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View Full Version : HELP needed on How to attack fast closing Destroyer(s)?


USS_shipmaster
06-13-07, 11:36 AM
My method unfortunately gives me only 30-35% chance at best with 3 torpedoes shots.
Gents, may be you have better method??? Thanks for help.

SteamWake
06-13-07, 11:40 AM
My method gives me a 50% chance of survival.

"All ahead full ! Crash dive ! Rudder hard to ..."

But a shot beneath the keel with magnetic fuse is about your only chance.

Problem is you have to ID the ship, look up its keel depth, set that in the computer, get the doors open, get the shot off, pray its not a dud, pray you got the depth setting right, and last but not least pray for some luck.

John Channing
06-13-07, 11:46 AM
First you must get into the proper attack position.



1) Find a sturdy chair in the control room, preferably one that is bolted to the floor.

2) Fasten the seatbelt on the chair snugly around your waist. If there is no seatbelt, have your XO use a length of sturdy rope to tie you to the chair.

3) Bend slowly from the waist until your head is safely and securely between your knees.

4) Kiss your a** good-bye.


JCC

USS_shipmaster
06-13-07, 11:48 AM
I describe conditions:
my sub at periscope depth (and I am under ATTACK ) destroyer closing fast withing 300-600 yards radius
1) straight on me


2) with 20 - 50 aob


3) zig-zagging

SteamWake
06-13-07, 12:19 PM
I describe conditions:
my sub at periscope depth (and I am under ATTACK ) destroyer closing fast withing 300-600 yards radius
1) straight on me


2) with 20 - 50 aob


3) zig-zagging

Well you could use my 'advice' of the shot beneath the keel with a 'spread' salvo. But that even adds more time to the solution.

If the DD is unaware of your wherabouts you have the upper hand but your going to have to get close. Too close for comfort. If you fire your torp within 500-700 feet he wont have time to zig out of the way.

ps; JC was just trying to be amusing. It might not be a good idea to put one of the main moderators on ignore.

Dont take anything anyone says in these or any forum for that matter personally.

kv29
06-13-07, 12:22 PM
turn the sub to make a stern shot at it. go to the scope at try to align the DD at 180° as much as you can (yes! a degree left or right will make a difference, unless you are using a mark27, which has a passive sonar bearing system).

Do not waste time trying to calculate a solution on the tdc, all you need is a straight shot, so if your tdc is set on previous targets lets clear it quickly (set target AoB to 0, speed 0, and 500 mts). Beware! is important that your scope is pointing exactly at 180° BEFORE setting the target distance, because the scope bearing is part of the tdc system.

Fire away, and look at the fireworks....:|\\

If the dd is zigzaging a few degrees left and right from 180°, fire 2 or 3 asap. its quite possible you will get at least 1 hit.

USS_shipmaster
06-13-07, 12:22 PM
Thanks SteamWake / kv29
Appritiate your help

I usually do not use TDC in this case - because it absolutely useless
Of couse DDs know where I am with let say 70 % certaincy therefore I am under attack.
I am using salvo with 5-10 angle difference when I m shooting my 3 torpedoes

John Channing
06-13-07, 01:05 PM
ps; JC was just trying to be amusing. It might not be a good idea to put one of the main moderators on ignore.


What do you mean "trying"?

JCC

OakGroove
06-13-07, 01:06 PM
IŽd use a combination of kv29's and SteamWakes suggestions. If the vessel is this close - by the time you have a somewhat approximate solution, using TDC inputs, and the eel out of the tube, the destroyer will probably be within minimum arming distance of the torpedo (or right on top of you). I would however refrain from firing a 2nd or 3rd eel. Fire, eject a few decoys, make rudder adjustments to keep the destroyer roughly perpendicular to your course, so he cant place a string on you, and haul ass for the thermal layer.

SteamWake
06-13-07, 01:12 PM
ps; JC was just trying to be amusing. It might not be a good idea to put one of the main moderators on ignore.


