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View Full Version : BREAKING NEWS - Devs working on 1.3


terrapin
05-24-07, 09:38 AM
The Silent Hunter doesn’t let the prey escape easily. While part of the team has been assigned to other projects – as it is normal in any busy development studio – key members are still on track and working to improve Wolves of the Pacific or correct existing bugs.

So yes, we are working on 1.3 http://forums.ubi.com/infopop/emoticons/icon_smile.gif To cut a long story short, here is a partial list of improvements that we intend to bring with this patch:


- Eliminate the instances where the player gets assigned the same mission multiple times, even though the game is meant to give you variety and different missions, of course depending on historical context

- Solve a small conversion error with the stadimeter when using “imperial system” for in-game data display.

- Add an “assisted method” to determine the target’s speed when playing with the manual targeting option set to “ON”, to simulate the firing party putting together subsequent range checks from the captain.

- Recheck all ship dimensions in the game config files to solve errors in target range calculations

- The submarine radars (SD, SJ) should work consistently and detect targets in all appropriate circumstances

- The players career is ended sometimes by high command, for inaccurate reasons such as perfectly good and new submarines being retired from frontline duty. This will be sorted out to work as intended.

- Multiple AI improvements

- The Group AI should always choose a new commander when the current one gets killed, instead of waiting for the currently assigned one and having all ships circle around

- Destroyers should take into account the estimated depth of their targets and sinking time of depth charges when deciding the dropping point, while remaining human-like and prone to error

- AI and submarine sensors will be tuned for more realistic performance

- AI units will now take notice of nearby ships being destroyed even when there is not a trace of the attacker

- Several ships classes (for example Japanese Sub-chaser and the Akizuki class) will have improved firing arc definitions that make them a more realistic and deadly opponent in gun duels

- Improve the “Realistic sound speed simulation” to eliminate sound effects cutting when the player is moving around with the external camera

- Improvements will be made to the Sonar and Radar stations to make them more user friendly

- The Submarine upgrade screen will be improved to present the relative merits of various torpedoes and systems that are available to the player.

- Sampans will no longer be detected by Hydrophone

- Players crossing the International Date Line should not lose their map torpedoes silhouettes

- The Torpedo Bearing Transmitter screen and all interfaces should display correctly on all resolutions

- Colorado class battleships will be added to the game http://forums.ubi.com/infopop/emoticons/icon_wink.gif


Keep in mind this list is WIP, and although we’re doing our best, in the end we might just be unable to fix some of them for 1.3. Or some other items will make it on the list.


And if there’s something glaring wrong with the game that’s not on the list, post it here. Maybe we were not aware of it ... yet.


When will the patch be out? There is no release date set yet, we’re taking our time in order to have the maximum of fixes with a stable code.


http://forums-de.ubi.com/eve/forums/a/tpc/f/9001092274/m/5371039165

DanCanovas
05-24-07, 09:40 AM
WOOHOOOOOOOOO!!!!:up: very welcome news indeed

AVGWarhawk
05-24-07, 09:40 AM
:yep:

Bonus Time!

NefariousKoel
05-24-07, 09:41 AM
Fo Real? :o

AVGWarhawk
05-24-07, 09:42 AM
Fo real!

jhelix70
05-24-07, 09:43 AM
Sounds fantastic, the list includes all the fixes I would want!:rock:

TheBrauerHour
05-24-07, 09:43 AM
This just made my day!!!!!! :rock: :ping: :rock: :up:

GT182
05-24-07, 09:45 AM
Nice to hear they are working on it. Funny how it was posted only in the Ubi forums and a link was needed for us here at SS to see it.

I guess, but hope it's not the case, that they don't come here it see what the SS members have to say.

