View Full Version : disappointed so far
AirborneCZ
06-11-07, 11:20 AM
:down:
so I have eventually bought SHIV last week, patched to ver 1.2, played two nights and Im really p....d so far...
no Bernard, weapon officer gone (i secretly hoped that even w manual targeting off there will be an option for need of visual ship ID)....and no navigator officer to count you maximum estimated range to travel on current speed... :(
but worse: first career mission from Brisbane I go patrol somehwere around Salmon Islands, I finish patrol, wasting all my eels, go back to Brisbane and just in port I notice Im supposed to patrol in another area... Ok i resupply at port, go there, get another 7 ships, running down on all resources I decide to go to Midway, when I reach it they order me to attack merchant ships... :damn:
didnt they read my reports on how many of them I sank or what???
so I take looong way back to salmon islands from Midway again, save the mission after I destroyed another bunch of boats, load game next day and guess what happens? Saved game wont load!!! :(((
So i decide to start another career in 1943 knowing now what to expect from HQ.... After another long weeks and real life long hours of happy hunting I set off to resuply for this forward base in Solmon Islands koz they send me to take some photos of enemy fleet and guess what?? Bloody submarine doesnt stop at the end of drawn course on 128x time compression and while Im clicking as manias on resupply button (to get it off screen) I get messages about taking damage, sub going off-shore to sand beach and career ends with medals but everyones dead!!!!
:damn: :damn:
so after about 12 hours of playing I wasnt able to finish single patrol.
really frustrating, not counting occasional graphics freeze ups....even if I match all game requirements
SmokinTep
06-11-07, 11:27 AM
It's reports like this that has kept me from getting it. Loving SHII and GWX at the moment.
SteamWake
06-11-07, 11:44 AM
Its reports like this that make me realize some people have a lack of understanding of the game mechanics and the poor documentation furnished with the game.
TDK1044
06-11-07, 12:02 PM
Its reports like this that make me realize some people have a lack of understanding of the game mechanics and the poor documentation furnished with the game.
I agree. Also, playing this game, you're going to experience the kind of frustration that the real Captains felt when things happen like... returning from your assigned patrol and happening on a juicy Task Force with an insufficient number of torps to attack it.
Some patrols will be exciting and some won't. You may have a patrol where you manage to hit very few ships and your sub is then heavily damaged by aircraft bombs, forcing you to limp home.
These kinds of things are part of the beauty of the game. Patched to 1.2 and modded to taste, this game is good. Patch 1.3 will make it very good indeed in my view.
AVGWarhawk
06-11-07, 12:08 PM
I do not understand this. I load the game up/patch and play. Less than a hand full of issues. Don't give up on it, tweek your system, understand the game mechanics. It is a very good game.
AVGWarhawk
06-11-07, 12:12 PM
It's reports like this that has kept me from getting it. Loving SHII and GWX at the moment.
SHII....I got it.....damn thing would crash on second career patrol. I dumped the game. Been collecting dust for the past 4 years. SH3/GWX....great game. I needed some refreshing game play. I got it in SH4. I dumped all my other games. This is all I play now. Such a shame you do not try it, might being doing the same thing I did.
SmokinTep
06-11-07, 12:49 PM
It's reports like this that has kept me from getting it. Loving SHII and GWX at the moment.
SHII....I got it.....damn thing would crash on second career patrol. I dumped the game. Been collecting dust for the past 4 years. SH3/GWX....great game. I needed some refreshing game play. I got it in SH4. I dumped all my other games. This is all I play now. Such a shame you do not try it, might being doing the same thing I did.
I meant SHIII.........:damn: Graet now that I have GWX installed. I intend to pick it up, but having a lot of fun with GWX. Once I get bored, will probably make the switch.
