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Joe S
06-10-07, 12:31 PM
Is it possible to get a report of depth charges in the water? Thanks! Joe S

orangenee
06-10-07, 12:44 PM
Short answer, no. I think there's supposed to be but there isn't, the only way you can tell they MIGHT be coming is if you hear a DD speed up with the hydrophone.

Laffertytig
06-10-07, 02:07 PM
seems crazy that they would remove this when it was already in SH3. where is the logic in that!

nomad_delta
06-10-07, 02:25 PM
I'm disappointed by this, too. It really seems like this would be important information when evading depth charges is such an important part of the game. Who knows, maybe they'll add it back in the 1.3 patch. (not holding my breath though)

nomad_delta

Joe S
06-10-07, 03:34 PM
every subsim since Sub Battle Simulator has had this feature, there is no excuse for not having it. JOe S

Crosseye76
06-11-07, 12:52 PM
Could you actually hear the splash of depth charges entering the water in Real Life?

I know it was common practice to count the number of explosions, and some accounts mention hearing the "Click" of the pistol firing just before the explosion if the charge was close to the sub.

I know that the scene of the Sonar man with the head phones clamped on his head, looking up at the skipper in quiet dread and saying "Depth charges!" or "Wasserbomben !" is a staple of every Hollywood Submarine over the last 60 years...... but is it accurate ?

AVGWarhawk
06-11-07, 01:19 PM
Yes, sonar could hear them drop and the click was audible by human ear if the DC was close enough.

SteamWake
06-11-07, 02:15 PM
Yes, sonar could hear them drop and the click was audible by human ear if the DC was close enough.

I think that click is the origin of the term "pucker factor".

the_belgian
06-11-07, 02:36 PM
seems crazy that they would remove this when it was already in SH3. where is the logic in that!
They just didn't finnish the product.In the office you can click the picture of the saylor(you in your early navy days)to open the captains history but notting happens...

orangenee
06-11-07, 02:50 PM
seems crazy that they would remove this when it was already in SH3. where is the logic in that! They just didn't finnish the product.In the office you can click the picture of the saylor(you in your early navy days)to open the captains history but notting happens...

I'd always wondered why you could highlight it but nothing happenns when you click it.:hmm:

Laffertytig
06-11-07, 07:19 PM
have any mods attempted to fix this?

SteamWake
06-11-07, 07:41 PM
have any mods attempted to fix this?

Kind of doubt it. Its one of those hard coded 'if then' things.

If only the dev's had been given a little more time.

razark
06-11-07, 08:51 PM
I coulda sworn I'd seen this message once or twice.

Maybe I'm mistaken, but it stuck out because I'd thought I'd seen it, but very very rarely.

SteamWake
06-11-07, 08:54 PM
I coulda sworn I'd seen this message once or twice.

Maybe I'm mistaken, but it stuck out because I'd thought I'd seen it, but very very rarely.

It was in SH3.... maybe your having flash backs

Laffertytig
06-12-07, 04:43 AM
this really is one of those features that should be in the game, surely it wouldnt be that hard to implement. maybe if we ask the devs they might add it in the patch?

GTHammer
06-12-07, 05:10 AM
I read somewhere that they added the "Passing Thermal Layer" audio cue late in the game almost as an after thought or maybe they just overlooked it...maybe someone can/will do something similar in this case...I'm still put off by how some reports I don't even hear/ get them much later when I reenter the internal view...

razark
06-12-07, 05:50 AM
It was in SH3.... maybe your having flash backs

Could be... I loaded up SH3 a while back to play just one game, for a change.

I'm now on my sixth or seventh patrol.

It seems to me that a lot of what was working in 3 was removed from 4. Either that, or the devs really just don't care as much for the PTO as the North Atlantic.

starvingartist507
06-12-07, 08:31 AM
data\cfg\message_so.cfg has the following messages:
(sonar officer messages)

Enemy_is_pinging_us_sir
Depth_charges_in_the_water_sir
Destroyer_in_attack_run

all those would be pretty useful if they could be "activated" anyone want to take a stab at it? I wonder if its possible.

I'm poking around but I never messed with a cfg file, except to keep the torp doors open.

orangenee
06-12-07, 10:08 AM
It depends if the sound file still exists I suppose, there's loads of old SH3 stuff in the SH4 folders that probably can't be made to work. But even a message would be better than not being told at all.

SteamWake
06-12-07, 10:27 AM
Most likely it is still there.

They are relics of the SH3 engine and not coded into SH4. Most likely due to lack of time.

nomad_delta
06-12-07, 10:38 AM
Y'know, this is almost getting to the point where I'm tempted to go out and buy a copy of Silent Hunter 3 and try playing that instead, since I'm entirely new to sub sims anyway. It really seems like there's quite a lot of important stuff that was working just fine in SH3 that they didn't bother to implement or is now broken in SH4, which seems ridiculous since it's obvious (from the fact that all these old SH3 files are lying around in the SH4 file structure, unused) that they used SH3 as a template to built the new game.

nomad_delta

Sailor Steve
06-12-07, 10:41 AM
SH3 had so many problems at first that some people were calling it SH2 all over again. I explained that the thing that ruined SH2 was the lack of any kind of career mode - all scripted missions. SH3 recieved three patches, and needed a fourth to fix some things that were broken by the third. They actually had several forum members from here and UBI test the last patch. In spite of that, there are still things in SH3 that need to be better.

Give them time - this third patch should help.

SteamWake
06-12-07, 12:06 PM
Go ahead pick up a copy of SH3 patch it up, install some mods and have fun.

It is still a good game. As is SH4.

They are two very different games nothing to be really accomplished by comparing the two.