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View Full Version : Visual contact needed of ship sinking?


Julius Caesar
05-24-07, 09:52 AM
If I fire a few torps at the target and submerge below periscope depth and that ship sinks, will I be credited for the sinking (or must my crewman have visual confirmation through periscope or deck watch)?

Thanks

Adm. Ahab
05-24-07, 10:02 AM
You will still get credit for the kill, even if you sail away long before it sinks.

Just check the log after awhile (the icon will flash too).

UnSalted
05-24-07, 12:04 PM
So far I haven't had one sink on top of me as I passed underneath it for a stern shot to finish it off, but I have come up a few hundred yards on the other side and found a sunk symbol instead of a target.

SteamWake
05-24-07, 02:23 PM
If I fire a few torps at the target and submerge below periscope depth and that ship sinks, will I be credited for the sinking (or must my crewman have visual confirmation through periscope or deck watch)?

Thanks

No in in SH4. It was this way in SH3.

Occassionaly some people have complained that they did not recieve credit for a kill but I dont think its related to having to have witness it.

daft
05-25-07, 12:39 PM
It would be pretty cool if SH4 had a claims system where you actually had to claim ships as sunk or damaged. No more "Enemy unit destroyed"-messages and log entries confirming sinkings. If you're in visual range with the scope up when the target goes down, your claim will be viewed favorably by the higher ups. If your sonarman reports breaking up noices, but no visual confirmation can be acquired, high command might not be so easily persuaded. Add distress signals from sinking Japanese ships to the equation and you might even get confirmation from Ultra on slow sinkers that requested assistance before they foundered and it would be a nice little system. Then JANAC gets in on the act cutting your tonnage in the post-war analasys and we might even get as frustrated as some real life skippers. :)

nematode
05-25-07, 03:59 PM
Yeah. It would also be cool if you could overclaim like Roy Davenport did, and get awards for stuff you didn't sink :doh:

-Pv-
05-25-07, 10:48 PM
There is a "feature" that confuses many people associated with map zoom level. People complain about contacts that went away when they restored the game and I think the occasional sink icon missing from the map is similar.

What I think is happening is the map is zoom and refresh sensitive (refreshes are necessary to get patrol gaols to change mode for instance.) Certain things like sink icons and contacts may appear to go away when viewed at a different zoom level than the one at which they were created. If you see stuff seem to go away like this, more often than not, it seems to be a zoom in one or two levels will cause stuff to show up. When I don't get a sink icon when I expect it, I look at the Captain's list and I see it there, zoom the map and I see the sink icon. It may also be a refresh issue and zooming is part of the refresh. So far I've only observed the problem, saw there were some apparent work-arounds, and haven't really done extensive testing.
-Pv-

gutterrat13
05-26-07, 01:37 AM
They should have the sonar man report "bulkheads collapsing" or something to that effect rather than haveing to visually scope around to see if the ship was still afloat or not after an attack.

popeye
05-26-07, 04:28 PM
it happened to me. sort of. i watched the ship break up, and sink, but i got no credit or no icon for sunken ship.

switch.dota
05-26-07, 04:47 PM
it happened to me. sort of. i watched the ship break up, and sink, but i got no credit or no icon for sunken ship.
I witnessed something really wierd today. I was on patrol and was annoyed as hell with aircraft all the time. Then suddenly I get a ship spotted warning. After closing in to identify it turns out I'm dealing with a small merchant.

Since I wanted to break the monotony of diving and surfacing due to aircraft, I took the engagement on a professional level. Periscope depth, optimal approach, that sort of thing. I wanted to try out the under-the-hull influence detonations so I set the running depth to 6m. Fire 1.

A few seconds (<3 time compression) later, I was watching the torpedo run rught under the hull for a succesful detonaton underneath the vessel. All normal up until here. Some 20 game minutes later, that ship was tilted about 60 degrees to the side, half underwater (the funnel & cranes were visible, along with a small part of the hull). The ship was practically underwater when I got the "Enemy unit destroyed" confirmation. I was beginning to worry the Japanere were disguising submarines to look like small freighters :o


On another ocasion, I had torpedoed a large freighter 4 times, all direct hits. The damn thing was 45 degrees on its side, bearly moving at 2Kn. I had to submerge and do some fancy manuvering to avoid the incoming Destroyers. I waited it out near the seabed. After re-surfacing later, the ship was nowhere to be found! The destroyers were returning to guard duty and in-between the three closest to me there was no sign of the badly damaged ship. I ran a zig-zag search pattern and ever aggroed two of the destroyers back on my tail. Fortunately something incoming at 30Knots is too busy firing guns to hear incoming torps. About 3 game hours of searching at flank speed, I gave up. I still don't know what happened to that vessel.