CaptainCox
06-11-07, 01:01 PM
Get some mods like RFB 1.28 for starters. Add some more mods...to your liking of course...We try to make the game better, as good as we can ;)
Of course after the 1.3 patch SH4 will become even better, but i agree with AVGWarhawk 100%
I needed some refreshing game play. I got it in SH4. I dumped all my other games. This is all I play now
Some mods i personally run, but there are maybe 6-8 times more out there ;)
360 degree bearing plotter metric 1.4
ALL MEDALS CLASSIC CREW
ALL SUBS HI-RES
Better Leaks Mod
betterscopes 1.1 clean
BOW-CONNING FOAM MEDIUM
Captain Midnights MORE CBS NEWS 1.2
IMPROVED BOW WAVE TRANSPARENT NORMAL
LESS WATER LIMBER HOLES
Mav's Camera Mod v.2 for 1.2
MR_PPI_BK_4
MUZZLE FLASH 1.1
Nematodes MerchantHPfix
RAIN MOD 1.0
Remove grain effect
SILENT SERVICE 1.2c GRAPHICS MOD
SMALLER ROCKS
SMALLER SEA PLANTS MEDIUM
Sobers_SH4_3D_waves
TABLE MAP
TEXTURED PANTS WITH WWII BELT BUCKLE
TORPEDO +25% more powerful
wartime tonnage aces
COMBINED UNIFORM MOD
RFB1.28
SH4-UltimateSoundPack
Krillers terrain and harbour upgrade08
OAKsHudGauges
GREEN LOCK AND POSITION BUTTON 1.2
PULL DOWN PACIFIC MAP for SH4 High Res
@SmokingTep GWX 1.04 is just around the corner...its gonna be a bigy! i tell you. Run em both. SH3 and SH4 that is ;)
Oh, and it don't feel like playing a PC game anymore...more like a proper sim with a lot of immersion...with those mods activated that is :p
SmokinTep
06-11-07, 01:12 PM
Hopefully someone will put together all the mods for SHIV on one download like GWX.
AVGWarhawk
06-11-07, 01:13 PM
Hopefully someone will put together all the mods for SHIV on one download like GWX.
That is what I'm hoping for.
ReallyDedPoet
06-11-07, 01:26 PM
Hopefully someone will put together all the mods for SHIV on one download like GWX.
This will happen, SH4 has been out close to 3 months, give it time.
SH4 is a hell of a game:up:
RDP
SteamWake
06-11-07, 02:13 PM
You can mod the thing from here to eternity, if you dont have a grip on the basic game mechanics your going to be frustrated.
Do I hear crys of "early retierement" .. I thought I did.
Soundman
06-11-07, 02:15 PM
I'm pretty frustrated with a few things in SH4, but must admit it's an ok game after 1.2, a much better game after some of the mods were installed, but most importantly, it has the potential to be truly great! Most of my gripes I expect, will be addressed in the next patch and the remaining gripes with a supermod as stated above. There are so many small ways the game could be better and I'm sure we'll see this in the near future. It has come a long way since it's release. I suggest trying "Real Fleet Boat" or the"Flavored to Taste", mods, either of which will improve your gameplaying experience enormously.
SH4 indeed still has bugs but as I and others have pointed out it is playable.
switch.dota
06-11-07, 03:17 PM
SH4 indeed still has bugs but as I and others have pointed out it is playable.
You are somewhat wrong. It is not only playable, it is actually enjoyable.
SH4 indeed still has bugs but as I and others have pointed out it is playable.
You are somewhat wrong. It is not only playable, it is actually enjoyable.
Well that too, more so when you get a big warship. :lol: ;)
no Bernard, weapon officer gone (i secretly hoped that even w manual targeting off there will be an option for need of visual ship ID)...
You can enable the weapons officer to ID the ship for you here
http://www.subsim.com/radioroom/showthread.php?t=112811
DirtyHarry3033
06-11-07, 03:44 PM
....and no navigator officer to count you maximum estimated range to travel on current speed... :(
AirborneCZ, I can help fix that problem for you anyway. Edit your commands.cfg file and replace [Cmd257], [Cmd258] and [Cmd259] with the following:
[Cmd257]
Name=Report_time_to_turn
Ctxt=1
MnID=0x3F250002
Key0=0x47,s,"Shift+G"
[Cmd258]
Name=Report_time_to_course_end
Ctxt=1
MnID=0x3F250003
Key0=0x47,,"G"
[Cmd259]
Name=Report_range_to_course_end
Ctxt=1
MnID=0x3F250004
Key0=0x47,c,"Ctrl+G"
What you're adding here are the "Key0=" lines. This will give you "Range at current speed" on "Shift-G", "Time to course end" on "G" and "Range to course end" on "Ctrl-G" keys respectively.