What do you mean "trying"?

JCC

Perhaps I should have said attempting. :p



Uhh... as to ignoring the TDC dont forget to at least set the depth. Most DD's have a very shallow depth and if you fire with the default setting the torp is just going to run under the DD.

All your gonna do is piss em off ;)

USS_shipmaster
06-13-07, 01:18 PM
I know the tactics of escaping, even more ->,with using FTT(Maru) mod i m mostly very succsessful in escaping tactics, but as I see my tactics is actually combination of your all advices guys but it still just 35% rate of success with 100% realism.(may be plan(tactics) is great but my execution sucks :-) ):o
Thank You very much, indeed for your advises.:up:

SteamWake
06-13-07, 01:23 PM
Yes DD's can be an aggrivating and evasive target.

As with sleeping dogs they are generally best off left alone.

longam
06-13-07, 01:44 PM
I had my sub outfitted with an anti DD attachment. :rock:

http://www.atourhouse.net/sh4/sub2.jpg

SteamWake
06-13-07, 02:52 PM
I had my sub outfitted with an anti DD attachment. :rock:



So THAT is that death ray I keep hearing about !

Where do you get this mod ? :hmm:

longam
06-13-07, 03:39 PM
Just raise the scope it will open up the keel of the DD

FAdmiral
06-13-07, 04:00 PM
My method unfortunately gives me only 30-35% chance at best with 3 torpedoes shots.
Gents, may be you have better method??? Thanks for help.

30-35% chance of killing the DD and staying alive?? Any real sub skipper
would tell you those are long odds and way too risky. Better to play it
safe and live to fight another day....

JIM

FAdmiral
06-13-07, 04:02 PM
Doesn't it strike you as odd that everyone wants a total real game
but plays it like there's no tomorrow! Reality is as reality does....

JIM

SteamWake
06-13-07, 04:51 PM
Doesn't it strike you as odd that everyone wants a total real game
but plays it like there's no tomorrow! Reality is as reality does....

JIM

Reality doesent have a save game feature.

FAdmiral
06-13-07, 06:51 PM
Doesn't it strike you as odd that everyone wants a total real game
but plays it like there's no tomorrow! Reality is as reality does....

JIM

Reality doesent have a save game feature.

That is until they discover time travel, then reality will have a save !!


JIM

XLjedi
06-13-07, 07:03 PM
In SH3 I could set TDC to zero speed and take a shot from the hip and had a prayer with magnetic... maybe 10% if we're honest.

In SH4... forget it... DIVE! By the time I readjusted the stupid position keeper the destoyer's keel would be halfway cross my deck.

I'm waiting for the anti-position keeper TDC mod. :yep:

kv29
06-13-07, 07:19 PM
In SH3 I could set TDC to zero speed and take a shot from the hip and had a prayer with magnetic... maybe 10% if we're honest.

In SH4... forget it... DIVE! By the time I readjusted the stupid position keeper the destoyer's keel would be halfway cross my deck.

I'm waiting for the anti-position keeper TDC mod. :yep:

why? as I said, just set the tdc to: speed 0, aob 0, distance 500+ (whatever) and you are set to fire a straight running torpedo (bow or stern).

XLjedi
06-13-07, 07:43 PM
In SH3 I could set TDC to zero speed and take a shot from the hip and had a prayer with magnetic... maybe 10% if we're honest.

In SH4... forget it... DIVE! By the time I readjusted the stupid position keeper the destoyer's keel would be halfway cross my deck.

I'm waiting for the anti-position keeper TDC mod. :yep:

why? as I said, just set the tdc to: speed 0, aob 0, distance 500+ (whatever) and you are set to fire a straight running torpedo (bow or stern).

I guess I'll have to try it again...

I just haven't had much luck with the PK allowing me to look-down-shoot-down. Yeah OK... maybe you can rig the PK for a straight shot, but I wanna use my scope wire again.