Julius Caesar
05-24-07, 09:48 AM
- Eliminate the instances where the player gets assigned the same mission multiple times, even though the game is meant to give you variety and different missions, of course depending on historical context

- Multiple AI improvements

- The Group AI should always choose a new commander when the current one gets killed, instead of waiting for the currently assigned one and having all ships circle around

- Destroyers should take into account the estimated depth of their targets and sinking time of depth charges when deciding the dropping point, while remaining human-like and prone to error

- AI and submarine sensors will be tuned for more realistic performance

- AI units will now take notice of nearby ships being destroyed even when there is not a trace of the attacker

- Several ships classes (for example Japanese Sub-chaser and the Akizuki class) will have improved firing arc definitions that make them a more realistic and deadly opponent in gun duels

- Players crossing the International Date Line should not lose their map torpedoes silhouettes



This ones are the most important!

"The Group AI should always choose a new commander when the current one gets killed, instead of waiting for the currently assigned one and having all ships circle around" - so, that was the problem!!! :damn:

mookiemookie
05-24-07, 09:49 AM
YEEEEEAAAAAAAAHHHHHH! :rock:

SteamWake
05-24-07, 09:50 AM
Very good news and nice to hear from you again Terrapin.

Good luck now quit all this posting and get to work !!! :p

pythos
05-24-07, 09:54 AM
Conning tower upgrades. But the list seems good anyway.

tater
05-24-07, 09:54 AM
The sampans not on hydrophone is great, but they need to do the same with life boats and life rafts!

This is great though, and the AI problem now makes complete sense, and explains everyone's different perceptions. Kill the leader merchant, and they stop and act like idiots.

Alex
05-24-07, 09:54 AM
Before => After
http://yelims3.free.fr/Hopital/Hopital12.gifhttp://yelims.free.fr/Groumph/Mecontent06.gif=> http://yelims5.free.fr/TopOuNul/Super12.gif

elanaiba
05-24-07, 09:57 AM
Nice to hear they are working on it. Funny how it was posted only in the Ubi forums and a link was needed for us here at SS to see it.

I guess, but hope it's not the case, that they don't come here it see what the SS members have to say.

Actually Neal and the mods had the news but it was hard to coordinate a simultaneous launch so Terrapin beat us with his posting :)

http://img175.imageshack.us/img175/7564/danforumuy7.gif

terrapin
05-24-07, 09:59 AM
Nice to hear they are working on it. Funny how it was posted only in the Ubi forums and a link was needed for us here at SS to see it.

I guess, but hope it's not the case, that they don't come here it see what the SS members have to say.
Actually Neal and the mods had the news but it was hard to coordinate a simultaneous launch so Terrapin beat us with his posting :)



http://img175.imageshack.us/img175/7564/danforumuy7.gif

Dan,

sorry, but I'm an RL editor/reporter, just a 'deformation professionelle'. I saw the posting and switched internally to 'breaking news' mode...;)

pocatellodave
05-24-07, 10:01 AM
I didn't know Terrapin worked for Ubisoft.Thought he ran the U-Boat RealSimulation.com thingy.Anyway great news about the patch.
Pocatellodave

terrapin
05-24-07, 10:03 AM
I didn't know Terrapin worked for Ubisoft.Thought he ran the U-Boat RealSimulation.com thingy.Anyway great news about the patch.
Pocatellodave


I do NOT work for ubisoft. News is NEWS.

Dowly
05-24-07, 10:03 AM
Nice to hear they are working on it. Funny how it was posted only in the Ubi forums and a link was needed for us here at SS to see it.

I guess, but hope it's not the case, that they don't come here it see what the SS members have to say.
Actually Neal and the mods had the news but it was hard to coordinate a simultaneous launch so Terrapin beat us with his posting :)



http://img175.imageshack.us/img175/7564/danforumuy7.gif
Dan,

sorry, but I'm an RL editor/reporter, just a 'deformation professionelle'. I saw the posting and switched internally to 'breaking news' mode...;)

:rotfl:

Good news, thank you.