Don't give up, it's a great game once you learn the quirks of it. For instance you said:
Bloody submarine doesnt stop at the end of drawn course on 128x time compression and while Im clicking as manias on resupply button (to get it off screen) I get messages about taking damage, sub going off-shore to sand beach and career ends with medals but everyones dead!!!!
Well you always have to remember to go to map screen and click "Resume Course" icon whenever you load a save game. Otherwise the sub will ignore your plotted course and continue merrily along it's last heading until you run out of fuel or hit an island. (as it sounds like you did! Don't worry, same thing happened to me until I learned to always click "Resume course" :oops:)
DH
THE_MASK
06-11-07, 06:01 PM
It's reports like this that has kept me from getting it. Loving SHII and GWX at the moment. I thought this too until i bought SH4 and played it . I will never play that outdated SH3 again:nope:
John Channing
06-11-07, 07:20 PM
It's reports like this that has kept me from getting it. Loving SHII and GWX at the moment.
You mean inaccurate ones posted by people who haven't taken the time to either learn the game , or to check in here for answers before they post their opinion?
Yeah... I can see where that would be off-putting.
JCC
crapgame
06-11-07, 07:40 PM
I have been playing this game for a few weeks now. I am addicted to it. I haven't gotten this much into a computer game since uncommon valor. On the other hand I haven't been annoyed by a game as much this one in a while. Most of the annoyances have to do with some necessary micro-management. I don't know how many time I find my boat dead in the water I say to myself, damn, I forgot to relieve the crew from battle stations. It would be nice if I could a message saying "Hey captain wanna give the crew a break!" Another micro-management issue is always having to remember to to turn off auto-load torpedoes. After writing that I am thinking to myself, "maybe there is some text cfg file I can modify?"
All that being said a great game. I am new here and would like to send a hello to everyone.
GTHammer
06-11-07, 08:04 PM
Two things I'd like to comment on here...
1. The issue about crashing while following a plotted course into a harbor and the refit options popping up, this happened to me as well. When the initial refit/postpone/dock screen pops up your sub will continue straight ahead at whatever speed you've set it for and Time compression will remain active. I entered PH following a neatly plotted course on about 1000x time compression and my sub did not stop at the final waypoint but instead continued full steam ahead to ultimately plow into an American destroyer sinking us both. So I know the frustration, from that point on I always take the last few miles of approach slowly.
2. As to crapgame's irritation with micro management...I've had issues with battlestations etc...but this game isn't really that micro management heavy(Try playing some of the total war series), afterall its a simulation not an arcade style game. :up:
SteamWake
06-11-07, 08:41 PM
Two things I'd like to comment on here...
1. The issue about crashing while following a plotted course into a harbor and the refit options popping up, this happened to me as well. When the initial refit/postpone/dock screen pops up your sub will continue straight ahead at whatever speed you've set it for and Time compression will remain active. I entered PH following a neatly plotted course on about 1000x time compression and my sub did not stop at the final waypoint but instead continued full steam ahead to ultimately plow into an American destroyer sinking us both. So I know the frustration, from that point on I always take the last few miles of approach slowly.
2. As to crapgame's irritation with micro management...I've had issues with battlestations etc...but this game isn't really that micro management heavy(Try playing some of the total war series), afterall its a simulation not an arcade style game. :up:
Yes the game dropping to 1x time compression at the refit screen would be a welcome feature.
In the meantime dont plot a course that will "crash" into things and slow time compression as you approach.
Oh forgot to say hi to CG and welcome.
DirtyHarry3033
06-11-07, 08:50 PM
Crapgame, welcome! Glad you're enjoying SH4 :yep:
Your comment on micromanagement though makes me think you've not played SH3, you should be glad that in SH4 all you have to do is remember to stand down the crew when things cool off.
