type of the enemies you would go up against.
The missions were luxuriantly diverse.
It wouldn't run on 98 or was that even 95? no matter how I tried - so it had to go.
It was a DOS game.
I could never complete the game though.
There was one particular mission - near the end - that I could never figure out.
It should be available as abandonware now, so I must have a look for it.
Ausraider.
Wim Libaers
06-14-07, 03:58 PM
Or was it 2020 or 2115....?
Subwar 2050. Some screenshots:
http://www.ibiblio.org/GameBytes/issue18/greviews/subwar/subwar.html
This was one of the first PC games I played.
That was a really well put together game - excellent scenarios.
The game was set in a type of futuristic corporate warfare situation.
The graphics for its time were very impressive.
Good sense of big structures...and even an old wrecked U-boat on the bottom in one of the missions.
The sense of stressfully slower sub conflict was so well rendered in the game.
I remember pushing foward in my seat trying to get more speed out of my sub every time
an enemy unit got a lock. (geezzz...get a life Ausraider...)
The game was based around small DSRV combat units of various sizes and capabilities.
But this didn't limit the size or type of the enemies you would go up against.
The missions were luxuriantly diverse.
For a sub game, it could be pretty fast. The subs handled more like fighter jets than like historical subs. Very fast and high-performance. Your fastest sub had, IIRC, a speed of 110 kts or more. Faster than the guided torpedoes (100kts in that game), so unguided supercav missiles were an important weapon. There also were much slower subs, a recon sub (seemed completely pointless, wasn't good at anything other than arbitrarily increasing mission difficulty) and a deep-diving sub (terrible handling, but you did need that one sometimes).
It wouldn't run on 98 or was that even 95? no matter how I tried - so it had to go.
It was a DOS game.
I could never complete the game though.
There was one particular mission - near the end - that I could never figure out.
It should be available as abandonware now, so I must have a look for it.
Ausraider.
It certainly is available, but it's not exactly legal AFAIK (very few of those abandonware games have been released to the public officially), so don't expect links. On a fast PC, it will run well in DOSBox. Tuning of the speed is crucial. If you run it on a PC that is too slow, performance will be bad. If the PC is too fast, you will not be able to move (probably a roundoff error in the programming of accelerations at small timesteps).
ausraider
06-14-07, 05:00 PM
2050!.............. I Knew there was a zero in there somewhere....LOL!
For a sub game, it could be pretty fast. The subs handled more like fighter jets than like historical subs. Very fast and high-performance. Your fastest sub had, IIRC, a speed of 110 kts or more.
Yeah, I meant my stressfully slow comment in regard to out running some of the enemy subs - but it sure felt like it was under water alright - Fighter jets did not spring to mind to me though.
No wait aminute!...thats right!..there was a very fast sub - but what it made up for in speed, it lacked in punch and armour..! Thats why I never used it! It couldn't carry as much ordinance either....
wow!
I remember you could also dodge homming torpedeos by jumping thermal layers except where the supercavs were concerned - which is why it was my fish of choice.
Geezz what a GAAAMME when I think back!
there was nothing else like it! - nor has there been.
What are developers doinggggg!!!!!!!!
I mean come on, if subsims were the X-Factor, Simon would have a freaking field day with developers.
These guys did it with out so much as a 2MB Video card for Gsss sake!
Why all this SHIII-IV WWII sad baloany - and not 1 recent state of the art nuke sub sim in what....4 years...?
IN THE VERY TIME THEY WOULD BANGGG!!!!!????
Commercial interests obviously.....HA. HA. ......
Y'know I bought it as a bargin...but I remember its original selling package instore.
It looked like a kind of multi-coloured goldfish type of prep-school science software.
If you have the original - hold onto it!
That packaging certainly belied the guile within.
There also were much slower subs, a recon sub (seemed completely pointless, wasn't good at anything other than arbitrarily increasing mission difficulty) and a deep-diving sub (terrible handling, but you did need that one sometimes).
Thats what I'm talking about maaan....
You needed those models for the U-Boat recon mission and other specific jobs - and also - the fighter subs couldn't get to the depths those bathtubs could go....
Waow!!!
HL2 can KMA......
I'll wait on Sub-Wars 2150!
Oh God!.......!!!....not a video card in sight!
A big thanks to you from me Wim for bringing me back.
On a fast PC, it will run well in DOSBox. Tuning of the speed is crucial. If you run it on a PC that is too slow, performance will be bad. If the PC is too fast, you will not be able to move (probably a roundoff error in the programming of accelerations at small timesteps).
I remember exactly that issue - when I upgraded to 95 et various hardware - it seemed the game bugged out over play speed issues.
My spec is:
P4
XP
512MB
GeForce 6200 Turbo
So.....if I find it on the net...well...we'll see...
Thanks for those pointers about abandonware though....
Most of those sites require this that and the other thing before you can download as much as Wolfienstien 3D.
Which was my first graphically intense PC game.
I also through that out.:nope: Stupid A-hole.
Ausraider.
Overkill
08-08-07, 08:06 PM
I remember own'n this one. Gee...another reminder that I'm get'n old. :lol:
helibobber
08-17-07, 07:13 PM
After a couple years in storage I dusted my CD off and installed it using Dosbox and D-fend v2. Since I have Windows XP SP2 as my OS I feared for the worse. Unbelievably I was able to get it up and running fine although I could not get the throttle wheel on my old Flightmaster joystick to work and have to resort to the keyboard to handle this function.
Seeing the old graphics and hearing the cool sounds again made remember how much fun this game was. What I didn't remember was how hard it was! I never finished it when I first purchased the game and am struggling now through the first set of actual missions beyond the training ones. Really it is a flight simualor under water with some really intense gameplay.
I really recommend it. If you can locate the cd rom version it has the add-on missions included.
XabbaRus
09-06-07, 12:03 PM
I could never get passed the one with the Wales you had to free, I could get them out of the area put the missions never completed.
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