View Full Version : Could use a bit of advice
pocatellodave
06-06-07, 10:33 PM
I have been using Trigger Maru,and I really like it,but I'm having one problem.I attack a convoy,fire some fish and go deep,run silent,and by the third ash can run,I'm toast.The really weird part is that I don't take damage immediatley,but a few seconds have passed, after the last depth charge has exploded.The damage is massive,and my damage control team can do nothing,as I slowley begin to sink.I've been doing some research on Trigger Maru 1.2,and i'm seeing other players are having the exact opposite happening.Escorts are half hearted,and drop few cans.If anyone has an idea what I should try,I wil be very thankful.I been looking for a mod that might help,but I'm not sure how well it would work with the Trigger Maru mod.Thanks in advance for any help.
Pocatellodave
I don't use the mod but I can give some advice.
If you know that the DD's are dropping DC's on your position, order ahead flank and either hard port or starboard, this should get you away from the death zone. Once the cans detonate, head back to silent or even go all stop.
And get below that thermal layer.
:arrgh!:
MONOLITH
06-06-07, 11:48 PM
And get below that thermal layer.
:yep:
TDK1044
06-07-07, 06:31 AM
I use the Trigger Maru mod and I find it to be very good. Last night I spent about an hour evading destroyers dropping DCs very close to my position. A combination of use of thermal layers and slowing my speed down to 1 knot allowed me to escape in the end, having sunk 3 ships in the convoy.
Von Tonner
06-07-07, 06:40 AM
I too use Trigger Maru and was getting wiped out every time by destroyers. Every time I heard the screws of a destroyer out came the "depth charge medicine" (you owe me a few bottles of whisky Ducimus:D)
I found my game play starting to change where I would seek out unescourted ships and shy away from convoys, virtualy ignoring contacts sent onto me. After a few patrolls like this I had built up a pretty good crew what with medals, experience, etc and one night coming onto a merchant convoy I decided to try my luck once more. Well, once again the destroyers were over me like flies on horse s..t. I had saved the game AFTER I had launched my torps. I kept reloading and trying again because I really didn't want to start a new career and lose this uber crew. After trying to battle surface and get away using rear mounted deck gun I failed. Trying to get in under the convoy I failed. Trying to shut down everything I failed. Trying to creep away on silent running I failed. And then on the 4th attempt I found the trick. I was in deep water so what I did was dive way down to past crush depth (my boat was still sound with no damage) and with my sonar man giving me readings constantly, engines going from off to standard to 1/3 depending on circumstances I fluctuated my depth in accordance with the run the destroyers were making. In other words I timed it that I would be coming up fast in time with the destroyers pass over me and then once those cans hit the water I would dive down again. Better to have the cans following you down than you coming up to meet them:D. Using all these tricks plus zig zaging, shutting engines down, silent running and using decoys (though I think those things had no effect whatsover and in future I'm not going to use them again) I actually got away after many hours of game time. I felt truly elated and the scotch never tasted so good.
I beat the A1 destroyers a second time this morning before coming to work. I kicked on the computer fired up the game and here I was following a merchant convoy running parralel to it just within the horizon. Game time was early morning. I was unsure of how to attack it (still nervous of those destroyers) and thought I would rather shadow it until night fall. So, I took her down to 100feet set silent running and decided to go take a bath before getting dressed for work. I've got the sound up and I'm not more than ten minutes into my bath and I hear that dreaded pinging coming from my bedroom. I think but how can this be! When I get to the screen I punch outside camera and true enough there are 2 destroyers above me. Then I notice away in the distance something small bobbing about in the sea. I take the camera in and yes, its a life boat. I look towards the convoy and see it is at least one ship light. So another cmdr attacked and I'm caught up in it. This game really is well thought out I will give it that. So again, using previous tricks newly learned I survived and got away with both periscopes totalled, deck and aa guns damaged. But I lived. So it can be done.
So, as one becomes more and more proficient as a cmdr one's chances of success increases. Of course I don't do crazy things like take on the destroyers with deck guns, or even for that matter make them my first target. I will now only tackle a destroyer if there is no alternative action open to me. And of course I never attack in shallow water.
My suggestion to you is save your game AFTER you have attacked so that is always the given point where you are committed and replay as many times until you get it right at getting away. It is a learning curve that will stand you in good stead later on so don't think of it as cheating but rather as training. Of course once you have learn't erase from your mind where the "save" button is:D
Search: (http://www.subsim.com/radioroom/search.php?query=lethal+radius&searchuser=redwine&exactname=1&starteronly=0&forumchoice[]=219&childforums=1&titleonly=0&showposts=0&searchdate=0&beforeafter=after&sortby=lastpost&sortorder=descending&replyless=0&replylimit=0&searchthread=0&searchthreadid=0&saveprefs=1&quicksearch=0&searchtype=0&exclude=&) Key Word(s): lethal, radius ; Posts Made By: Redwine (http://www.subsim.com/radioroom/member.php?u=210257) ; Forum: SH4 Mods Workshop (http://www.subsim.com/radioroom/forumdisplay.php?f=219) and child forums
SteamWake
06-07-07, 08:32 AM
Search: (http://www.subsim.com/radioroom/search.php?query=lethal+radius&searchuser=redwine&exactname=1&starteronly=0&forumchoice[]=219&childforums=1&titleonly=0&showposts=0&searchdate=0&beforeafter=after&sortby=lastpost&sortorder=descending&replyless=0&replylimit=0&searchthread=0&searchthreadid=0&saveprefs=1&quicksearch=0&searchtype=0&exclude=&) Key Word(s): lethal, radius ; Posts Made By: Redwine (http://www.subsim.com/radioroom/member.php?u=210257) ; Forum: SH4 Mods Workshop (http://www.subsim.com/radioroom/forumdisplay.php?f=219) and child forums
If Im not mistaken I think that is now part of the die slowly mod and is incorperated into TM.
pocatellodave
06-07-07, 09:51 AM
Thanks for all the replies.I will continue to challenge the escorts,and maybe I can win for a change.That being said,I don't think the Emporer's tin cans were that good.It's like them depth charges have a guidance system:-?
Pocatellodave
SteamWake
06-07-07, 10:28 AM
Thanks for all the replies.I will continue to challenge the escorts,and maybe I can win for a change.That being said,I don't think the Emporer's tin cans were that good.It's like them depth charges have a guidance system:-?
Pocatellodave
Try avoiding them instead of challanging them. Youll live longer.
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