In SH3 there was no watch rotation unless you did it yourself, you were constantly dragging your 60+ crew members (Individually!!! One at a time!!!) from quarters to duty stations and back again to keep a reasonably fresh crew on watch at all times. Believe me, SH4 is a 100% improvement in getting rid of micromanagement!
DH
SteamWake
06-11-07, 08:55 PM
Crapgame, welcome! Glad you're enjoying SH4 :yep:
Your comment on micromanagement though makes me think you've not played SH3, you should be glad that in SH4 all you have to do is remember to stand down the crew when things cool off.
In SH3 there was no watch rotation unless you did it yourself, you were constantly dragging your 60+ crew members (Individually!!! One at a time!!!) from quarters to duty stations and back again to keep a reasonably fresh crew on watch at all times. Believe me, SH4 is a 100% improvement in getting rid of micromanagement!
DH
Yes a most welcome change.
Now if we could only get a 'reminder' that the crew has been at battle stations for "days".
DirtyHarry3033
06-11-07, 09:09 PM
Steam, have you put on the mod that shows the "Battle Stations" icon on every menu? Once I put that on, I found it a really good reminder that I needed to stand down my crew :up:
DH
crapgame
06-11-07, 09:18 PM
2. As to crapgame's irritation with micro management...I've had issues with battlestations etc...but this game isn't really that micro management heavy(Try playing some of the total war series), afterall its a simulation not an arcade style game. :up:
I agree that the game isn't really that micro management heavy. That is why I said "necessary". My irritation is a passive-aggressive crew that won't say "hey, captain we've been at battle stations 3 days". :up: Its a minor gripe but there are enough of these things in the game to drive me to drink. Somehow I don't get as annoyed when a destroyer rams me and the destroyer gets the worse end of the deal.
I can't understand the problems the original poster is having. Yes, the game has some problems and they need to be fixed, I've been adamant about that, but the game basically works and I'm enjoying playing version 1.2.
I have only had one instance where a saved game didn't load, and that was actually 2 nights ago. Yes, it's frustrating, but with ANY game a good rule is save often, because computers are funny and you never know what is going to happen.
crapgame
06-11-07, 09:30 PM
Crapgame, welcome! Glad you're enjoying SH4 :yep:
Your comment on micromanagement though makes me think you've not played SH3, you should be glad that in SH4 all you have to do is remember to stand down the crew when things cool off.
In SH3 there was no watch rotation unless you did it yourself, you were constantly dragging your 60+ crew members (Individually!!! One at a time!!!) from quarters to duty stations and back again to keep a reasonably fresh crew on watch at all times. Believe me, SH4 is a 100% improvement in getting rid of micromanagement!
DH
Actually the last sub sim I played was on intellivision.:) I am glad that has feature has changed. When I was in the service I certainly knew when I should be relieved.
AkbarGulag
06-11-07, 09:35 PM
In SH3 there was no watch rotation unless you did it yourself, you were constantly dragging your 60+ crew members (Individually!!! One at a time!!!) from quarters to duty stations and back again to keep a reasonably fresh crew on watch at all times.
:rotfl:Thats what I thought untill I read the manual. You can actually move whole compartments of crew by left clicking on the compartment you want the men in, then right clicking on where you want to move the men from. After understanding the system, it was a breeze.
Been playing SH4 for two weeks, but still feel the pull of the altantic salt.
SH4 needs, one more concerted patch effort by UBi, then mods from the more than abundant talented modders in this forum will make it truly awesome.
AirborneCZ
06-12-07, 03:50 AM
just to make it clear ---> i would be last one to complain about meeting few ships or convoys (after hundreds hours spent with SHIII and Grey Wolves), bmho there is way too much enemy ships anyway I complained about buggy behaviour after even 1.2 patch and game is out for couple of months....
those list of mods is interesting but it should have been incorporated in patch, I dont want to spend half of day downloading and installing them.
anyway thank so much for the config edit on range on current speed!!!!