DanCanovas
05-24-07, 10:03 AM
i didnt know Dan was a member of subsim but he has nearly 300 posts!

terrapin
05-24-07, 10:03 AM
I didn't know Terrapin worked for Ubisoft.Thought he ran the U-Boat RealSimulation.com thingy.Anyway great news about the patch.
Pocatellodave

I do NOT work for ubisoft or any other company. News is NEWS.

addendum: nice avatar gift. I feel honored! ;)

Julius Caesar
05-24-07, 10:09 AM
I didn't know Terrapin worked for Ubisoft.Thought he ran the U-Boat RealSimulation.com thingy.Anyway great news about the patch.
Pocatellodave

I do NOT work for ubisoft or any other company.


:rotfl:

terrapin
05-24-07, 10:10 AM
I didn't know Terrapin worked for Ubisoft.Thought he ran the U-Boat RealSimulation.com thingy.Anyway great news about the patch.
Pocatellodave

I do NOT work for ubisoft or any other company.

:rotfl:

Wasn't meant funny - I'm a freelancer...Back to the topic!

elanaiba
05-24-07, 10:12 AM
Dan,

sorry, (...)

Nothing to be sorry about ;)

GT182
05-24-07, 10:12 AM
No matter what, it IS good news. :D

Thanks for the breaking story Terrapin..... you do good work mate. :up:

Stary Wuj
05-24-07, 10:12 AM
Great news!!!

Thank You very much!

Best Regards

Stary Wuj, still U-48 :-)

bruschi sauro
05-24-07, 10:16 AM
:rock: :rock: :rock: :rock: :p :up: :rock: :rock: :rock: :rock: :rock:
e vai di bello........
yes.................

Bane
05-24-07, 10:16 AM
Cool beans! All the stuff that should be on the list is on the list. :yep:

Rafter11
05-24-07, 10:27 AM
Great News Ubisoft

I am sure you already have these items on your full list of fixes needed, but just in case you don't, here are some fix items I have noted.


1. Battery Life and Diesel need to be made more realistic.

2. AOB is often not correctly represented in Periscope/TBT views (30 degrees looks like 90 degrees).

3. If possible it would be nice if range and bearing could be sent directly from radar to TDC a la current sonor setup.

4. Again if possible, it would be nice if one key would max the time compression.


You guys have the makings of a first class product. Take the time you need to do 1.3 right. Meantime, I will use 1.2 with RFB 2.7 mod and enjoy the game.

Thanks.

STEED
05-24-07, 10:41 AM
I hope this dive of death is sorted out three times I had moderate damage which was not enough to be a real threat to the boat and each time I crashed dived the boat went on a one way trip to the bottom.

That's my main beef with SH4.

Uber Gruber
05-24-07, 10:41 AM
This is indeed good news.....however, the way in which Ubisoft handled the whole Patch 1.3 debacle was madness in itself! First we hear nothing, then we hear there may not be a patch, then we have to vote for the possibility of a patch, then we have to argue which bits we want fixing, then we are told a decision will be made on the 28th May, then we are told that work is underway on Patch 1.3 on the 24th May.

In the meantime, most of the SubSim community got pissed off, most of the Ubi forum community got pissed off, some people would have read the negative comments made on Amazon and earlier press reviews and decided not to buy the game, the press started getting interested in the story and outcome.

So has Ubisoft's reputation been damaged ? They do say there is no such thing as negative publicity, i.e. all publicity is good whatever the nature.

For myself, I will now always hold off buying a Ubi product until I have followed news of its release, its bug state, its patch history, frequency of patches etc. From now on I will need to see a commitment from Ubi with EVERY game they release before purchasing....prior to this debacle I would've probably just bought the game on release.

End result....less sales on product launch resulting in creeping sales and thus less predictable profit margins.

Conclusion, not well handled at all Ubi....please learn from this.

Iron Budokan
05-24-07, 10:45 AM
No doubt they handled the public relations aspect of this badly, but I'm still putting this in the "good news" file. :yep:

Greg Wak
05-24-07, 10:52 AM
Is there a reason they don't mention anything about making sure all measurments are in imperial? I would think this would be an easy fix.

stuntcow
05-24-07, 10:55 AM
Thank You for the new and the hope that is still there for the next patch.

Nightmare
05-24-07, 11:26 AM
This is indeed good news.....however, the way in which Ubisoft handled the whole Patch 1.3 debacle was madness in itself! First we hear nothing, then we hear there may not be a patch, then we have to vote for the possibility of a patch, then we have to argue which bits we want fixing, then we are told a decision will be made on the 28th May, then we are told that work is underway on Patch 1.3 on the 24th May.

In the meantime, most of the SubSim community got pissed off, most of the Ubi forum community got pissed off, some people would have read the negative comments made on Amazon and earlier press reviews and decided not to buy the game, the press started getting interested in the story and outcome.

So has Ubisoft's reputation been damaged ? They do say there is no such thing as negative publicity, i.e. all publicity is good whatever the nature.

For myself, I will now always hold off buying a Ubi product until I have followed news of its release, its bug state, its patch history, frequency of patches etc. From now on I will need to see a commitment from Ubi with EVERY game they release before purchasing....prior to this debacle I would've probably just bought the game on release.

End result....less sales on product launch resulting in creeping sales and thus less predictable profit margins.

Conclusion, not well handled at all Ubi....please learn from this.

I agree 100% with your post. While the news of a 1.3 patch is great, the PR on how Ubi handled the whole thing was disgusting. I think future Ubisoft games just made my "wait to buy" list. I think 4 to 6 months after release will give me a good enough idea how well supported Ubi's future games are. Don't like what I see, I simply won't buy.

I must say I finally picked up F.E.A.R (Gold Edition) last week, and it was refreshing to install a game that was already patched up and I could just sit and play.

NefariousKoel
05-24-07, 11:29 AM
Is there a reason they don't mention anything about making sure all measurments are in imperial? I would think this would be an easy fix.

It mentioned fixing the conversion bug in the stadimeter. That's what is broken.:up:

Barkhorn1x
05-24-07, 11:30 AM
Good news. We will await the results of your efforts.

ReallyDedPoet
05-24-07, 12:00 PM
Yessssssssssssssssssssssss:up::up:

RDP

orangenee
05-24-07, 12:05 PM
I wish they'd said something sooner then we could of avoided the unpleasantness, but anyway excellent news!!! Now hopefully it'll be more of a simulator now.

Schunken
05-24-07, 12:10 PM
I be glad it will be patched... but one word To this mad story to UBI....

Why TOYOTA is the biggest car manufacter in the world....???

Because his bugfull cars? Or because his quality cars...???

my Corolla is 4 years, have 350.000 km and never was in garage for a patch! (mean a repair because something broke that should not)

Sh4 need a patch after 3 min play.....:arrgh!: .

UBI, take a lesson from Toyota quality management and you will prosper!

Andreas

daft
05-24-07, 12:15 PM
Fantastic news. Finally some positive buzz in regards to SH4. :sunny:

Greentimbers
05-24-07, 12:17 PM
Wow, this is great news.
Patiently awaiting patch 1.3

Now back to my patrol Oct 42.:up:

Spartan
05-24-07, 12:35 PM
I guess I'll stop my efforts to notify various media channels about the situation for the community now. :sunny:

vindex
05-24-07, 12:40 PM
Returning to DEFCON 4.

Bilge_Rat
05-24-07, 12:40 PM
that is good news, the Devs are fixing all tne major bugs.:rock:


So Terrapin, how long have you been working for Ubisoft? :rotfl:

terrapin
05-24-07, 12:48 PM
pfffffffffff:smug:

CDR Resser
05-24-07, 01:31 PM
Good news indeed. The list of provided fixes looks pretty good. As long as the game plays properly and can be modded to individual tastes everything will be fine.

Ubi- We're really not that demanding. Give us a subsim that replicates the experience as nearly as possible. Give us an intelligent and crafty opponent. Give us the tools and resources that would have been available at the time, and we will happily pay you for your trouble and go merrily on our way.

I have been a customer for many years. I purchased Silent Hunter for my first computer and played it long past when operating systems would support it. I really had no interest in the Atlantic Campaign, but purchased SH2 and SH3 in hopes that you would someday return to the Pacific. Thanks

CDR Resser

drupps
05-24-07, 01:37 PM
:rock: :D


lol, CDR are you kidding? We aren't demanding? I belive this is the most demanding community for a video game.

aanker
05-24-07, 02:03 PM
Thanks for the info Dan.

Not a bug but I would like the option added to "Abandon Ship" to save my guys at shallow depths so they don't die of CO2 poisoning at 28'.

Art

partyboy
05-24-07, 02:23 PM
Fantastic.

SUBMAN1
05-24-07, 02:40 PM
I don't see mention of the Chronometer being fixed! :huh:

John Channing
05-24-07, 02:47 PM
I don't see mention of the Chronometer being fixed! :huh:


"Add an “assisted method” to determine the target’s speed when playing with the manual targeting option set to “ON”, to simulate the firing party putting together subsequent range checks from the captain."

JCC

FIREWALL
05-24-07, 02:53 PM
Thanks Terripin :up: On top of things as usual. This good news will maybe get us all back on track and lessen the tension i've felt around here.

The only sad note is are all the great mods are modders worked so hard on for our enjoyment going to have to be redone to work with new patch? Hope not.

Well I have a patrol to go on with a HAPPY crew. :p

Yes a really happy crew.:p :p :p

DanCanovas
05-24-07, 03:04 PM
I be glad it will be patched... but one word To this mad story to UBI....

Why TOYOTA is the biggest car manufacter in the world....???

Because his bugfull cars? Or because his quality cars...???

my Corolla is 4 years, have 350.000 km and never was in garage for a patch! (mean a repair because something broke that should not)

Sh4 need a patch after 3 min play.....:arrgh!: .

UBI, take a lesson from Toyota quality management and you will prosper!

Andreas


sorry just have to mention that Toyota are not the biggest manufacturer in the world. As an employee of GM I can tell you that GM are, followed by Ford, followed by Toyota. :up:

John Channing
05-24-07, 03:10 PM
I think he may have been refering to this...

http://www.statesman.com/search/content/business/stories/other/04/25/25toyota.html

And now back to the topic.

JCC

RICH12ACE
05-24-07, 03:25 PM
will the update have MOVING AL SUBS and the shift f2 bridge free cam/on top of sub cam in it.:hmm: :hmm: having a captains cabin would be nice also.these are what i need!!

Camaero
05-24-07, 03:25 PM
Nice. The power of this community eh? I don't think there would have been any further patching if there wasn't a subsim.com and if Neal didn't do what he did to get the ball rolling.

I am still pretty angry at UBI (not the devs, it is not their fault.) but at least they changed their minds on this one. Good luck on a 1.4 though!:damn:

PS: I hate Toyotas.

GakunGak
05-24-07, 03:35 PM
Yahoo!, but I use Google.:rock:

zylark
05-24-07, 03:47 PM
Here I come back from a few days of travel, and this is the news that await.

Great stuff :rock:

And I'm in no hurry. Let them take their time and do it right :up:

FIREWALL
05-24-07, 03:47 PM
Will the mods we have so far still work after the patch?

Beery
05-24-07, 03:49 PM
And if there’s something glaring wrong with the game that’s not on the list, post it here. Maybe we were not aware of it ... yet.

When the hydrophone guy is told to track a certain contact he won't stop - the switch is supposed to be a toggle but it only switches on. You actually have to surface and hit the button again for him to shut up. Also, when surfaced, if you leave the button alone he carries on reporting the contact as if the boat is submerged.

Also, please don't make AI hydrophones or sonar any more deadly. The AI sinks us far too much as it is. They often get an impossibly perfect idea of where we are and no matter what we do it's sometimes impossible to escape. Good escape routines should allow us to get away from most destroyers - currently they don't.

CaptainCox
05-24-07, 03:50 PM
Will the mods we have so far still work after the patch?
Basically all mods that includes any sort of changes to the Menu.ini or any other scripts will probably have to be redone. As for graphic mods there should not be a problem unless there are specific changes to the texture that the mod uses.

theluckyone17
05-24-07, 03:56 PM
Depends on the mod, I'd imagine... I wouldn't be surprised if many of the "super-mods/mod-packs" need reworking.

On the bright side, most of the mods on here tend to be maintained pretty well... and I'm hearing a few rumors of people waiting for 1.3 to start modding, anyway.

Beery
05-24-07, 03:57 PM
It would also be nice if the free camera views in the conning tower and on the bridge were put back in. 1.2 removed them and some of us miss them very much.

Lord Axel
05-24-07, 03:58 PM
This is THE news!
:up::up::up:

CaptainCox
05-24-07, 03:59 PM
It would also be nice if the free camera views in the conning tower and on the bridge were put back in. 1.2 removed them and some of us miss them very much.100% DITTO!

FIREWALL
05-24-07, 04:02 PM
Thx CC and Lucky. :) I lost count at 15 the mods I have installed.

This and news of forth comeing patch makes for a happy Kapitan...:oops:
I mean Captain.:p

CaptainHaplo
05-24-07, 04:31 PM
Excellent news - and a thank you to the folks I have emailed at ubi! I suspect the amount of email they got from many people "assisted" in this decision. As for the buglist fix - I am happy with it. In fact - it covers things I didnt feel were required - so its that much of a bonus.

No one has said it - but I will. Thank you to the community for the work to insure each of our voices was heard. Thank you to the devs for working to show why this was needed. And while it will tick a few people off - I thank Ubisoft for the decision to LISTEN to their customers. Yes - it shouldnt have taken this - but just like the SH3 and starforce issue - they did listen - and I give them due credit. Maybe now after 2 episodes of having to hear us be vocal - they will learn that releasing an unfinished product is something that we - as a community and a genre - will not let slide.

Either way - thanks is due to many people, and for those who say Ubi should not get a "thank you" - just remember - to ask for something - whether you SHOULD get it or not - and then get it and refuse to at least use some common courtesy - reflects badly upon you.

Stew U-582
05-24-07, 04:53 PM
Great News

As far as the bug list goes,

some sounds dont seem to be playing ,
eg hissing of leaks ,
I see the graphics but dont hear any sounds after receiving damage

diving too deep vocal sound at corrrect depth,
I only have heard this once and that was during the death sequence when the sub was way off the depth scale , obviously still set to SH3 depths.

follow nearest contact,
the game doest seem to revert to normal sweep until the contact is lost even after using the normal sweep command.

the Home & End keys dont work the same as sh3 in exterior views, restricting the use of the exterior view function , unsure if this is intended or not

cannot select aircraft in exterior views , unsure if this is intended.


well thats all I can think of at the moment.

Capt. Shark Bait
05-24-07, 05:02 PM
i'm not all that suprised there'll be a 1.3. the devs apparently recognize the need for one. i just hope they take care of the resolution thing cuz my LDC runs at a native res of 1280*1024 and a few dials are blurry, mainly the hydrophone:damn: . steeing it to 1024*768 does nothing either:damn:

Major Johnson
05-24-07, 05:16 PM
I purchased Silent Hunter for my first computer and played it long past when operating systems would support it. I really had no interest in the Atlantic Campaign, but purchased SH2 and SH3 in hopes that you would someday return to the Pacific. Thanks
CDR Resser

DITTO! 10+ years waiting! I knew it! And just like that line in "Miracle On 34th Street", "I believe, I believe. It's silly, but I believe." :)

Any chance of getting the default torp settings to be high speed and contact only?? I never remember to change that setting until the fish is in the water! :arrgh!:

THE_MASK
05-24-07, 05:30 PM
Lets hope the sales of SH4 skyrocket if they get this patch right . :up:

THE_MASK
05-24-07, 05:38 PM
The only sad note is are all the great mods are modders worked so hard on for our enjoyment going to have to be redone to work with new patch? Hope not.

Ohhhhh , they love redoing mods . Modding 24hrs a day if they could . :rotfl:

USS_shipmaster
05-24-07, 06:42 PM
Its a very pleasant news indeed.
I have just one wish: if I m sudennly going down with my ship I would like to know the reason. Bomb / Mine / or whatever.
Just to know what or who I have to curse : bomber pilot, mines or enemy ship's guns :-).
Anyway. I m really glad to hear great news. Thanks Devs.

Beery
05-24-07, 07:17 PM
The only sad note is are all the great mods are modders worked so hard on for our enjoyment going to have to be redone to work with new patch? Hope not.

Ohhhhh , they love redoing mods . Modding 24hrs a day if they could . :rotfl:

It's true.

acetoolguy
05-24-07, 07:31 PM
Great news indeed..

I would like to see the way the game handles life boats and downed pilots changed, but thats more a taste issue I suppose.

Oh, and the engine room smells more like the latrine, I have the latest drivers on my smells card...any other ideas??:hmm:

AG124
05-24-07, 09:24 PM
- Colorado class battleships will be added to the game http://forums.ubi.com/infopop/emoticons/icon_wink.gif

:o:D:up: I assume it will be the modernized version (along the lines of the Colorado and Maryland, not the West Virginia). I wonder if the dev team has any more incomplete ships lying around which we may see someday.:hmm: Probably not though.

Lagger123987
05-24-07, 10:10 PM
Yes! 1.3 Is Coming To Us!

-Pv-
05-24-07, 10:15 PM
I'm pleased with the list and was one of the "sold outs" and "UBI mouthpieces" who was certain there would be a 1.3 patch.

" Why TOYOTA is the biggest car manufacter in the world....???

Because his bugfull cars? Or because his quality cars...???"

Not a good argument. T controls the parts put into the cars AND the mechanics building cars. PCs are built by Chaos Incorporated. OSes by Madness Systems, and operated by extremely knowlegable and competant rocket scientists who re-manufacture these miserable piles of circuits into raving miracle machines.

Batteries don't need to be "fixed." They are reasonably accurate as is. I have carefully tested this.

"The AI sinks us far too much as it is."

I don't know what game you are playing. I've not been hit by a DC yet. As is apparent from the WIP list, the AI needs a LOT of help.
-Pv-

nvdrifter
05-24-07, 10:32 PM
Two important gameplay problems not on the 1.3 patch list:

1. Ships (merchants and warships) sinking too easily in storms. Have often seen entire convoys wiped out in storms.

2. Sub taking collision damage and eventually being destroyed when resting stationary on sea floor (for example.. while repairing). This was a bug carried over from SH3. Please fix this!

I commend the SH4 dev team for standing behind their product and continuing to patch it. I think they have restored my faith in SH4. Thank you. :up:

Lagger123987
05-25-07, 12:01 AM
Two important gameplay problems not on the 1.3 patch list:

1. Ships (merchants and warships) sinking too easily in storms. Have often seen entire convoys wiped out in storms.

2. Sub taking collision damage and eventually being destroyed when resting stationary on sea floor (for example.. while repairing). This was a bug carried over from SH3. Please fix this!

