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View Full Version : Flood Water


ryanwigginton
06-11-07, 02:41 AM
I want to see flood water rising in the compartments. :stare:

McBeck
06-11-07, 03:53 AM
Iv seen that in a list of fixes in the 1.5 patch...:ping:

popeye
06-11-07, 03:57 AM
1.5 is out now?

McBeck
06-11-07, 04:02 AM
;);)

SirMoric
06-11-07, 05:37 AM
Give us a 1.6 patch!!!! :stare: :stare: :stare:

GakunGak
06-11-07, 05:53 AM
I wanna 3.1 patch and it better not be beta!:lol:

ryanwigginton
06-11-07, 09:01 AM
Hm.. maybe if I ask nicely.

Please can I have rising flood water in the compartments Ubi? :D Seriously, I'm surprised a modder hasn't tackled this one yet. It just seems kind of... necessary :yep:

ryanwigginton
06-11-07, 09:15 AM
It's only graphical, but I think it would add so much tension & dread, especially when combined with the flickering lights and other effects. You have destroyers bearing down on you, the hulls breached but your silent running to avoid detection... and the waters slowly rising. :yep: yes.

Men (and women) of Subsim! Who shall rise to the challenge!? Step forth and show yourselves! And hence, swear an oath... that from this day forth thou shall not rest day or night until the flood waters rise in the compartments of SH4.

SteamWake
06-11-07, 09:16 AM
Look at the top of your damage control screen.

ryanwigginton
06-11-07, 10:08 AM
Look at the top of your damage control screen.

Errr... that's a joke, right?:roll:

STEED
06-11-07, 10:11 AM
Look at the top of your damage control screen.

Errr... that's a joke, right?:roll:

No you see the bar turning blue as you take on water. ;)

SteamWake
06-11-07, 11:53 AM
Look at the top of your damage control screen.

Errr... that's a joke, right?:roll:

Its not exactly the gorgous graphics your looking for... sorry.

SirMoric
06-12-07, 07:58 PM
What would the point be with transparent water in the damage-screen??

crapgame
06-13-07, 12:04 AM
It's only graphical, but I think it would add so much tension & dread, especially when combined with the flickering lights and other effects. You have destroyers bearing down on you, the hulls breached but your silent running to avoid detection... and the waters slowly rising. :yep: yes.

I don't know about that dread. It does not seem seem to bother the crew when they are standing on deck below a wave.:rotfl:

SteamWake
06-13-07, 02:54 PM
What would the point be with transparent water in the damage-screen??

To give you a rough estimate of the flooding levels and which compartments have been comprimised.

Hartmann
06-13-07, 03:21 PM
You can use a sealed helmet wich is filled by water when the flood level raise in your boat.

full realism :hmm:

ryanwigginton
06-16-07, 10:42 PM
You can use a sealed helmet wich is filled by water when the flood level raise in your boat.

full realism :hmm:

:rotfl:And maybe I can get a friend to stand by the light switch and flick it on and off when I get hit.

ryanwigginton
06-16-07, 10:44 PM
Seriously... we need some flood water in the compartments.

Swooth
06-16-07, 11:50 PM
You can use a sealed helmet wich is filled by water when the flood level raise in your boat.

full realism :hmm:
:rotfl:And maybe I can get a friend to stand by the light switch and flick it on and off when I get hit.


:rotfl::rotfl:best and funniest idea I've heard all day

Lagger123987
06-17-07, 12:34 AM
You can use a sealed helmet wich is filled by water when the flood level raise in your boat.

full realism :hmm:
:rotfl:And maybe I can get a friend to stand by the light switch and flick it on and off when I get hit.


:rotfl::rotfl:best and funniest idea I've heard all day

ME TOO:rotfl: :rotfl:

SteamWake
06-18-07, 09:57 AM
Seriously... we need some flood water in the compartments.