I miss my control over the periscope where I can adjust it in SH3 but in SH4 it's straight up and down no half way house. :down:
But on the upside I agree the crew management is better in SH4 over SH3 but I use SH3C so I don't have that bother anymore. :up:
And thanks to the mod guys who came out with the green button on option. :D :up:
mookiemookie
06-12-07, 07:04 AM
I miss my control over the periscope where I can adjust it in SH3 but in SH4 it's straight up and down no half way house. :down:
I have no idea why people keep saying this. The attack periscope only goes up and down as long as you press and hold the "Page Up" and "Page Down" keys. Same with the Observation scope and the Insert/Delete keys. So yes, you can indeed have a periscope that's halfway up or down.
Are you sure you're not pressing the Ctrl key along with the Page Up/Down keys?
I miss my control over the periscope where I can adjust it in SH3 but in SH4 it's straight up and down no half way house. :down:
Actually, you can. If you use the PgUp/PgDn keys, you can manually control the attack periscope and the Insert/Delete keys control the obs. 'scope. You can set them to whatever height you desire.
Chuck
AVGWarhawk
06-12-07, 07:18 AM
My irritation is a passive-aggressive crew that won't say "hey, captain we've been at battle stations 3 days".
My thoughts on this are you're the captain and it is your responsibility to relieve the men from battle stations. IMHO it gives just a tad bit more of making the command choices.
Welcome aboard Crapgame!
ReallyDedPoet
06-12-07, 07:24 AM
Welcome:up: crapgame
It may not be perfect, but it is a step up from SH3, that was micro-managing.
RDP
Steeltrap
06-12-07, 07:27 AM
Well it's hardly surprising some people are frustrated, as the docs with the game give bugger-all in the way of assistance.
For me, the radar snafu, the crappy AI and some of the graphics glitches (flying subs and ships in big seas, not to mention the fact that my crew seems to hide in the boat whenever there are any waves around....) make it hard for me to get into it.
Fix the radar and the AI and I might get sufficiently encouraged to try again.
Sure, the crew management is 1,000 times better than SHIII (although I find my crew always massively fatigued upon loading a saved game) and the graphics are better (with some qualifications....especially in big seas and the diving/surfacing behaviour.....ever noticed your boat really doesn't pitch at all, even diving?), but the really important stuff is still not good enough for me.
Call me fussy, but I find the idea of getting ALL those mods and installing them (and I have done quite a few of them) and still having ****ty AI etc means it isn't worth the effort, but that's just me.
Maybe 1.3 will change that. I'm not holding my breath, and I stopped playing some time ago.
I miss my control over the periscope where I can adjust it in SH3 but in SH4 it's straight up and down no half way house. :down:
Actually, you can. If you use the PgUp/PgDn keys, you can manually control the attack periscope and the Insert/Delete keys control the obs. 'scope. You can set them to whatever height you desire.
Chuck
Are I was referring to the switch by the scope in SH3 which is not in SH4.
Sorry folks should had said that in the first place. :oops:
AirborneCZ
06-12-07, 10:20 AM
one would expect that developers take hard lesson from previous SH and communicty and SHIV would be virtually flawless but reality is just the other way around sadly...
SteamWake
06-12-07, 10:25 AM
one would expect that developers take hard lesson from previous SH and communicty and SHIV would be virtually flawless but reality is just the other way around sadly...
Actually the developers do feel that way. However the producers (UBI) set an artifical time table to get the product on the shelf before the close of the quarter.
And "virtually flawless" ? give me a break.
dean_acheson
06-12-07, 11:14 AM
Hopefully someone will put together all the mods for SHIV on one download like GWX.
I'm not touching this one with a ten foot pole!
SimJack
06-12-07, 11:22 AM
:down:
but worse: first career mission from Brisbane I go patrol somehwere around Salmon
Islands,
No wonder you need a navigator..................you were supposed to be looking for the "Soloman Islands":rotfl:
SteamWake
06-12-07, 11:26 AM
Hopefully someone will put together all the mods for SHIV on one download like GWX.
I'm not touching this one with a ten foot pole!
Ditto.
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