Convoystalker
05-23-07, 01:35 AM
More than likely the devs are considering re-releasing SH3 updated with SH4 graphics & maybe throwing in wolfpacks. We dont know but .......
Why not try something similar yet different capitalizing on the strengths of the franchise particularly the outstanding graphics of SH4 to deliver a fresh experience.
What about WW1. :hmm:
This would be fairly similar to previous SH games in many respects with historical realities balancing each other out.
No sonar ... but many ships were coal burners hence lots of smoke on the horizon.
You still have use of the hydrophone for plotting table & map refference.
Less torpedos on subs ... but there were several interesting sub classes armed with a combination of mines, torpedos & deck guns to compensate.
There's a good variety of classes available in 1914 then being steadily developed & improved till 1918.
Most UBoat classes had 4 - 6 - 10 - 12 & some 16 torpedos, most had a deck gun, some had mines so it's quite similar to WW2 but generally less torpedos.
UBoat
U 9 --- April 1910
U 17 --- July 1913
U 23 --- Sept 1913
U 32 --- Sept 1914
U 66 --- July 1915
U 104 --- April 1917
Coastal UBoat
UB 10 --- Dec 1915
UB 48 --- June 1916
Coastal Minelayers.
UC 16 --- June 1916
Ocean Minelayers.
U 72 --- Jan 1916
U 117 --- March 1918
Aircraft were slower & flimsier but subs only had light machine guns.
Considerations & advantages.
Damage control screen from SH3 seems superior to SH4 so devs might consider using an updated version of SH3 version.
SH4 crew management screen with it's rotating watches is better than SH3 but needs tweaking regarding the repair & gun crew sections.
There are many user mods indicating areas of concern. Slower clouds, reduced bow wave, smaller plants & rocks, green lamp on buttons, slower lifeboats, slower smoke, more variety of ships etc.
Advantages of WW1.
Huge variety of attractive & interesting ships naval & merchant. With SH4 graphics delivering 50-60 different models of merchantman this would be a grand experience.
Good variety of interesting aircraft suitable for a sea enviroment sepecially floatplanes, scouts & bombers.
Possible Features.
Mediterranean Campaign- Otranto Barrage - attacking the net drifters.
Dardanelles Campaign supporting Turkey by attacking allied invasion forces & bombarding land positions at night with deck gun.
Attacking the Gibraltar blockade.
Minelaying patrols.
This could even be small wolfpacks comprising 2 minelayers with a killer sub (player) to hang around after the field is laid waiting for convoys.
Prize rules.
During some phases of the war. There's are already a small boat party leaving sub animation done. So it would be stopping merchants by firing across bows then sending a boarding party. If the mechant carried war material the boarding party could signal with a flare, order merchant crew to the lifeboats then return to sub.
Q-Ships.
Armed naval vessels disguised as merchants .... interesting possibilities especially in times of prize rules being enforced.
Limited size wolfpacks with AI controlled UBoats.
This could be a maximum of 2 AI controlled subs & player. Orders via a series of local frequency radio commands ....
Follow me.
Deploy mines.
Hold fire.
Fire at will.
Go to position.
Remain in position.
Return to port.
Report status - torpedos, fuel, damage, gun ammo.
Deliver - pick up spies, deliver radios to spies, dynamic intelligence campaign.
One new feature which could be implemented is having a dynamic network of German spies - coastwatchers supplying sighting data in critical areas such as English coast ... however each month there could be an auto resolve dice throw for each spy on location where a throw of 1 determines which spies are caught resulting in their data ceasing. It's a 1 in 6 chance each month. This would then necessitate high command requiring the insertion of a replacement spy.
Fifi, waitress at the wharf cafe, Hans AKA Lt Henry Howard attache at the Admiralty, Fritz the postman at a coastal town, Marlene, Lord Jellylegs favourite dancer at the Pink Parrot nightclub ..... it makes mores sense than 20 patrols of the Celebes.
Special missions & dynamic mining campaign.
Whilst the player has an assigned boat he could be on occasions asked to lead a mining operations pack. Lets say high command has learned of a new convoy route from a spy (previously inserted to England by the player:) and asks the player to command a 3 boat minelaying & observation pack. The player would switch command to one of the larger minelayers (18 or 38 mines) , sow the field, wait a few days to observe then return to port where his regular boat has just finished refitting ..... more fun than photographing Tokyo bay.
The usual English Coastal, North Sea, English Channel, Grand Fleet - Scapa Flow anchorage attacks, Atlantic convoy attacks, Bay of Biscay operations, support of battle fleet operations, grand fleet ambush operations.
Would also be refreshing to see some animations ...
Medal ceremonies .... Kaiser pins one on you with the crew cheering.
One on one briefings with the base commander before & after patrols. These can be sorta generic with specifics delivered in SH4 style via written messages.