SteamWake
06-13-07, 08:21 PM
Doesn't it strike you as odd that everyone wants a total real game
but plays it like there's no tomorrow! Reality is as reality does....

JIM

Reality doesent have a save game feature.

That is until they discover time travel, then reality will have a save !!


JIM

then you can travel back in time and die again :know:

greyrider
06-14-07, 05:49 AM
@USS_shipmaster

I usually do not use TDC in this case - because it absolutely useless
Of couse DDs know where I am with let say 70 % certaincy therefore I am under attack.
I am using salvo with 5-10 angle difference when I m shooting my 3 torpedoes

this might be part of the problem uss, i think your spreads are alittle to wide,

and i'm asuming your talking about a down the throat shot.

i looked at this in sh3, and its easier in sh3, i got on collison course with closing dd,
bow to bow, then fired one torpedo straight out, 0 AOB, the dd will see or hear it coming, and take evasive action, this is what im waiting for, his ecasive maneuvers,
once he started with his EM, my torpedoes set to 2 degree spread, left shoot, then right shoot, he'll smash right into one of them.

the dd just wants to get out of the way of the first torpedo, turning just enough to
make it miss, then he'll hard charge back to you.

this is a very risky maneuver for a submarine, and expends to much ammunition,

but, it is just a game, so have fun.

by the way, what do you think, do you think roger clements will go into the hall of fame
as a red sox or yankee?

tater
06-14-07, 08:36 AM
Real arming distance was 450 yards, so if it's 600 yards away and closing at high rate, there is no way the fish gets there before it arms unless at the start of said scenario you already had a solution and the doors open.

Of course in the stock game the arming distance is reduced to 220m for some inexplicable reason (perhaps that was what it was for german torpedos?).

tater

the_belgian
06-14-07, 09:31 AM
1)be sure to have 2 torpedoes set at high speed in your aft torpedo tubes.
2)"run off" in a straight line away from the DD on low speed
3)wait untill he is almost on top of you and hit him with 1 or 2 torpedoes set for contact
4)lower periscope
5)flank speed and 35° to left or right
6)"dive!dive!dive! to about 150 feet
7)hear the bastard die:arrgh!:

USS_shipmaster
06-15-07, 03:52 AM
Thanks gents!
VK

USS_shipmaster
06-15-07, 04:46 AM
@greyrider

by the way, what do you think, do you think roger clements will go into the hall of fame
as a red sox or yankee?
I was born in europe and lived there for 28 years and I have only 8 years life experience as an american and baseball is not in my blood. Baseball still is a great mystery for me. Therefore i can not answer your question with expert level... I think he will be probably remembered as Yankee with a red sox ;-) !
I like both kind of football ,classic european and american rugby. I like Patriots and Giants( last one because its from a place I live). But I m still a rookie even in the company of expert fans of american football ( I started to understand and love it only 3 years ago, thanks to a friend who invited me to drink beer during playing NFL on PS2 :-) ).

greyrider
06-15-07, 07:01 AM
USS_shipmaster
welcome aboard the uss america, glad to have you here!

i'm hoping roger goes in as a yankee, i watch both games when he struck
out 22 batters in two games, i think that was about the best pitching a ever saw.
after the bull sox management sold off rick burelson, fred lynn, and carlton fisk
in 75 or 78, that was it for me with the red sox, they were a team i loved.
i thought that team of red sox in 75 or 78, was as good as the 1927 yankees, but
once they destroyed the team by selling off those players, i became a yankee fan,
and all i want to see now is the yankee's blowing away the red sox, game after game after game, no mercy.
they did the same with roger and the babe.:nope:

Palidian
06-15-07, 09:37 AM
Make some noise, so the DD heads right for you, set the torp at 0 feet, line up straight twards or away from the DD. Open the door, and wait until 500 yards, and cut one loose, crash dive and make a 90' turn. Rince and repeat.