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View Full Version : Wipe out the whole convoy (how to)


Marko Ramius
06-14-07, 06:01 AM
It's very doable in SH4, much harder in SH3. The first time it all worked it was probably the most entertaining mission since I started..

Obviously the key is to sink the destroyers. After that it's all fun and games: No need to even use torps, just surface and maul the merchants with the deck gun (particularly enjoyable with the big gun that becomes available towards the end of the war). From 2,500ft away it's pretty safe, even if they have guns they can't even hit their own bridge.

How to take out the destroyers: The strategy is based on the whole convoy's (destroyers included) daft behaviour in SH4 after the first ship is down. Instead of making a run for it or start evasive maneouvers which would really make things hard they usually just idle stupidly around at 2knots, making easy targets. That is if they can't see or hear a boat around which can be easily arranged thanks to the thermal layer.

As a general rule, convoys come with 4 destroyers. I usually wait in front of the convoy perpendicular to their course engines stopped, take out the front DD, dive deeper, shoot a decoy, turn 90o and duck under the TL for a while, slowly moving away from the decoy. The first DD can be a challenge depending on weather and light as they usually zig-zag a lot but its only a matter of small corrections back and forth to get within range. Then I have to adjust the aim a bit to compensate for the DD's turning. Takes a while to master this shot.

After the first one is in the soup the other two or three will sprint over, DC the crap out of the decoy and predictably head back to their original positions on the flanks and rear of the convoy. Occasionaly they might take off sniffing around for a while but they will eventually come back and float on their spots at 2 knots waiting for a torp to split them in half. At periscope depths it's very easy to approach and take them out one by one. Unless you get too close or too fast they won't budge.

Another more adventurous technique is to make a run for the convoy surfaced at full speed, make sure they've seen me and start chasing me. Then I turn 180o and make a run for it at, at periscope depth. Usually three DDs will come after me in the following pattern: Once they come within 2,000ft they slow down to 12k so they can listen and the middle one will be right behind me at 180o sniffing left and right. The other two will be at around 160o and 200o but they hold a steady course. These are actually easy to take out with a stern fish, provided the torps are reliable (not early-war) and not a fresh boat or crew. The middle one is harder, I have to let it get really close and then it usually takes a tight spread of three to cover the zig-zagging. Some things can go wrong with this strategy but it's still around a 50%-60% success rate and very impressive when it actually works. The fourth DD which is usually far away is easy, just lay under the TL for a while until it can't see/hear me and eventually it will do the 2knot-sitting-duck routine.

After that? Fun and games and a shooting practice with the deck gun.

MaxT.dk
06-14-07, 10:48 AM
in real life no captain will go after the DDs - too dangerous and the torpedoes are too precious for these small ships... But to shoot the biggest ships and then try to hide from 4 angry DDs (not the game default ones, but the tweaked ones) - that's the fun :)

Also I don't see the point of shooting the decoy after you kill the first DD... Looks like you're cheating the system (game)...

Not that "cheating" is wrong (otherwise I wouldn't create KillerSub (http://www.subsim.com/radioroom/showthread.php?t=115333) mod)...

kv29
06-14-07, 11:13 AM
I seriously doubt you would proceed that way if there was no savegame option available.
Also shooting with a gyro balanced deckgun is not funny at all (Ubi, please allow a way to disable it!!)

I definitelly agree with MaxT.

TheSatyr
06-14-07, 12:19 PM
Ubi really needs to remove decoys from the game since the US Navy never used them in WW2. To me,using decoys is a real cheat.

tater
06-14-07, 12:30 PM
^^^ yeah, I've never used them and won't.

btaft
06-14-07, 12:45 PM
I don't see the point of the decoys either. When I was actively playing, I found the DD persecution pretty weak anyways, so the decoys were not needed

SteamWake
06-14-07, 12:46 PM
Uhhh disable stabilized view ?

Curiously enough My crew ran accross a small convoy last night and radioed in the contact.

We recieved back a message I had not seen before. "Engage escorts, other assets will be assigned to merchants" or something of that sort.

Fair enough we thought and lined up a shot on the lead escort who of course changed course just after we fired. Evidently he was oblivious to the torpedo in the water and did not pursue us. So in order to get his attention we sunk one of the merchants.

That got his attention. We pulled off a lucky head on shot beneath his keel as he closed on us and down he went (one torpedo ?? :doh: ).

The trailing escorts were now on their way to see what happened and I assume to try to sink us. But they were a ways off so we fired off a few more torps into the merchants.

All of a sudden some merchants towards the rear exploded into flames and began to list. Holy smokes ! Look ! Allied aircraft were bombing the merchants ! and doing a pretty good job.

We turned our attention to the now closing and harried DD's caught one broadside while he was concentrating on the air attacks and couldent get out of the way in time. We could see his AA guns blazing away untill BOOM... They stopped dead in the water making for an easy second shot and down they went.

The third tender was a sub chaser which we fired at least 4 torps at and all scoooted beneath him with no detonations ! :damn: All shots were set as shallow as possible.

Took a few stern shots and sank a few more merchants and the aircraft finished off the stragglers. At this point all that was left was the chaser ( mission listed as incomplete ). So we set off after him.

Much to my supprise he was high tailing it out of the area forcing us to surface and take off after him at flank in broad daylight.

After quite some time (and fuel) we caught up with him and took him down with the deck gun. (Strangly enough they dident bother to fire back :hmm: ).

Thats how we destroyed an entire convoy.

SteamWake
06-14-07, 12:47 PM
Ubi really needs to remove decoys from the game since the US Navy never used them in WW2. To me,using decoys is a real cheat.

This game has decoys :o

Seriously I never use them as well. Never even really considered it. Hell what key are they ?

tater
06-14-07, 01:02 PM
If you are playing stock SH4, wiping out entire convoys is the norm, no experience necessary (unless you have manual targetting on, then you need to first learn to shoot).

Heck, for stock convoys just surface and duke it out. If you are at flank and you maneuver at all, novice DDs will be lucky to hit you, and your atomic powered damage control team will have the boat seaworthy even with holes big enough to drive a jeep through in the hull.

crapgame
06-14-07, 01:06 PM
If a destroyer gets really up on you block its path so it rams you. 50% of the time you will send it to the bottom.

SirMoric
06-14-07, 02:59 PM
Just got to think of it.

How much would it require to make a model of a Elco or Higgins PT-boat usable by the players? Couldn't this be accomplished on the SHIV platform?

rgds

tater
06-14-07, 03:09 PM
Heheh, actually, that would be somewhat straightforward, I'd imagine.

Make it as a new "submarine." No ability to submerge. Use the exiting Elco model. The deck guns, 20mm, 40mm, and 0.50 cals are all there. Use the sub TBT. Seems like if you stuck the sub versions on deck of elco model, yer golden. I bet one of the 3D modders could whip it up. Would be a very fun mod for the Slot.

SirMoric
06-14-07, 04:32 PM
A TBT? Did the Elco boats have TBT's? I thought their torpedoes just fired straight forward?

rgds

SteamWake
06-14-07, 05:24 PM
A TBT? Did the Elco boats have TBT's? I thought their torpedoes just fired straight forward?

rgds

Me too .. point and shoot sort of thing.

tater
06-14-07, 05:37 PM
Well, a full TBT would be wrong to the extent it connected to a TDC. The TBT alone is just binos with a bearing. PT boats did have a torpedo director, which was a way to know the target bearing.

So reuse the TBT, but don't hook it to a TDC. All torpedos would then go off on a 0 degree gyro setting.

So all it would do is give you a bino view with bearing (assuming they had the big binos on a mount).