Personal meeting with agents & spies before insertion missions.
Do you want SH3 dressed up in SH4 graphics or .......
Why not try something similar yet different capitalizing on the strengths of the franchise particularly the outstanding graphics of SH4 to deliver a fresh experience.
What about WW1. :hmm:
This would be fairly similar to previous SH games in many respects with historical realities balancing each other out.
No sonar ... but many ships were coal burners hence lots of smoke on the horizon.
You still have use of the hydrophone for plotting table & map refference.
Less torpedos on subs ... but there were several interesting sub classes armed with a combination of mines, torpedos & deck guns to compensate.
There's a good variety of classes available in 1914 then being steadily developed & improved till 1918.
Most UBoat classes had 4 - 6 - 10 - 12 & some 16 torpedos, most had a deck gun, some had mines so it's quite similar to WW2 but generally less torpedos.
UBoat
U 9 --- April 1910
U 17 --- July 1913
U 23 --- Sept 1913
U 32 --- Sept 1914
U 66 --- July 1915
U 104 --- April 1917
Coastal UBoat
UB 10 --- Dec 1915
UB 48 --- June 1916
Coastal Minelayers.
UC 16 --- June 1916
Ocean Minelayers.
U 72 --- Jan 1916
U 117 --- March 1918
Aircraft were slower & flimsier but subs only had light machine guns.
Considerations & advantages.
Damage control screen from SH3 seems superior to SH4 so devs might consider using an updated version of SH3 version.
SH4 crew management screen with it's rotating watches is better than SH3 but needs tweaking regarding the repair & gun crew sections.
There are many user mods indicating areas of concern. Slower clouds, reduced bow wave, smaller plants & rocks, green lamp on buttons, slower lifeboats, slower smoke, more variety of ships etc.
Advantages of WW1.
Huge variety of attractive & interesting ships naval & merchant. With SH4 graphics delivering 50-60 different models of merchantman this would be a grand experience.
Good variety of interesting aircraft suitable for a sea enviroment sepecially floatplanes, scouts & bombers.
Possible Features.
Mediterranean Campaign- Otranto Barrage - attacking the net drifters.
Dardanelles Campaign supporting Turkey by attacking allied invasion forces & bombarding land positions at night with deck gun.
Attacking the Gibraltar blockade.
Minelaying patrols.
This could even be small wolfpacks comprising 2 minelayers with a killer sub (player) to hang around after the field is laid waiting for convoys.
Prize rules.
During some phases of the war. There's are already a small boat party leaving sub animation done. So it would be stopping merchants by firing across bows then sending a boarding party. If the mechant carried war material the boarding party could signal with a flare, order merchant crew to the lifeboats then return to sub.
Q-Ships.
Armed naval vessels disguised as merchants .... interesting possibilities especially in times of prize rules being enforced.
Limited size wolfpacks with AI controlled UBoats.
This could be a maximum of 2 AI controlled subs & player. Orders via a series of local frequency radio commands ....
Follow me.
Deploy mines.
Hold fire.
Fire at will.
Go to position.
Remain in position.
Return to port.
Report status - torpedos, fuel, damage, gun ammo.
Deliver - pick up spies, deliver radios to spies, dynamic intelligence campaign.
One new feature which could be implemented is having a dynamic network of German spies - coastwatchers supplying sighting data in critical areas such as English coast ... however each month there could be an auto resolve dice throw for each spy on location where a throw of 1 determines which spies are caught resulting in their data ceasing. It's a 1 in 6 chance each month. This would then necessitate high command requiring the insertion of a replacement spy.
Fifi, waitress at the wharf cafe, Hans AKA Lt Henry Howard attache at the Admiralty, Fritz the postman at a coastal town, Marlene, Lord Jellylegs favourite dancer at the Pink Parrot nightclub ..... it makes mores sense than 20 patrols of the Celebes.
Special missions & dynamic mining campaign.
Whilst the player has an assigned boat he could be on occasions asked to lead a mining operations pack. Lets say high command has learned of a new convoy route from a spy (previously inserted to England by the player:) and asks the player to command a 3 boat minelaying & observation pack. The player would switch command to one of the larger minelayers (18 or 38 mines) , sow the field, wait a few days to observe then return to port where his regular boat has just finished refitting ..... more fun than photographing Tokyo bay.
The usual English Coastal, North Sea, English Channel, Grand Fleet - Scapa Flow anchorage attacks, Atlantic convoy attacks, Bay of Biscay operations, support of battle fleet operations, grand fleet ambush operations.
Would also be refreshing to see some animations ...
Medal ceremonies .... Kaiser pins one on you with the crew cheering.
One on one briefings with the base commander before & after patrols. These can be sorta generic with specifics delivered in SH4 style via written messages.
Personal meeting with agents & spies before insertion missions.
Do you want SH3 dressed up in SH4 graphics or .......