What we NEED is a radar that works like its supposed to, a chronometer that is accurate, and a TDC that has proper settings.

Water in the compartment would be cool but very very hard to make convincing. Things that should float (maps, pencils, etc) would not (float). Items shorting out and sparks flying, sloshing and splashing, all very hard to model.

Besides the majority of the time flooding is in the fore or aft (engine rooms / torpedo rooms). If water has reached the CC your in deeper stuff than water.

dean_acheson
06-18-07, 12:45 PM
If water has reached the CC your in deeper stuff than water.

There is the line for the day. LOL.

ryanwigginton
06-18-07, 01:06 PM
Yeah, yeah... I know the other issues are more important. You need playability first. But games like Half-Life 2, Far Cry and FEAR model water in loads of rooms and they look convincing. Here you don't have entire cities, islands, factorys to create. Just the inside of a handful of rooms. I was honestly really surprised when I found that in this recent release, and with the capabilities of todays computers, it was just passed up for the old SH3 damage sketch. A bit of steam and some spray, oh and the lights. Fair point?

SteamWake
06-18-07, 01:14 PM
Yeah, yeah... I know the other issues are more important. You need playability first. But games like Half-Life 2, Far Cry and FEAR model water in loads of rooms and they look convincing. Here you don't have entire cities, islands, factorys to create. Just the inside of a handful of rooms. I was honestly really surprised when I found that in this recent release, and with the capabilities of todays computers, it was just passed up for the old SH3 damage sketch. A bit of steam and some spray, oh and the lights. Fair point?

Given enough time we could have every compartment fully modeled, with animated crew moving about their stations, animated flooding.

At the end of the day you would still spend a majority of time looking at your map.

The devs did the best they could within the timeframe they were given.

If I remember correctly the 'death' screen in SH3 was not much to get excited about either.

Snowman999
06-18-07, 02:11 PM
Water in the compartment would be cool but very very hard to make convincing. Things that should float (maps, pencils, etc) would not (float). Items shorting out and sparks flying, sloshing and splashing, all very hard to model.

Besides the majority of the time flooding is in the fore or aft (engine rooms / torpedo rooms). If water has reached the CC your in deeper stuff than water.


I did a bit of digging in the fleet boat manuals. Didn't work the math. The control room water-tight compartment is a bit over 4000 cu ft in volume, and control itself is, obviously, at the top of the space. The trim and drain pumps themselves are in the pump room in there as well. (Neither motor is water-tight.)

Submerged, at neutral buoyancy, unanswered flooding sufficient to show on the deck in control (meaning the bilge sumps and all spaces below the control room are fully flooded) would result in immediate loss of the vessel. Flooding sufficient to float charts and pencils about would also flood out the pump room.

The question then is if the auxiliary tanks (safety, negative, and normal trim) could be blown fast enough to overcome 4000+ cu ft of seawater, or, failing that, if MBTs could be also be blown fast enough and if the air banks have sufficient volume to do both at the same time. That's where someone with the desire to do the math needs to look. The fleet sub manuals don't have easy charts showing total reserve buoyancy, extrusion speeds from tanks, etc. (Although safety and negative are rated for full 3000 PSI air, so they get dry in a hurry.) But the control room compartment is about 12% of total internal volume, so . . .

On my SSBN we could totally flood only two of the water-tight compartments and survive, even with an emergency blow. (And only one of the two at a time.) Any of the other three compartments flooding would result in sinking with no recourse.

Those calling for visuals showing control room flooding in the game just don't understand how these boats were built or operated. If the forward TR were modeled there you could show flooding since the deck plates are right above the bilges and water sufficient to slosh around ankles wouldn't be fatal amounts. But not in the control room.

dean_acheson
06-18-07, 02:30 PM
snow, very very good.

didn't think about that, but a great point. If it got that far, way too late..... I don't think modeling the bilges would be very easy.

http://www.maritime.org/fleetsub/appendix/images/figa-01.jpg