View Full Version : Dead Crew
Can you have crew members die or do they just get injured?
I recall having some black crosses,before patch 1.02,None since though. Had to haul them back to port,for shipment home to kin,better than shark bait,now we all get the deep six. Eternal Patrol.:dead:>>Thinking that changed when Ubi fixed the watch crew bug. "Live long,& prosper," http://www.subsim.com/radioroom/smartdark/post_old.gif 06-02-2007, 11:34 PM #1 (http://www.subsim.com/radioroom/showpost.php?p=555344&postcount=1) mfddan (http://www.subsim.com/radioroom/member.php?u=232323)
Welcome to Subsim,wish Onkel would change,"Bildge Rat" to Seaman 1st class,Bildge Rats were snips,Engine men strikers.
Capt. Shark Bait
06-03-07, 06:20 AM
i've had several, actually almost all at one time, turn a shade of red but no crosses. i think they were just injured and eventually recovered
SteamWake
06-03-07, 07:45 PM
I have never seen "dead" crewmen.
My tours seem to run in the extreme. Either we slip away without a scratch or "Critical flooding sir !" and its only a matter of time.
Monica Lewinsky
06-03-07, 08:39 PM
I have never seen "dead" crewmen.Ditto
That's to bad. It would be kinda cool or not, to lose some. If they die you would have to replace them when you return to port. The game is kinda like a RPG when it comes to crew management. Being able to develop them from recruit all the way to officer. The idea of losing them adds to the realism in my opinion.
LCDR D. C. Limback
USS Drum SS-228
Argus00
06-04-07, 09:11 AM
I got rammed, once. I had two crewmembers in the aft tube compartments at 1/100 health - icon a shade of dark grey. They started healing as I returned to base.
Redwine
06-04-07, 09:29 AM
No more dead crew after patch V1.2.... :hmm:
SteamWake
06-04-07, 09:33 AM
It was probably planned to be implamented as a money.... er... renown sink but ended up being tied to the "domino effect" damage model and was changed in the patch.
Thats my guess.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.