View Full Version : radio contacts are too accurate
joegrundman
05-31-07, 09:32 AM
I guess many of you have noticed that radio contacts give a true course, and therefore AOB solution, which is 100% accurate, unless the target has changed course at some point (which does of course happen). I know the specific location of the target is unreliable, but given that AI course are always in increments of 5 degrees, you can be absolutely sure of the true course of the target.
I'm a bit fed up of this actually, it supports lazy play. I feel that the written component of the contact report which includes a general heading of, for example, ENE should be enough.
Does anyone know if there is some way to remove the tail from the contact icon on the map?
Much obliged
joe
von Zelda
05-31-07, 11:47 AM
Check the mod forum, there's a mod to remove the tails from all map contacts.
You might also want to remove the map contact updates (God's Eye View) from nav map. This really toughens things up, particullary hydrophone contacts.
robj250
05-31-07, 12:21 PM
I guess many of you have noticed that radio contacts give a true course, and therefore AOB solution, which is 100% accurate, unless the target has changed course at some point (which does of course happen). I know the specific location of the target is unreliable, but given that AI course are always in increments of 5 degrees, you can be absolutely sure of the true course of the target.
I'm a bit fed up of this actually, it supports lazy play. I feel that the written component of the contact report which includes a general heading of, for example, ENE should be enough.
Does anyone know if there is some way to remove the tail from the contact icon on the map?
Much obliged
joe
If you don't like the way it is designed, then go into the files and remove the tails, and use God's view on the nav map.
joegrundman
05-31-07, 07:30 PM
Thanks a lot guys, I'm very pleased to know the mod is out there. Ahem....obviously I use no map contact updates ;) I got too bewildered when i tried to look in the files to mod it myself
Canovaro
06-01-07, 03:29 AM
I guess many of you have noticed that radio contacts give a true course, and therefore AOB solution, which is 100% accurate,
Joe, I don't understand what you mean here. Where is this true course to be found?
Jimbuna
06-01-07, 05:21 AM
I think what he means is: If you run a line throgh the tail it then gives you the means to use the protractor to see exactly what course is being travelled :hmm:
joegrundman
06-01-07, 08:30 AM
yes that's exactly right, and if you know the course of a target it is a simple matter to calculate it's AOB and vice versa
I am dubious in some cases that there should actually be any contact report.
Often I am in waters very next to Britain, out of range of Luftwaffe, very unlikely to have other U-Boote, and still I receive lots of contact reports of small coastal ships. Who the hell is making those reports?
In general I believe I am receiving too many contact reports. This explains the unrealistic tonnages I am making even at 100% realism (see my signature). About only 30% of ships sunk are ships spotted by myself.
I believe that some mod should address this, lowering the probability of having a contact report for all ships and convoy, and lowering it even more for ships sailing in enemy coastal waters.
Also the report should contain some degree of inaccuracy about position, speed and route (but I don't think this is doable).
Another question, is it possible to have (in the nav map) no tail for other contacts but still having a tail for own ship?
Maraz
Jimbuna
06-01-07, 09:25 AM
What about the spies that hung around the docks and coastline reporting ship movements :hmm:
von Zelda
06-02-07, 04:40 PM
I am dubious in some cases that there should actually be any contact report.
Often I am in waters very next to Britain, out of range of Luftwaffe, very unlikely to have other U-Boote, and still I receive lots of contact reports of small coastal ships. Who the hell is making those reports?
In general I believe I am receiving too many contact reports. This explains the unrealistic tonnages I am making even at 100% realism (see my signature). About only 30% of ships sunk are ships spotted by myself.
I believe that some mod should address this, lowering the probability of having a contact report for all ships and convoy, and lowering it even more for ships sailing in enemy coastal waters.
Also the report should contain some degree of inaccuracy about position, speed and route (but I don't think this is doable).
Another question, is it possible to have (in the nav map) no tail for other contacts but still having a tail for own ship?
Maraz
Radio contacts could come from numerous and varying sources. That said, I find radio contacts in GWX to be almost nill while the stock game had way to many radio contacts.
Playing stock SH3 prior to Grey Wolves and GWX, I found the file in the Silent Hunter directory which included the stock radio contacts set at 300km. I reduced this to 25 - 30km to similate the approximate distance one could see to the horizon. For me, this improved the play of the stock SH3. Never felt I needed to do this with Grey Wolves or GWX.
Corsair
06-03-07, 11:37 AM
The info you get on the contact report doesn't mean you can be 100% sure of the interception. If the first report is far away from your position (several hours of navigation) nothing says the convoy will not change speed and/or heading in the meantime...
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