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View Full Version : How Do You Think Renown Should Be Awarded


Hakahura
05-28-07, 05:23 AM
I posted a reply in another thread and relised I was a bit off topic.
http://www.subsim.com/radioroom/showthread.php?t=104257&page=3
So heres a new thread...

Renown...
How do you think it should be awarded?

On the basis on tonnage,
Percieved threat through Kriegsmarine eyes,
Or a completely different way?

Frenssen
05-28-07, 05:38 AM
One thing I would really like to see is increasing renown as the war progresses and sinking ships gets harder and harder.

melnibonian
05-28-07, 05:41 AM
One thing I would really like to see is increasing renown as the war progresses and sinking ships gets harder and harder.
Be patient and your request will become available soon ;)

TarJak
05-28-07, 05:59 AM
Alhtough I'm currently playing mostly GWX for the many great additions to the game, I actually prefer the NYGM model of tonnage as renown. This is more historically accurate and if the adjustments are made to make the upgrades more expensive so they are equivalent to the "old" renown system.

JScones
05-28-07, 06:14 AM
One thing I would really like to see is increasing renown as the war progresses and sinking ships gets harder and harder.
Be patient and your request will become available soon ;)
:rotfl: The timing of Frenssen's request is exquisite.

Jimbuna
05-28-07, 06:16 AM
'Patience is a virtue'...they say. :arrgh!:

Hakahura
05-28-07, 06:33 AM
In my opinion the systems not far from right. After all in was a "Tonnage War" as Donitz himself said.

But I think it would be nice if the game could reflect the extra kudos a commander and his boat would have for sinking particulally prominent enemy vessels.

Even if he had never sunk another ship Priene's name was already made with the sinking of the Royal Oak.

Or even for being successful against extreme odds. For example destroying a DD under normal conditions is next to worthless. But how about after nearly a days attempt to evade him under constant attack, you sink him and bring all your crew home alive? Would that story not circulate around the base, boosting your renown?

But then we've all got our own wish list for SH3 right? Very few have the ability to actually do anything about it.

melnibonian
05-28-07, 07:52 AM
Alhtough I'm currently playing mostly GWX for the many great additions to the game, I actually prefer the NYGM model of tonnage as renown. This is more historically accurate and if the adjustments are made to make the upgrades more expensive so they are equivalent to the "old" renown system.
I agree with you up to a point TarJak. I think the ideal system would have been a mixed one. Renown based on tonnage with respect to merchant ships and "special renown bonus" (even in terms of medals) for sinking "important" military ships like Aircraft Carriers and Battleships. I have the feeling that this is not possible though given the current structure of GWX.

nikbear
05-28-07, 12:02 PM
One thing I would really like to see is increasing renown as the war progresses and sinking ships gets harder and harder.

I always thought that as well,suprised it was never implemented considering to even get to 1944 is a major achievment:hmm:

melnibonian
05-28-07, 12:19 PM
One thing I would really like to see is increasing renown as the war progresses and sinking ships gets harder and harder.

I always thought that as well,suprised it was never implemented considering to even get to 1944 is a major achievment:hmm:
As stated above be patient. GWX Team thinks before you for you ;) :yep:

P_Funk
05-29-07, 03:21 AM
Renown...
How do you think it should be awarded?
By my mom.:smug: That way even when I have a bad patrol she'll give me my due.

:|\\

TarJak
05-29-07, 04:57 AM
Alhtough I'm currently playing mostly GWX for the many great additions to the game, I actually prefer the NYGM model of tonnage as renown. This is more historically accurate and if the adjustments are made to make the upgrades more expensive so they are equivalent to the "old" renown system. I agree with you up to a point TarJak. I think the ideal system would have been a mixed one. Renown based on tonnage with respect to merchant ships and "special renown bonus" (even in terms of medals) for sinking "important" military ships like Aircraft Carriers and Battleships. I have the feeling that this is not possible though given the current structure of GWX.

Mel, I think it should be possible if you edit the renown on the carriers and battleships above and beyond the tonnage. The only problem would then come from ships sunk in a harbour raid which I also think should be rewarded differently.

IMHO, the tonnage on the larger targets in the tonnage model should actually be reward enough if you get the upgrade cost balance right.

robj250
05-29-07, 12:51 PM
Alhtough I'm currently playing mostly GWX for the many great additions to the game, I actually prefer the NYGM model of tonnage as renown. This is more historically accurate and if the adjustments are made to make the upgrades more expensive so they are equivalent to the "old" renown system. I agree with you up to a point TarJak. I think the ideal system would have been a mixed one. Renown based on tonnage with respect to merchant ships and "special renown bonus" (even in terms of medals) for sinking "important" military ships like Aircraft Carriers and Battleships. I have the feeling that this is not possible though given the current structure of GWX.

Mel, I think it should be possible if you edit the renown on the carriers and battleships above and beyond the tonnage. The only problem would then come from ships sunk in a harbour raid which I also think should be rewarded differently.

IMHO, the tonnage on the larger targets in the tonnage model should actually be reward enough if you get the upgrade cost balance right.

I think you're correct on that one Tarjak. Too bad the renown for capital ships can't be changed. My mom;) thinks so as well.

melnibonian
05-29-07, 04:39 PM
Mel, I think it should be possible if you edit the renown on the carriers and battleships above and beyond the tonnage. The only problem would then come from ships sunk in a harbour raid which I also think should be rewarded differently.

IMHO, the tonnage on the larger targets in the tonnage model should actually be reward enough if you get the upgrade cost balance right.
It is possible but not very efficient. To do this you need to have double entries for ships. One entry for the open seas and one for the harbours. I think BBW will not be too happy with this idea ;) :p The simplest we can do to give a bit of realism is to have year-based renown awarded. That way because the increase is commulative the High Value Targets (Tankers, Battleships etc) will yield far more renown later in the war than they do in the beggining.

JScones
05-30-07, 02:36 AM
Mel, I think it should be possible if you edit the renown on the carriers and battleships above and beyond the tonnage. The only problem would then come from ships sunk in a harbour raid which I also think should be rewarded differently.

IMHO, the tonnage on the larger targets in the tonnage model should actually be reward enough if you get the upgrade cost balance right.
It is possible but not very efficient. To do this you need to have double entries for ships. One entry for the open seas and one for the harbours. I think BBW will not be too happy with this idea ;) :p
Not just BBW. ;)

Indeed, this could only be achieved by cloning each unit and using one clone (with one renown figure) for harbour traffic and one clone (with a different renown figure) for open sea.

Or, to put it another way, it means adding 1GB or so of files to the game.

Certainly not worth it IMHO.

TarJak
05-30-07, 06:14 AM
I agree that doubling the number of ship models is not efficient. As I said I think the best compromise would be to have the renown set against the tonnage which gives you good reward for what Kaleuns were historically rewarded for. There is no simple or efficient way of making the current system do much else other than an arbitrary number against the "value" of the ship sunk.

Other things I think would be nice but which I believe are either not possible or practical would be to reward for special targets which may be carrying certain cargo or passengers or taking a significant part in an action that was historically significant, i.e; saving the Bismarck from being sunk.

To my knowledge neither of these things are possible with the current renown system and only a SDK that lets you rewrite it would make it so.

Genghis Khan
05-30-07, 06:38 AM
I think,there is actually a correct renown earning system in GWX.You must get bigger renowns if you face bigger threats,for example engage battleships,destroyers,aircraft carriers.Less renown should be given for less dangerous ships,for example unescorted merchants,cargos,tankers.So,general rule is renown should match the threat faced.:D :up: