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View Full Version : the values of Ubi$oft


UglyMowgli
05-24-07, 04:09 AM
fun to read that :

DRIVE CONSUMER SATISFACTION
We keep expectations at the forefront to ensure that our products will never cease to satisfy and amaze.

http://ubisoftgroup.com/index.php?p=80

Arctic Fox
05-24-07, 06:04 AM
Another one :

Unanimously acclaimed by critics and players, Silent Hunter® is the leading brand in the submarine simulation market.

UglyMowgli
05-24-07, 06:22 AM
the annual report worth the reading : section stratgey p16 : "satisfaction of the consumer", "quality insurance", ...

TDK1044
05-24-07, 06:52 AM
Let's not forget that Ubisoft have been the only company out there producing WWII sub sims over the last ten years. It would appear that they may not continue to do so in the future, and we must therefore look to independent Developers on-line to produce future sub sims.

Stary Wuj
05-24-07, 07:02 AM
Don't worry, just look here: http://www.gennadich.com/id/69/

WWI Flight sim, realistic and beautifull, mayby they can do something
for us someday :yep:

“GT” company was founded on August 2004 in Moscow. The main goal of the company is development of game projects considering wartime actions simulation. The history of the company starts in year 2000 when the =FB= cyber pilots team was founded to participate in international competitions. The team involved interesting people who soon became good friends. Will to victory, discipline and mutual assistance helped the team to take the highest places in international and Russian competitions. For the time passed the team became World Champions, European Champions and repeatedly Champions of Russia.

Working in such team we became specialist in theory of games. In 2004 we finally decided that we have enough knowledge and unlimited amount of will for making our own game projects.

During the time of our participation in competitions our team got to know a very good person - Grutsya Gennady Vladimirovich. He applied much effort in development of war simulators game direction in Russia. He became a great friend to us and started helping our team to reach new results. In 2004 our team made a business offer to Gennady Vladimirovich which after examination was accepted by him. That is how in 2004 a team of friends had become “GT” open company.

After transforming into a commercial organization we haven’t lost our abilities to achieve results and didn’t loose friendly relations based on huge experience of teamwork. Gradually the team involved new specialist in various fields. Our company has become a powerful instrument capable of flexible reactions on changes in market situation, user wishes and technology development. Currently “GT” already has several successful projects in game applications field. You can learn more about them in Projects section. Of course we have a lot of plans and ideas for future realization. We are confident that we can become good reliable partners, create interesting high quality projects and give always 10% more than is written in press releases.
--------------------------------------------------------

Looks very good and promising :-)

Stary Wuj

Apeboy
05-24-07, 07:11 AM
I'm all for piling on Ubisoft and an additional patch, yea torches and pitchforks. I'm just curious why the developers are given a free pass. Aside from the urban myth that developers are locked in a room and fed gruel until the mean old publisher decides it is time to release I see no reason to hold just Ubisoft responsible for all the bitching that goes on here.

orangenee
05-24-07, 07:34 AM
I'm all for piling on Ubisoft and an additional patch, yea torches and pitchforks. I'm just curious why the developers are given a free pass. Aside from the urban myth that developers are locked in a room and fed gruel until the mean old publisher decides it is time to release I see no reason to hold just Ubisoft responsible for all the bitching that goes on here.

Well EA does that at least, 100 hour weeks sometimes.

MONOLITH
05-24-07, 07:41 AM
Let's not forget that Ubisoft have been the only company out there producing WWII sub sims over the last ten years. It would appear that they may not continue to do so in the future, and we must therefore look to independent Developers on-line to produce future sub sims.

Yep.

Let's start one ourselves. :yep:

John Channing
05-24-07, 07:48 AM
I'm all for piling on Ubisoft and an additional patch, yea torches and pitchforks. I'm just curious why the developers are given a free pass. Aside from the urban myth that developers are locked in a room and fed gruel until the mean old publisher decides it is time to release I see no reason to hold just Ubisoft responsible for all the bitching that goes on here.

Because this is a developer friendly forum... always has been, always will be. By creating a place where the developers feel comfortable and know they won't be assaulted Subsim.com has much greater access to them than even the official UbiSoft forums.

JCC

MONOLITH
05-24-07, 08:00 AM
Aside from the urban myth that developers are locked in a room and fed gruel until the mean old publisher decides it is time to release I see no reason to hold just Ubisoft responsible for all the bitching that goes on here.


Because I know first hand that develpers are FORCED to make changes they don't want to make;

Developers are FORCED to release a game long before it's ready.

Developers are FORCED to include or not include features they do or don't want in their game.

Do they have a choice? Yes, the choice is to "quit" their job, and then sit there with an unfinished, unpublished game that they can do nothing with because of no financial support. And then they have to get a job working at Walmart.


I talk daily to someone on the GRAW 2 PC development team. I know someone who worked for UBI on Splinter Cell stuff, and now works for Silicon Knights doing "Too Human". I'm also personally involved with another big game that's to be out next year that's currently negotiating with developers.

With GRAW 2, UBI just took the game from the developers and decided to add maps into it the developers didn't want and weren't ready. They are also going to be forced to release the game full of known bugs, just like SH4.

NONE of these SH4 issues are the developers fault. If they had their way, the would have not released SH4 for at least 90 more days, and had finished it.

Pointing a finger at the dev team just means you don't have an understanding of the true Developer/Publisher relationship.

mookiemookie
05-24-07, 08:23 AM
I'm all for piling on Ubisoft and an additional patch, yea torches and pitchforks. I'm just curious why the developers are given a free pass. Aside from the urban myth that developers are locked in a room and fed gruel until the mean old publisher decides it is time to release I see no reason to hold just Ubisoft responsible for all the bitching that goes on here.

The developers themselves in posts in this very forum have stated that they want to fix the issues that we as a community want fixed. It's not up to them though....Ubisoft has to authorize a patch to do so. Even then, it's only given a limited timeframe for development. That's why they get a free pass.

Uber Gruber
05-24-07, 09:05 AM
I read with interest that Steam has signed up 15 Million users. I'm not going to argue the pros and cons of Steam but I do think that once developers can eliminate publishers like Ubi then the quality of games will improve.

Cut out the middle man, thats what I say, especially if their only motivation is profits. Use Viral Marketing and have the game distributed electronically.

Spartan
05-24-07, 04:23 PM
The community for Close Combat was able to resurrect the series and recently published are redo of CC3 and it has proven to be a viable product. There are also a couple other projects in the works for this year for the series to boot. I don’t see why Neal with all his clout in the industry and members of this community cant develop a subsim title (Shoot I think the copyright on the "Silent Service" name has even expired as well). Moreover if we cant do it in house then there are several small Eastern European development houses already in existence that might be interested in doing such a thing if approached by the community. Food for thought...

MONOLITH
05-24-07, 09:13 PM
. I'm not going to argue the pros and cons of Steam but I do think that once developers can eliminate publishers like Ubi then the quality of games will improve.



Yes.

Valve Rocks.

heartc
05-24-07, 10:18 PM
The developers themselves in posts in this very forum have stated that they want to fix the issues that we as a community want fixed. It's not up to them though....Ubisoft has to authorize a patch to do so. Even then, it's only given a limited timeframe for development. That's why they get a free pass.
That's not the whole story though imho. I'm pretty sure the devs knew round about how much time they had when they started work on SHIV. There are some new features implemented which are not so important while basic stuff like radar is broken. And there are bugs which haven't been there in SHIII, like the glaringly stupid and passive AI, convoys coming to a stop when under attack...

But yeah, I get you guys' drift - Micro$oft, Ubi$oft, big companies = evil. It's the most simple answer with no critical thinking required, mixed with a healthy dose of envy, that's why there are still as many commies around these days. Well, then why don't you all really just boycott Micro$oft and Ubi$oft as ya'll promise everytime and wait for those Indie subsims / flightsims that come out...uh...every 15 years or so, so long as they are not Vaporware, dreamed up by a skinny teenager who then suddenly discovers girls and disappears off the net never to be seen again? Man, would this be a great place without those big evil companies around. :rotfl:

heartc
05-24-07, 10:26 PM
Oh, and as I said in the past: This differentiation between the devs and Ubi is an artificial and romantic view on things which only serves one's personal conscience, since when people are pissed off about Ubi, then Ubi will most probably be pissed of about the people who delivered an uncomplete product when release time came about.

Put pressure on Ubi, that's allright, but irrational harrassment which is sometimes found on the boards will help nobody in my opinion, least the devs.

vindex
05-24-07, 10:53 PM
If Ubisoft wants to drop SH in order to focus on console shoot-em-ups, I have a suggestion: sell the engine to this community, or to a volunteer dev group sponsored by this community. I bet that between them, the people here could work wonders.

I have to say, some of the best games I currently enjoy are put together by part-time devs on the web. They may not always be the prettiest in terms of graphics, but they are almost always bug-free and the gameplay is top-notch. If a group could get the eye-candy off the shelf, or port it from SH3/4 legally, you could have the best of both worlds.