I commend the SH4 dev team for standing behind their product and continuing to patch it. I think they have restored my faith in SH4. Thank you. :up:

Your back! We need you for the 1.3 minitweeker tweaks patch.

McBeck
05-25-07, 02:47 AM
Nice to hear they are working on it. Funny how it was posted only in the Ubi forums and a link was needed for us here at SS to see it.

I guess, but hope it's not the case, that they don't come here it see what the SS members have to say.
Actually Neal and the mods had the news but it was hard to coordinate a simultaneous launch so Terrapin beat us with his posting :)

http://img175.imageshack.us/img175/7564/danforumuy7.gif
Yeah..I had Neal on the phone trying to plan what to do and I got off the phone....Terrapin had posted :rotfl::rotfl:

terrapin
05-25-07, 02:56 AM
http://mpgtext.net/ubrs/images/stories/terrapin08/tp_pfp.jpg

recovered well in the meantime...:rotfl:

DURUK
05-25-07, 07:41 AM
"- Add an “assisted method” to determine the target’s speed when playing with the manual targeting option set to “ON”, to simulate the firing party putting together subsequent range checks from the captain."

anyone can help me with what this means or how it works? will the game just give away the speed?

StandingCow
05-25-07, 08:42 AM
"- Add an “assisted method” to determine the target’s speed when playing with the manual targeting option set to “ON”, to simulate the firing party putting together subsequent range checks from the captain."

anyone can help me with what this means or how it works? will the game just give away the speed?

My assumption is it will be like SH3.. you ask the guy to give you a solution.. he inputs everything and you hit fire.. so it feels a bit less like a point and click.

Am I totally off?

FooFighters
05-25-07, 09:16 AM
- Eliminate the instances where the player gets assigned the same mission multiple times, even though the game is meant to give you variety and different missions, of course depending on historical context

- The submarine radars (SD, SJ) should work consistently and detect targets in all appropriate circumstances

- The players career is ended sometimes by high command, for inaccurate reasons such as perfectly good and new submarines being retired from frontline duty. This will be sorted out to work as intended.

- Colorado class battleships will be added to the game

Yeehhaaaaahhhh :up:

The rest of the wip also isn't so bad :p

John Channing
05-25-07, 12:04 PM
"- Add an “assisted method” to determine the target’s speed when playing with the manual targeting option set to “ON”, to simulate the firing party putting together subsequent range checks from the captain."

anyone can help me with what this means or how it works? will the game just give away the speed?

My assumption is it will be like SH3.. you ask the guy to give you a solution.. he inputs everything and you hit fire.. so it feels a bit less like a point and click.

Am I totally off?

I am guessing that it will have something to do with the chronometer ala SH3.

JCC

daft
05-25-07, 12:33 PM
"- Add an “assisted method” to determine the target’s speed when playing with the manual targeting option set to “ON”, to simulate the firing party putting together subsequent range checks from the captain."

anyone can help me with what this means or how it works? will the game just give away the speed?

Hopefully they'll fix the chronometer, but if they can't do that I vote for an option where you can get the speed from the XO or something like that.

Wulfmann
05-25-07, 08:41 PM
I look forward to all you beta testers to report the hopeful success of 1.3 to enable me to buy the SH4.

But, it depends on what you say that will cause me to part with my money and of course improvements by the great mod community.

Certainly a good event; the coming of a 1.3

Wulfmann

NefariousKoel
05-26-07, 12:22 AM
Hopefully they'll fix the chronometer, but if they can't do that I vote for an option where you can get the speed from the XO or something like that.

I suspect they'll try the first option. Hopefully the don't forget Imperial users who want to operate that way too. If that doesn't work well, I'm guessing there'll be a button to hit. Hopefully the first option, though I'll still be doing it manually. :up:

raduz
05-26-07, 02:21 AM
implement the propeller pitch please! make it so that the hydrophone screw sound would correspond to the real screw turn. no more 21-47 RPM limit! thank you