Log in

View Full Version : Odd gauge problem


danurve
05-31-07, 09:21 PM
Ok so in one carrer [Command Room veiw] all the major gauages are at 12 o'clock high.
http://mysh3.info/danurve/12up/48_31.jpg

Two other carrers rolling along just fine. First I thought it was a coincidence. Adjusting depth, speed, checking the CE's gauge panel revelaed otherwise. Alright, restart the game, load the save - same deal they're stuck. Tried a roll back, all the t/c's are default. This one has me baffled, thoughts?

danurve
06-01-07, 06:42 AM
Nevermind I guess. Restarted this carrer from base and things are back to normal.
That was weird though:hmm: .

TarJak
06-01-07, 06:51 AM
I have seen this happen but can't recall the fix. I remember it was something realtively simple. IIRC it would happen when I loaded a save but all looks OK when I start a career. Have a search through the form for something like " gauges at 12 o'clock" whcih was how I found the fix I think.

Jimbuna
06-01-07, 10:03 AM
http://www.subsim.com/radioroom/showthread.php?t=102182&highlight=o%27clock :up:

bigboywooly
06-01-07, 10:19 AM
Yes it was caused in GWX by a player uboat being used as an AI boat :oops:

Is that in WAC Danurve ?

danurve
06-01-07, 12:33 PM
Thanks for the replies guys.
jimbuna that link was an interesting read. I must have dug up an old bug. bigboywooly yes that is a WAC screen, I see AI boats frequently.